extends Control @export var photo_scene: PackedScene @onready var grid_container: GridContainer = $%PhotoGrid func _ready() -> void: CollectionManager.on_photo_saved.connect(_create_photo_thumbnail) load_gallery() func load_gallery() -> void: for child in grid_container.get_children(): child.queue_free() var saved_photos = CollectionManager.saved_photos for file_path in saved_photos: if FileAccess.file_exists(file_path): _create_photo_thumbnail(file_path) func _create_photo_thumbnail(file_path: String) -> void: var image = Image.load_from_file(file_path) if image: var photo: Photo = photo_scene.instantiate() var texture = ImageTexture.create_from_image(image) photo.setup(texture) grid_container.add_child(photo)