add game menu #19
@@ -7,7 +7,7 @@ func _ready() -> void:
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for tab: GameMenuTab in tabs:
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for tab: GameMenuTab in tabs:
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tab.on_tab_selected.connect(_on_tab_pressed)
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tab.on_tab_selected.connect(_on_tab_pressed)
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tabs[0].select()
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tabs[0].select_without_animation()
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pages[0].show()
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pages[0].show()
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func _on_tab_pressed(index: int):
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func _on_tab_pressed(index: int):
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@@ -35,6 +35,10 @@ func deselect():
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is_selected = false
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is_selected = false
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_move_down()
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_move_down()
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func select_without_animation():
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is_selected = true
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texture.position.y = -bob_height
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func _move_up():
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func _move_up():
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if hover_tween: hover_tween.kill()
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if hover_tween: hover_tween.kill()
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hover_tween = create_tween()
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hover_tween = create_tween()
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