[gd_scene format=3 uid="uid://0kgjaqijaqku"] [ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_0y2rr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_m6haf"] render_priority = 0 shader = ExtResource("2_0y2rr") shader_parameter/albedo_color = Color(0.08235294, 0.105882354, 0.10980392, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_duyun"] [sub_resource type="BoxMesh" id="BoxMesh_w0ibq"] size = Vector3(0.2, 0.2, 2) [sub_resource type="ShaderMaterial" id="ShaderMaterial_fttrp"] render_priority = 0 shader = ExtResource("2_0y2rr") shader_parameter/albedo_color = Color(0.08061289, 0.10506997, 0.11154168, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_hb1ej"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_pp4r2"] render_priority = 0 shader = ExtResource("2_0y2rr") shader_parameter/albedo_color = Color(0.2584173, 0.19781098, 0.10103748, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_pur2n"] [sub_resource type="BoxMesh" id="BoxMesh_ysg1u"] size = Vector3(2.5, 0.15, 0.5) [sub_resource type="ShaderMaterial" id="ShaderMaterial_x2uev"] render_priority = 0 shader = ExtResource("2_0y2rr") shader_parameter/albedo_color = Color(0.25882354, 0.19607843, 0.101960786, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_qv8m2"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5u2u8"] render_priority = 0 shader = ExtResource("2_0y2rr") shader_parameter/albedo_color = Color(0.22494644, 0.08867701, 0.01631488, 1) shader_parameter/use_texture = false shader_parameter/uv_scale = Vector2(1, 1) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 10.0 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="BoxMesh" id="BoxMesh_m6haf"] size = Vector3(3.705, 0.2, 1.92) [node name="rails" type="Node3D" unique_id=1464572050 groups=["weather_node", "wind_node"]] [node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1040579890] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.7, 0.214, 0) material_override = SubResource("ShaderMaterial_m6haf") material_overlay = SubResource("ShaderMaterial_duyun") mesh = SubResource("BoxMesh_w0ibq") [node name="MeshInstance3D2" type="MeshInstance3D" parent="." unique_id=1870708237] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.7, 0.214, 0) material_override = SubResource("ShaderMaterial_fttrp") material_overlay = SubResource("ShaderMaterial_hb1ej") mesh = SubResource("BoxMesh_w0ibq") [node name="MeshInstance3D3" type="MeshInstance3D" parent="." unique_id=170245195] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, 0.5) material_override = SubResource("ShaderMaterial_pp4r2") material_overlay = SubResource("ShaderMaterial_pur2n") mesh = SubResource("BoxMesh_ysg1u") [node name="MeshInstance3D4" type="MeshInstance3D" parent="." unique_id=1389288735] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.05, -0.5) material_override = SubResource("ShaderMaterial_x2uev") material_overlay = SubResource("ShaderMaterial_qv8m2") mesh = SubResource("BoxMesh_ysg1u") [node name="MeshInstance3D5" type="MeshInstance3D" parent="." unique_id=1376217081] visible = false material_override = SubResource("ShaderMaterial_5u2u8") mesh = SubResource("BoxMesh_m6haf")