extends Node3D @onready var radio: Radio = $Radio func _on_button_play_pressed() -> void: if !radio.playing: radio.play_track() func _on_button_pause_pressed() -> void: radio.toggle_pause() if radio.stream_paused: $Control/MarginContainer/VBoxContainer/Button_Pause_Resume.text = "Resume" else: $Control/MarginContainer/VBoxContainer/Button_Pause_Resume.text = "Pause" func _on_button_stop_pressed() -> void: radio.stop_radio() func _on_button_next_pressed() -> void: radio.next_track() func _on_button_previous_pressed() -> void: radio.prev_track()