extends Node const APP_ID: int = 4809260 #Train Goes Choo Choo var is_on_steam: bool = false func _init() -> void: OS.set_environment("SteamAppId", str(APP_ID)) OS.set_environment("SteamGameId", str(APP_ID)) func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS var init := Steam.steamInitEx() if init['status'] != Steam.STEAM_API_INIT_RESULT_OK: push_error("Steam not initialized: %s" % init['verbal']) return is_on_steam = true Steam.overlay_toggled.connect(_on_overlay_toggled) func _process(_delta: float) -> void: if is_on_steam: Steam.run_callbacks() # every frame, always func _on_overlay_toggled(active: bool, _user_initiated: bool, _app_id: int) -> void: get_tree().paused = active