@tool extends Button class_name IconButton @export var data: String @export var image: Texture: set(value): image = value if is_inside_tree() and has_node("%Texture"): $%Texture.texture = image @export var images: Array[Texture] @export var apply_texture_on_selection: bool = true func _ready(): if image != null and has_node("%Texture"): $%Texture.texture = image func _on_mouse_entered() -> void: TweenFX.stop_all(self) scale = Vector2.ONE rotation = 0.0 modulate.a = 1.0 TweenFX.breathe(self, 1) func _on_mouse_exited() -> void: TweenFX.stop_all(self) scale = Vector2.ONE rotation = 0.0 modulate.a = 1.0 func _on_pressed() -> void: TweenFX.stop_all(self) scale = Vector2.ONE rotation = 0.0 modulate.a = 1.0 TweenFX.press_rotate(self)