[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"] [ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_528a5"] [ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://tgcc/chunk/prop/grass/grass_alpha1.png" id="2_4d6mx"] [resource] render_priority = 0 shader = ExtResource("1_528a5") shader_parameter/billboard_enabled = true shader_parameter/wind_enabled = true shader_parameter/base_color = Color(0.3882353, 0.52156866, 0.20784314, 1) shader_parameter/alpha_texture = ExtResource("2_4d6mx") shader_parameter/leaves_scale = 0.5 shader_parameter/rotation_degrees = 180.0 shader_parameter/texture_offset = Vector2(0, 0) shader_parameter/opacity = 1.0 shader_parameter/height_min = 0.0 shader_parameter/height_max = 5.0 shader_parameter/shadow_intensity = 0.5 shader_parameter/highlight_intensity = 0.0 shader_parameter/light_steps = 10.0 shader_parameter/random_mix = 0.010000000475 shader_parameter/cast_shadow_strength = 0.6