[gd_scene format=3 uid="uid://dd8wn62anbts8"] [ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"] [ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"] [sub_resource type="BoxShape3D" id="BoxShape3D_6gadt"] size = Vector3(1, 1.4033203, 2.201294) [node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")] anim_player = NodePath("CowMannequin/AnimationPlayer") [node name="MeshInstance3D" parent="." index="0" unique_id=214482161] visible = false [node name="CollisionShape3D" parent="." index="1" unique_id=92811823] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.20166016, 0.24859619) shape = SubResource("BoxShape3D_6gadt") [node name="CowMannequin" parent="." index="5" unique_id=1390675137 instance=ExtResource("2_6gadt")] transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0) [node name="Skeleton3D" parent="CowMannequin/Armature" parent_id_path=PackedInt32Array(1390675137, 698629112) index="0" unique_id=1122133347] bones/1/position = Vector3(-0.00911771, 0.0010000349, 0.006467142) bones/3/position = Vector3(0.0017672703, 0.020791268, -0.0029404918) bones/4/position = Vector3(-0.0032468068, 0.0023884464, 0.01873094) bones/4/rotation = Quaternion(0.10042217, -0.10042243, 0.69993955, 0.69993955) bones/5/rotation = Quaternion(0.67686933, -0.7237772, -0.07669845, 0.11005373) bones/6/rotation = Quaternion(0.2912588, -0.018159404, 0.0055299345, 0.95645595) bones/8/position = Vector3(-0.0032468068, 0.003527336, -0.02178527) bones/8/rotation = Quaternion(-0.13840333, 0.13840266, 0.6934296, 0.6934297) bones/9/rotation = Quaternion(0.63873273, -0.71572495, 0.1725141, -0.22360067) bones/10/rotation = Quaternion(-0.5624951, 0.015998652, 0.010887203, 0.82657415) bones/12/position = Vector3(0.0026304817, 0.0015686632, 0.01873094) bones/12/rotation = Quaternion(0.69003975, 0.6900398, -0.15441875, 0.15441847) bones/13/rotation = Quaternion(-0.06197851, -0.1282304, 0.73018706, 0.6682384) bones/14/rotation = Quaternion(0.1410681, 0.051763278, -0.0073862504, 0.9886182) bones/16/position = Vector3(0.0026304817, 0.005057063, -0.02178527) bones/16/rotation = Quaternion(0.70645297, 0.7064531, 0.030399354, -0.030400336) bones/17/rotation = Quaternion(0.198508, 0.20028433, 0.69889957, 0.65728253) bones/18/rotation = Quaternion(-0.4085358, -0.008673466, -0.0038824743, 0.9126928) bones/20/position = Vector3(-0.0003228268, 0.009853916, -0.026626632) bones/26/position = Vector3(-0.00072195934, 0.0076745725, 0.016512236) bones/26/rotation = Quaternion(0.0042201285, 0.8477673, 0.5299017, -0.021842854) bones/27/rotation = Quaternion(0.1513493, -0.04170839, -0.04666066, 0.9864972) bones/28/rotation = Quaternion(-0.6312453, -0.17917253, 0.17600863, 0.73378986) bones/30/position = Vector3(-0.0003228271, 0.011335416, -0.01734586) bones/33/position = Vector3(-0.008358625, 0.004613471, -0.013200058) bones/33/rotation = Quaternion(0.76341635, -5.672201e-07, -6.704141e-07, 0.6459068) bones/35/position = Vector3(0.008608938, 0.0010000349, 0.028441517) bones/35/rotation = Quaternion(0.7071068, -6.866289e-07, -1.22965e-06, 0.7071067) bones/37/position = Vector3(0.007849856, 0.0010000349, -0.02901155) [editable path="CowMannequin"]