[gd_scene format=3 uid="uid://cite22mi6obpl"] [ext_resource type="PackedScene" uid="uid://cqku45uno3es3" path="res://tgcc/chunk/prop/shrine/Shrine1.fbx" id="1_aqo4c"] [ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="2_7o8ls"] [ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="2_ff2t3"] [ext_resource type="Material" uid="uid://buxlrrpn7rdgs" path="res://tgcc/chunk/material/wood.tres" id="3_mfvsp"] [ext_resource type="Material" uid="uid://xrxl0d5h6f6s" path="res://tgcc/chunk/material/sign.tres" id="4_mfvsp"] [ext_resource type="Material" uid="uid://duqt8txtre3qm" path="res://tgcc/chunk/material/wood2.tres" id="4_ms2xn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ms2xn"] render_priority = 0 shader = ExtResource("2_ff2t3") shader_parameter/albedo_color = Color(0.5498533, 0.30260694, 0.06914651, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(3, 3) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 1.5 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_r1ssh"] render_priority = 0 shader = ExtResource("2_ff2t3") shader_parameter/albedo_color = Color(0.12470155, 0.13570574, 0.13789421, 1) shader_parameter/use_texture = true shader_parameter/uv_scale = Vector2(3, 3) shader_parameter/palette_shift_y = 0.0 shader_parameter/gradient_start_y = 0.0 shader_parameter/gradient_end_y = 1.5 shader_parameter/light_steps = 3.0 shader_parameter/step_softness = 0.1 shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1) shader_parameter/shadow_offset = 0.0 shader_parameter/cast_shadow_strength = 0.6 shader_parameter/use_ghibli_glint = true shader_parameter/glint_color = Color(1, 0.95, 0.85, 1) shader_parameter/glint_intensity = 1.0 shader_parameter/glint_sharpness = 32.0 shader_parameter/emission_color = Color(0, 0, 0, 1) shader_parameter/emission_energy = 0.0 [node name="Shrine1" unique_id=870119639 instance=ExtResource("1_aqo4c")] [node name="Shrine1" parent="." index="0" unique_id=1236048397] surface_material_override/0 = SubResource("ShaderMaterial_ms2xn") surface_material_override/1 = ExtResource("2_7o8ls") surface_material_override/2 = ExtResource("4_ms2xn") surface_material_override/3 = ExtResource("4_mfvsp") surface_material_override/4 = SubResource("ShaderMaterial_r1ssh") surface_material_override/5 = ExtResource("3_mfvsp") surface_material_override/6 = ExtResource("3_mfvsp") surface_material_override/7 = ExtResource("3_mfvsp") surface_material_override/8 = ExtResource("4_ms2xn") surface_material_override/9 = ExtResource("3_mfvsp")