[gd_scene format=3 uid="uid://cmuvmmp7xam4o"] [ext_resource type="Script" uid="uid://d27xbipk650kf" path="res://core/daynight/environment_manager.gd" id="1_wecen"] [ext_resource type="Script" uid="uid://butda6k2tli3o" path="res://core/environment_config.gd" id="2_h6hjk"] [ext_resource type="Shader" uid="uid://7vwkfffa5vao" path="res://core/daynight/clouds_shadow.gdshader" id="2_i3hjl"] [ext_resource type="Shader" uid="uid://cq4vlcj8cuvge" path="res://core/daynight/fog.gdshader" id="2_r4tfj"] [ext_resource type="PackedScene" uid="uid://dyxvcf2l8ba5x" path="res://core/daynight/god_ray.tscn" id="5_411rw"] [ext_resource type="Shader" uid="uid://bb1jjwe31fl7o" path="res://core/daynight/wind.gdshader" id="5_djqkg"] [ext_resource type="Shader" uid="uid://b6l166fnyto24" path="res://core/daynight/fogoverlay.gdshader" id="7_i6gqj"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"] render_priority = 0 shader = ExtResource("2_i3hjl") shader_parameter/cloud_scale = 0.05 shader_parameter/cloud_speed = 0.05 shader_parameter/direction = Vector2(1, 0.2) shader_parameter/sun_angle = Vector2(0.5, 0.5) shader_parameter/cloud_density = 0.4 shader_parameter/center_sharpness = 0.14 shader_parameter/shadow_color = Color(0, 0, 0, 1) shader_parameter/opacity_center = 0.5 shader_parameter/opacity_edge = 0.2 shader_parameter/fade_start = 150.0 shader_parameter/fade_end = 300.0 shader_parameter/height_fade_start = 10.0 shader_parameter/height_fade_end = 50.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r4tfj"] transparency = 2 alpha_scissor_threshold = 0.0 alpha_antialiasing_mode = 0 disable_ambient_light = true albedo_color = Color(0.1334653, 0.106680326, 0.15061459, 0.47993344) billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_b5atu"] render_priority = 0 shader = ExtResource("2_r4tfj") shader_parameter/use_red_as_alpha = true shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5) shader_parameter/scroll_speed = Vector2(0.05, 0.01) shader_parameter/texture_scale = Vector2(1, 1) shader_parameter/edge_softness_y = 0.2 shader_parameter/edge_softness_x = 0.1 shader_parameter/night_intensity = 0.0 shader_parameter/sun_color = Color(1, 0.6716112, 0.3432224, 1) [sub_resource type="Resource" id="Resource_r4tfj"] script = ExtResource("2_h6hjk") material_fog = SubResource("ShaderMaterial_b5atu") material_drops = SubResource("StandardMaterial3D_r4tfj") material_clouds = SubResource("ShaderMaterial_ruhh7") metadata/_custom_type_script = "uid://butda6k2tli3o" [sub_resource type="Gradient" id="Gradient_i3hjl"] offsets = PackedFloat32Array(0, 0.49019608, 1) colors = PackedColorArray(0, 0, 0, 0, 1, 0.8980392, 0.3764706, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_djqkg"] gradient = SubResource("Gradient_i3hjl") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_i3hjl"] emission_shape = 3 emission_box_extents = Vector3(20, 3, 20) gravity = Vector3(0, 0.2, 0) color_ramp = SubResource("GradientTexture1D_djqkg") turbulence_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_djqkg"] transparency = 1 vertex_color_use_as_albedo = true emission_enabled = true emission = Color(0.94509804, 0.827451, 0.09411765, 1) emission_energy_multiplier = 16.0 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_b5atu"] material = SubResource("StandardMaterial3D_djqkg") size = Vector2(0.1, 0.1) [sub_resource type="Gradient" id="Gradient_djqkg"] offsets = PackedFloat32Array(0, 0.491, 1) colors = PackedColorArray(0, 0, 0, 0, 1, 1, 1, 0.7647059, 0, 0, 0, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_b5atu"] gradient = SubResource("Gradient_djqkg") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ruhh7"] lifetime_randomness = 0.5 emission_shape_scale = Vector3(5, 5, 5) emission_shape = 3 emission_box_extents = Vector3(25, 5, 25) direction = Vector3(0, 1, 0) initial_velocity_min = 6.0 initial_velocity_max = 6.0 gravity = Vector3(0, 0, 0) color_ramp = SubResource("GradientTexture1D_b5atu") [sub_resource type="Curve" id="Curve_b5atu"] _data = [Vector2(0.00440529, 0.49729878), 0.0, 0.0, 0, 0, Vector2(0.4977974, 0.988911), 0.0, 0.0, 0, 0, Vector2(1, 0.50284326), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="ShaderMaterial" id="ShaderMaterial_cer0u"] render_priority = 0 shader = ExtResource("5_djqkg") [sub_resource type="TubeTrailMesh" id="TubeTrailMesh_vo82p"] material = SubResource("ShaderMaterial_cer0u") custom_aabb = AABB(20, 20, 20, 0, 0, 0) radius = 0.06 radial_steps = 16 section_length = 2.0 curve = SubResource("Curve_b5atu") [sub_resource type="Gradient" id="Gradient_b5atu"] offsets = PackedFloat32Array(0, 0.49019608, 1) colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_ruhh7"] gradient = SubResource("Gradient_b5atu") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_cer0u"] particle_flag_align_y = true emission_shape_scale = Vector3(50, 10, 50) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) direction = Vector3(0, -1, 0) spread = 0.0 initial_velocity_min = 2.5 initial_velocity_max = 5.0 gravity = Vector3(0, -2, 0) scale_max = 10.0 color_ramp = SubResource("GradientTexture1D_ruhh7") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b5atu"] transparency = 1 emission_enabled = true emission = Color(1, 1, 1, 1) emission_energy_multiplier = 0.2 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_ruhh7"] material = SubResource("StandardMaterial3D_b5atu") size = Vector2(0.2, 0.2) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_b5atu"] particle_flag_align_y = true emission_shape_scale = Vector3(50, 10, 50) emission_shape = 3 emission_box_extents = Vector3(1, 1, 1) direction = Vector3(0, -1, 0) spread = 0.0 initial_velocity_min = 10.0 initial_velocity_max = 25.0 gravity = Vector3(0, -9, 0) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ruhh7"] transparency = 2 alpha_scissor_threshold = 0.5 alpha_antialiasing_mode = 0 disable_ambient_light = true albedo_color = Color(0.4745098, 0.69411767, 0.7607843, 0.7411765) billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_cer0u"] material = SubResource("StandardMaterial3D_ruhh7") size = Vector2(0.05, 0.8) [sub_resource type="ShaderMaterial" id="ShaderMaterial_ik86e"] shader = ExtResource("7_i6gqj") shader_parameter/fog_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/clear_center_radius = 0.39200001862 shader_parameter/edge_softness = 0.30900001397898 shader_parameter/max_opacity = 0.10000000475 [node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain")] script = ExtResource("1_wecen") environment_config = SubResource("Resource_r4tfj") particles_wind = NodePath("Particles_Wind") particles_snow = NodePath("Particles_Snow") particles_fireflies = NodePath("Particles_Fireflies") particles_rain = NodePath("Particles_Rain") godray = ExtResource("5_411rw") [node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) emitting = false amount = 60 lifetime = 4.0 process_material = SubResource("ParticleProcessMaterial_i3hjl") draw_pass_1 = SubResource("QuadMesh_b5atu") [node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694] transform = Transform3D(-0.9999756, -8.742171e-08, -0.0069812723, -0.0069812723, -3.051611e-10, 0.9999756, -8.742171e-08, 1, -3.051611e-10, 0, 50, 0) emitting = false amount = 100 lifetime = 3.0 fixed_fps = 60 process_material = SubResource("ParticleProcessMaterial_ruhh7") draw_pass_1 = SubResource("TubeTrailMesh_vo82p") [node name="Particles_Snow" type="GPUParticles3D" parent="." unique_id=1877039876] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0) visible = false emitting = false amount = 2000 lifetime = 4.0 process_material = SubResource("ParticleProcessMaterial_cer0u") draw_pass_1 = SubResource("QuadMesh_ruhh7") [node name="Particles_Rain" type="GPUParticles3D" parent="." unique_id=1543042897] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0) cast_shadow = 0 extra_cull_margin = 10.0 emitting = false amount = 5000 lifetime = 1.5 process_material = SubResource("ParticleProcessMaterial_b5atu") draw_pass_1 = SubResource("QuadMesh_cer0u") [node name="FogOverlay" type="ColorRect" parent="." unique_id=1694754918] visible = false material = SubResource("ShaderMaterial_ik86e") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2