[gd_scene format=3 uid="uid://bwc8slnbu7dmn"] [ext_resource type="Script" uid="uid://7oglx4br38d5" path="res://docs/gyms/photo_mode/gym_photo_mode.gd" id="1_cl1h5"] [ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="2_q5kgc"] [ext_resource type="PackedScene" uid="uid://bmkxt6btcx8qr" path="res://core/photo_mode/runtime/collectible.tscn" id="3_734hf"] [ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="4_00joj"] [ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="5_crfij"] [ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/photo_mode/ui/collectible_gallery.tscn" id="6_6aab5"] [ext_resource type="PackedScene" uid="uid://b6r787sik5yil" path="res://core/photo_mode/ui/photo_gallery.tscn" id="7_tb1ii"] [sub_resource type="Environment" id="Environment_48mla"] [sub_resource type="PlaneMesh" id="PlaneMesh_hh1ka"] [sub_resource type="BoxShape3D" id="BoxShape3D_ynvi2"] size = Vector3(1.9942131, 0.09710693, 1.984024) [sub_resource type="Resource" id="Resource_ynvi2"] script = ExtResource("5_crfij") id = &"gatto" title = "Gatto" image = ExtResource("4_00joj") metadata/_custom_type_script = "uid://bj34o0org55ei" [sub_resource type="BoxMesh" id="BoxMesh_hh1ka"] [node name="GymPhotoMode" type="Node3D" unique_id=1314600330] script = ExtResource("1_cl1h5") [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=213183287] environment = SubResource("Environment_48mla") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=1274975837] transform = Transform3D(1, 0, 0, 0, 0.17952333, 0.98375374, 0, -0.98375374, 0.17952333, 0, 18.920979, 0) [node name="Floor" type="MeshInstance3D" parent="." unique_id=958865480] transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, -0.83473957, 0) mesh = SubResource("PlaneMesh_hh1ka") [node name="StaticBody3D" type="StaticBody3D" parent="Floor" unique_id=2096983240] [node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D" unique_id=188185045] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0036563873, -0.009703338, -0.00868988) shape = SubResource("BoxShape3D_ynvi2") [node name="PhotoModeController" parent="." unique_id=695158870 node_paths=PackedStringArray("rotation_target") instance=ExtResource("2_q5kgc")] transform = Transform3D(1, 0, 0, 0, 0.49999994, 0.8660254, 0, -0.8660254, 0.49999994, 0, 30, 20) movement_bounds = AABB(-5, -5, -5, 10, 10, 10) rotation_target = NodePath("../Node3D") [node name="Node3D" type="Node3D" parent="." unique_id=570786250] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0) [node name="Node3D2" type="Node3D" parent="." unique_id=15037296] [node name="Collectible" parent="Node3D2" unique_id=1229019813 instance=ExtResource("3_734hf")] collectible_data = SubResource("Resource_ynvi2") [node name="MeshInstance3D" type="MeshInstance3D" parent="Node3D2" unique_id=553040412] mesh = SubResource("BoxMesh_hh1ka") [node name="Control" type="Control" parent="." unique_id=1802496396] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 [node name="ButtonGallery" type="Button" parent="Control" unique_id=539195532] layout_mode = 0 offset_left = 50.0 offset_top = 50.0 offset_right = 163.0 offset_bottom = 81.0 text = "Menu" [node name="Gallery" type="HSplitContainer" parent="Control" unique_id=1388833682] unique_name_in_owner = true visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 420.0 grow_horizontal = 2 grow_vertical = 2 [node name="CollectibleGallery" parent="Control/Gallery" unique_id=354419843 instance=ExtResource("6_6aab5")] layout_mode = 2 size_flags_horizontal = 3 [node name="PhotoGallery" parent="Control/Gallery" unique_id=263414560 instance=ExtResource("7_tb1ii")] layout_mode = 2 size_flags_horizontal = 3 [node name="PanelContainer" type="PanelContainer" parent="Control" unique_id=2015953740] layout_mode = 0 offset_left = 50.0 offset_top = 150.0 offset_right = 400.0 offset_bottom = 927.0 [node name="ScrollContainer" type="ScrollContainer" parent="Control/PanelContainer" unique_id=1474258594] layout_mode = 2 [node name="Label" type="Label" parent="Control/PanelContainer/ScrollContainer" unique_id=1982569320] custom_minimum_size = Vector2(1, 1) layout_mode = 2 size_flags_horizontal = 3 text = "System Logic: - The system allows players to toggle a free camera mode to photograph and collect museum items. - Game Pause: Activating the mode pauses the SceneTree, freezing the world while allowing the camera to remain functional. - Taking a photo saves the captured image to disk and checks which collectibles are visible and unobstructed before unlocking them. - CollectionManager acts as a global singleton that tracks unlocked collectibles, saved photos, and the data used by the UI. Photo Mode Actions: - Toggle Mode(P): Switches between normal gameplay and the photo camera, capturing or releasing the mouse, and toggles the global pause state. - Rotate(Mouse): The camera orbits around the configured target while photo mode is active. - Pan(Input Actions): The camera can be moved horizontally and vertically within the configured bounds. - Capture(F): Saves the current frame and performs frustum and raycast checks against collectibles in view. Core Components: - PhotoModeController: Manages camera inputs, movement logic, and the photo-taking process. - Collectible: An Area3D node placed on objects to make them identifiable by the camera. - CollectionManager: Handles the logic for unlocking items and provides data to the UI. - CollectibleGallery: Displays all collectibles and visually highlights the unlocked ones. - PhotoGallery: Displays the photos saved by the player during the session. Parameters: - Pan & Rotation Speed: Defines how fast the camera moves and rotates. - Movement Bounds: An AABB that restricts the camera's panning area. - Collectible Data: Resource files containing the ID, title, and image for each item. - Library: A central list of all CollectibleResources registered in the game." autowrap_mode = 2 [connection signal="pressed" from="Control/ButtonGallery" to="." method="_on_button_gallery_pressed"]