@tool extends Button @export var locked: bool = true @export var image: Texture: set(value): image = value if is_inside_tree() and has_node("%Texture"): $%Texture.texture = image func _ready(): if image != null and has_node("%Texture"): $%Texture.texture = image if has_node("%TextureRect"): if locked: $%TextureRect.show() else: $%TextureRect.hide() TweenFX.breathe(self, 1) func _on_pressed() -> void: TweenFX.stop_all(self) scale = Vector2.ONE rotation = 0.0 modulate.a = 1.0 TweenFX.press_rotate(self)