class_name SaveGameData extends Resource var unlocked_collectibles_ids: Array[StringName] = [] var saved_photos: Array[String] = [] var audio_bus_volumes: Dictionary[String, float] = {} func to_dictionary() -> Dictionary: var serialized_collectible_ids: Array[String] = [] for collectible_id in unlocked_collectibles_ids: serialized_collectible_ids.append(str(collectible_id)) return { "unlocked_collectibles_ids": serialized_collectible_ids, "saved_photos": saved_photos, "audio_bus_volumes": audio_bus_volumes, } static func from_dictionary(data: Dictionary) -> SaveGameData: var save_game_data := SaveGameData.new() if data.has("unlocked_collectibles_ids"): for collectible_id in data["unlocked_collectibles_ids"]: save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id))) if data.has("saved_photos"): for photo_path in data["saved_photos"]: save_game_data.saved_photos.append(str(photo_path)) if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary: for bus_name in data["audio_bus_volumes"]: save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name]) return save_game_data