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unique_id=2096894453] transform = Transform3D(0.9990688, 0.025971903, -0.034447376, 0.038254507, -0.16420223, 0.9856846, 0.019943757, -0.9860846, -0.16504289, 0.034450583, -0.44864154, 0.18535595) [node name="Skeleton3D" parent="SK_Mannequin" index="0" unique_id=1402189960] bones/2/rotation = Quaternion(-0.007029906, 0.032859802, -0.23654123, 0.97104025) bones/3/rotation = Quaternion(-0.000884556, 0.0033522977, 0.10280211, 0.99469584) bones/4/position = Vector3(0.13407329, 0.004204774, -5.584202e-15) bones/4/rotation = Quaternion(-0.00040807336, 0.0034836144, 0.0045103733, 0.9999837) bones/5/rotation = Quaternion(0.13797933, 0.74176145, 0.017092831, 0.6560942) bones/6/position = Vector3(0.15784872, 1.4317955e-11, 6.3591354e-11) bones/6/rotation = Quaternion(0.049281683, 0.43982458, -0.36467218, 0.81923133) bones/7/position = Vector3(0.3033993, 8.407472e-11, 3.197531e-11) bones/7/rotation = Quaternion(-0.049351897, 0.03842162, -0.476375, 0.87701494) bones/8/position = Vector3(0.26975143, 1.572964e-11, -9.6207486e-11) bones/8/rotation = Quaternion(-0.41694272, -0.05554785, -0.18030654, 0.889136) bones/9/rotation = Quaternion(0.094457716, 0.050416686, 0.50820345, 0.85455555) bones/10/position = Vector3(0.04287498, -2.9850333e-10, 5.048406e-11) bones/10/rotation = Quaternion(0.011606372, 0.08610083, 0.2719557, 0.95838) bones/11/position = Vector3(0.0339379, 1.1695445e-10, -2.349232e-11) bones/12/rotation = Quaternion(-0.00016985182, 0.0032503307, 0.42722064, 0.90414155) bones/13/position = Vector3(0.046403743, -3.648193e-11, 1.830866e-11) bones/13/rotation = Quaternion(-0.018024907, 0.015150134, 0.27278355, 0.9617873) bones/14/position = Vector3(0.036488436, -1.9989443e-10, 1.6076356e-11) bones/15/rotation = Quaternion(-0.13467012, -0.10029431, 0.2853874, 0.94358844) bones/16/position = Vector3(0.03570981, 1.8669866e-10, 3.9181436e-12) bones/16/rotation = Quaternion(0.010311794, -0.034373257, 0.13259757, 0.9905202) bones/17/position = Vector3(0.029856307, -3.005879e-10, -4.0375425e-11) bones/18/rotation = Quaternion(-0.09865642, -0.08747626, 0.37470394, 0.917721) bones/19/position = Vector3(0.04430177, 4.6665116e-11, -9.4033115e-12) bones/19/rotation = Quaternion(0.0042531197, -0.033760007, 0.1860149, 0.98195755) bones/20/position = Vector3(0.034766525, -1.6786372e-10, 2.768652e-11) bones/21/rotation = Quaternion(0.70078146, 0.36200625, -0.001720201, 0.61469823) bones/22/position = Vector3(0.038696717, 5.0118687e-11, 9.9849684e-11) bones/22/rotation = Quaternion(-0.001820262, 0.12128391, 0.22490783, 0.9668006) bones/23/position = Vector3(0.040621713, 1.0721979e-11, -5.127232e-12) bones/24/position = Vector3(0.14, 1.110223e-16, 2.220446e-16) bones/24/rotation = Quaternion(-2.7755576e-17, -6.938894e-17, -6.938894e-18, 1) bones/25/position = Vector3(0.005, -2.7755576e-17, 0) bones/25/rotation = Quaternion(-9.540979e-18, -2.7755576e-17, 9.540979e-18, 1) bones/26/rotation = Quaternion(0.76902086, -0.13267346, 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bones/42/rotation = Quaternion(0.7297342, 0.26573184, -0.09265223, 0.6231294) bones/43/rotation = Quaternion(0.06426929, 0.22943345, 0.1991351, 0.95056564) bones/45/rotation = Quaternion(-0.1176271, 1.3974802e-16, -6.288661e-17, 0.99305785) bones/46/rotation = Quaternion(-0.17323487, -2.099698e-25, 1.9374898e-17, 0.9848805) bones/47/rotation = Quaternion(0.00421817, -0.00037953872, -0.21590644, 0.9764049) bones/48/position = Vector3(0.092836134, 0.0036415688, 2.7747754e-17) bones/48/rotation = Quaternion(1.2661336e-17, 9.989056e-18, 0.13354194, 0.99104315) bones/49/rotation = Quaternion(0.14012733, -0.038448263, 0.6819175, 0.7168505) bones/50/position = Vector3(-0.42572036, 1.7074263e-12, -4.667877e-12) bones/50/rotation = Quaternion(-0.05631607, 0.020481886, -0.74316776, 0.6664162) bones/51/position = Vector3(-0.20476776, -1.3877788e-17, 0) bones/52/position = Vector3(-0.4019669, -3.933849e-11, 1.899425e-12) bones/52/rotation = Quaternion(-0.0004946971, -0.048858073, -0.0074254284, 0.998778) bones/54/position = Vector3(-0.22094238, 4.7704896e-18, 0) bones/55/rotation = Quaternion(0.0132777635, 0.10731075, 0.71409845, -0.6916441) bones/56/rotation = Quaternion(0.03920827, -0.09832406, -0.75485575, 0.64729285) bones/57/position = Vector3(0.20476907, 0, -5.551115e-17) bones/58/rotation = Quaternion(0.01656407, -0.06386153, 0.030505493, 0.9973549) bones/60/position = Vector3(0.22094241, 3.035766e-18, -2.7755576e-17) bones/67/position = Vector3(-4.440892e-16, 0, 7.632783e-17) bones/67/rotation = Quaternion(-2.8449465e-16, 8.326673e-17, 2.7755576e-17, 1) [node name="AnimationPlayer" parent="." index="1" unique_id=1304782348] libraries/custom = SubResource("AnimationLibrary_3r4wv")