extends Control @onready var play_button: Control = $%PlayButton @onready var resume_button: Control = $%ResumeButton func _ready() -> void: GameState.on_game_paused.connect(_on_game_paused) GameState.on_game_resumed.connect(_on_game_resumed) resume_button.hide() func _on_game_paused() -> void: play_button.hide() resume_button.show() func _on_game_resumed() -> void: play_button.show() resume_button.hide() func _on_play_button_on_button_pressed() -> void: pass # Replace with function body. func _on_resume_button_on_button_pressed() -> void: GameState.resume_game() func _on_save_button_on_button_pressed() -> void: GameState.save_game() func _on_quit_button_on_button_pressed() -> void: GameState.quit_game()