polish9 #39

Merged
m.cirafisi merged 8 commits from polish9 into main 2026-06-30 19:58:12 +00:00
7 changed files with 198 additions and 37 deletions
Showing only changes of commit 200e99418a - Show all commits

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@@ -1,57 +1,109 @@
extends CanvasLayer
@export var config: SceneConfig
@export_group("Transition Timings")
@export var fade_in_duration: float = 0.5
@export var black_screen_duration: float = 1.0
@export var fade_out_duration: float = 0.5
@export var logo_fade_in_duration: float = 0.3
@export var logo_fade_out_duration: float = 0.3
@export_group("Cozy Animation")
@export var sway_speed: float = 2.5 # Velocità dell'oscillazione (più alto = più veloce)
@export var max_sway_angle: float = 6.0 # Gradi massimi di inclinazione a destra/sinistra
@export var pulse_speed: float = 2.0 # Velocità del "respiro"
@export var pulse_amount: float = 0.015 # Quanto si ingrandisce/rimpicciolisce il logo
@export_group("Shader Parameters")
@export var base_color: Color = Color.BLACK
@export var shape_tiling: float = 16.0
@export var shape_rotation: float = 0.0
@export var shape_scroll: Vector2 = Vector2.ZERO
@export var shape_feathering: float = 0.05
@export var shape_treshold: float = 1.0
@export var width: float = 0.5
@onready var color_rect = $ColorRect
@onready var loading_screen = $LoadingScreen
@export var transition_duration: float = 3
@onready var logo = $LoadingScreen/Logo
const SHADER_PATH := "res://core/transition.gdshader"
var transaction_material: ShaderMaterial
var time_passed: float = 0.0
var initial_scale: Vector2 = Vector2.ONE
var scale_captured: bool = false
func _ready() -> void:
_build_material()
_update_resolution()
get_viewport().size_changed.connect(_update_resolution)
_set_factor(0.0)
color_rect.z_index = 0
loading_screen.z_index = 1
color_rect.visible = false
loading_screen.visible = false
loading_screen.modulate.a = 0.0
func _process(delta: float) -> void:
if loading_screen.visible and logo and logo.visible:
# Cattura la scala originale (0.22) impostata nell'editor alla prima attivazione
if not scale_captured:
initial_scale = logo.scale
scale_captured = true
time_passed += delta
# 1. EFFETTO DONDOLIO (Usa il seno per oscillare morbidamente)
var target_rotation = sin(time_passed * sway_speed) * deg_to_rad(max_sway_angle)
logo.rotation = target_rotation
# 2. EFFETTO RESPIRO (Modifica leggermente lo scale partendo da quello base)
var pulse = sin(time_passed * pulse_speed) * pulse_amount
logo.scale = initial_scale + Vector2(pulse, pulse)
else:
# Reset del timer quando la schermata si chiude per ripartire da zero la prossima volta
time_passed = 0.0
func _build_material() -> void:
transaction_material = ShaderMaterial.new()
transaction_material.shader = load(SHADER_PATH)
#directional gradient: bottom-left-> black; top-right -> white
var g := Gradient.new()
g.set_color(0, Color.BLACK)
g.set_color(1, Color.WHITE)
var grad_tex := GradientTexture2D.new()
grad_tex.gradient = g
grad_tex.fill = GradientTexture2D.FILL_LINEAR
grad_tex.fill_from = Vector2(0.0, 1.0) # bottom-left
grad_tex.fill_to = Vector2(1.0, 0.0) # top-right
grad_tex.fill_from = Vector2(0.0, 1.0)
grad_tex.fill_to = Vector2(1.0, 0.0)
grad_tex.width = 256
grad_tex.height = 256
#shape: sphere (white at the center, black around)
var sg := Gradient.new()
sg.set_color(0, Color.WHITE)
sg.set_color(1, Color.BLACK)
var shape_tex := GradientTexture2D.new()
shape_tex.gradient = sg
shape_tex.fill = GradientTexture2D.FILL_RADIAL
shape_tex.fill_from = Vector2(0.5, 0.5) # center
shape_tex.fill_to = Vector2(0.5, 0.0) # ray
shape_tex.fill_from = Vector2(0.5, 0.5)
shape_tex.fill_to = Vector2(0.5, 0.0)
shape_tex.width = 64
shape_tex.height = 64
transaction_material.set_shader_parameter("base_color", Color.BLACK)
transaction_material.set_shader_parameter("base_color", base_color)
transaction_material.set_shader_parameter("gradient_texture", grad_tex)
transaction_material.set_shader_parameter("gradient_fixed", false)
transaction_material.set_shader_parameter("shape_texture", shape_tex)
transaction_material.set_shader_parameter("shape_tiling", 16.0)
transaction_material.set_shader_parameter("shape_rotation", 0.0)
transaction_material.set_shader_parameter("shape_scroll", Vector2.ZERO)
transaction_material.set_shader_parameter("shape_feathering", 0.05)
transaction_material.set_shader_parameter("shape_treshold", 1.0) # >=1 -> full at the end of the transation
transaction_material.set_shader_parameter("width", 0.5)
transaction_material.set_shader_parameter("shape_tiling", shape_tiling)
transaction_material.set_shader_parameter("shape_rotation", shape_rotation)
transaction_material.set_shader_parameter("shape_scroll", shape_scroll)
transaction_material.set_shader_parameter("shape_feathering", shape_feathering)
transaction_material.set_shader_parameter("shape_treshold", shape_treshold)
transaction_material.set_shader_parameter("width", width)
color_rect.material = transaction_material
@@ -76,7 +128,17 @@ func reveal(duration := 0.5) -> void:
await t.finished
color_rect.visible = false
func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
func _setup_logo_safety() -> void:
if logo and logo.texture:
logo.visible = true
var texture_center = logo.texture.get_size() / 2
if logo.pivot_offset != texture_center:
var old_pivot = logo.pivot_offset
logo.pivot_offset = texture_center
logo.position -= (texture_center - old_pivot) * (Vector2.ONE - logo.scale)
func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, show_loading_label: bool = true) -> void:
if not config or not config.scenes.has(scene_enum):
return
@@ -85,18 +147,31 @@ func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, duration
var target_scene: PackedScene = config.scenes[scene_enum]
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
if show_loading_label:
loading_screen.visible = true
await cover(duration)
await cover(fade_in_duration)
get_tree().change_scene_to_packed(target_scene)
await reveal(duration)
if show_loading_label:
_setup_logo_safety()
loading_screen.modulate.a = 0.0
loading_screen.visible = true
var tween_in = create_tween()
tween_in.tween_property(loading_screen, "modulate:a", 1.0, logo_fade_in_duration)
await tween_in.finished
if black_screen_duration > 0.0:
await get_tree().create_timer(black_screen_duration).timeout
if show_loading_label:
var tween_out = create_tween()
tween_out.tween_property(loading_screen, "modulate:a", 0.0, logo_fade_out_duration)
await tween_out.finished
loading_screen.visible = false
await reveal(fade_out_duration)
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
func change_scene(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
func change_scene(scene_enum: SceneConfig.SceneName, show_loading_label: bool = true) -> void:
if not config or not config.scenes.has(scene_enum):
return
@@ -105,17 +180,29 @@ func change_scene(scene_enum: SceneConfig.SceneName, duration: float = transitio
var target_scene: PackedScene = config.scenes[scene_enum]
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
if show_loading_label:
loading_screen.visible = true
await cover(duration)
await cover(fade_in_duration)
get_tree().change_scene_to_packed(target_scene)
await reveal(duration)
if show_loading_label:
_setup_logo_safety()
loading_screen.modulate.a = 0.0
loading_screen.visible = true
var tween_in = create_tween()
tween_in.tween_property(loading_screen, "modulate:a", 1.0, logo_fade_in_duration)
await tween_in.finished
if black_screen_duration > 0.0:
await get_tree().create_timer(black_screen_duration).timeout
if show_loading_label:
var tween_out = create_tween()
tween_out.tween_property(loading_screen, "modulate:a", 0.0, logo_fade_out_duration)
await tween_out.finished
loading_screen.visible = false
await reveal(fade_out_duration)
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
func quit_game() -> void:
get_tree().quit()

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@@ -3,12 +3,16 @@
[ext_resource type="Script" uid="uid://bf1f2kp8ghtei" path="res://core/scene_manager/scene_manager.gd" id="1_7resu"]
[ext_resource type="Resource" uid="uid://dr612tmciq8pg" path="res://core/scene_manager/scene_config.tres" id="2_vtdwt"]
[ext_resource type="Theme" uid="uid://bg8megpn77mod" path="res://core/font/main_theme.tres" id="3_j173j"]
[ext_resource type="Texture2D" uid="uid://dlrq07g7w5gg8" path="res://core/splash_screen/tgcc_logo.png" id="4_k2alh"]
[node name="SceneManager" type="CanvasLayer" unique_id=399843239]
process_mode = 3
layer = 100
script = ExtResource("1_7resu")
config = ExtResource("2_vtdwt")
fade_in_duration = 1.0
black_screen_duration = 3.0
fade_out_duration = 1.0
[node name="ColorRect" type="ColorRect" parent="." unique_id=1075660170]
anchors_preset = 15
@@ -20,7 +24,6 @@ mouse_filter = 2
color = Color(0, 0, 0, 0)
[node name="LoadingScreen" type="Control" parent="." unique_id=1075176512]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@@ -46,3 +49,19 @@ theme = ExtResource("3_j173j")
theme_override_font_sizes/font_size = 32
text = "Loading..."
uppercase = true
[node name="Logo" type="TextureRect" parent="LoadingScreen" unique_id=425934742]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -233.0
offset_top = -236.0
offset_right = 791.0
offset_bottom = 788.0
grow_horizontal = 0
grow_vertical = 0
scale = Vector2(0.22, 0.22)
texture = ExtResource("4_k2alh")

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@@ -1,17 +1,29 @@
extends Control
@export var main_menu_scene: PackedScene
@export var display_time: float = 2.0
@export var fade_in_time: float = 0.5
@export var initial_delay: float = 0.5
@export var logo_fade_in_time: float = 1.0
@export var logo_display_time: float = 2.0
@export var logo_fade_out_time: float = 1.0
@export var black_screen_delay: float = 0.5
@onready var logo: Sprite2D = $ColorRect/JMPLogo
func _ready() -> void:
logo.modulate.a = 0.0
await get_tree().create_timer(fade_in_time).timeout
await get_tree().create_timer(initial_delay).timeout
var tween := create_tween()
tween.tween_property(logo, "modulate:a", 1.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
var tween_in := create_tween()
tween_in.tween_property(logo, "modulate:a", 1.0, logo_fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
await tween_in.finished
await get_tree().create_timer(display_time).timeout
#tween = create_tween()
#tween.tween_property(logo, "modulate:a", 0.0, fade_in_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, 0.5)
await get_tree().create_timer(logo_display_time).timeout
var tween_out := create_tween()
tween_out.tween_property(logo, "modulate:a", 0.0, logo_fade_out_time).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
await tween_out.finished
# Aspetta lo schermo nero prima di caricare il menu principale
await get_tree().create_timer(black_screen_delay).timeout
get_tree().change_scene_to_packed(main_menu_scene)

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@@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://ckj2pcoxi5j3" path="res://core/splash_screen/splash_screen.gd" id="1_elsnp"]
[ext_resource type="Texture2D" uid="uid://dp3qxncy8u184" path="res://core/splash_screen/jmp_logo.png" id="1_jkpgl"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="2_qmlqp"]
[node name="Control" type="Control" unique_id=163470013]
layout_mode = 3
@@ -11,6 +12,8 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_elsnp")
main_menu_scene = ExtResource("2_qmlqp")
logo_display_time = 1.25
[node name="ColorRect" type="ColorRect" parent="." unique_id=1599828641]
layout_mode = 1

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Width:  |  Height:  |  Size: 240 KiB

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@@ -0,0 +1,40 @@
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importer="texture"
type="CompressedTexture2D"
uid="uid://dlrq07g7w5gg8"
path="res://.godot/imported/tgcc_logo.png-31dd91a5ccff8eb02e16f9fd08dfa111.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://core/splash_screen/tgcc_logo.png"
dest_files=["res://.godot/imported/tgcc_logo.png-31dd91a5ccff8eb02e16f9fd08dfa111.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
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mipmaps/generate=false
mipmaps/limit=-1
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roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1