[gd_resource type="ShaderMaterial" format=3 uid="uid://wkegx4a21x7u"] [ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_k6owx"] [resource] render_priority = 0 shader = ExtResource("1_k6owx") shader_parameter/albedo_color = Color(0.41427386, 0.22169134, 0.039388184, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(3, 3) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 1.5 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0