; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="tgcc" run/main_scene="uid://bjkhawylawqof" config/features=PackedStringArray("4.6", "Forward Plus") config/icon="uid://bfar1kk3pgq8f" [autoload] UIEvents="*uid://dehu28iq27mbn" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/size/mode=3 window/stretch/mode="canvas_items" window/stretch/aspect="expand" [global_group] weather_vegetables_node="" wind_node="Materials to apply wind" weather_node="" [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=2 rendering_device/driver.windows="d3d12" anti_aliasing/quality/use_taa=true [shader_globals] global_gradient_color_bot={ "type": "color", "value": Color(0, 0, 0, 1) } global_gradient_color_top={ "type": "color", "value": Color(0, 0, 0, 1) } global_gradient_intensity={ "type": "float", "value": 0.0 } global_snow_amount={ "type": "float", "value": 0.0 } global_wind_speed={ "type": "float", "value": 0.075 } global_wind_direction={ "type": "vec2", "value": Vector2(0.5, 0.2) } global_wind_scale={ "type": "float", "value": 0.025 } global_wind_strength={ "type": "float", "value": 0.8 } global_snow_threshold={ "type": "float", "value": 0.0 } global_snow_color={ "type": "color", "value": Color(0.9309246, 0.95468724, 0.9776916, 1) } global_snow_start_time={ "type": "float", "value": -1.0 } global_snow_accumulation_speed={ "type": "float", "value": 0.05 } global_snow_melt_time={ "type": "float", "value": -1.0 } global_snow_melt_speed={ "type": "float", "value": 0.0 } global_rain_intensity={ "type": "float", "value": 0.0 } global_rain_puddle_amount={ "type": "float", "value": 0.0 }