[gd_scene format=3 uid="uid://ceqxsqfiotm5j"] [ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_l2y7m"] [ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_2oda6"] [ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"] [node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")] navigation_layers = 2 entity_name = "Farmer" allowed_biomes = Array[String](["countryside"]) [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] initial_state = NodePath("IdleState") [node name="PatrolState" type="Node" parent="StateMachine" index="0" unique_id=930272128] script = ExtResource("3_2oda6") state_id = &"patrol" next_state_id = &"gather" animation_name = "custom/walking" exit_on_action_finished = true [node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671] script = ExtResource("4_2oda6") state_id = &"gather" next_state_id = &"idle" animation_name = "custom/gathering" exit_on_animation_finished = true min_wait_time = 0.0 max_wait_time = 0.0 [node name="IdleState" type="Node" parent="StateMachine" index="2" unique_id=402985597] script = ExtResource("4_2oda6") state_id = &"idle" next_state_id = &"patrol" animation_name = "custom/idle" [node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1363988051) index="0" unique_id=1848874512] bones/0/position = Vector3(-0.0015795716, 0.9761277, 0.0012886743) bones/0/rotation = Quaternion(0.008345705, 0.02440254, -0.0222881, 0.999419) bones/1/rotation = Quaternion(-0.033856627, 0.0019547925, 0.01148837, 0.9993588) bones/2/rotation = Quaternion(0.003385691, 0.0057030413, 0.004773842, 0.9999666) bones/3/rotation = Quaternion(0.0033856947, 0.0057030534, 0.0047738357, 0.9999666) bones/4/rotation = Quaternion(0.03554347, -0.0036022358, -0.01067691, 0.9993046) bones/5/rotation = Quaternion(0.023500564, -0.0268053, 0.016007349, 0.9992362) bones/8/rotation = Quaternion(-0.677935, -0.3162402, 0.5391133, -0.3869797) bones/9/rotation = Quaternion(0.33057448, -0.0144906035, -0.024771411, 0.9433436) bones/10/rotation = Quaternion(0.071588665, 0.16423635, 0.26876602, 0.9463965) bones/11/rotation = Quaternion(-0.11033899, 0.19317266, 0.18225361, 0.95775425) bones/12/rotation = Quaternion(0.28979003, -0.100065045, 0.021221647, 0.95160836) bones/13/rotation = Quaternion(-0.01075587, -0.003262491, 0.085242614, 0.9962969) bones/17/rotation = Quaternion(0.372185, -0.04203017, 0.003265603, 0.9272007) bones/18/rotation = Quaternion(0.6449709, -0.022805, 0.11591787, 0.7550203) bones/22/rotation = Quaternion(0.5152635, -0.09862117, 0.07484319, 0.8480425) bones/23/rotation = Quaternion(0.7634141, -0.01797779, 0.14009176, 0.63027775) bones/27/rotation = Quaternion(0.6460654, -0.34361044, 0.58023506, 0.35757324) bones/28/rotation = Quaternion(0.3564352, 0.033001784, 0.1479881, 0.9219352) bones/29/rotation = Quaternion(0.10407414, -0.119882874, -0.20823832, 0.96510804) bones/30/rotation = Quaternion(-0.040577345, -0.20657076, -0.14159827, 0.96728075) bones/31/rotation = Quaternion(0.18718895, 0.11185156, -0.005364931, 0.97592044) bones/32/rotation = Quaternion(0.077440694, -0.18545257, 0.02808432, 0.9791944) bones/36/rotation = Quaternion(0.33726785, 0.06133867, 0.07482985, 0.93642324) bones/37/rotation = Quaternion(0.5483169, 0.027307179, -0.058035128, 0.83380747) bones/41/rotation = Quaternion(0.4086348, 0.09420283, 0.037183065, 0.90706164) bones/42/rotation = Quaternion(0.59161603, 0.030198008, -0.037664413, 0.8047733) bones/46/rotation = Quaternion(0.060233127, 0.24369022, 0.966249, -0.05787964) bones/47/rotation = Quaternion(-0.56581247, 0.0105282655, -0.0027436528, 0.8244622) bones/48/rotation = Quaternion(0.46872035, 0.0146656195, -0.0033694527, 0.88321847) bones/49/rotation = Quaternion(0.49349385, 0.06718427, -0.01829647, 0.86695755) bones/52/rotation = Quaternion(-0.0765912, 0.12600712, 0.988389, -0.03665043) bones/53/rotation = Quaternion(-0.25056988, -0.06629382, 0.018621337, 0.96564656) bones/54/rotation = Quaternion(0.549743, -0.041815143, -0.046032935, 0.83301574) bones/55/rotation = Quaternion(0.3627838, -0.05369254, 0.01255593, 0.9302406) [editable path="BaseMesh"]