fix_snow_rain_fog #14
@@ -3,7 +3,6 @@ extends Node3D
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
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const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
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@export var environment_config: EnvironmentConfig
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@@ -134,7 +133,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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if node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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_clear_weather_overlay_from_node(node)
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func ApplyWindNoiseToMaterials():
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for node in get_tree().get_nodes_in_group("wind_node"):
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@@ -160,15 +159,54 @@ func ApplyWeatherShaderToMaterials():
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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_clear_weather_overlay_from_node(node)
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if node.is_in_group("weather_vegetables_node"):
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_clear_weather_overlay_from_node(node)
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return
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if node is GeometryInstance3D:
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if _geometry_uses_alpha_texture(node):
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node.material_overlay = null
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else:
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node.material_overlay = material
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for child in node.get_children():
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_apply_weather_overlay_to_node(child, material)
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func _clear_weather_overlay_from_node(node: Node) -> void:
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if node is GeometryInstance3D:
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node.material_overlay = null
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for child in node.get_children():
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_clear_weather_overlay_from_node(child)
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func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
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var material_override := node.material_override as ShaderMaterial
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if _shader_material_uses_alpha_texture(material_override):
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return true
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if node is MeshInstance3D:
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for surface_index in node.get_surface_override_material_count():
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var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
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if _shader_material_uses_alpha_texture(surface_material):
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return true
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if node.mesh:
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for surface_index in node.mesh.get_surface_count():
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var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
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if _shader_material_uses_alpha_texture(mesh_material):
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return true
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return false
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func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
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if material == null or material.shader == null:
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return false
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return material.shader.code.find("alpha_texture") != -1
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func select_day_time(normalized_time: float) -> void:
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#set show_day_time_debug = true to show debug on screen
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#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
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@@ -67,7 +67,6 @@ void fragment() {
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float is_center = step(center_sharpness, internal_n);
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ALBEDO = shadow_color;
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ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
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}
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}
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@@ -8,10 +8,12 @@ global uniform float global_wind_speed;
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global uniform float global_wind_strength;
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global uniform vec2 global_wind_direction;
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//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
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global uniform float global_snow_start_time;
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global uniform float global_snow_accumulation_speed;
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global uniform float global_snow_melt_time;
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global uniform float global_snow_melt_speed;
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global uniform float global_snow_start_time = -1.0;
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global uniform float global_snow_accumulation_speed = 0.005;
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global uniform float global_snow_melt_time = -1.0;
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global uniform float global_snow_melt_speed = 0.1;
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global uniform float global_snow_amount = 0.0;
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global uniform float global_rain_intensity;
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// --- PARAMETRI ESTETICI ---
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uniform bool billboard_enabled = true;
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@@ -31,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
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uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
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uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
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uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
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// --- CONTROLLO GRADIENTE E RANDOM ---
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uniform float height_min = 0.0;
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@@ -41,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
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uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
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varying vec3 v_final_color;
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varying float v_shade_factor;
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@@ -52,6 +56,21 @@ float hash(vec3 p) {
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return fract((p.x + p.y) * p.z);
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}
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float get_snow_progress() {
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float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
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if (global_snow_start_time >= 0.0) {
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float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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snow_progress = max(snow_progress, timed_progress);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_progress = min(snow_progress, 1.0 - melt);
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}
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return snow_progress;
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}
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void vertex() {
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vec3 instance_pos = MODEL_MATRIX[3].xyz;
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v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
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@@ -113,17 +132,10 @@ void fragment() {
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// Applichiamo la variazione al colore finale dell'erba
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vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
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float snow_amount = 0.0;
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if (global_snow_start_time >= 0.0) {
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snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_amount *= (1.0 - melt);
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}
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float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
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float top_mask = 1.0 - shifted_uv.y;
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float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
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float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
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snow_mask *= step(0.01, snow_amount);
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vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
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@@ -131,12 +143,15 @@ void fragment() {
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// Mescoliamo il colore variato con la neve
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vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
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float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
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final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
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float final_roughness = mix(0.02, 0.005, rain_int);
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ALBEDO = final_albedo;
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ALPHA = tex.r * opacity;
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ALPHA_SCISSOR_THRESHOLD = 0.5;
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ROUGHNESS = 0.02;
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ROUGHNESS = final_roughness;
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}
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void light() {
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@@ -2,9 +2,10 @@ shader_type spatial;
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render_mode blend_mix, cull_back, depth_draw_opaque;
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global uniform float global_snow_start_time = -1.0;
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global uniform float global_snow_accumulation_speed = 0.1;
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global uniform float global_snow_accumulation_speed = 0.005;
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global uniform float global_snow_melt_time = -1.0;
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global uniform float global_snow_melt_speed = 0.1;
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global uniform float global_snow_amount = 0.0;
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global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
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uniform float max_height : hint_range(0.02, 1.0) = 0.2;
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@@ -51,17 +52,18 @@ float fbm(vec2 p) {
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}
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float get_snow_amount() {
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float snow_amount = 0.0;
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float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
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if (global_snow_start_time >= 0.0) {
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snow_amount = clamp(
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float timed_amount = clamp(
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(TIME - global_snow_start_time) * global_snow_accumulation_speed,
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0.0,
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1.0
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);
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snow_amount = max(snow_amount, timed_amount);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_amount *= (1.0 - melt);
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snow_amount = min(snow_amount, 1.0 - melt);
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}
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return snow_amount;
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}
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@@ -6,12 +6,12 @@ global uniform vec2 global_wind_direction;
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global uniform float global_wind_scale;
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global uniform float global_wind_strength;
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global uniform float global_wind_fade;
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/*
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global uniform float global_snow_start_time;
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global uniform float global_snow_accumulation_speed;
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global uniform float global_snow_melt_time;
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global uniform float global_snow_melt_speed;
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global uniform vec4 global_snow_color;*/
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global uniform float global_snow_start_time = -1.0;
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global uniform float global_snow_accumulation_speed = 0.005;
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global uniform float global_snow_melt_time = -1.0;
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global uniform float global_snow_melt_speed = 0.1;
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global uniform float global_snow_amount = 0.0;
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global uniform vec4 global_snow_color;
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global uniform float global_rain_intensity;
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uniform sampler2D wind_noise : filter_linear_mipmap;
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@@ -31,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
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uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
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uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
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varying vec3 v_final_color;
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varying float v_shade_factor;
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@@ -41,6 +42,21 @@ float hash(vec3 p) {
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return fract((p.x + p.y) * p.z);
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}
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float get_snow_progress() {
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float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
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if (global_snow_start_time >= 0.0) {
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float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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snow_progress = max(snow_progress, timed_progress);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_progress = min(snow_progress, 1.0 - melt);
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}
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return snow_progress;
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}
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void vertex() {
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vec3 instance_pos = MODEL_MATRIX[3].xyz;
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@@ -88,24 +104,16 @@ void fragment() {
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vec2 shifted_uv = UV + texture_offset;
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vec4 tex = texture(alpha_texture, shifted_uv);
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//// Snow accumulation
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//float snow_amount = 0.0;
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//if (global_snow_start_time >= 0.0) {
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//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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//}
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//if (global_snow_melt_time >= 0.0) {
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//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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//snow_amount *= (1.0 - melt);
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//}
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//
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//float top_mask = 1.0 - shifted_uv.y;
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//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
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//snow_mask *= step(0.01, snow_amount);
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// Snow accumulation
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float snow_amount = pow(get_snow_progress(), 0.55);
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//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
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//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
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//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
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vec3 final_albedo = v_final_color;
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float top_mask = 1.0 - shifted_uv.y;
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float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
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snow_mask *= step(0.01, snow_amount);
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vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
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vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
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vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
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// Rain wetness: darken and make shinier
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float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
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@@ -3,6 +3,12 @@ render_mode blend_mix, depth_draw_always;
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global uniform float global_rain_intensity;
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global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
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global uniform float global_snow_start_time = -1.0;
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global uniform float global_snow_accumulation_speed = 0.005;
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global uniform float global_snow_melt_time = -1.0;
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global uniform float global_snow_melt_speed = 0.1;
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global uniform float global_snow_amount = 0.0;
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global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
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//Water color
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uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
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@@ -29,6 +35,21 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
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varying vec2 world_pos_xz;
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varying vec2 local_uv;
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float get_snow_progress() {
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float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
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if (global_snow_start_time >= 0.0) {
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float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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snow_progress = max(snow_progress, timed_progress);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_progress = min(snow_progress, 1.0 - melt);
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}
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return snow_progress;
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}
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void vertex() {
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world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
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local_uv = UV;
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@@ -82,8 +103,15 @@ void fragment() {
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float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
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reflection_mask *= (1.0 - is_sky);
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vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
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float snow_progress = get_snow_progress();
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float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
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float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
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float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
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vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
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final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
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float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
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final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
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ALBEDO = final_rgb;
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@@ -6,9 +6,9 @@
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shader_type spatial;
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#if USE_UNSHADED
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render_mode unshaded, depth_draw_never;
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render_mode unshaded, depth_draw_never;
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#else
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render_mode depth_draw_never;
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render_mode depth_draw_never;
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#endif
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uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
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@@ -24,16 +24,16 @@ uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
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uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
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#if USE_CAUSTICS
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group_uniforms Caustics;
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uniform sampler2D caustics_texture;
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uniform float caustics_strength = 2.0;
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uniform vec2 caustics_scale = vec2(0.5);
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group_uniforms Caustics;
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uniform sampler2D caustics_texture;
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uniform float caustics_strength = 2.0;
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uniform vec2 caustics_scale = vec2(0.5);
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#endif
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group_uniforms Wave;
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uniform sampler2D wave_texture;
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#if !USE_UNSHADED
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uniform sampler2D wave_normal_texture;
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uniform sampler2D wave_normal_texture;
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#endif
|
||||
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||
uniform vec2 wave_scale = vec2(0.2);
|
||||
@@ -52,36 +52,36 @@ uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
|
||||
uniform float foam_exponent = 2.0;
|
||||
|
||||
#if USE_REFRACTION
|
||||
group_uniforms Refraction;
|
||||
uniform float refraction_amount = 0.5;
|
||||
uniform float refraction_exponent = 0.5;
|
||||
group_uniforms Refraction;
|
||||
uniform float refraction_amount = 0.5;
|
||||
uniform float refraction_exponent = 0.5;
|
||||
#endif
|
||||
|
||||
#if USE_DISPLACEMENT
|
||||
group_uniforms Displacement;
|
||||
uniform float displacement_amount = 0.3;
|
||||
group_uniforms Displacement;
|
||||
uniform float displacement_amount = 0.3;
|
||||
#endif
|
||||
|
||||
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||
group_uniforms Lighting;
|
||||
uniform float diffuse_steps = 12.0;
|
||||
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
uniform float specular_steps = 12.0;
|
||||
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
group_uniforms Lighting;
|
||||
uniform float diffuse_steps = 12.0;
|
||||
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
uniform float specular_steps = 12.0;
|
||||
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||
#endif
|
||||
|
||||
uniform sampler2D screen_texture : hint_screen_texture;
|
||||
varying vec3 world_pos;
|
||||
|
||||
#if USE_CAUSTICS
|
||||
vec3 sample_caustics(vec2 uv){
|
||||
vec3 sample_caustics(vec2 uv){
|
||||
vec2 caustics_uv = uv * caustics_scale;
|
||||
return vec3(
|
||||
texture(caustics_texture, caustics_uv).r,
|
||||
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
|
||||
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
|
||||
);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
|
||||
@@ -180,7 +180,7 @@ void fragment() {
|
||||
}
|
||||
|
||||
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||
void light(){
|
||||
void light(){
|
||||
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
|
||||
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
|
||||
float light = ndotl;
|
||||
@@ -208,5 +208,5 @@ void light(){
|
||||
specular = (specular_step_base + specular_factor) / specular_steps;
|
||||
|
||||
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -34,12 +34,15 @@ var rain_tween: Tween
|
||||
var rain_audio_tween: Tween
|
||||
var puddle_tween: Tween
|
||||
var puddle_amount: float = 0.0
|
||||
var clouds_tween: Tween
|
||||
|
||||
var snow_tween: Tween
|
||||
var snow_weather_tween: Tween
|
||||
var snow_particles_tween: Tween
|
||||
var is_snowing: bool = false
|
||||
var is_snow_accumulated: bool = false
|
||||
var actual_snow_amount: float = 0.0
|
||||
var snow_weather_amount: float = 0.0
|
||||
|
||||
var is_storm: bool = false
|
||||
var cold_tween: Tween
|
||||
@@ -188,10 +191,10 @@ func _process(delta: float) -> void:
|
||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||
|
||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
|
||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
|
||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
|
||||
|
||||
#Shader parameters for global trunk_shader
|
||||
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||
@@ -205,8 +208,8 @@ func _process(delta: float) -> void:
|
||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||
|
||||
#Snow exposure compensation
|
||||
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val))
|
||||
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount)
|
||||
var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
|
||||
var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
|
||||
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
||||
|
||||
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
||||
@@ -247,12 +250,18 @@ func _process(delta: float) -> void:
|
||||
sky_mat.set_shader_parameter("sun_color", final_tint)
|
||||
sky_mat.set_shader_parameter("night_intensity", night_val)
|
||||
|
||||
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
|
||||
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
|
||||
|
||||
if environment_config.material_clouds:
|
||||
var current_density = lerp(0.4, 1.0, rain_intensity)
|
||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density)
|
||||
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
|
||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
|
||||
var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
|
||||
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
||||
|
||||
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
|
||||
if env_shadow_mat:
|
||||
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||
|
||||
if environment_config.material_fog:
|
||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
||||
@@ -786,8 +795,23 @@ func toggle_snow(value: bool):
|
||||
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
||||
if snow_tween and snow_tween.is_valid():
|
||||
snow_tween.kill()
|
||||
if snow_weather_tween and snow_weather_tween.is_valid():
|
||||
snow_weather_tween.kill()
|
||||
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
|
||||
snow_tween = create_tween()
|
||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
||||
snow_tween.tween_method(
|
||||
init_snow_amount,
|
||||
actual_snow_amount,
|
||||
target_snow_amount,
|
||||
snow_amount_transition_duration
|
||||
)
|
||||
snow_weather_tween = create_tween()
|
||||
snow_weather_tween.tween_method(
|
||||
init_snow_weather_amount,
|
||||
snow_weather_amount,
|
||||
target_snow_amount,
|
||||
environment_config.snow_fade_time
|
||||
)
|
||||
_emit_weather_event_label()
|
||||
|
||||
func _emit_weather_event_label() -> void:
|
||||
@@ -811,6 +835,7 @@ func _emit_weather_event_label() -> void:
|
||||
#disable snow and set default values and shader
|
||||
func init_snow(value: float = 0.0):
|
||||
actual_snow_amount = value
|
||||
snow_weather_amount = value
|
||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||
|
||||
if particles_snow:
|
||||
@@ -835,6 +860,9 @@ func init_snow_amount(value: float):
|
||||
actual_snow_amount = value
|
||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||
|
||||
func init_snow_weather_amount(value: float):
|
||||
snow_weather_amount = value
|
||||
|
||||
func start_snow_accumulation() -> void:
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
||||
@@ -843,6 +871,18 @@ func start_snow_melt() -> void:
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||
|
||||
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
|
||||
if environment_config == null:
|
||||
return 0.0
|
||||
|
||||
var speed: float = environment_config.snow_melt_speed
|
||||
if is_accumulating:
|
||||
speed = environment_config.snow_accumulation_speed
|
||||
if speed <= 0.0:
|
||||
return environment_config.snow_transaction_time
|
||||
|
||||
return 1.0 / speed
|
||||
|
||||
#endregion
|
||||
|
||||
#region Post-Process
|
||||
|
||||
@@ -3,7 +3,7 @@ render_mode blend_mix, depth_draw_never;
|
||||
|
||||
//Snow globals
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.1;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
@@ -72,18 +72,15 @@ float fbm(vec2 p) {
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
bool has_snow_timeline = global_snow_start_time >= 0.0 || global_snow_melt_time >= 0.0;
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (has_snow_timeline) {
|
||||
snow_progress = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress *= (1.0 - melt);
|
||||
}
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
@@ -130,12 +127,13 @@ void fragment() {
|
||||
float snow_edge = smoothstep(
|
||||
global_snow_threshold - snow_edge_softness,
|
||||
global_snow_threshold + snow_edge_softness,
|
||||
facing_up + (noise_val - 0.5) * 0.4
|
||||
facing_up
|
||||
);
|
||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_progress - 0.4 + flat_accumulation * 0.25);
|
||||
float snow_factor = max(snow_edge * snow_coverage * snow_progress, flat_accumulation);
|
||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
||||
float snow_variation = mix(0.75, 1.15, noise_val);
|
||||
float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
|
||||
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||
|
||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||
|
||||
@@ -2,10 +2,11 @@ shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_never, cull_disabled;
|
||||
|
||||
// Snow globals
|
||||
global uniform float global_snow_start_time;
|
||||
global uniform float global_snow_accumulation_speed;
|
||||
global uniform float global_snow_melt_time;
|
||||
global uniform float global_snow_melt_speed;
|
||||
global uniform float global_snow_start_time = -1.0;
|
||||
global uniform float global_snow_accumulation_speed = 0.005;
|
||||
global uniform float global_snow_melt_time = -1.0;
|
||||
global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||
@@ -34,6 +35,21 @@ float ripple_ring(vec2 uv, float time_offset) {
|
||||
return ring * fade;
|
||||
}
|
||||
|
||||
float get_snow_progress() {
|
||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
snow_progress = max(snow_progress, timed_progress);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_progress = min(snow_progress, 1.0 - melt);
|
||||
}
|
||||
|
||||
return snow_progress;
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||
|
||||
@@ -41,18 +57,10 @@ void fragment() {
|
||||
float facing_up = 1.0;
|
||||
|
||||
// Snow accumulation
|
||||
float snow_amount = 0.0;
|
||||
if (global_snow_start_time >= 0.0) {
|
||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||
}
|
||||
if (global_snow_melt_time >= 0.0) {
|
||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||
snow_amount *= (1.0 - melt);
|
||||
}
|
||||
float snow_amount = get_snow_progress();
|
||||
|
||||
// UV-based snow mask: accumulates from the top of the quad
|
||||
float top_mask = 1.0 - UV.y;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
|
||||
// Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
|
||||
float snow_mask = smoothstep(0.0, 1.0, snow_amount);
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
|
||||
// Snow color with slight variation
|
||||
|
||||
@@ -98,6 +98,7 @@ extends Resource
|
||||
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
||||
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
||||
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
||||
@export var base_cloud_density: float = 0.4 #default cloud density
|
||||
|
||||
#Rain weather settings
|
||||
@export_group("Rain")
|
||||
@@ -106,6 +107,7 @@ extends Resource
|
||||
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
||||
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
||||
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
||||
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
|
||||
|
||||
#Storm settings (applied on top of rain when storm is active)
|
||||
@export_group("Storm")
|
||||
@@ -136,7 +138,7 @@ extends Resource
|
||||
|
||||
#Train start settings
|
||||
@export_group("Train Start")
|
||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||
|
||||
#Snow settings
|
||||
@@ -145,7 +147,7 @@ extends Resource
|
||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
||||
@export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
|
||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -20,6 +20,7 @@ shader_parameter/variance_scale = 0.1
|
||||
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
|
||||
shader_parameter/variance_intensity = 0.90000004275
|
||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
shader_parameter/height_min = 0.0
|
||||
shader_parameter/height_max = 5.0
|
||||
shader_parameter/shadow_intensity = 0.610000028975
|
||||
@@ -27,3 +28,4 @@ shader_parameter/highlight_intensity = 0.0
|
||||
shader_parameter/light_steps = 2.150000054625
|
||||
shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
|
||||
@@ -28,6 +28,7 @@ shader_parameter/variance_scale = 0.06
|
||||
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
||||
shader_parameter/variance_intensity = 0.350000016625
|
||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
shader_parameter/height_min = 0.0
|
||||
shader_parameter/height_max = 5.0
|
||||
shader_parameter/shadow_intensity = 0.6000000285
|
||||
@@ -35,3 +36,4 @@ shader_parameter/highlight_intensity = 0.10000000475
|
||||
shader_parameter/light_steps = 8.600000361
|
||||
shader_parameter/random_mix = 0.0150000007125
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
|
||||
@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.138000006555
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
|
||||
@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
|
||||
shader_parameter/random_mix = 0.010000000475
|
||||
shader_parameter/cast_shadow_strength = 0.6
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
shader_parameter/snow_visibility = 1.0
|
||||
|
||||
@@ -34,7 +34,7 @@ shader_parameter/puddle_threshold = 0.45
|
||||
[node name="TreeTest3" unique_id=1532527216 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")]
|
||||
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
|
||||
|
||||
[node name="Leaf" parent="." index="0" unique_id=2098078578]
|
||||
[node name="Leaf" parent="." index="0" unique_id=2028330452]
|
||||
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
||||
cast_shadow = 3
|
||||
|
||||
@@ -45,7 +45,7 @@ material_override = ExtResource("4_8rfui")
|
||||
cast_shadow = 0
|
||||
multimesh = SubResource("MultiMesh_8rfui")
|
||||
|
||||
[node name="tree" parent="." index="1" unique_id=1483228573]
|
||||
[node name="tree" parent="." index="1" unique_id=2124791569]
|
||||
material_overlay = SubResource("ShaderMaterial_kpc41")
|
||||
surface_material_override/0 = ExtResource("3_imfiy")
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -40,7 +40,7 @@ buffer = PackedFloat32Array(3.9456527e-08, -0.6345529, 0.77417296, 8.223151, -1.
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_xfgwo"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")]
|
||||
[node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")]
|
||||
script = ExtResource("2_nebt2")
|
||||
chunk_type = 2
|
||||
have_lamppost = true
|
||||
|
||||
@@ -62,7 +62,7 @@ shader_parameter/random_mix = 0.0
|
||||
shader_parameter/cast_shadow_strength = 0.0
|
||||
shader_parameter/wetness_darkening = 0.25
|
||||
|
||||
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")]
|
||||
[node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")]
|
||||
script = ExtResource("2_ebdep")
|
||||
chunk_type = 2
|
||||
have_lamppost = true
|
||||
|
||||
@@ -43,7 +43,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, -9.885065, -1.001, 1.1534962e-07, 0, -
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_nij0i"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_station_doubleside" unique_id=1591869611 instance=ExtResource("1_nkssc")]
|
||||
[node name="chunk_railway_station_doubleside" unique_id=1591869611 groups=["weather_node"] instance=ExtResource("1_nkssc")]
|
||||
script = ExtResource("2_i3rfy")
|
||||
chunk_type = 1
|
||||
est = true
|
||||
|
||||
@@ -45,7 +45,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, 7.610373, -1.001, 7.557342e-08, 0, -2.
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_60nuv"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_station_oneside" unique_id=310632835 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")]
|
||||
[node name="chunk_railway_station_oneside" unique_id=310632835 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")]
|
||||
script = ExtResource("2_a8mxs")
|
||||
chunk_type = 1
|
||||
west = true
|
||||
|
||||
@@ -35,7 +35,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, -7.3240447, -1.001, -1.6308361e-07, 0,
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_jordb"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_straight" unique_id=1509029322 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")]
|
||||
[node name="chunk_railway_straight" unique_id=1509029322 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")]
|
||||
script = ExtResource("2_25ann")
|
||||
chunk_type = 1
|
||||
have_lamppost = true
|
||||
|
||||
@@ -37,7 +37,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, 9.632912, -1.001, -1.6308361e-07, 0, -1
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_hj62k"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_straight_2" unique_id=476549215 instance=ExtResource("1_g8fwq")]
|
||||
[node name="chunk_railway_straight_2" unique_id=476549215 groups=["weather_node"] instance=ExtResource("1_g8fwq")]
|
||||
script = ExtResource("2_5gtba")
|
||||
chunk_type = 1
|
||||
est = true
|
||||
|
||||
@@ -43,7 +43,7 @@ buffer = PackedFloat32Array(0.2749959, -2.0141332e-08, -0.96248555, -5.003987, -
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_fx2d1"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_straight_3" unique_id=1086786013 instance=ExtResource("1_k6h6t")]
|
||||
[node name="chunk_railway_straight_3" unique_id=1086786013 groups=["weather_node"] instance=ExtResource("1_k6h6t")]
|
||||
script = ExtResource("2_3rloo")
|
||||
chunk_type = 1
|
||||
river_est = true
|
||||
|
||||
@@ -64,7 +64,7 @@ buffer = PackedFloat32Array(0.55643237, 8.195835e-08, 0.8320963, -5.862966, -0.8
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_56q8g"]
|
||||
size = Vector3(20, 10, 20)
|
||||
|
||||
[node name="chunk_railway_straight_bridge" unique_id=1049036234 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")]
|
||||
[node name="chunk_railway_straight_bridge" unique_id=1049036234 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")]
|
||||
script = ExtResource("1_uoylj")
|
||||
chunk_type = 1
|
||||
est = true
|
||||
|
||||
@@ -108,31 +108,31 @@ west = true
|
||||
river_north = true
|
||||
river_south = true
|
||||
|
||||
[node name="Argini_F_003" parent="." index="0" unique_id=1943456620]
|
||||
[node name="Argini_F_003" parent="." index="0" unique_id=1480268542]
|
||||
surface_material_override/0 = ExtResource("2_wqn5s")
|
||||
|
||||
[node name="Flower_021" parent="." index="1" unique_id=1248562513]
|
||||
[node name="Flower_021" parent="." index="1" unique_id=2125433847]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_020" parent="." index="2" unique_id=522984193]
|
||||
[node name="FlowerG_020" parent="." index="2" unique_id=588074656]
|
||||
visible = false
|
||||
|
||||
[node name="MSH_Staccioanta_1_019" parent="." index="3" unique_id=712328040]
|
||||
[node name="MSH_Staccioanta_1_019" parent="." index="3" unique_id=1959253560]
|
||||
surface_material_override/0 = ExtResource("3_amhor")
|
||||
|
||||
[node name="Strada_011" parent="." index="4" unique_id=1636902357]
|
||||
[node name="Strada_011" parent="." index="4" unique_id=651344270 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_amhor")
|
||||
|
||||
[node name="Water_F_003" parent="." index="5" unique_id=1352549891]
|
||||
[node name="Water_F_003" parent="." index="5" unique_id=1436454617]
|
||||
surface_material_override/0 = ExtResource("6_es1d0")
|
||||
|
||||
[node name="bridge" parent="." index="6" unique_id=283522162]
|
||||
[node name="bridge" parent="." index="6" unique_id=780103758 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("6_062h7")
|
||||
surface_material_override/1 = SubResource("ShaderMaterial_0snf2")
|
||||
surface_material_override/2 = ExtResource("8_0snf2")
|
||||
surface_material_override/3 = SubResource("ShaderMaterial_i6s7h")
|
||||
|
||||
[node name="grass" parent="." index="7" unique_id=863206516]
|
||||
[node name="grass" parent="." index="7" unique_id=995119855]
|
||||
surface_material_override/0 = ExtResource("2_wqn5s")
|
||||
|
||||
[node name="grass2" type="Node3D" parent="." index="8" unique_id=1023384553 groups=["weather_vegetables_node", "wind_node"]]
|
||||
@@ -185,7 +185,7 @@ material_override = ExtResource("9_m21ki")
|
||||
cast_shadow = 0
|
||||
multimesh = SubResource("MultiMesh_2tw0t")
|
||||
|
||||
[node name="Bambu" type="Node3D" parent="." index="10" unique_id=1893888958]
|
||||
[node name="Bambu" type="Node3D" parent="." index="10" unique_id=1893888958 groups=["weather_vegetables_node", "wind_node"]]
|
||||
|
||||
[node name="Bambù" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("10_fenj0")]
|
||||
transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.044125047, 0.002035494, -0.044078074, 0.999026, 9.461747, 0, -3.4025283)
|
||||
|
||||
@@ -51,19 +51,19 @@ script = ExtResource("2_bmrw7")
|
||||
river_south = true
|
||||
river_west = true
|
||||
|
||||
[node name="Argini_009" parent="." index="0" unique_id=650454440]
|
||||
[node name="Argini_009" parent="." index="0" unique_id=935781577]
|
||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||
|
||||
[node name="Argini_F_001" parent="." index="1" unique_id=1709224433]
|
||||
[node name="Argini_F_001" parent="." index="1" unique_id=1677324626]
|
||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||
|
||||
[node name="Chunk_017" parent="." index="2" unique_id=1001158626]
|
||||
[node name="Chunk_017" parent="." index="2" unique_id=677601716]
|
||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||
|
||||
[node name="Water_010" parent="." index="3" unique_id=822678307]
|
||||
[node name="Water_010" parent="." index="3" unique_id=273066291]
|
||||
surface_material_override/0 = ExtResource("3_bmrw7")
|
||||
|
||||
[node name="Water_F_001" parent="." index="4" unique_id=1952113981]
|
||||
[node name="Water_F_001" parent="." index="4" unique_id=1939449230]
|
||||
surface_material_override/0 = ExtResource("5_wcs53")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="5" unique_id=91576374 groups=["weather_vegetables_node", "wind_node"]]
|
||||
|
||||
@@ -53,25 +53,25 @@ size = Vector2(1, 1)
|
||||
script = ExtResource("2_kvbtp")
|
||||
river_north = true
|
||||
|
||||
[node name="Argini_018" parent="." index="0" unique_id=798153780]
|
||||
[node name="Argini_018" parent="." index="0" unique_id=1877504536]
|
||||
surface_material_override/0 = ExtResource("3_4mfxv")
|
||||
|
||||
[node name="Argini_F_002" parent="." index="1" unique_id=224286275]
|
||||
[node name="Argini_F_002" parent="." index="1" unique_id=1630210022]
|
||||
surface_material_override/0 = ExtResource("3_4mfxv")
|
||||
|
||||
[node name="Cube_034" parent="." index="2" unique_id=763901855]
|
||||
[node name="Cube_034" parent="." index="2" unique_id=536917094]
|
||||
surface_material_override/0 = ExtResource("4_w8tpk")
|
||||
|
||||
[node name="Grass_020" parent="." index="3" unique_id=1008856994]
|
||||
[node name="Grass_020" parent="." index="3" unique_id=228303770]
|
||||
surface_material_override/0 = ExtResource("3_4mfxv")
|
||||
|
||||
[node name="MSH_Staccioanta_1_021" parent="." index="4" unique_id=1790761410]
|
||||
[node name="MSH_Staccioanta_1_021" parent="." index="4" unique_id=777398218]
|
||||
surface_material_override/0 = ExtResource("5_i0i0i")
|
||||
|
||||
[node name="Water_019" parent="." index="5" unique_id=1519616413]
|
||||
[node name="Water_019" parent="." index="5" unique_id=726411103]
|
||||
surface_material_override/0 = ExtResource("6_tf5mu")
|
||||
|
||||
[node name="Water_F_002" parent="." index="6" unique_id=903800211]
|
||||
[node name="Water_F_002" parent="." index="6" unique_id=1656129705]
|
||||
surface_material_override/0 = ExtResource("7_w3iym")
|
||||
|
||||
[node name="grass2" type="Node3D" parent="." index="7" unique_id=1169806788 groups=["weather_vegetables_node", "wind_node"]]
|
||||
|
||||
@@ -87,56 +87,60 @@ script = ExtResource("2_8ueaj")
|
||||
west = true
|
||||
river_south = true
|
||||
|
||||
[node name="Argini_013" parent="." index="0" unique_id=1870487458]
|
||||
[node name="Argini_013" parent="." index="0" unique_id=1843791596]
|
||||
surface_material_override/0 = ExtResource("3_oqr18")
|
||||
|
||||
[node name="Argini_F_005" parent="." index="1" unique_id=1126095130]
|
||||
[node name="Argini_F_005" parent="." index="1" unique_id=582785221]
|
||||
surface_material_override/0 = ExtResource("3_oqr18")
|
||||
|
||||
[node name="Cavi_008" parent="." index="3" unique_id=613985618]
|
||||
[node name="Cart_003" parent="." index="2" unique_id=311439268 groups=["weather_node"]]
|
||||
|
||||
[node name="Cavi_008" parent="." index="3" unique_id=1909926940]
|
||||
surface_material_override/0 = ExtResource("4_h5fgh")
|
||||
surface_material_override/1 = ExtResource("4_h5fgh")
|
||||
|
||||
[node name="Cortile_006" parent="." index="4" unique_id=1701095883]
|
||||
[node name="Cortile_006" parent="." index="4" unique_id=148752356]
|
||||
surface_material_override/0 = ExtResource("5_5r0cx")
|
||||
|
||||
[node name="Cube_036" parent="." index="5" unique_id=672869904]
|
||||
[node name="Cube_036" parent="." index="5" unique_id=1290455108]
|
||||
surface_material_override/0 = ExtResource("6_wdn0q")
|
||||
|
||||
[node name="Flower_012" parent="." index="6" unique_id=2051395944]
|
||||
[node name="Flower_012" parent="." index="6" unique_id=1926855227]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_011" parent="." index="7" unique_id=1394853760]
|
||||
[node name="FlowerG_011" parent="." index="7" unique_id=234619118]
|
||||
visible = false
|
||||
|
||||
[node name="Grass_016" parent="." index="8" unique_id=1019594918]
|
||||
[node name="Grass_016" parent="." index="8" unique_id=114005812]
|
||||
surface_material_override/0 = ExtResource("3_oqr18")
|
||||
|
||||
[node name="House_M_3_001|Cube_212|Dupli|" parent="House_M_3_001" parent_id_path=PackedInt32Array(2053098324) index="0" unique_id=1484776379]
|
||||
[node name="House_M_3_001" parent="." index="9" unique_id=6044761 groups=["weather_node"]]
|
||||
|
||||
[node name="House_M_3_001|Cube_212|Dupli|" parent="House_M_3_001" index="0" unique_id=1860507976]
|
||||
surface_material_override/0 = ExtResource("7_h5fgh")
|
||||
surface_material_override/1 = ExtResource("8_5r0cx")
|
||||
|
||||
[node name="Lanterne_008" parent="." index="10" unique_id=2140482727]
|
||||
[node name="Lanterne_008" parent="." index="10" unique_id=2056781625]
|
||||
surface_material_override/0 = ExtResource("8_5r0cx")
|
||||
surface_material_override/1 = ExtResource("7_h5fgh")
|
||||
|
||||
[node name="MSH_Staccioanta_1_013" parent="." index="11" unique_id=1624527004]
|
||||
[node name="MSH_Staccioanta_1_013" parent="." index="11" unique_id=1642530430]
|
||||
surface_material_override/0 = ExtResource("9_kfusd")
|
||||
|
||||
[node name="PaliLuci_006" parent="." index="12" unique_id=604291129]
|
||||
[node name="PaliLuci_006" parent="." index="12" unique_id=232961267]
|
||||
surface_material_override/0 = ExtResource("10_3krle")
|
||||
surface_material_override/1 = ExtResource("10_3krle")
|
||||
|
||||
[node name="Panchina_001" parent="." index="13" unique_id=1738965733]
|
||||
[node name="Panchina_001" parent="." index="13" unique_id=72973576 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("10_3krle")
|
||||
|
||||
[node name="Strada_012" parent="." index="14" unique_id=809715190]
|
||||
[node name="Strada_012" parent="." index="14" unique_id=493735262 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("5_5r0cx")
|
||||
|
||||
[node name="Water_014" parent="." index="15" unique_id=1068824614]
|
||||
[node name="Water_014" parent="." index="15" unique_id=1232138158]
|
||||
surface_material_override/0 = ExtResource("11_3krle")
|
||||
|
||||
[node name="Water_F_005" parent="." index="16" unique_id=607663394]
|
||||
[node name="Water_F_005" parent="." index="16" unique_id=1247573710]
|
||||
surface_material_override/0 = ExtResource("12_nfiu6")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="17" unique_id=64319559 groups=["weather_vegetables_node", "wind_node"]]
|
||||
|
||||
@@ -75,36 +75,36 @@ script = ExtResource("2_6ts01")
|
||||
west = true
|
||||
river_north = true
|
||||
|
||||
[node name="Argini_014" parent="." index="0" unique_id=1144332199]
|
||||
[node name="Argini_014" parent="." index="0" unique_id=1594457990]
|
||||
surface_material_override/0 = ExtResource("2_6cke1")
|
||||
surface_material_override/1 = ExtResource("2_6cke1")
|
||||
|
||||
[node name="Argini_F_007" parent="." index="1" unique_id=1754711084]
|
||||
[node name="Argini_F_007" parent="." index="1" unique_id=987117353]
|
||||
surface_material_override/0 = ExtResource("2_6cke1")
|
||||
|
||||
[node name="Chunk_024" parent="." index="2" unique_id=1720184777]
|
||||
[node name="Chunk_024" parent="." index="2" unique_id=1981797526]
|
||||
surface_material_override/0 = ExtResource("2_6cke1")
|
||||
|
||||
[node name="Chunk_033" parent="." index="3" unique_id=1628229952]
|
||||
[node name="Chunk_033" parent="." index="3" unique_id=540804286]
|
||||
surface_material_override/0 = ExtResource("3_dxc7w")
|
||||
|
||||
[node name="Cube_038" parent="." index="4" unique_id=2039579000]
|
||||
[node name="Cube_038" parent="." index="4" unique_id=1304238242 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_wiylo")
|
||||
|
||||
[node name="Flower_013" parent="." index="5" unique_id=1366790519]
|
||||
[node name="Flower_013" parent="." index="5" unique_id=794398748]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_012" parent="." index="6" unique_id=73383829]
|
||||
[node name="FlowerG_012" parent="." index="6" unique_id=810367425]
|
||||
visible = false
|
||||
|
||||
[node name="MSH_Staccioanta_1_014" parent="." index="7" unique_id=1893629780]
|
||||
[node name="MSH_Staccioanta_1_014" parent="." index="7" unique_id=965987551]
|
||||
surface_material_override/0 = ExtResource("5_scsij")
|
||||
|
||||
[node name="Water_015" parent="." index="8" unique_id=1485337117]
|
||||
[node name="Water_015" parent="." index="8" unique_id=596373854]
|
||||
surface_material_override/0 = ExtResource("6_6ts01")
|
||||
surface_material_override/1 = ExtResource("6_6ts01")
|
||||
|
||||
[node name="Water_F_007" parent="." index="9" unique_id=1341709621]
|
||||
[node name="Water_F_007" parent="." index="9" unique_id=315436041]
|
||||
surface_material_override/0 = ExtResource("8_rc623")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="10" unique_id=970290101 groups=["weather_vegetables_node", "wind_node"]]
|
||||
@@ -717,7 +717,7 @@ cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_gbwoc")
|
||||
surface_material_override/0 = ExtResource("5_wiylo")
|
||||
|
||||
[node name="Bambu" type="Node3D" parent="." index="13" unique_id=1744420008]
|
||||
[node name="Bambu" type="Node3D" parent="." index="13" unique_id=1744420008 groups=["weather_vegetables_node", "wind_node"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.91278, 0, 0)
|
||||
|
||||
[node name="Bambù15" parent="Bambu" index="0" unique_id=483033916 instance=ExtResource("9_fbq43")]
|
||||
|
||||
@@ -73,45 +73,49 @@ est = true
|
||||
south = true
|
||||
river_west = true
|
||||
|
||||
[node name="Argini_F_010" parent="." index="0" unique_id=465659850]
|
||||
[node name="Argini_F_010" parent="." index="0" unique_id=570570760]
|
||||
surface_material_override/0 = ExtResource("2_js6cw")
|
||||
|
||||
[node name="Cavi_009" parent="." index="1" unique_id=1083143600]
|
||||
[node name="Cavi_009" parent="." index="1" unique_id=1773824101]
|
||||
surface_material_override/0 = ExtResource("3_8s23f")
|
||||
surface_material_override/1 = ExtResource("3_8s23f")
|
||||
|
||||
[node name="Cube_044" parent="." index="2" unique_id=1074625311]
|
||||
[node name="Cube_044" parent="." index="2" unique_id=1674825184 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("4_4oehn")
|
||||
|
||||
[node name="Flower_015" parent="." index="3" unique_id=237452355]
|
||||
[node name="Flower_015" parent="." index="3" unique_id=726745390]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_013" parent="." index="4" unique_id=612907917]
|
||||
[node name="FlowerG_013" parent="." index="4" unique_id=2134918644]
|
||||
visible = false
|
||||
|
||||
[node name="Grass_018" parent="." index="5" unique_id=1699521721]
|
||||
[node name="Grass_018" parent="." index="5" unique_id=746329037]
|
||||
surface_material_override/0 = ExtResource("2_js6cw")
|
||||
|
||||
[node name="House_C_1_010|Cube_330|Dupli|" parent="House_C_1_010" parent_id_path=PackedInt32Array(1377410594) index="0" unique_id=1906771548]
|
||||
[node name="House_C_1_010" parent="." index="6" unique_id=1285140680 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_010|Cube_330|Dupli|" parent="House_C_1_010" index="0" unique_id=2056261753]
|
||||
surface_material_override/0 = ExtResource("5_471jd")
|
||||
surface_material_override/1 = ExtResource("6_wwyrs")
|
||||
|
||||
[node name="House_C_1_011|Cube_330|Dupli|" parent="House_C_1_011" parent_id_path=PackedInt32Array(381470710) index="0" unique_id=758032673]
|
||||
[node name="House_C_1_011" parent="." index="7" unique_id=1413801634 groups=["weather_node"]]
|
||||
|
||||
[node name="House_C_1_011|Cube_330|Dupli|" parent="House_C_1_011" index="0" unique_id=1638321395]
|
||||
surface_material_override/0 = ExtResource("5_471jd")
|
||||
surface_material_override/1 = ExtResource("6_wwyrs")
|
||||
|
||||
[node name="Lanterne_009" parent="." index="8" unique_id=643151751]
|
||||
[node name="Lanterne_009" parent="." index="8" unique_id=1499773616]
|
||||
surface_material_override/0 = ExtResource("6_wwyrs")
|
||||
surface_material_override/1 = ExtResource("5_471jd")
|
||||
|
||||
[node name="MSH_Staccioanta_1_016" parent="." index="9" unique_id=1505741880]
|
||||
[node name="MSH_Staccioanta_1_016" parent="." index="9" unique_id=1184159133]
|
||||
surface_material_override/0 = ExtResource("7_i7crw")
|
||||
|
||||
[node name="PaliLuci_007" parent="." index="10" unique_id=138242778]
|
||||
[node name="PaliLuci_007" parent="." index="10" unique_id=103133870]
|
||||
surface_material_override/0 = ExtResource("8_dwkbu")
|
||||
surface_material_override/1 = ExtResource("7_i7crw")
|
||||
|
||||
[node name="Strada_014" parent="." index="11" unique_id=1837061207]
|
||||
[node name="Strada_014" parent="." index="11" unique_id=132166129 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("9_qbooo")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="12" unique_id=1609312469 groups=["weather_vegetables_node", "wind_node"]]
|
||||
@@ -310,5 +314,5 @@ shadow_opacity = 0.96
|
||||
omni_range = 10.0
|
||||
omni_attenuation = 2.0
|
||||
|
||||
[node name="Water_F_010" parent="." index="16" unique_id=1190276160]
|
||||
[node name="Water_F_010" parent="." index="16" unique_id=1575540816]
|
||||
surface_material_override/0 = ExtResource("17_tuv54")
|
||||
|
||||
@@ -70,31 +70,31 @@ est = true
|
||||
river_south = true
|
||||
river_west = true
|
||||
|
||||
[node name="Argini_016" parent="." index="0" unique_id=2109436536]
|
||||
[node name="Argini_016" parent="." index="0" unique_id=1569700439]
|
||||
surface_material_override/0 = ExtResource("3_jrxr5")
|
||||
|
||||
[node name="Argini_F_011" parent="." index="1" unique_id=1501903033]
|
||||
[node name="Argini_F_011" parent="." index="1" unique_id=746029105]
|
||||
surface_material_override/0 = ExtResource("3_jrxr5")
|
||||
|
||||
[node name="Chunk_019" parent="." index="2" unique_id=2048565985]
|
||||
[node name="Chunk_019" parent="." index="2" unique_id=432366291]
|
||||
surface_material_override/0 = ExtResource("3_jrxr5")
|
||||
|
||||
[node name="Flower_017" parent="." index="3" unique_id=1701289870]
|
||||
[node name="Flower_017" parent="." index="3" unique_id=1602823058]
|
||||
visible = false
|
||||
|
||||
[node name="FlowerG_014" parent="." index="4" unique_id=1473582000]
|
||||
[node name="FlowerG_014" parent="." index="4" unique_id=1108572235]
|
||||
visible = false
|
||||
|
||||
[node name="MSH_Staccioanta_1_010" parent="." index="5" unique_id=1293236768]
|
||||
[node name="MSH_Staccioanta_1_010" parent="." index="5" unique_id=1356459847]
|
||||
surface_material_override/0 = ExtResource("4_br2wm")
|
||||
|
||||
[node name="Sentieri_002" parent="." index="6" unique_id=115567893]
|
||||
[node name="Sentieri_002" parent="." index="6" unique_id=645670437 groups=["weather_node"]]
|
||||
surface_material_override/0 = ExtResource("5_br2wm")
|
||||
|
||||
[node name="Water_017" parent="." index="7" unique_id=1815217646]
|
||||
[node name="Water_017" parent="." index="7" unique_id=133111535]
|
||||
surface_material_override/0 = ExtResource("6_nbmm4")
|
||||
|
||||
[node name="Water_F_011" parent="." index="8" unique_id=299227028]
|
||||
[node name="Water_F_011" parent="." index="8" unique_id=1907133028]
|
||||
surface_material_override/0 = ExtResource("7_enote")
|
||||
|
||||
[node name="grass" type="Node3D" parent="." index="9" unique_id=1171398973 groups=["weather_vegetables_node", "wind_node"]]
|
||||
@@ -443,7 +443,7 @@ cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_3o8wc")
|
||||
surface_material_override/0 = ExtResource("7_omm55")
|
||||
|
||||
[node name="Bambu" type="Node3D" parent="." index="12" unique_id=720397067]
|
||||
[node name="Bambu" type="Node3D" parent="." index="12" unique_id=720397067 groups=["weather_vegetables_node", "wind_node"]]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.506226, 0, 11.726283)
|
||||
|
||||
[node name="Bambù15" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("11_ypskt")]
|
||||
|
||||
@@ -4,8 +4,7 @@
|
||||
[ext_resource type="Material" uid="uid://df1ghvw3d61x8" path="res://tgcc/train/train1.tres" id="2_crne2"]
|
||||
[ext_resource type="Material" uid="uid://cufolpn48xxmv" path="res://tgcc/train/train2.tres" id="3_tf27f"]
|
||||
[ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://tgcc/train/train3.tres" id="4_e08y7"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tvivt"]
|
||||
[ext_resource type="Material" uid="uid://cn5vw7unbqgve" path="res://core/daynight/weather_overlay.tres" id="5_weather"]
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_8k78i"]
|
||||
|
||||
@@ -19,7 +18,7 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
|
||||
|
||||
[node name="polySurface3708_002" parent="." index="0" unique_id=1080693866]
|
||||
transform = Transform3D(99.99998, 0, 0, 0, -4.3711375e-06, 99.99999, 0, -99.99997, -4.3711384e-06, 0, 1.5, 0)
|
||||
material_overlay = SubResource("ShaderMaterial_tvivt")
|
||||
material_overlay = ExtResource("5_weather")
|
||||
surface_material_override/0 = ExtResource("2_crne2")
|
||||
surface_material_override/1 = ExtResource("3_tf27f")
|
||||
surface_material_override/2 = ExtResource("2_crne2")
|
||||
|
||||
Reference in New Issue
Block a user