[gd_resource type="ShaderMaterial" format=3 uid="uid://codq5gx71rj4o"] [ext_resource type="Shader" uid="uid://bwf4wjp802x8j" path="res://core/daynight/environment_dust.gdshader" id="1_80hx2"] [resource] shader = ExtResource("1_80hx2") shader_parameter/dust_color = Color(1, 0.9019608, 0.7019608, 0.6) shader_parameter/wind_speed = Vector2(-0.2, 0.05) shader_parameter/wind_oscillation = 0.0150000007125 shader_parameter/dust_speed = 0.15 shader_parameter/size_min = 0.010000000475 shader_parameter/size_max = 0.15000000642648 shader_parameter/dust_density = 1.5 shader_parameter/solid_core = 0.25