[gd_resource type="ShaderMaterial" format=3 uid="uid://b34bnqbrtxktw"] [ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"] [ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"] [resource] render_priority = 0 shader = ExtResource("1_weather_plain") shader_parameter/snow_edge_softness = 0.15 shader_parameter/snow_color_variation = 0.05 shader_parameter/ripple_scale = 1.5 shader_parameter/ripple_speed = 2.0 shader_parameter/ripple_layers = 3.0 shader_parameter/streak_scale = 2.0 shader_parameter/streak_speed = 0.8 shader_parameter/wetness_darkening = 0.25 shader_parameter/wet_roughness = 0.05 shader_parameter/rain_normal_strength = 0.4 shader_parameter/puddle_noise_scale = 0.08 shader_parameter/puddle_threshold = 0.45 shader_parameter/noise_texture = ExtResource("2_noise")