extends Control @onready var tabs: Array[GameMenuTab] = [$%Tab1, $%Tab2, $%Tab3] func _ready() -> void: for tab: GameMenuTab in tabs: tab.on_tab_selected.connect(on_tab_pressed) on_tab_pressed(0, true) func on_tab_pressed(index: int, disable_animation: bool = false) -> void: if BookAPI.is_busy() and not disable_animation: return for tab in tabs: if tab.index == index: if disable_animation: tab.select_without_animation() else: tab.select() else: if disable_animation: tab.deselect_without_animation() else: tab.deselect() BookAPI.go_to_page((index + 1) * 2)