fix_snow_rain_fog #14

Merged
f.fabbrizi merged 3 commits from fix_snow_rain_fog into main 2026-05-10 09:02:02 +00:00
34 changed files with 398 additions and 959 deletions

View File

@@ -3,7 +3,6 @@ extends Node3D
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres") const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres") const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
@export var environment_config: EnvironmentConfig @export var environment_config: EnvironmentConfig
@@ -134,7 +133,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
_apply_weather_overlay_to_node(node, WEATHER_SHADER) _apply_weather_overlay_to_node(node, WEATHER_SHADER)
if node.is_in_group("weather_vegetables_node"): if node.is_in_group("weather_vegetables_node"):
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER) _clear_weather_overlay_from_node(node)
func ApplyWindNoiseToMaterials(): func ApplyWindNoiseToMaterials():
for node in get_tree().get_nodes_in_group("wind_node"): for node in get_tree().get_nodes_in_group("wind_node"):
@@ -160,15 +159,54 @@ func ApplyWeatherShaderToMaterials():
_apply_weather_overlay_to_node(node, WEATHER_SHADER) _apply_weather_overlay_to_node(node, WEATHER_SHADER)
for node in get_tree().get_nodes_in_group("weather_vegetables_node"): for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER) _clear_weather_overlay_from_node(node)
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void: func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
if node.is_in_group("weather_vegetables_node"):
_clear_weather_overlay_from_node(node)
return
if node is GeometryInstance3D: if node is GeometryInstance3D:
node.material_overlay = material if _geometry_uses_alpha_texture(node):
node.material_overlay = null
else:
node.material_overlay = material
for child in node.get_children(): for child in node.get_children():
_apply_weather_overlay_to_node(child, material) _apply_weather_overlay_to_node(child, material)
func _clear_weather_overlay_from_node(node: Node) -> void:
if node is GeometryInstance3D:
node.material_overlay = null
for child in node.get_children():
_clear_weather_overlay_from_node(child)
func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
var material_override := node.material_override as ShaderMaterial
if _shader_material_uses_alpha_texture(material_override):
return true
if node is MeshInstance3D:
for surface_index in node.get_surface_override_material_count():
var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
if _shader_material_uses_alpha_texture(surface_material):
return true
if node.mesh:
for surface_index in node.mesh.get_surface_count():
var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
if _shader_material_uses_alpha_texture(mesh_material):
return true
return false
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
if material == null or material.shader == null:
return false
return material.shader.code.find("alpha_texture") != -1
func select_day_time(normalized_time: float) -> void: func select_day_time(normalized_time: float) -> void:
#set show_day_time_debug = true to show debug on screen #set show_day_time_debug = true to show debug on screen
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night #normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night

View File

@@ -67,7 +67,6 @@ void fragment() {
float is_center = step(center_sharpness, internal_n); float is_center = step(center_sharpness, internal_n);
ALBEDO = shadow_color; ALBEDO = shadow_color;
ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade; ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
} }
} }

View File

@@ -8,10 +8,12 @@ global uniform float global_wind_speed;
global uniform float global_wind_strength; global uniform float global_wind_strength;
global uniform vec2 global_wind_direction; global uniform vec2 global_wind_direction;
//global uniform sampler2D global_wind_noise : filter_linear_mipmap; //global uniform sampler2D global_wind_noise : filter_linear_mipmap;
global uniform float global_snow_start_time; global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed; global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time; global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed; global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform float global_rain_intensity;
// --- PARAMETRI ESTETICI --- // --- PARAMETRI ESTETICI ---
uniform bool billboard_enabled = true; uniform bool billboard_enabled = true;
@@ -31,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0); uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
// --- CONTROLLO GRADIENTE E RANDOM --- // --- CONTROLLO GRADIENTE E RANDOM ---
uniform float height_min = 0.0; uniform float height_min = 0.0;
@@ -41,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
uniform float random_mix : hint_range(0.0, 1.0) = 0.3; uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6; uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
varying vec3 v_final_color; varying vec3 v_final_color;
varying float v_shade_factor; varying float v_shade_factor;
@@ -52,6 +56,21 @@ float hash(vec3 p) {
return fract((p.x + p.y) * p.z); return fract((p.x + p.y) * p.z);
} }
float get_snow_progress() {
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) {
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
snow_progress = max(snow_progress, timed_progress);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_progress = min(snow_progress, 1.0 - melt);
}
return snow_progress;
}
void vertex() { void vertex() {
vec3 instance_pos = MODEL_MATRIX[3].xyz; vec3 instance_pos = MODEL_MATRIX[3].xyz;
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
@@ -113,17 +132,10 @@ void fragment() {
// Applichiamo la variazione al colore finale dell'erba // Applichiamo la variazione al colore finale dell'erba
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity); vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
float snow_amount = 0.0; float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
if (global_snow_start_time >= 0.0) {
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt);
}
float top_mask = 1.0 - shifted_uv.y; float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask); float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
snow_mask *= step(0.01, snow_amount); snow_mask *= step(0.01, snow_amount);
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity); vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
@@ -131,12 +143,15 @@ void fragment() {
// Mescoliamo il colore variato con la neve // Mescoliamo il colore variato con la neve
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask); vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
float final_roughness = mix(0.02, 0.005, rain_int);
ALBEDO = final_albedo; ALBEDO = final_albedo;
ALPHA = tex.r * opacity; ALPHA = tex.r * opacity;
ALPHA_SCISSOR_THRESHOLD = 0.5; ALPHA_SCISSOR_THRESHOLD = 0.5;
ROUGHNESS = 0.02; ROUGHNESS = final_roughness;
} }
void light() { void light() {

View File

@@ -2,9 +2,10 @@ shader_type spatial;
render_mode blend_mix, cull_back, depth_draw_opaque; render_mode blend_mix, cull_back, depth_draw_opaque;
global uniform float global_snow_start_time = -1.0; global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed = 0.1; global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0; global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1; global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0); global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
uniform float max_height : hint_range(0.02, 1.0) = 0.2; uniform float max_height : hint_range(0.02, 1.0) = 0.2;
@@ -51,17 +52,18 @@ float fbm(vec2 p) {
} }
float get_snow_amount() { float get_snow_amount() {
float snow_amount = 0.0; float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) { if (global_snow_start_time >= 0.0) {
snow_amount = clamp( float timed_amount = clamp(
(TIME - global_snow_start_time) * global_snow_accumulation_speed, (TIME - global_snow_start_time) * global_snow_accumulation_speed,
0.0, 0.0,
1.0 1.0
); );
snow_amount = max(snow_amount, timed_amount);
} }
if (global_snow_melt_time >= 0.0) { if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0); float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt); snow_amount = min(snow_amount, 1.0 - melt);
} }
return snow_amount; return snow_amount;
} }

View File

@@ -6,12 +6,12 @@ global uniform vec2 global_wind_direction;
global uniform float global_wind_scale; global uniform float global_wind_scale;
global uniform float global_wind_strength; global uniform float global_wind_strength;
global uniform float global_wind_fade; global uniform float global_wind_fade;
/* global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_start_time; global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_accumulation_speed; global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_time; global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_melt_speed; global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color;*/ global uniform vec4 global_snow_color;
global uniform float global_rain_intensity; global uniform float global_rain_intensity;
uniform sampler2D wind_noise : filter_linear_mipmap; uniform sampler2D wind_noise : filter_linear_mipmap;
@@ -31,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
uniform float random_mix : hint_range(0.0, 1.0) = 0.3; uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6; uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25; uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
varying vec3 v_final_color; varying vec3 v_final_color;
varying float v_shade_factor; varying float v_shade_factor;
@@ -41,6 +42,21 @@ float hash(vec3 p) {
return fract((p.x + p.y) * p.z); return fract((p.x + p.y) * p.z);
} }
float get_snow_progress() {
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) {
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
snow_progress = max(snow_progress, timed_progress);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_progress = min(snow_progress, 1.0 - melt);
}
return snow_progress;
}
void vertex() { void vertex() {
vec3 instance_pos = MODEL_MATRIX[3].xyz; vec3 instance_pos = MODEL_MATRIX[3].xyz;
@@ -88,24 +104,16 @@ void fragment() {
vec2 shifted_uv = UV + texture_offset; vec2 shifted_uv = UV + texture_offset;
vec4 tex = texture(alpha_texture, shifted_uv); vec4 tex = texture(alpha_texture, shifted_uv);
//// Snow accumulation // Snow accumulation
//float snow_amount = 0.0; float snow_amount = pow(get_snow_progress(), 0.55);
//if (global_snow_start_time >= 0.0) {
//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
//}
//if (global_snow_melt_time >= 0.0) {
//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
//snow_amount *= (1.0 - melt);
//}
//
//float top_mask = 1.0 - shifted_uv.y;
//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
//snow_mask *= step(0.01, snow_amount);
//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity); float top_mask = 1.0 - shifted_uv.y;
//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor); float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask); snow_mask *= step(0.01, snow_amount);
vec3 final_albedo = v_final_color;
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
// Rain wetness: darken and make shinier // Rain wetness: darken and make shinier
float rain_int = clamp(global_rain_intensity, 0.0, 1.0); float rain_int = clamp(global_rain_intensity, 0.0, 1.0);

View File

@@ -3,6 +3,12 @@ render_mode blend_mix, depth_draw_always;
global uniform float global_rain_intensity; global uniform float global_rain_intensity;
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0); global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
//Water color //Water color
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0); uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
@@ -29,6 +35,21 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
varying vec2 world_pos_xz; varying vec2 world_pos_xz;
varying vec2 local_uv; varying vec2 local_uv;
float get_snow_progress() {
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) {
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
snow_progress = max(snow_progress, timed_progress);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_progress = min(snow_progress, 1.0 - melt);
}
return snow_progress;
}
void vertex() { void vertex() {
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz; world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
local_uv = UV; local_uv = UV;
@@ -82,8 +103,15 @@ void fragment() {
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
reflection_mask *= (1.0 - is_sky); reflection_mask *= (1.0 - is_sky);
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask); float snow_progress = get_snow_progress();
float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a); final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
ALBEDO = final_rgb; ALBEDO = final_rgb;

View File

@@ -6,9 +6,9 @@
shader_type spatial; shader_type spatial;
#if USE_UNSHADED #if USE_UNSHADED
render_mode unshaded, depth_draw_never; render_mode unshaded, depth_draw_never;
#else #else
render_mode depth_draw_never; render_mode depth_draw_never;
#endif #endif
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture; uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
@@ -24,16 +24,16 @@ uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05; uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
#if USE_CAUSTICS #if USE_CAUSTICS
group_uniforms Caustics; group_uniforms Caustics;
uniform sampler2D caustics_texture; uniform sampler2D caustics_texture;
uniform float caustics_strength = 2.0; uniform float caustics_strength = 2.0;
uniform vec2 caustics_scale = vec2(0.5); uniform vec2 caustics_scale = vec2(0.5);
#endif #endif
group_uniforms Wave; group_uniforms Wave;
uniform sampler2D wave_texture; uniform sampler2D wave_texture;
#if !USE_UNSHADED #if !USE_UNSHADED
uniform sampler2D wave_normal_texture; uniform sampler2D wave_normal_texture;
#endif #endif
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0; uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
uniform vec2 wave_scale = vec2(0.2); uniform vec2 wave_scale = vec2(0.2);
@@ -52,36 +52,36 @@ uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
uniform float foam_exponent = 2.0; uniform float foam_exponent = 2.0;
#if USE_REFRACTION #if USE_REFRACTION
group_uniforms Refraction; group_uniforms Refraction;
uniform float refraction_amount = 0.5; uniform float refraction_amount = 0.5;
uniform float refraction_exponent = 0.5; uniform float refraction_exponent = 0.5;
#endif #endif
#if USE_DISPLACEMENT #if USE_DISPLACEMENT
group_uniforms Displacement; group_uniforms Displacement;
uniform float displacement_amount = 0.3; uniform float displacement_amount = 0.3;
#endif #endif
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED #if USE_STYLIZED_LIGHTING && !USE_UNSHADED
group_uniforms Lighting; group_uniforms Lighting;
uniform float diffuse_steps = 12.0; uniform float diffuse_steps = 12.0;
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2; uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
uniform float specular_steps = 12.0; uniform float specular_steps = 12.0;
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2; uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
#endif #endif
uniform sampler2D screen_texture : hint_screen_texture; uniform sampler2D screen_texture : hint_screen_texture;
varying vec3 world_pos; varying vec3 world_pos;
#if USE_CAUSTICS #if USE_CAUSTICS
vec3 sample_caustics(vec2 uv){ vec3 sample_caustics(vec2 uv){
vec2 caustics_uv = uv * caustics_scale; vec2 caustics_uv = uv * caustics_scale;
return vec3( return vec3(
texture(caustics_texture, caustics_uv).r, texture(caustics_texture, caustics_uv).r,
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r, texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
); );
} }
#endif #endif
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){ vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
@@ -107,8 +107,8 @@ void vertex(){
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz; world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
#if USE_DISPLACEMENT #if USE_DISPLACEMENT
float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r; float wave = sample_wave(wave_texture, world_pos.xz, wave_velocity, wave_softness).r;
VERTEX.y += wave*displacement_amount; VERTEX.y += wave*displacement_amount;
#endif #endif
} }
@@ -120,17 +120,17 @@ void fragment() {
// Refraction // Refraction
#if USE_REFRACTION #if USE_REFRACTION
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount); screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX); vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0); float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth); screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
if(world_dpos.y - world_pos.y > 0.0){ if(world_dpos.y - world_pos.y > 0.0){
screen_uv = SCREEN_UV; screen_uv = SCREEN_UV;
} }
#else #else
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX); vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
#endif #endif
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX); world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
@@ -141,9 +141,9 @@ void fragment() {
// Caustics // Caustics
#if USE_CAUSTICS #if USE_CAUSTICS
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -wave_velocity)); vec3 caustics1 = sample_caustics(surface_uv + (TIME * -wave_velocity));
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (wave_velocity*0.5))); vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (wave_velocity*0.5)));
vec3 caustics = caustics2 * (1.0 - depth); vec3 caustics = caustics2 * (1.0 - depth);
#endif #endif
// Edge Foam // Edge Foam
@@ -163,15 +163,15 @@ void fragment() {
vec4 screen = texture(screen_texture, screen_uv); vec4 screen = texture(screen_texture, screen_uv);
vec3 color = screen.rgb; vec3 color = screen.rgb;
#if USE_CAUSTICS #if USE_CAUSTICS
color += vec3(pow(caustics * caustics_strength, vec3(2.0))); color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
#endif #endif
color = mix(flat_color, color, 0.4 * depth); color = mix(flat_color, color, 0.4 * depth);
color = mix(color, surface_color.rgb, wave * wave_highlight); color = mix(color, surface_color.rgb, wave * wave_highlight);
color = mix(color, foam_color.rgb, foam); color = mix(color, foam_color.rgb, foam);
#if !USE_UNSHADED #if !USE_UNSHADED
vec3 wave_normal_map = sample_wave(wave_normal_texture, world_pos.xz, wave_velocity, wave_softness).rgb; vec3 wave_normal_map = sample_wave(wave_normal_texture, world_pos.xz, wave_velocity, wave_softness).rgb;
NORMAL_MAP = wave_normal_map; NORMAL_MAP = wave_normal_map;
#endif #endif
ROUGHNESS = mix(surface_roughness, foam_roughness, foam); ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
@@ -180,33 +180,33 @@ void fragment() {
} }
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED #if USE_STYLIZED_LIGHTING && !USE_UNSHADED
void light(){ void light(){
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION; float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl); //ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
float light = ndotl; float light = ndotl;
float light_mult = light * diffuse_steps; float light_mult = light * diffuse_steps;
float light_step_base = floor(light_mult); float light_step_base = floor(light_mult);
float light_factor = light_mult - light_step_base; float light_factor = light_mult - light_step_base;
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor); light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
light = (light_step_base + light_factor) / diffuse_steps; light = (light_step_base + light_factor) / diffuse_steps;
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI; DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
float roughness = mix(0.01, 0.99, ROUGHNESS); float roughness = mix(0.01, 0.99, ROUGHNESS);
vec3 h = normalize(VIEW + LIGHT); vec3 h = normalize(VIEW + LIGHT);
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION; float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99); float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1)); specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
float specular_mult = specular * specular_steps; float specular_mult = specular * specular_steps;
float specular_step_base = floor(specular_mult); float specular_step_base = floor(specular_mult);
float specular_factor = specular_mult - specular_step_base; float specular_factor = specular_mult - specular_step_base;
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor); specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
specular = (specular_step_base + specular_factor) / specular_steps; specular = (specular_step_base + specular_factor) / specular_steps;
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular; SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
} }
#endif #endif

View File

@@ -34,12 +34,15 @@ var rain_tween: Tween
var rain_audio_tween: Tween var rain_audio_tween: Tween
var puddle_tween: Tween var puddle_tween: Tween
var puddle_amount: float = 0.0 var puddle_amount: float = 0.0
var clouds_tween: Tween
var snow_tween: Tween var snow_tween: Tween
var snow_weather_tween: Tween
var snow_particles_tween: Tween var snow_particles_tween: Tween
var is_snowing: bool = false var is_snowing: bool = false
var is_snow_accumulated: bool = false var is_snow_accumulated: bool = false
var actual_snow_amount: float = 0.0 var actual_snow_amount: float = 0.0
var snow_weather_amount: float = 0.0
var is_storm: bool = false var is_storm: bool = false
var cold_tween: Tween var cold_tween: Tween
@@ -188,10 +191,10 @@ func _process(delta: float) -> void:
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0)) var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0)) var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount) final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount) final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount) final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount) final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
#Shader parameters for global trunk_shader #Shader parameters for global trunk_shader
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0)) var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
@@ -205,8 +208,8 @@ func _process(delta: float) -> void:
var night_val = clamp(day_time - 2.0, 0.0, 1.0) var night_val = clamp(day_time - 2.0, 0.0, 1.0)
#Snow exposure compensation #Snow exposure compensation
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val)) var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount) var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
# We calculate the final exposure by applying snow damping directly to the camera exposure # We calculate the final exposure by applying snow damping directly to the camera exposure
@@ -247,11 +250,17 @@ func _process(delta: float) -> void:
sky_mat.set_shader_parameter("sun_color", final_tint) sky_mat.set_shader_parameter("sun_color", final_tint)
sky_mat.set_shader_parameter("night_intensity", night_val) sky_mat.set_shader_parameter("night_intensity", night_val)
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
if environment_config.material_clouds: if environment_config.material_clouds:
var current_density = lerp(0.4, 1.0, rain_intensity) environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density) var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness) environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
if env_shadow_mat:
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
if environment_config.material_fog: if environment_config.material_fog:
environment_config.material_fog.set_shader_parameter("night_intensity", night_val) environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
@@ -666,7 +675,7 @@ func toggle_rain(value: bool):
if puddle_tween and puddle_tween.is_valid(): if puddle_tween and puddle_tween.is_valid():
puddle_tween.kill() puddle_tween.kill()
if is_raining: if is_raining:
particles_rain.amount_ratio = 0.0 particles_rain.amount_ratio = 0.0
particles_rain.emitting = true particles_rain.emitting = true
@@ -786,8 +795,23 @@ func toggle_snow(value: bool):
var target_snow_amount: float = 1.0 if is_snowing else 0.0 var target_snow_amount: float = 1.0 if is_snowing else 0.0
if snow_tween and snow_tween.is_valid(): if snow_tween and snow_tween.is_valid():
snow_tween.kill() snow_tween.kill()
if snow_weather_tween and snow_weather_tween.is_valid():
snow_weather_tween.kill()
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
snow_tween = create_tween() snow_tween = create_tween()
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time) snow_tween.tween_method(
init_snow_amount,
actual_snow_amount,
target_snow_amount,
snow_amount_transition_duration
)
snow_weather_tween = create_tween()
snow_weather_tween.tween_method(
init_snow_weather_amount,
snow_weather_amount,
target_snow_amount,
environment_config.snow_fade_time
)
_emit_weather_event_label() _emit_weather_event_label()
func _emit_weather_event_label() -> void: func _emit_weather_event_label() -> void:
@@ -811,6 +835,7 @@ func _emit_weather_event_label() -> void:
#disable snow and set default values and shader #disable snow and set default values and shader
func init_snow(value: float = 0.0): func init_snow(value: float = 0.0):
actual_snow_amount = value actual_snow_amount = value
snow_weather_amount = value
RenderingServer.global_shader_parameter_set("global_snow_amount", value) RenderingServer.global_shader_parameter_set("global_snow_amount", value)
if particles_snow: if particles_snow:
@@ -835,6 +860,9 @@ func init_snow_amount(value: float):
actual_snow_amount = value actual_snow_amount = value
RenderingServer.global_shader_parameter_set("global_snow_amount", value) RenderingServer.global_shader_parameter_set("global_snow_amount", value)
func init_snow_weather_amount(value: float):
snow_weather_amount = value
func start_snow_accumulation() -> void: func start_snow_accumulation() -> void:
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0) RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0) RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
@@ -843,6 +871,18 @@ func start_snow_melt() -> void:
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0) RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed) RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
if environment_config == null:
return 0.0
var speed: float = environment_config.snow_melt_speed
if is_accumulating:
speed = environment_config.snow_accumulation_speed
if speed <= 0.0:
return environment_config.snow_transaction_time
return 1.0 / speed
#endregion #endregion
#region Post-Process #region Post-Process

View File

@@ -3,7 +3,7 @@ render_mode blend_mix, depth_draw_never;
//Snow globals //Snow globals
global uniform float global_snow_start_time = -1.0; global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed = 0.1; global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time = -1.0; global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed = 0.1; global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0; global uniform float global_snow_amount = 0.0;
@@ -72,18 +72,15 @@ float fbm(vec2 p) {
} }
float get_snow_progress() { float get_snow_progress() {
bool has_snow_timeline = global_snow_start_time >= 0.0 || global_snow_melt_time >= 0.0;
float snow_progress = clamp(global_snow_amount, 0.0, 1.0); float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (has_snow_timeline) { if (global_snow_start_time >= 0.0) {
snow_progress = 0.0; float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
if (global_snow_start_time >= 0.0) { snow_progress = max(snow_progress, timed_progress);
snow_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0); }
} if (global_snow_melt_time >= 0.0) {
if (global_snow_melt_time >= 0.0) { float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0); snow_progress = min(snow_progress, 1.0 - melt);
snow_progress *= (1.0 - melt);
}
} }
return snow_progress; return snow_progress;
@@ -130,12 +127,13 @@ void fragment() {
float snow_edge = smoothstep( float snow_edge = smoothstep(
global_snow_threshold - snow_edge_softness, global_snow_threshold - snow_edge_softness,
global_snow_threshold + snow_edge_softness, global_snow_threshold + snow_edge_softness,
facing_up + (noise_val - 0.5) * 0.4 facing_up
); );
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation; float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_progress - 0.4 + flat_accumulation * 0.25); float snow_variation = mix(0.75, 1.15, noise_val);
float snow_factor = max(snow_edge * snow_coverage * snow_progress, flat_accumulation); float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
float snow_opacity = smoothstep(0.04, 0.28, snow_factor); float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
snow_opacity = max(snow_opacity, flat_accumulation * 0.9); snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
float shade = mix(-snow_color_variation, snow_color_variation, noise_val); float shade = mix(-snow_color_variation, snow_color_variation, noise_val);

View File

@@ -2,10 +2,11 @@ shader_type spatial;
render_mode blend_mix, depth_draw_never, cull_disabled; render_mode blend_mix, depth_draw_never, cull_disabled;
// Snow globals // Snow globals
global uniform float global_snow_start_time; global uniform float global_snow_start_time = -1.0;
global uniform float global_snow_accumulation_speed; global uniform float global_snow_accumulation_speed = 0.005;
global uniform float global_snow_melt_time; global uniform float global_snow_melt_time = -1.0;
global uniform float global_snow_melt_speed; global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color; global uniform vec4 global_snow_color;
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15; uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05; uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
@@ -34,6 +35,21 @@ float ripple_ring(vec2 uv, float time_offset) {
return ring * fade; return ring * fade;
} }
float get_snow_progress() {
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
if (global_snow_start_time >= 0.0) {
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
snow_progress = max(snow_progress, timed_progress);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_progress = min(snow_progress, 1.0 - melt);
}
return snow_progress;
}
void fragment() { void fragment() {
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz; vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
@@ -41,18 +57,10 @@ void fragment() {
float facing_up = 1.0; float facing_up = 1.0;
// Snow accumulation // Snow accumulation
float snow_amount = 0.0; float snow_amount = get_snow_progress();
if (global_snow_start_time >= 0.0) {
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
}
if (global_snow_melt_time >= 0.0) {
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
snow_amount *= (1.0 - melt);
}
// UV-based snow mask: accumulates from the top of the quad // Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
float top_mask = 1.0 - UV.y; float snow_mask = smoothstep(0.0, 1.0, snow_amount);
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
snow_mask *= step(0.01, snow_amount); snow_mask *= step(0.01, snow_amount);
// Snow color with slight variation // Snow color with slight variation

View File

@@ -98,6 +98,7 @@ extends Resource
@export var material_fog: ShaderMaterial #Fog overlay shader material @export var material_fog: ShaderMaterial #Fog overlay shader material
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky) @export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
@export var material_clouds: ShaderMaterial #Cloud layer shader material @export var material_clouds: ShaderMaterial #Cloud layer shader material
@export var base_cloud_density: float = 0.4 #default cloud density
#Rain weather settings #Rain weather settings
@export_group("Rain") @export_group("Rain")
@@ -106,6 +107,7 @@ extends Resource
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels @export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form @export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops @export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
#Storm settings (applied on top of rain when storm is active) #Storm settings (applied on top of rain when storm is active)
@export_group("Storm") @export_group("Storm")
@@ -136,7 +138,7 @@ extends Resource
#Train start settings #Train start settings
@export_group("Train Start") @export_group("Train Start")
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop @export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled @export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
#Snow settings #Snow settings
@@ -145,7 +147,7 @@ extends Resource
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out @export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out @export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces @export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s @export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away @export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color @export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness @export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness

File diff suppressed because one or more lines are too long

View File

@@ -20,6 +20,7 @@ shader_parameter/variance_scale = 0.1
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1) shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
shader_parameter/variance_intensity = 0.90000004275 shader_parameter/variance_intensity = 0.90000004275
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/snow_visibility = 1.0
shader_parameter/height_min = 0.0 shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0 shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.610000028975 shader_parameter/shadow_intensity = 0.610000028975
@@ -27,3 +28,4 @@ shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 2.150000054625 shader_parameter/light_steps = 2.150000054625
shader_parameter/random_mix = 0.0 shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25

View File

@@ -28,6 +28,7 @@ shader_parameter/variance_scale = 0.06
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1) shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.350000016625 shader_parameter/variance_intensity = 0.350000016625
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1) shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/snow_visibility = 1.0
shader_parameter/height_min = 0.0 shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0 shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.6000000285 shader_parameter/shadow_intensity = 0.6000000285
@@ -35,3 +36,4 @@ shader_parameter/highlight_intensity = 0.10000000475
shader_parameter/light_steps = 8.600000361 shader_parameter/light_steps = 8.600000361
shader_parameter/random_mix = 0.0150000007125 shader_parameter/random_mix = 0.0150000007125
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25

View File

@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.138000006555 shader_parameter/random_mix = 0.138000006555
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25 shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0

View File

@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.010000000475 shader_parameter/random_mix = 0.010000000475
shader_parameter/cast_shadow_strength = 0.6 shader_parameter/cast_shadow_strength = 0.6
shader_parameter/wetness_darkening = 0.25 shader_parameter/wetness_darkening = 0.25
shader_parameter/snow_visibility = 1.0

View File

@@ -34,7 +34,7 @@ shader_parameter/puddle_threshold = 0.45
[node name="TreeTest3" unique_id=1532527216 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")] [node name="TreeTest3" unique_id=1532527216 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")]
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0) transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
[node name="Leaf" parent="." index="0" unique_id=2098078578] [node name="Leaf" parent="." index="0" unique_id=2028330452]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0) transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
cast_shadow = 3 cast_shadow = 3
@@ -45,7 +45,7 @@ material_override = ExtResource("4_8rfui")
cast_shadow = 0 cast_shadow = 0
multimesh = SubResource("MultiMesh_8rfui") multimesh = SubResource("MultiMesh_8rfui")
[node name="tree" parent="." index="1" unique_id=1483228573] [node name="tree" parent="." index="1" unique_id=2124791569]
material_overlay = SubResource("ShaderMaterial_kpc41") material_overlay = SubResource("ShaderMaterial_kpc41")
surface_material_override/0 = ExtResource("3_imfiy") surface_material_override/0 = ExtResource("3_imfiy")

File diff suppressed because one or more lines are too long

View File

@@ -40,7 +40,7 @@ buffer = PackedFloat32Array(3.9456527e-08, -0.6345529, 0.77417296, 8.223151, -1.
[sub_resource type="BoxShape3D" id="BoxShape3D_xfgwo"] [sub_resource type="BoxShape3D" id="BoxShape3D_xfgwo"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")] [node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")]
script = ExtResource("2_nebt2") script = ExtResource("2_nebt2")
chunk_type = 2 chunk_type = 2
have_lamppost = true have_lamppost = true

View File

@@ -62,7 +62,7 @@ shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0 shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25 shader_parameter/wetness_darkening = 0.25
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")] [node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")]
script = ExtResource("2_ebdep") script = ExtResource("2_ebdep")
chunk_type = 2 chunk_type = 2
have_lamppost = true have_lamppost = true

View File

@@ -43,7 +43,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, -9.885065, -1.001, 1.1534962e-07, 0, -
[sub_resource type="BoxShape3D" id="BoxShape3D_nij0i"] [sub_resource type="BoxShape3D" id="BoxShape3D_nij0i"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_station_doubleside" unique_id=1591869611 instance=ExtResource("1_nkssc")] [node name="chunk_railway_station_doubleside" unique_id=1591869611 groups=["weather_node"] instance=ExtResource("1_nkssc")]
script = ExtResource("2_i3rfy") script = ExtResource("2_i3rfy")
chunk_type = 1 chunk_type = 1
est = true est = true

View File

@@ -45,7 +45,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, 7.610373, -1.001, 7.557342e-08, 0, -2.
[sub_resource type="BoxShape3D" id="BoxShape3D_60nuv"] [sub_resource type="BoxShape3D" id="BoxShape3D_60nuv"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_station_oneside" unique_id=310632835 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")] [node name="chunk_railway_station_oneside" unique_id=310632835 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")]
script = ExtResource("2_a8mxs") script = ExtResource("2_a8mxs")
chunk_type = 1 chunk_type = 1
west = true west = true

View File

@@ -35,7 +35,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, -7.3240447, -1.001, -1.6308361e-07, 0,
[sub_resource type="BoxShape3D" id="BoxShape3D_jordb"] [sub_resource type="BoxShape3D" id="BoxShape3D_jordb"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_straight" unique_id=1509029322 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")] [node name="chunk_railway_straight" unique_id=1509029322 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")]
script = ExtResource("2_25ann") script = ExtResource("2_25ann")
chunk_type = 1 chunk_type = 1
have_lamppost = true have_lamppost = true

View File

@@ -37,7 +37,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, 9.632912, -1.001, -1.6308361e-07, 0, -1
[sub_resource type="BoxShape3D" id="BoxShape3D_hj62k"] [sub_resource type="BoxShape3D" id="BoxShape3D_hj62k"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_straight_2" unique_id=476549215 instance=ExtResource("1_g8fwq")] [node name="chunk_railway_straight_2" unique_id=476549215 groups=["weather_node"] instance=ExtResource("1_g8fwq")]
script = ExtResource("2_5gtba") script = ExtResource("2_5gtba")
chunk_type = 1 chunk_type = 1
est = true est = true

View File

@@ -43,7 +43,7 @@ buffer = PackedFloat32Array(0.2749959, -2.0141332e-08, -0.96248555, -5.003987, -
[sub_resource type="BoxShape3D" id="BoxShape3D_fx2d1"] [sub_resource type="BoxShape3D" id="BoxShape3D_fx2d1"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_straight_3" unique_id=1086786013 instance=ExtResource("1_k6h6t")] [node name="chunk_railway_straight_3" unique_id=1086786013 groups=["weather_node"] instance=ExtResource("1_k6h6t")]
script = ExtResource("2_3rloo") script = ExtResource("2_3rloo")
chunk_type = 1 chunk_type = 1
river_est = true river_est = true

View File

@@ -64,7 +64,7 @@ buffer = PackedFloat32Array(0.55643237, 8.195835e-08, 0.8320963, -5.862966, -0.8
[sub_resource type="BoxShape3D" id="BoxShape3D_56q8g"] [sub_resource type="BoxShape3D" id="BoxShape3D_56q8g"]
size = Vector3(20, 10, 20) size = Vector3(20, 10, 20)
[node name="chunk_railway_straight_bridge" unique_id=1049036234 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")] [node name="chunk_railway_straight_bridge" unique_id=1049036234 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")]
script = ExtResource("1_uoylj") script = ExtResource("1_uoylj")
chunk_type = 1 chunk_type = 1
est = true est = true

View File

@@ -108,31 +108,31 @@ west = true
river_north = true river_north = true
river_south = true river_south = true
[node name="Argini_F_003" parent="." index="0" unique_id=1943456620] [node name="Argini_F_003" parent="." index="0" unique_id=1480268542]
surface_material_override/0 = ExtResource("2_wqn5s") surface_material_override/0 = ExtResource("2_wqn5s")
[node name="Flower_021" parent="." index="1" unique_id=1248562513] [node name="Flower_021" parent="." index="1" unique_id=2125433847]
visible = false visible = false
[node name="FlowerG_020" parent="." index="2" unique_id=522984193] [node name="FlowerG_020" parent="." index="2" unique_id=588074656]
visible = false visible = false
[node name="MSH_Staccioanta_1_019" parent="." index="3" unique_id=712328040] [node name="MSH_Staccioanta_1_019" parent="." index="3" unique_id=1959253560]
surface_material_override/0 = ExtResource("3_amhor") surface_material_override/0 = ExtResource("3_amhor")
[node name="Strada_011" parent="." index="4" unique_id=1636902357] [node name="Strada_011" parent="." index="4" unique_id=651344270 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_amhor") surface_material_override/0 = ExtResource("4_amhor")
[node name="Water_F_003" parent="." index="5" unique_id=1352549891] [node name="Water_F_003" parent="." index="5" unique_id=1436454617]
surface_material_override/0 = ExtResource("6_es1d0") surface_material_override/0 = ExtResource("6_es1d0")
[node name="bridge" parent="." index="6" unique_id=283522162] [node name="bridge" parent="." index="6" unique_id=780103758 groups=["weather_node"]]
surface_material_override/0 = ExtResource("6_062h7") surface_material_override/0 = ExtResource("6_062h7")
surface_material_override/1 = SubResource("ShaderMaterial_0snf2") surface_material_override/1 = SubResource("ShaderMaterial_0snf2")
surface_material_override/2 = ExtResource("8_0snf2") surface_material_override/2 = ExtResource("8_0snf2")
surface_material_override/3 = SubResource("ShaderMaterial_i6s7h") surface_material_override/3 = SubResource("ShaderMaterial_i6s7h")
[node name="grass" parent="." index="7" unique_id=863206516] [node name="grass" parent="." index="7" unique_id=995119855]
surface_material_override/0 = ExtResource("2_wqn5s") surface_material_override/0 = ExtResource("2_wqn5s")
[node name="grass2" type="Node3D" parent="." index="8" unique_id=1023384553 groups=["weather_vegetables_node", "wind_node"]] [node name="grass2" type="Node3D" parent="." index="8" unique_id=1023384553 groups=["weather_vegetables_node", "wind_node"]]
@@ -185,7 +185,7 @@ material_override = ExtResource("9_m21ki")
cast_shadow = 0 cast_shadow = 0
multimesh = SubResource("MultiMesh_2tw0t") multimesh = SubResource("MultiMesh_2tw0t")
[node name="Bambu" type="Node3D" parent="." index="10" unique_id=1893888958] [node name="Bambu" type="Node3D" parent="." index="10" unique_id=1893888958 groups=["weather_vegetables_node", "wind_node"]]
[node name="Bambù" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("10_fenj0")] [node name="Bambù" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("10_fenj0")]
transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.044125047, 0.002035494, -0.044078074, 0.999026, 9.461747, 0, -3.4025283) transform = Transform3D(0.99893546, 0.04613013, 0, -0.046085197, 0.9979625, 0.044125047, 0.002035494, -0.044078074, 0.999026, 9.461747, 0, -3.4025283)

View File

@@ -51,19 +51,19 @@ script = ExtResource("2_bmrw7")
river_south = true river_south = true
river_west = true river_west = true
[node name="Argini_009" parent="." index="0" unique_id=650454440] [node name="Argini_009" parent="." index="0" unique_id=935781577]
surface_material_override/0 = ExtResource("2_x8fyt") surface_material_override/0 = ExtResource("2_x8fyt")
[node name="Argini_F_001" parent="." index="1" unique_id=1709224433] [node name="Argini_F_001" parent="." index="1" unique_id=1677324626]
surface_material_override/0 = ExtResource("2_x8fyt") surface_material_override/0 = ExtResource("2_x8fyt")
[node name="Chunk_017" parent="." index="2" unique_id=1001158626] [node name="Chunk_017" parent="." index="2" unique_id=677601716]
surface_material_override/0 = ExtResource("2_x8fyt") surface_material_override/0 = ExtResource("2_x8fyt")
[node name="Water_010" parent="." index="3" unique_id=822678307] [node name="Water_010" parent="." index="3" unique_id=273066291]
surface_material_override/0 = ExtResource("3_bmrw7") surface_material_override/0 = ExtResource("3_bmrw7")
[node name="Water_F_001" parent="." index="4" unique_id=1952113981] [node name="Water_F_001" parent="." index="4" unique_id=1939449230]
surface_material_override/0 = ExtResource("5_wcs53") surface_material_override/0 = ExtResource("5_wcs53")
[node name="grass" type="Node3D" parent="." index="5" unique_id=91576374 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="5" unique_id=91576374 groups=["weather_vegetables_node", "wind_node"]]

View File

@@ -53,25 +53,25 @@ size = Vector2(1, 1)
script = ExtResource("2_kvbtp") script = ExtResource("2_kvbtp")
river_north = true river_north = true
[node name="Argini_018" parent="." index="0" unique_id=798153780] [node name="Argini_018" parent="." index="0" unique_id=1877504536]
surface_material_override/0 = ExtResource("3_4mfxv") surface_material_override/0 = ExtResource("3_4mfxv")
[node name="Argini_F_002" parent="." index="1" unique_id=224286275] [node name="Argini_F_002" parent="." index="1" unique_id=1630210022]
surface_material_override/0 = ExtResource("3_4mfxv") surface_material_override/0 = ExtResource("3_4mfxv")
[node name="Cube_034" parent="." index="2" unique_id=763901855] [node name="Cube_034" parent="." index="2" unique_id=536917094]
surface_material_override/0 = ExtResource("4_w8tpk") surface_material_override/0 = ExtResource("4_w8tpk")
[node name="Grass_020" parent="." index="3" unique_id=1008856994] [node name="Grass_020" parent="." index="3" unique_id=228303770]
surface_material_override/0 = ExtResource("3_4mfxv") surface_material_override/0 = ExtResource("3_4mfxv")
[node name="MSH_Staccioanta_1_021" parent="." index="4" unique_id=1790761410] [node name="MSH_Staccioanta_1_021" parent="." index="4" unique_id=777398218]
surface_material_override/0 = ExtResource("5_i0i0i") surface_material_override/0 = ExtResource("5_i0i0i")
[node name="Water_019" parent="." index="5" unique_id=1519616413] [node name="Water_019" parent="." index="5" unique_id=726411103]
surface_material_override/0 = ExtResource("6_tf5mu") surface_material_override/0 = ExtResource("6_tf5mu")
[node name="Water_F_002" parent="." index="6" unique_id=903800211] [node name="Water_F_002" parent="." index="6" unique_id=1656129705]
surface_material_override/0 = ExtResource("7_w3iym") surface_material_override/0 = ExtResource("7_w3iym")
[node name="grass2" type="Node3D" parent="." index="7" unique_id=1169806788 groups=["weather_vegetables_node", "wind_node"]] [node name="grass2" type="Node3D" parent="." index="7" unique_id=1169806788 groups=["weather_vegetables_node", "wind_node"]]

View File

@@ -87,56 +87,60 @@ script = ExtResource("2_8ueaj")
west = true west = true
river_south = true river_south = true
[node name="Argini_013" parent="." index="0" unique_id=1870487458] [node name="Argini_013" parent="." index="0" unique_id=1843791596]
surface_material_override/0 = ExtResource("3_oqr18") surface_material_override/0 = ExtResource("3_oqr18")
[node name="Argini_F_005" parent="." index="1" unique_id=1126095130] [node name="Argini_F_005" parent="." index="1" unique_id=582785221]
surface_material_override/0 = ExtResource("3_oqr18") surface_material_override/0 = ExtResource("3_oqr18")
[node name="Cavi_008" parent="." index="3" unique_id=613985618] [node name="Cart_003" parent="." index="2" unique_id=311439268 groups=["weather_node"]]
[node name="Cavi_008" parent="." index="3" unique_id=1909926940]
surface_material_override/0 = ExtResource("4_h5fgh") surface_material_override/0 = ExtResource("4_h5fgh")
surface_material_override/1 = ExtResource("4_h5fgh") surface_material_override/1 = ExtResource("4_h5fgh")
[node name="Cortile_006" parent="." index="4" unique_id=1701095883] [node name="Cortile_006" parent="." index="4" unique_id=148752356]
surface_material_override/0 = ExtResource("5_5r0cx") surface_material_override/0 = ExtResource("5_5r0cx")
[node name="Cube_036" parent="." index="5" unique_id=672869904] [node name="Cube_036" parent="." index="5" unique_id=1290455108]
surface_material_override/0 = ExtResource("6_wdn0q") surface_material_override/0 = ExtResource("6_wdn0q")
[node name="Flower_012" parent="." index="6" unique_id=2051395944] [node name="Flower_012" parent="." index="6" unique_id=1926855227]
visible = false visible = false
[node name="FlowerG_011" parent="." index="7" unique_id=1394853760] [node name="FlowerG_011" parent="." index="7" unique_id=234619118]
visible = false visible = false
[node name="Grass_016" parent="." index="8" unique_id=1019594918] [node name="Grass_016" parent="." index="8" unique_id=114005812]
surface_material_override/0 = ExtResource("3_oqr18") surface_material_override/0 = ExtResource("3_oqr18")
[node name="House_M_3_001|Cube_212|Dupli|" parent="House_M_3_001" parent_id_path=PackedInt32Array(2053098324) index="0" unique_id=1484776379] [node name="House_M_3_001" parent="." index="9" unique_id=6044761 groups=["weather_node"]]
[node name="House_M_3_001|Cube_212|Dupli|" parent="House_M_3_001" index="0" unique_id=1860507976]
surface_material_override/0 = ExtResource("7_h5fgh") surface_material_override/0 = ExtResource("7_h5fgh")
surface_material_override/1 = ExtResource("8_5r0cx") surface_material_override/1 = ExtResource("8_5r0cx")
[node name="Lanterne_008" parent="." index="10" unique_id=2140482727] [node name="Lanterne_008" parent="." index="10" unique_id=2056781625]
surface_material_override/0 = ExtResource("8_5r0cx") surface_material_override/0 = ExtResource("8_5r0cx")
surface_material_override/1 = ExtResource("7_h5fgh") surface_material_override/1 = ExtResource("7_h5fgh")
[node name="MSH_Staccioanta_1_013" parent="." index="11" unique_id=1624527004] [node name="MSH_Staccioanta_1_013" parent="." index="11" unique_id=1642530430]
surface_material_override/0 = ExtResource("9_kfusd") surface_material_override/0 = ExtResource("9_kfusd")
[node name="PaliLuci_006" parent="." index="12" unique_id=604291129] [node name="PaliLuci_006" parent="." index="12" unique_id=232961267]
surface_material_override/0 = ExtResource("10_3krle") surface_material_override/0 = ExtResource("10_3krle")
surface_material_override/1 = ExtResource("10_3krle") surface_material_override/1 = ExtResource("10_3krle")
[node name="Panchina_001" parent="." index="13" unique_id=1738965733] [node name="Panchina_001" parent="." index="13" unique_id=72973576 groups=["weather_node"]]
surface_material_override/0 = ExtResource("10_3krle") surface_material_override/0 = ExtResource("10_3krle")
[node name="Strada_012" parent="." index="14" unique_id=809715190] [node name="Strada_012" parent="." index="14" unique_id=493735262 groups=["weather_node"]]
surface_material_override/0 = ExtResource("5_5r0cx") surface_material_override/0 = ExtResource("5_5r0cx")
[node name="Water_014" parent="." index="15" unique_id=1068824614] [node name="Water_014" parent="." index="15" unique_id=1232138158]
surface_material_override/0 = ExtResource("11_3krle") surface_material_override/0 = ExtResource("11_3krle")
[node name="Water_F_005" parent="." index="16" unique_id=607663394] [node name="Water_F_005" parent="." index="16" unique_id=1247573710]
surface_material_override/0 = ExtResource("12_nfiu6") surface_material_override/0 = ExtResource("12_nfiu6")
[node name="grass" type="Node3D" parent="." index="17" unique_id=64319559 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="17" unique_id=64319559 groups=["weather_vegetables_node", "wind_node"]]

View File

@@ -75,36 +75,36 @@ script = ExtResource("2_6ts01")
west = true west = true
river_north = true river_north = true
[node name="Argini_014" parent="." index="0" unique_id=1144332199] [node name="Argini_014" parent="." index="0" unique_id=1594457990]
surface_material_override/0 = ExtResource("2_6cke1") surface_material_override/0 = ExtResource("2_6cke1")
surface_material_override/1 = ExtResource("2_6cke1") surface_material_override/1 = ExtResource("2_6cke1")
[node name="Argini_F_007" parent="." index="1" unique_id=1754711084] [node name="Argini_F_007" parent="." index="1" unique_id=987117353]
surface_material_override/0 = ExtResource("2_6cke1") surface_material_override/0 = ExtResource("2_6cke1")
[node name="Chunk_024" parent="." index="2" unique_id=1720184777] [node name="Chunk_024" parent="." index="2" unique_id=1981797526]
surface_material_override/0 = ExtResource("2_6cke1") surface_material_override/0 = ExtResource("2_6cke1")
[node name="Chunk_033" parent="." index="3" unique_id=1628229952] [node name="Chunk_033" parent="." index="3" unique_id=540804286]
surface_material_override/0 = ExtResource("3_dxc7w") surface_material_override/0 = ExtResource("3_dxc7w")
[node name="Cube_038" parent="." index="4" unique_id=2039579000] [node name="Cube_038" parent="." index="4" unique_id=1304238242 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_wiylo") surface_material_override/0 = ExtResource("4_wiylo")
[node name="Flower_013" parent="." index="5" unique_id=1366790519] [node name="Flower_013" parent="." index="5" unique_id=794398748]
visible = false visible = false
[node name="FlowerG_012" parent="." index="6" unique_id=73383829] [node name="FlowerG_012" parent="." index="6" unique_id=810367425]
visible = false visible = false
[node name="MSH_Staccioanta_1_014" parent="." index="7" unique_id=1893629780] [node name="MSH_Staccioanta_1_014" parent="." index="7" unique_id=965987551]
surface_material_override/0 = ExtResource("5_scsij") surface_material_override/0 = ExtResource("5_scsij")
[node name="Water_015" parent="." index="8" unique_id=1485337117] [node name="Water_015" parent="." index="8" unique_id=596373854]
surface_material_override/0 = ExtResource("6_6ts01") surface_material_override/0 = ExtResource("6_6ts01")
surface_material_override/1 = ExtResource("6_6ts01") surface_material_override/1 = ExtResource("6_6ts01")
[node name="Water_F_007" parent="." index="9" unique_id=1341709621] [node name="Water_F_007" parent="." index="9" unique_id=315436041]
surface_material_override/0 = ExtResource("8_rc623") surface_material_override/0 = ExtResource("8_rc623")
[node name="grass" type="Node3D" parent="." index="10" unique_id=970290101 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="10" unique_id=970290101 groups=["weather_vegetables_node", "wind_node"]]
@@ -717,7 +717,7 @@ cast_shadow = 0
mesh = SubResource("PlaneMesh_gbwoc") mesh = SubResource("PlaneMesh_gbwoc")
surface_material_override/0 = ExtResource("5_wiylo") surface_material_override/0 = ExtResource("5_wiylo")
[node name="Bambu" type="Node3D" parent="." index="13" unique_id=1744420008] [node name="Bambu" type="Node3D" parent="." index="13" unique_id=1744420008 groups=["weather_vegetables_node", "wind_node"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.91278, 0, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.91278, 0, 0)
[node name="Bambù15" parent="Bambu" index="0" unique_id=483033916 instance=ExtResource("9_fbq43")] [node name="Bambù15" parent="Bambu" index="0" unique_id=483033916 instance=ExtResource("9_fbq43")]

View File

@@ -73,45 +73,49 @@ est = true
south = true south = true
river_west = true river_west = true
[node name="Argini_F_010" parent="." index="0" unique_id=465659850] [node name="Argini_F_010" parent="." index="0" unique_id=570570760]
surface_material_override/0 = ExtResource("2_js6cw") surface_material_override/0 = ExtResource("2_js6cw")
[node name="Cavi_009" parent="." index="1" unique_id=1083143600] [node name="Cavi_009" parent="." index="1" unique_id=1773824101]
surface_material_override/0 = ExtResource("3_8s23f") surface_material_override/0 = ExtResource("3_8s23f")
surface_material_override/1 = ExtResource("3_8s23f") surface_material_override/1 = ExtResource("3_8s23f")
[node name="Cube_044" parent="." index="2" unique_id=1074625311] [node name="Cube_044" parent="." index="2" unique_id=1674825184 groups=["weather_node"]]
surface_material_override/0 = ExtResource("4_4oehn") surface_material_override/0 = ExtResource("4_4oehn")
[node name="Flower_015" parent="." index="3" unique_id=237452355] [node name="Flower_015" parent="." index="3" unique_id=726745390]
visible = false visible = false
[node name="FlowerG_013" parent="." index="4" unique_id=612907917] [node name="FlowerG_013" parent="." index="4" unique_id=2134918644]
visible = false visible = false
[node name="Grass_018" parent="." index="5" unique_id=1699521721] [node name="Grass_018" parent="." index="5" unique_id=746329037]
surface_material_override/0 = ExtResource("2_js6cw") surface_material_override/0 = ExtResource("2_js6cw")
[node name="House_C_1_010|Cube_330|Dupli|" parent="House_C_1_010" parent_id_path=PackedInt32Array(1377410594) index="0" unique_id=1906771548] [node name="House_C_1_010" parent="." index="6" unique_id=1285140680 groups=["weather_node"]]
[node name="House_C_1_010|Cube_330|Dupli|" parent="House_C_1_010" index="0" unique_id=2056261753]
surface_material_override/0 = ExtResource("5_471jd") surface_material_override/0 = ExtResource("5_471jd")
surface_material_override/1 = ExtResource("6_wwyrs") surface_material_override/1 = ExtResource("6_wwyrs")
[node name="House_C_1_011|Cube_330|Dupli|" parent="House_C_1_011" parent_id_path=PackedInt32Array(381470710) index="0" unique_id=758032673] [node name="House_C_1_011" parent="." index="7" unique_id=1413801634 groups=["weather_node"]]
[node name="House_C_1_011|Cube_330|Dupli|" parent="House_C_1_011" index="0" unique_id=1638321395]
surface_material_override/0 = ExtResource("5_471jd") surface_material_override/0 = ExtResource("5_471jd")
surface_material_override/1 = ExtResource("6_wwyrs") surface_material_override/1 = ExtResource("6_wwyrs")
[node name="Lanterne_009" parent="." index="8" unique_id=643151751] [node name="Lanterne_009" parent="." index="8" unique_id=1499773616]
surface_material_override/0 = ExtResource("6_wwyrs") surface_material_override/0 = ExtResource("6_wwyrs")
surface_material_override/1 = ExtResource("5_471jd") surface_material_override/1 = ExtResource("5_471jd")
[node name="MSH_Staccioanta_1_016" parent="." index="9" unique_id=1505741880] [node name="MSH_Staccioanta_1_016" parent="." index="9" unique_id=1184159133]
surface_material_override/0 = ExtResource("7_i7crw") surface_material_override/0 = ExtResource("7_i7crw")
[node name="PaliLuci_007" parent="." index="10" unique_id=138242778] [node name="PaliLuci_007" parent="." index="10" unique_id=103133870]
surface_material_override/0 = ExtResource("8_dwkbu") surface_material_override/0 = ExtResource("8_dwkbu")
surface_material_override/1 = ExtResource("7_i7crw") surface_material_override/1 = ExtResource("7_i7crw")
[node name="Strada_014" parent="." index="11" unique_id=1837061207] [node name="Strada_014" parent="." index="11" unique_id=132166129 groups=["weather_node"]]
surface_material_override/0 = ExtResource("9_qbooo") surface_material_override/0 = ExtResource("9_qbooo")
[node name="grass" type="Node3D" parent="." index="12" unique_id=1609312469 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="12" unique_id=1609312469 groups=["weather_vegetables_node", "wind_node"]]
@@ -310,5 +314,5 @@ shadow_opacity = 0.96
omni_range = 10.0 omni_range = 10.0
omni_attenuation = 2.0 omni_attenuation = 2.0
[node name="Water_F_010" parent="." index="16" unique_id=1190276160] [node name="Water_F_010" parent="." index="16" unique_id=1575540816]
surface_material_override/0 = ExtResource("17_tuv54") surface_material_override/0 = ExtResource("17_tuv54")

View File

@@ -70,31 +70,31 @@ est = true
river_south = true river_south = true
river_west = true river_west = true
[node name="Argini_016" parent="." index="0" unique_id=2109436536] [node name="Argini_016" parent="." index="0" unique_id=1569700439]
surface_material_override/0 = ExtResource("3_jrxr5") surface_material_override/0 = ExtResource("3_jrxr5")
[node name="Argini_F_011" parent="." index="1" unique_id=1501903033] [node name="Argini_F_011" parent="." index="1" unique_id=746029105]
surface_material_override/0 = ExtResource("3_jrxr5") surface_material_override/0 = ExtResource("3_jrxr5")
[node name="Chunk_019" parent="." index="2" unique_id=2048565985] [node name="Chunk_019" parent="." index="2" unique_id=432366291]
surface_material_override/0 = ExtResource("3_jrxr5") surface_material_override/0 = ExtResource("3_jrxr5")
[node name="Flower_017" parent="." index="3" unique_id=1701289870] [node name="Flower_017" parent="." index="3" unique_id=1602823058]
visible = false visible = false
[node name="FlowerG_014" parent="." index="4" unique_id=1473582000] [node name="FlowerG_014" parent="." index="4" unique_id=1108572235]
visible = false visible = false
[node name="MSH_Staccioanta_1_010" parent="." index="5" unique_id=1293236768] [node name="MSH_Staccioanta_1_010" parent="." index="5" unique_id=1356459847]
surface_material_override/0 = ExtResource("4_br2wm") surface_material_override/0 = ExtResource("4_br2wm")
[node name="Sentieri_002" parent="." index="6" unique_id=115567893] [node name="Sentieri_002" parent="." index="6" unique_id=645670437 groups=["weather_node"]]
surface_material_override/0 = ExtResource("5_br2wm") surface_material_override/0 = ExtResource("5_br2wm")
[node name="Water_017" parent="." index="7" unique_id=1815217646] [node name="Water_017" parent="." index="7" unique_id=133111535]
surface_material_override/0 = ExtResource("6_nbmm4") surface_material_override/0 = ExtResource("6_nbmm4")
[node name="Water_F_011" parent="." index="8" unique_id=299227028] [node name="Water_F_011" parent="." index="8" unique_id=1907133028]
surface_material_override/0 = ExtResource("7_enote") surface_material_override/0 = ExtResource("7_enote")
[node name="grass" type="Node3D" parent="." index="9" unique_id=1171398973 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="9" unique_id=1171398973 groups=["weather_vegetables_node", "wind_node"]]
@@ -443,7 +443,7 @@ cast_shadow = 0
mesh = SubResource("PlaneMesh_3o8wc") mesh = SubResource("PlaneMesh_3o8wc")
surface_material_override/0 = ExtResource("7_omm55") surface_material_override/0 = ExtResource("7_omm55")
[node name="Bambu" type="Node3D" parent="." index="12" unique_id=720397067] [node name="Bambu" type="Node3D" parent="." index="12" unique_id=720397067 groups=["weather_vegetables_node", "wind_node"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.506226, 0, 11.726283) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 19.506226, 0, 11.726283)
[node name="Bambù15" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("11_ypskt")] [node name="Bambù15" parent="Bambu" index="0" unique_id=514636059 instance=ExtResource("11_ypskt")]

View File

@@ -4,8 +4,7 @@
[ext_resource type="Material" uid="uid://df1ghvw3d61x8" path="res://tgcc/train/train1.tres" id="2_crne2"] [ext_resource type="Material" uid="uid://df1ghvw3d61x8" path="res://tgcc/train/train1.tres" id="2_crne2"]
[ext_resource type="Material" uid="uid://cufolpn48xxmv" path="res://tgcc/train/train2.tres" id="3_tf27f"] [ext_resource type="Material" uid="uid://cufolpn48xxmv" path="res://tgcc/train/train2.tres" id="3_tf27f"]
[ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://tgcc/train/train3.tres" id="4_e08y7"] [ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://tgcc/train/train3.tres" id="4_e08y7"]
[ext_resource type="Material" uid="uid://cn5vw7unbqgve" path="res://core/daynight/weather_overlay.tres" id="5_weather"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tvivt"]
[sub_resource type="PlaneMesh" id="PlaneMesh_8k78i"] [sub_resource type="PlaneMesh" id="PlaneMesh_8k78i"]
@@ -19,7 +18,7 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
[node name="polySurface3708_002" parent="." index="0" unique_id=1080693866] [node name="polySurface3708_002" parent="." index="0" unique_id=1080693866]
transform = Transform3D(99.99998, 0, 0, 0, -4.3711375e-06, 99.99999, 0, -99.99997, -4.3711384e-06, 0, 1.5, 0) transform = Transform3D(99.99998, 0, 0, 0, -4.3711375e-06, 99.99999, 0, -99.99997, -4.3711384e-06, 0, 1.5, 0)
material_overlay = SubResource("ShaderMaterial_tvivt") material_overlay = ExtResource("5_weather")
surface_material_override/0 = ExtResource("2_crne2") surface_material_override/0 = ExtResource("2_crne2")
surface_material_override/1 = ExtResource("3_tf27f") surface_material_override/1 = ExtResource("3_tf27f")
surface_material_override/2 = ExtResource("2_crne2") surface_material_override/2 = ExtResource("2_crne2")