polish9 #39
@@ -1,7 +1,7 @@
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extends Path3D
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const STEAM_DISTANCE_STAT: String = "stat_distance_km"
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const DISTANCE_KM_PER_UNIT: float = 0.001
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const DISTANCE_KM_PER_UNIT: float = 0.01
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@export_group("Train")
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##train speed
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@@ -83,17 +83,20 @@ var environment_config: EnvironmentConfig
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var wagon_instances: Array[Node3D] = []
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var wagon_progress_offsets: Array[float] = []
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var _pending_steam_distance_km: float = 0.0
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var _initial_is_inmotion: bool = true
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func _ready() -> void:
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randomize()
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_cache_environment_config()
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_initial_is_inmotion = is_inmotion
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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_apply_train_start_delay()
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else:
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print("WARNING: Draw Path3D for rails!")
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@@ -138,6 +141,23 @@ func _apply_initial_train_start() -> void:
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_snap_train_to_progress()
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func _apply_train_start_delay() -> void:
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if not _initial_is_inmotion:
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return
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var start_delay_seconds: float = 0.0
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if environment_config != null:
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start_delay_seconds = maxf(environment_config.train_start_delay_seconds, 0.0)
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if start_delay_seconds <= 0.0:
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return
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is_inmotion = false
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await get_tree().create_timer(start_delay_seconds).timeout
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if not is_inside_tree():
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return
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is_inmotion = _initial_is_inmotion
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func _set_next_stop_index_from_current(current_stop_index: int) -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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@@ -139,10 +139,10 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
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if node.is_in_group("wind_node"):
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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if node.is_in_group("weather_node"):
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if node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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if _should_clear_weather_overlay(node):
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if _should_ignore_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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func ApplyWindNoiseToMaterials():
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@@ -169,8 +169,7 @@ func ApplyWeatherShaderToMaterials():
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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if _should_clear_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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func _get_weather_overlay_material(node: Node) -> Material:
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if not node.is_in_group("weather_overlay_no_noise"):
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@@ -185,12 +184,12 @@ func _get_weather_overlay_material(node: Node) -> Material:
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return weather_shader_no_noise
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if _should_clear_weather_overlay(node):
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if _should_ignore_weather_overlay(node):
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_clear_weather_overlay_from_node(node)
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return
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if node is GeometryInstance3D:
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if _geometry_uses_alpha_texture(node):
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if _should_clear_weather_overlay(node) or _geometry_uses_alpha_texture(node):
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node.material_overlay = null
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else:
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node.material_overlay = material
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@@ -230,8 +229,11 @@ func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
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return material.shader.code.find("alpha_texture") != -1
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func _should_ignore_weather_overlay(node: Node) -> bool:
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return node.is_in_group("weather_overlay_ignore")
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func _should_clear_weather_overlay(node: Node) -> bool:
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return node.is_in_group("weather_vegetables_node") or node.is_in_group("weather_overlay_ignore")
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return node.is_in_group("weather_vegetables_node")
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func select_day_time(normalized_time: float) -> void:
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#set show_day_time_debug = true to show debug on screen
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@@ -158,6 +158,8 @@ extends Resource
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@export_group("Train Start")
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@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
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@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
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@export var train_start_delay_seconds: float = 3.0 #Seconds the train waits before starting at game launch
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@export var train_start_acceleration_seconds: float = 4.0 #Seconds used to progressively reach normal train speed after launch
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#Snow settings
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@export_group("Snow")
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@@ -1,20 +1,47 @@
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extends Control
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const TRAIN_WHISTLE_STREAM: AudioStream = preload("res://tgcc/train/sounds/train_whistle2.mp3")
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@onready var play_button: Button = $%PlayButton
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@onready var resume_button: Button = $%ResumeButton
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@onready var settings_button: Button = $%SettingsButton
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@onready var save_button: Button = $%SaveButton
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@onready var quit_button: Button = $%QuitButton
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@export var fade_time: float = 0.5
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@export var menu_whistle_volume_db: float = -12.0
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var _fallback_whistle_player: AudioStreamPlayer
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func _ready() -> void:
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_create_fallback_whistle_player()
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play_button.pressed.connect(_on_play_button_pressed)
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save_button.pressed.connect(_on_save_button_pressed)
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quit_button.pressed.connect(_on_quit_button_pressed)
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func _on_play_button_pressed() -> void:
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_play_train_horn()
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await get_tree().create_timer(fade_time).timeout
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SceneManager.change_scene(SceneConfig.SceneName.GAME)
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func _create_fallback_whistle_player() -> void:
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_fallback_whistle_player = AudioStreamPlayer.new()
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_fallback_whistle_player.name = "FallbackTrainWhistlePlayer"
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_fallback_whistle_player.bus = &"SFX"
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_fallback_whistle_player.volume_db = menu_whistle_volume_db
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_fallback_whistle_player.stream = TRAIN_WHISTLE_STREAM
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add_child(_fallback_whistle_player)
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func _play_train_horn() -> void:
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if not UIEvents.toot_toot.get_connections().is_empty():
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UIEvents.toot_toot.emit(false)
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return
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if _fallback_whistle_player == null:
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return
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_fallback_whistle_player.stop()
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_fallback_whistle_player.play()
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func _on_save_button_pressed() -> void:
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GameState.save_game()
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@@ -35,8 +35,6 @@ func _set_selected_color(index: int, material_index: int) -> void:
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else:
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color_pickers[i].deselect()
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AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
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func _on_color_selected(selected_color_picker: TrainColorPicker, material_index: int) -> void:
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var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2
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for i in range(color_pickers.size()):
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@@ -196,8 +196,8 @@ func _on_photo_taken_finished() -> void:
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StatsManager.store()
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func _on_choo_choo_button_pressed() -> void:
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#play sfx
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pass
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UIEvents.toot_toot.emit(true)
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AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
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func _set_buttons_mouse_filter(ignore: bool) -> void:
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var filter = Control.MOUSE_FILTER_IGNORE if ignore else Control.MOUSE_FILTER_STOP
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@@ -35,6 +35,8 @@ func _on_global_percentages_ready(_game: int, _result: int) -> void:
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pass
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func unlock(api_name: String) -> void:
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if not SteamManager.is_on_steam:
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return
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if not KNOWN.has(api_name):
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push_warning("Achievement unknown: %s" % api_name)
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return
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@@ -47,17 +49,25 @@ func unlock(api_name: String) -> void:
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unlocked.emit(api_name)
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func is_unlocked(api_name: String) -> bool:
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if not SteamManager.is_on_steam:
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return false
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var data: Dictionary = Steam.getAchievement(api_name)
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return data.get("achieved", false)
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func get_display_name(api_name: String) -> String:
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if not SteamManager.is_on_steam:
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return ""
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return Steam.getAchievementDisplayAttribute(api_name, "name")
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func get_description(api_name: String) -> String:
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if not SteamManager.is_on_steam:
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return ""
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return Steam.getAchievementDisplayAttribute(api_name, "desc")
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#Global percentage of player who have unlocked the achievement
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func get_global_percent(api_name: String) -> float:
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if not SteamManager.is_on_steam:
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return 0.0
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var data: Dictionary = Steam.getAchievementAchievedPercent(api_name)
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if not data.get("ret", false):
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return -1.0 #global percentage not yet available
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@@ -65,9 +75,10 @@ func get_global_percent(api_name: String) -> float:
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#for development only: reset an achievement
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func clear(api_name: String) -> void:
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if not SteamManager.is_on_steam:
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return
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Steam.clearAchievement(api_name)
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Steam.storeStats()
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func _on_achievement_stored(_game: int, _group: bool, api_name: String,
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current: int, maximum: int) -> void:
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func _on_achievement_stored(_game: int, _group: bool, api_name: String, current: int, maximum: int) -> void:
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print("Achievement confirmed by server: %s (%d/%d)" % [api_name, current, maximum])
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@@ -30,15 +30,21 @@ func _ready() -> void:
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Steam.user_stats_stored.connect(_on_stats_stored)
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func get_int(stat: String) -> int:
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if not SteamManager.is_on_steam:
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return 0
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return Steam.getStatInt(stat)
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func get_float(stat: String) -> float:
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if not SteamManager.is_on_steam:
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return 0.0
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return Steam.getStatFloat(stat)
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func set_int(stat: String, value: int) -> void:
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if not KNOWN.has(stat):
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push_warning("Stat not found: %s" % stat)
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return
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if not SteamManager.is_on_steam:
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return
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if not Steam.setStatInt(stat, value):
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push_error("setStatInt failed (incremental with value less than current value? is published on steam?): %s" % stat)
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@@ -52,18 +58,26 @@ func set_float(stat: String, value: float) -> void:
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push_error("setStatFloat failed: %s" % stat)
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func add_int(stat: String, amount: int = 1) -> void:
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if not SteamManager.is_on_steam:
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return
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set_int(stat, get_int(stat) + amount)
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func update_avg_rate(stat: String, count_this_session: float, session_length: float) -> void:
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if not SteamManager.is_on_steam:
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return
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Steam.updateAvgRateStat(stat, count_this_session, session_length)
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#Send all data to server; call it at the end of the game of when exit
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func store() -> void:
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if not SteamManager.is_on_steam:
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return
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if not Steam.storeStats():
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push_error("storeStats failed; data saved locally")
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#Development only: reset stats
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func reset_all(include_achievements: bool = false) -> void:
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if not SteamManager.is_on_steam:
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return
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if !Steam.resetAllStats(include_achievements):
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push_error("resetAllStats failed")
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@@ -46,4 +46,4 @@ signal day_time_option_changed(index: int)
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#train signals
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@warning_ignore("unused_signal")
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signal toot_toot()
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signal toot_toot(update_stats: bool)
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@@ -109,7 +109,7 @@ func _on_update_rails_pressed() -> void:
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UIEvents.update_rail_chunks.emit()
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func _on_toot_toot_pressed() -> void:
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UIEvents.toot_toot.emit()
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UIEvents.toot_toot.emit(true)
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func _on_reset_stats_ach_pressed() -> void:
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StatsManager.reset_all(true)
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@@ -189,9 +189,9 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
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[sub_resource type="Curve3D" id="Curve3D_ndco5"]
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closed = true
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bake_interval = 30.0
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bake_interval = 60.0
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_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.372, 0, 140, 0, 0, 0, 0, 0, 0, -20.963, 0, 160, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.25493, 7.6293945e-06, 199.082, 0, 0, 0, 0, 0, 0, -159.74689, 7.6293945e-06, 219.73068, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -204.60803, 7.6293945e-06, 459.93704, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.215244, 7.6293945e-06, 533.0626, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 126.975784, 7.6293945e-06, 432.8683, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.52941, 7.6293945e-06, -19.590664),
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.372, 0, 140, 0, 0, 0, 0, 0, 0, -20.963, 0, 160, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.77005, 7.6293945e-06, 198.35184, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -204.60803, 7.6293945e-06, 459.93704, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.215244, 7.6293945e-06, 533.0626, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 126.975784, 7.6293945e-06, 432.8683, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140.26848, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.52941, 7.6293945e-06, -19.590664),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 93
|
||||
@@ -207,7 +207,8 @@ compositor = SubResource("Compositor_mb5yv")
|
||||
rail_path = NodePath("../rail")
|
||||
biome_list = Array[ExtResource("6_jfe74")]([SubResource("Resource_3qrd0")])
|
||||
entity_pool = ExtResource("34_a2cst")
|
||||
max_entities_per_chunk = 6
|
||||
entity_spawn_probability = 1.0
|
||||
max_entities_per_chunk = 5
|
||||
eye_line = 4
|
||||
|
||||
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
|
||||
@@ -255,13 +256,22 @@ wagon_pool = ExtResource("46_exdk1")
|
||||
wagon_count = 5
|
||||
wagon_gap = 0.8
|
||||
wagon_spacing_scale = 0.9
|
||||
rail_distance = 1.0
|
||||
cameras = NodePath("../cameras")
|
||||
basic_swing = 0.2
|
||||
sleepers_distance = 1.6
|
||||
sleepers_model = ExtResource("46_lbmv2")
|
||||
fireworks_scene = ExtResource("47_q7p65")
|
||||
|
||||
[node name="Marker3D" type="Marker3D" parent="rail" unique_id=1460318018]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.7581053, -1.6046681, 59.658325)
|
||||
|
||||
[node name="Marker3D2" type="Marker3D" parent="rail" unique_id=131965864]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 127.14737, 0, 169.44846)
|
||||
|
||||
[node name="Marker3D3" type="Marker3D" parent="rail" unique_id=492991547]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
|
||||
|
||||
[node name="Marker3D4" type="Marker3D" parent="rail" unique_id=1550097358]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
|
||||
|
||||
[node name="Control" type="Control" parent="." unique_id=630650980]
|
||||
visible = false
|
||||
layout_mode = 3
|
||||
|
||||
578
tgcc/main_scene.tscn24503391028.tmp
Normal file
578
tgcc/main_scene.tscn24503391028.tmp
Normal file
File diff suppressed because one or more lines are too long
@@ -17,12 +17,10 @@ func _ready() -> void:
|
||||
if not UIEvents.toot_toot.is_connected(_on_toot_toot):
|
||||
UIEvents.toot_toot.connect(_on_toot_toot)
|
||||
|
||||
|
||||
func _exit_tree() -> void:
|
||||
if UIEvents.toot_toot.is_connected(_on_toot_toot):
|
||||
UIEvents.toot_toot.disconnect(_on_toot_toot)
|
||||
|
||||
|
||||
func _create_whistle_player() -> void:
|
||||
_whistle_player = AudioStreamPlayer3D.new()
|
||||
_whistle_player.name = "TrainWhistlePlayer"
|
||||
@@ -33,14 +31,13 @@ func _create_whistle_player() -> void:
|
||||
_whistle_player.stream = TRAIN_WHISTLE_STREAM
|
||||
add_child(_whistle_player)
|
||||
|
||||
|
||||
func _on_toot_toot() -> void:
|
||||
func _on_toot_toot(update_stats: bool = true) -> void:
|
||||
if _whistle_player == null:
|
||||
return
|
||||
|
||||
print("stat_toottoot_number")
|
||||
StatsManager.add_int("stat_toottoot_number", 1)
|
||||
StatsManager.store()
|
||||
if update_stats:
|
||||
StatsManager.add_int("stat_toottoot_number", 1)
|
||||
StatsManager.store()
|
||||
|
||||
_whistle_player.stop()
|
||||
_whistle_player.play()
|
||||
|
||||
Reference in New Issue
Block a user