extends Control @onready var photo: Photo = $%Photo @onready var panel: Panel = $%Panel func _ready() -> void: GameState.on_photo_highlighted.connect(_on_photo_highlighted) func _on_photo_highlighted(texture: Texture) -> void: if texture != photo.texture_rect.texture: show() photo.scale = Vector2.ONE TweenFX.fold_in(photo) photo.setup(texture) var is_closing: bool = false func _on_panel_gui_input(event: InputEvent) -> void: if is_closing: return if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed: is_closing = true await TweenFX.fold_out(photo).finished photo.texture_rect.texture = null hide() is_closing = false