[gd_resource type="ShaderMaterial" format=3] [ext_resource type="Shader" path="res://core/daynight/weather_overlay.gdshader" id="1_weather"] [ext_resource type="NoiseTexture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"] [resource] render_priority = 0 shader = ExtResource("1_weather") shader_parameter/noise_texture = ExtResource("2_noise") shader_parameter/snow_noise_scale = 0.15 shader_parameter/snow_edge_softness = 0.2 shader_parameter/snow_roughness_variation = 0.15 shader_parameter/snow_color_variation = 0.05 shader_parameter/ripple_scale = 1.5 shader_parameter/ripple_speed = 2.0 shader_parameter/ripple_layers = 3.0 shader_parameter/streak_scale = 2.0 shader_parameter/streak_speed = 0.8 shader_parameter/wetness_darkening = 0.25 shader_parameter/wet_roughness = 0.05 shader_parameter/rain_normal_strength = 0.4