@tool extends Button @export var image: Texture: set(value): image = value if is_inside_tree() and has_node("%Texture"): $%Texture.texture = image func _ready(): if image != null and has_node("%Texture"): $%Texture.texture = image func _on_pressed() -> void: if TweenFX.is_playing(self, TweenFX.Animations.PUNCH_IN): return TweenFX.punch_in(self) func _on_mouse_entered() -> void: if TweenFX.is_playing(self, TweenFX.Animations.BREATHE): return TweenFX.breathe(self, 1) func _on_mouse_exited() -> void: TweenFX.stop(self, TweenFX.Animations.BREATHE) scale = Vector2(1, 1)