[gd_resource type="ShaderMaterial" format=3 uid="uid://cknq8qhom7ral"] [ext_resource type="Shader" uid="uid://b5wa82soyhsqm" path="res://core/daynight/environment_shadows.gdshader" id="1_23efu"] [ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://core/daynight/environment_shadows_noise_clouds.tres" id="2_n0ip8"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_5lko7"] noise = ExtResource("2_n0ip8") seamless = true [resource] render_priority = 0 shader = ExtResource("1_23efu") shader_parameter/noise_texture = SubResource("NoiseTexture2D_5lko7") shader_parameter/cloud_scale = 0.0070000003325 shader_parameter/cloud_speed = 0.0030000001425 shader_parameter/direction = Vector2(1, 0.2) shader_parameter/sun_angle = Vector2(0.5, 0.5) shader_parameter/cloud_density = 0.400000019 shader_parameter/center_sharpness = 0.138000006555 shader_parameter/shadow_color = Color(0, 0, 0, 1) shader_parameter/opacity_center = 0.90000004275 shader_parameter/opacity_edge = 0.6000000285 shader_parameter/fade_start = 150.0 shader_parameter/fade_end = 800.000035625 shader_parameter/height_fade_start = 10.0 shader_parameter/height_fade_end = 50.0