extends Button class_name Photo @onready var texture_rect: TextureRect = $%PhotoTexture func setup(texture: Texture) -> void: if texture: if !texture_rect: texture_rect = $%PhotoTexture texture_rect.texture = texture func _on_pressed() -> void: if TweenFX.is_playing(self, TweenFX.Animations.PUNCH_IN): return TweenFX.punch_in(self) GameState.on_photo_highlighted.emit(texture_rect.texture) func _on_mouse_entered() -> void: if TweenFX.is_playing(self, TweenFX.Animations.BREATHE): return TweenFX.breathe(self, 1) func _on_mouse_exited() -> void: TweenFX.stop(self, TweenFX.Animations.BREATHE) scale = Vector2(1, 1)