[gd_resource type="ShaderMaterial" format=3 uid="uid://cwbxvmtih5wsc"] [ext_resource type="Shader" uid="uid://caavljcth87so" path="res://core/daynight/godrays.gdshader" id="1_pbkwa"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_xa3jw"] noise_type = 3 seed = 4 frequency = 0.0096 metadata/_preview_in_3d_space_ = true [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_eyx0r"] noise = SubResource("FastNoiseLite_xa3jw") seamless = true [resource] render_priority = 0 shader = ExtResource("1_pbkwa") shader_parameter/noise_texture = SubResource("NoiseTexture2D_eyx0r") shader_parameter/ray_color = Color(0.99999994, 0.782454, 0.2698755, 1) shader_parameter/base_alpha = 1.0 shader_parameter/noise_stretching = 3.17200010317 shader_parameter/noise_scale = 1.0 shader_parameter/scrolling_speed = Vector2(0, 0.15) shader_parameter/depth_softness = 1.0 shader_parameter/edge_fade_power = 2.0 shader_parameter/intensity_multiplier = 0.5330000253175