[gd_scene format=3 uid="uid://2md4l83fy8kr"] [ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0bu1i"] [ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_iapui"] [ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"] [ext_resource type="Animation" uid="uid://c8hy2tftqb7su" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"] [ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_xc1yq"] [ext_resource type="Animation" uid="uid://bqrhidcnublea" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"] _data = { &"idle": ExtResource("3_hv1px"), &"walking": ExtResource("4_cjq2y") } [node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")] anim_player = NodePath("PugMannequin/AnimationPlayer") [node name="MeshInstance3D" parent="." index="0" unique_id=214482161] visible = false [node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] initial_state = NodePath("IdleState") [node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=1079848975] script = ExtResource("2_iapui") state_id = &"idle" next_state_id = &"patrol" animation_name = "custom/idle" [node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1573670396] script = ExtResource("3_xc1yq") state_id = &"patrol" next_state_id = &"idle" animation_name = "custom/walking" exit_on_action_finished = true [node name="PugMannequin" parent="." index="5" unique_id=1732134047 instance=ExtResource("2_n0mit")] transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0) [node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722] bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803) bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636) bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457) bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716) bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401) bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757) bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125) bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787) bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062) bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757) bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074) bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474) [node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922] libraries/custom = SubResource("AnimationLibrary_iapui") [editable path="PugMannequin"]