[gd_scene format=3 uid="uid://dn1btv0e0ses7"] [ext_resource type="Script" uid="uid://crxch6o5ottg7" path="res://core/fireworks.gd" id="1_cjxyo"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dp1bx"] direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 13.0 initial_velocity_max = 14.0 gravity = Vector3(0, 0, 0) sub_emitter_mode = 2 sub_emitter_amount_at_end = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8o1ow"] blend_mode = 1 shading_mode = 0 albedo_color = Color(1, 0.8901961, 0.24313726, 1) billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_p8l00"] material = SubResource("StandardMaterial3D_8o1ow") size = Vector2(0.2, 0.2) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kbf61"] direction = Vector3(0, 1, 0) spread = 180.0 initial_velocity_min = 10.0 initial_velocity_max = 10.0 gravity = Vector3(0, 0, 0) damping_min = 6.0000005 damping_max = 6.0000005 sub_emitter_mode = 1 sub_emitter_frequency = 30.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_is2bb"] blend_mode = 1 shading_mode = 0 billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_f60hc"] material = SubResource("StandardMaterial3D_is2bb") size = Vector2(0.2, 0.2) [sub_resource type="Gradient" id="Gradient_cjxyo"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_dp1bx"] gradient = SubResource("Gradient_cjxyo") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tt4r5"] gravity = Vector3(0, -2, 0) scale_min = 0.5 scale_max = 0.5 color_ramp = SubResource("GradientTexture1D_dp1bx") [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_xt2tl"] blend_mode = 1 shading_mode = 0 albedo_color = Color(0.99999994, 0.89069206, 0.2446233, 1) billboard_mode = 3 particles_anim_h_frames = 1 particles_anim_v_frames = 1 particles_anim_loop = false [sub_resource type="QuadMesh" id="QuadMesh_0p1ln"] material = SubResource("StandardMaterial3D_xt2tl") size = Vector2(0.05, 0.05) [node name="FuocoD\'artificioRoot" type="Node3D" unique_id=669752765] script = ExtResource("1_cjxyo") [node name="1_StartRocket" type="GPUParticles3D" parent="." unique_id=1569398174] emitting = false amount = 15 sub_emitter = NodePath("../2_MainExplosion") lifetime = 0.5 one_shot = true explosiveness = 1.0 trail_enabled = true process_material = SubResource("ParticleProcessMaterial_dp1bx") draw_pass_1 = SubResource("QuadMesh_p8l00") [node name="2_MainExplosion" type="GPUParticles3D" parent="." unique_id=863445356] emitting = false amount = 150 sub_emitter = NodePath("../3_FallingTrails") lifetime = 1.5 one_shot = true explosiveness = 1.0 process_material = SubResource("ParticleProcessMaterial_kbf61") draw_pass_1 = SubResource("QuadMesh_f60hc") [node name="3_FallingTrails" type="GPUParticles3D" parent="." unique_id=1969872503] emitting = false amount = 500 lifetime = 0.5 process_material = SubResource("ParticleProcessMaterial_tt4r5") draw_pass_1 = SubResource("QuadMesh_0p1ln")