@tool class_name EnvironmentConfig extends Resource @export_group("Directional Lights and Environment") @export var morning_color: Color = Color(1.0, 0.9, 0.8, 1.0) @export var afternoon_color: Color = Color(1.0, 0.6, 0.2, 1.0) @export var night_color: Color = Color(0.1, 0.1, 0.3, 1.0) @export_group("Sun Rotation") @export var sun_rotation_morning: Vector3 = Vector3(-15.0, 45.0, 0.0) @export var sun_rotation_afternoon: Vector3 = Vector3(-75.0, 10.0, 0.0) @export var sun_rotation_night: Vector3 = Vector3(-35.0, -120.0, 0.0) @export_group("General Exposition") @export var exposure_morning: float = 1.0 @export var exposure_afternoon: float = 0.95 @export var exposure_night: float = 0.4 @export_group("Sky Colors - Top") @export var sky_top_morning: Color = Color(0.35, 0.65, 0.9, 1.0) @export var sky_top_afternoon: Color = Color(0.7, 0.45, 0.2, 1.0) @export var sky_top_night: Color = Color(0.05, 0.05, 0.15, 1.0) @export_group("Sky Color - Horizon") @export var sky_horizon_morning: Color = Color(0.75, 0.85, 0.95, 1.0) @export var sky_horizon_afternoon: Color = Color(0.95, 0.65, 0.35, 1.0) @export var sky_horizon_night: Color = Color(0.15, 0.1, 0.25, 1.0) @export_subgroup("Gradient - Top") @export var grad_top_morning: Color = Color(0.8, 0.4, 0.2, 1.0) @export var grad_top_afternoon: Color = Color(0.2, 0.3, 0.5, 1.0) @export var grad_top_night: Color = Color(0.05, 0.05, 0.1, 1.0) @export_subgroup("Gradient - Bottom") @export var grad_bot_morning: Color = Color(0.5, 0.2, 0.1, 1.0) @export var grad_bot_afternoon: Color = Color(0.1, 0.15, 0.25, 1.0) @export var grad_bot_night: Color = Color(0.01, 0.01, 0.05, 1.0) @export_subgroup("Gradient Intensity") @export var grad_intensity_morning: float = 0.5 @export var grad_intensity_afternoon: float = 0.3 @export var grad_intensity_night: float = 0.8 @export_group("Fog") @export var fog_color_morning: Color = Color(0.75, 0.85, 0.95, 1.0) @export var fog_color_afternoon: Color = Color(0.95, 0.65, 0.35, 1.0) @export var fog_color_night: Color = Color(0.15, 0.1, 0.25, 1.0) @export var fog_density_morning: float = 0.005 @export var fog_density_afternoon: float = 0.002 @export var fog_density_night: float = 0.015 @export_group("Glow") @export var glow_morning: float = 1.2 @export var glow_afternoon: float = 0.8 @export var glow_night: float = 2.0 @export_group("Environment Materials") @export var material_fog: ShaderMaterial @export var material_drops: StandardMaterial3D @export var material_clouds: ShaderMaterial @export_group("Rain") @export var rain_mode_color: Color = Color(0.5, 0.6, 0.7, 1.0) @export var rain_fade_time: float = 5.0 @export_group("Lightning and Thunders") @export var lightning_min_time: float = 5.0 @export var lightning_max_time: float = 15.0 @export var lightning_color: Color = Color(1.0, 1.0, 0.8, 1.0) @export var lightning_min: int = 1 @export var lightning_max: int = 3 @export var lightning_scale_min: float = 1.0 @export var lightning_scale_max: float = 3.0 @export var lightning_texture: String = "res://core/daynight/lighting_albedo.png" @export var weather_event_interval: float = 8.0 @export_group("God Rays") @export var godray_max_rain: int = 8 @export var godray_spawn_radius: float = 15.0 @export var godray_spawn_offset: Vector3 = Vector3(15.0, 5.0, -15.0) @export var godray_rotation_degrees: Vector3 = Vector3(-45.0, 45.0, -30.0) @export var godray_spawn_height: float = 5.0 @export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) @export_group("Snow") @export var snow_amount: int = 2000 @export var snow_transaction_time: float = 10.0 @export var snow_fade_time: float = 5.0 @export_group("Wind") @export var wind_amount: int = 100 @export var wind_spawn_ray: float = 25.0 @export var wind_spawn_height: float = 5.0 @export_group("Fireflies") @export var fireflies_amount: int = 60 @export var fireflies_spawn_ray: float = 20.0 @export var fireflies_spawn_height: float = 3.0