add ai, photo_mode and radio #11
@@ -2,7 +2,7 @@ extends Node
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const SAVE_PATH: String = "user://savegame.json"
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const SAVE_PATH: String = "user://savegame.json"
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var save_data: Dictionary = {}
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var save_data: SaveGameData = SaveGameData.new()
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var is_loaded: bool = false
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var is_loaded: bool = false
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func _ready() -> void:
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func _ready() -> void:
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@@ -10,22 +10,12 @@ func _ready() -> void:
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func save_game() -> void:
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func save_game() -> void:
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var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
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var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
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var save_nodes = get_tree().get_nodes_in_group("Saveable")
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var json_string = JSON.stringify(save_data.to_dictionary())
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var new_save_data: Dictionary = {}
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for node in save_nodes:
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if not node.has_method("get_save_data"):
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continue
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var node_data = node.get_save_data()
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var node_path = str(node.get_path())
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new_save_data[node_path] = node_data
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var json_string = JSON.stringify(new_save_data)
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save_file.store_line(json_string)
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save_file.store_line(json_string)
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func load_game() -> void:
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func load_game() -> void:
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if not FileAccess.file_exists(SAVE_PATH):
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if not FileAccess.file_exists(SAVE_PATH):
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save_data = SaveGameData.new()
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is_loaded = true
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is_loaded = true
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return
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return
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@@ -35,7 +25,8 @@ func load_game() -> void:
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var json = JSON.new()
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var json = JSON.new()
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var parse_result = json.parse(json_string)
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var parse_result = json.parse(json_string)
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if parse_result == OK:
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save_data = SaveGameData.new()
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save_data = json.data
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if parse_result == OK and json.data is Dictionary:
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save_data = SaveGameData.from_dictionary(json.data)
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is_loaded = true
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is_loaded = true
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24
core/game_state/save_game_data.gd
Normal file
24
core/game_state/save_game_data.gd
Normal file
@@ -0,0 +1,24 @@
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class_name SaveGameData
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extends Resource
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var unlocked_collectibles_ids: Array[String] = []
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var saved_photos: Array[String] = []
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func to_dictionary() -> Dictionary:
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return {
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"unlocked_collectibles_ids": unlocked_collectibles_ids,
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"saved_photos": saved_photos,
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}
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static func from_dictionary(data: Dictionary) -> SaveGameData:
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var save_game_data := SaveGameData.new()
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if data.has("unlocked_collectibles_ids"):
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for collectible_id in data["unlocked_collectibles_ids"]:
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save_game_data.unlocked_collectibles_ids.append(str(collectible_id))
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if data.has("saved_photos"):
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for photo_path in data["saved_photos"]:
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save_game_data.saved_photos.append(str(photo_path))
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return save_game_data
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1
core/game_state/save_game_data.gd.uid
Normal file
1
core/game_state/save_game_data.gd.uid
Normal file
@@ -0,0 +1 @@
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uid://bxmvs842r82vl
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@@ -1,7 +1,8 @@
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extends Control
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extends Control
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@export var collectible_ui_scene: PackedScene
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@onready var grid_container: GridContainer = $%CollectibleGrid
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@onready var grid_container: GridContainer = $%CollectibleGrid
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@onready var collectible_ui_scene = preload("res://core/photo_mode/collectible_ui.tscn")
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func _ready() -> void:
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func _ready() -> void:
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CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
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CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://bvw086glfpcba"]
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[gd_scene format=3 uid="uid://bvw086glfpcba"]
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[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/collectible_gallery.gd" id="1_67tug"]
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[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/collectible_gallery.gd" id="1_67tug"]
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[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/collectible_ui.tscn" id="2_or234"]
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[node name="CollectibleGallery" type="Control" unique_id=354419843]
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[node name="CollectibleGallery" type="Control" unique_id=354419843]
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layout_mode = 3
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layout_mode = 3
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@@ -12,6 +13,7 @@ anchor_bottom = 0.5
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_67tug")
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script = ExtResource("1_67tug")
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collectible_ui_scene = ExtResource("2_or234")
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[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
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[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
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layout_mode = 1
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layout_mode = 1
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@@ -9,7 +9,6 @@ var unlocked_collectibles_ids: Array[String] = []
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var saved_photos: Array[String] = []
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var saved_photos: Array[String] = []
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func _ready() -> void:
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func _ready() -> void:
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add_to_group("Saveable")
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load_save_data()
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load_save_data()
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func unlock_collectible(collectible_id: String) -> void:
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func unlock_collectible(collectible_id: String) -> void:
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@@ -17,6 +16,7 @@ func unlock_collectible(collectible_id: String) -> void:
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var new_collectible = get_collectible_by_id(collectible_id)
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var new_collectible = get_collectible_by_id(collectible_id)
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if new_collectible:
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if new_collectible:
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unlocked_collectibles_ids.append(collectible_id)
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unlocked_collectibles_ids.append(collectible_id)
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sync_save_data()
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on_collectible_unlocked.emit(collectible_id)
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on_collectible_unlocked.emit(collectible_id)
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func get_collectible_by_id(id: String) -> CollectibleResource:
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func get_collectible_by_id(id: String) -> CollectibleResource:
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@@ -43,28 +43,18 @@ func save_photo_to_disk_async() -> void:
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image.save_png(file_path)
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image.save_png(file_path)
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saved_photos.append(file_path)
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saved_photos.append(file_path)
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sync_save_data()
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on_photo_saved.emit(file_path)
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on_photo_saved.emit(file_path)
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func get_save_data() -> Dictionary:
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func sync_save_data() -> void:
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return {
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GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
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"unlocked_collectibles_ids": unlocked_collectibles_ids,
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GameState.save_data.saved_photos = saved_photos.duplicate()
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"saved_photos": saved_photos
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}
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func load_save_data() -> void:
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func load_save_data() -> void:
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var my_path = str(get_path())
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unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
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if GameState.save_data.has(my_path):
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saved_photos = GameState.save_data.saved_photos.duplicate()
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var data = GameState.save_data[my_path]
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if data.has("unlocked_collectibles_ids"):
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var loaded_ids = data["unlocked_collectibles_ids"]
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unlocked_collectibles_ids.clear()
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for id in loaded_ids:
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unlocked_collectibles_ids.append(str(id))
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if data.has("saved_photos"):
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if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
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var loaded_photos = data["saved_photos"]
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saved_photos.clear()
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for photo in loaded_photos:
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saved_photos.append(str(photo))
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else:
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unlocked_collectibles_ids.append("cane")
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unlocked_collectibles_ids.append("cane")
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sync_save_data()
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@@ -1,8 +1,8 @@
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extends Control
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extends Control
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@onready var grid_container: GridContainer = $%PhotoGrid
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@export var photo_scene: PackedScene
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@onready var photo_scene = preload("res://core/photo_mode/photo.tscn")
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@onready var grid_container: GridContainer = $%PhotoGrid
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func _ready() -> void:
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func _ready() -> void:
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CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
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CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
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@@ -1,6 +1,7 @@
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[gd_scene format=3 uid="uid://b6r787sik5yil"]
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[gd_scene format=3 uid="uid://b6r787sik5yil"]
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[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/photo_gallery.gd" id="1_bp5uf"]
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[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/photo_gallery.gd" id="1_bp5uf"]
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[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/photo.tscn" id="2_45wok"]
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[node name="PhotoGallery" type="Control" unique_id=354419843]
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[node name="PhotoGallery" type="Control" unique_id=354419843]
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layout_mode = 3
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layout_mode = 3
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@@ -12,6 +13,7 @@ anchor_bottom = 0.5
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_bp5uf")
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script = ExtResource("1_bp5uf")
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photo_scene = ExtResource("2_45wok")
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[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
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[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
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layout_mode = 1
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layout_mode = 1
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Reference in New Issue
Block a user