extends Control @export var main_menu_scene: PackedScene @export var initial_delay: float = 0.5 @export var logo_fade_in_time: float = 1.0 @export var logo_display_time: float = 2.0 @export var logo_fade_out_time: float = 1.0 @export var black_screen_delay: float = 0.5 @onready var logo: Sprite2D = $ColorRect/JMPLogo func _ready() -> void: logo.modulate.a = 0.0 await get_tree().create_timer(initial_delay).timeout var tween_in := create_tween() tween_in.tween_property(logo, "modulate:a", 1.0, logo_fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT) await tween_in.finished await get_tree().create_timer(logo_display_time).timeout var tween_out := create_tween() tween_out.tween_property(logo, "modulate:a", 0.0, logo_fade_out_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN) await tween_out.finished # Aspetta lo schermo nero prima di caricare il menu principale await get_tree().create_timer(black_screen_delay).timeout SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, true)