extends VBoxContainer @onready var color_pickers_1: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6] @onready var color_pickers_2: Array[TrainColorPicker] = [$%ColorPicker7, $%ColorPicker8, $%ColorPicker9, $%ColorPicker10, $%ColorPicker11, $%ColorPicker12] @onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno var selected_color: Color func _ready() -> void: for color_picker in color_pickers_1: color_picker.pressed.connect(_on_color_selected.bind(color_picker, 0)) color_picker.deselect() var init_idx_1 = GameState.save_data.train_color_1_index _set_selected_color(init_idx_1, 0) for color_picker in color_pickers_2: color_picker.pressed.connect(_on_color_selected.bind(color_picker, 1)) color_picker.deselect() var init_idx_2 = GameState.save_data.train_color_2_index _set_selected_color(init_idx_2, 1) func _process(delta: float) -> void: if treno: treno.rotation_degrees.y += 30.0 * delta func _set_selected_color(index: int, material_index: int) -> void: var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2 for i in range(color_pickers.size()): if i == index: color_pickers[i].select() selected_color = color_pickers[i].color _apply_train_color(selected_color, material_index, index) else: color_pickers[i].deselect() func _on_color_selected(selected_color_picker: TrainColorPicker, material_index: int) -> void: var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2 for i in range(color_pickers.size()): if color_pickers[i] == selected_color_picker: _set_selected_color(i, material_index) break func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void: var path = "res://tgcc/train/Color%s_train.tres" % ("1" if material_index == 0 else "2") var mat: ShaderMaterial = load(path) if mat: mat.set_shader_parameter("albedo_color", color) if material_index == 0: GameState.save_data.train_color_1 = color.to_html() GameState.save_data.train_color_1_index = color_index else: GameState.save_data.train_color_2 = color.to_html() GameState.save_data.train_color_2_index = color_index GameState.save_game()