extends Control class_name GameMenuPage func _ready() -> void: GameState.on_game_resumed.connect(_on_game_resumed) func show_page() -> void: var tweens = find_children("*", "ContainerTween", true, false) for tween in tweens: tween.start_tween() show() func hide_page() -> void: var tweens = find_children("*", "ContainerTween", true, false) for tween in tweens: tween.stop_tween() hide() func _on_game_resumed() -> void: var tweens = find_children("*", "ContainerTween", true, false) for tween in tweens: tween.stop_tween()