2 Commits

Author SHA1 Message Date
97bbca95e8 add sit state and colors to cat 2026-06-25 19:46:13 +00:00
2b1370bd40 update biome generator to support new ai 2026-06-24 17:44:41 +00:00
40 changed files with 182 additions and 928 deletions

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@@ -15,8 +15,8 @@ var _enable_state_machine: bool = true
@export var anim_player: AnimationPlayer @export var anim_player: AnimationPlayer
@export_group("Entities") @export_group("Entities")
enum EntityType { HUMANOID, ANIMAL } enum EntityType { FARMER, CITIZEN_WALKER, CITIZEN_SITTER, CAT, CROW, FOX, GOAT, RACOON, WAGYU }
@export var entity_type: EntityType = EntityType.HUMANOID @export var entity_type: EntityType = EntityType.FARMER
@export var entity_name: String = "" @export var entity_name: String = ""
@export var allowed_biomes: Array[String] = [] @export var allowed_biomes: Array[String] = []
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0 @export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0

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@@ -0,0 +1,38 @@
extends AIBase
class_name AICat
@export_group("Cat Colors")
@export var mesh: MeshInstance3D
@export var fur_colors: Array[Color] = []
@export var eye_colors: Array[Color] = []
@export var fur_material_index: int = 0
@export var eye_material_index: int = 1
func _ready() -> void:
super._ready()
_apply_random_color()
func _apply_random_color() -> void:
if fur_colors.is_empty() or eye_colors.is_empty():
return
if not mesh or not mesh.mesh:
return
var max_index = min(fur_colors.size(), eye_colors.size())
var random_idx = randi() % max_index
_override_material_color(mesh, fur_material_index, fur_colors[random_idx])
_override_material_color(mesh, eye_material_index, eye_colors[random_idx])
func _override_material_color(mesh_node: MeshInstance3D, surface_idx: int, color: Color) -> void:
if surface_idx < 0 or surface_idx >= mesh_node.mesh.get_surface_count():
return
var mat = mesh_node.mesh.surface_get_material(surface_idx)
if mat and mat is StandardMaterial3D:
var new_mat = mat.duplicate() as StandardMaterial3D
new_mat.albedo_color = color
mesh_node.set_surface_override_material(surface_idx, new_mat)

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@@ -0,0 +1 @@
uid://cx67xas1hxv3x

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@@ -2,12 +2,20 @@
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_85o24"] [ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_85o24"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_6mu8r"] [ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_6mu8r"]
[ext_resource type="Script" uid="uid://cx67xas1hxv3x" path="res://core/ai/agents/cat/ai_cat.gd" id="2_cat_script"]
[ext_resource type="PackedScene" uid="uid://c5rccx22gs6jt" path="res://core/ai/agents/cat/Cat_rig.fbx" id="2_rohxe"] [ext_resource type="PackedScene" uid="uid://c5rccx22gs6jt" path="res://core/ai/agents/cat/Cat_rig.fbx" id="2_rohxe"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_0jm3k"] [ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_0jm3k"]
[ext_resource type="Script" uid="uid://dty1p02kqviwf" path="res://core/ai/framework/sit_state.gd" id="3_scd7t"]
[node name="AiCat" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_85o24")] [node name="AiCat" unique_id=1228675528 node_paths=PackedStringArray("mesh", "anim_player") instance=ExtResource("1_85o24")]
script = ExtResource("2_cat_script")
mesh = NodePath("Cat_rig/Rig_Cat/Skeleton3D/Cat")
fur_colors = Array[Color]([])
eye_colors = Array[Color]([])
fur_material_index = 0
eye_material_index = 1
anim_player = NodePath("Cat_rig/AnimationPlayer") anim_player = NodePath("Cat_rig/AnimationPlayer")
entity_type = 1 entity_type = 3
entity_name = "Cat" entity_name = "Cat"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
@@ -17,9 +25,16 @@ initial_state = NodePath("IdleState")
script = ExtResource("2_6mu8r") script = ExtResource("2_6mu8r")
state_id = &"idle" state_id = &"idle"
next_state_id = &"patrol" next_state_id = &"patrol"
random_next_state_ids = Array[StringName]([&"patrol", &"sit"])
animation_name = "Cat_Idle" animation_name = "Cat_Idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1861645340] [node name="SitState" type="Node" parent="StateMachine" index="1" unique_id=860354787]
script = ExtResource("3_scd7t")
state_id = &"sit"
next_state_id = &"idle"
animation_name = "Cat_Sit"
[node name="PatrolState" type="Node" parent="StateMachine" index="2" unique_id=1861645340]
script = ExtResource("3_0jm3k") script = ExtResource("3_0jm3k")
state_id = &"patrol" state_id = &"patrol"
next_state_id = &"idle" next_state_id = &"idle"
@@ -28,7 +43,7 @@ exit_on_action_finished = true
[node name="Cat_rig" parent="." index="3" unique_id=1332997618 instance=ExtResource("2_rohxe")] [node name="Cat_rig" parent="." index="3" unique_id=1332997618 instance=ExtResource("2_rohxe")]
[node name="Skeleton3D" parent="Cat_rig/Rig_Cat" parent_id_path=PackedInt32Array(1332997618, 1292226211) index="0" unique_id=807490174] [node name="Skeleton3D" parent="Cat_rig/Rig_Cat" parent_id_path=PackedInt32Array(1332997618, 656824407) index="0" unique_id=1952223098]
bones/1/position = Vector3(1.6719584e-08, 0.23547882, 0.34218493) bones/1/position = Vector3(1.6719584e-08, 0.23547882, 0.34218493)
bones/1/rotation = Quaternion(0.12769094, -0.6954821, -0.12769029, 0.69548184) bones/1/rotation = Quaternion(0.12769094, -0.6954821, -0.12769029, 0.69548184)
bones/2/rotation = Quaternion(-1.5819447e-07, -1.9079575e-07, -0.5904159, 0.8070992) bones/2/rotation = Quaternion(-1.5819447e-07, -1.9079575e-07, -0.5904159, 0.8070992)

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@@ -7,6 +7,8 @@
[node name="AiCrow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_tx3nx")] [node name="AiCrow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_tx3nx")]
anim_player = NodePath("Crow_rig/AnimationPlayer") anim_player = NodePath("Crow_rig/AnimationPlayer")
entity_type = 4
entity_name = "Crow"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("WaitTrainState") initial_state = NodePath("WaitTrainState")

View File

@@ -8,6 +8,8 @@
[node name="AiFox" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_m3efo")] [node name="AiFox" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_m3efo")]
anim_player = NodePath("Fox_rig/AnimationPlayer") anim_player = NodePath("Fox_rig/AnimationPlayer")
entity_type = 5
entity_name = "Fox"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState") initial_state = NodePath("IdleState")

View File

@@ -7,6 +7,8 @@
[node name="AiGoat" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_f7hhh")] [node name="AiGoat" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_f7hhh")]
anim_player = NodePath("Goat_rig/AnimationPlayer") anim_player = NodePath("Goat_rig/AnimationPlayer")
entity_type = 6
entity_name = "Goat"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState") initial_state = NodePath("IdleState")
@@ -26,7 +28,7 @@ exit_on_action_finished = true
[node name="Goat_rig" parent="." index="3" unique_id=1336829719 instance=ExtResource("2_oxwbf")] [node name="Goat_rig" parent="." index="3" unique_id=1336829719 instance=ExtResource("2_oxwbf")]
[node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 1896192446) index="0" unique_id=1573667924] [node name="Skeleton3D" parent="Goat_rig/Rig_Goat" parent_id_path=PackedInt32Array(1336829719, 123281310) index="0" unique_id=1526518923]
bones/1/position = Vector3(-8.352713e-09, 0.36986786, 0.8951362) bones/1/position = Vector3(-8.352713e-09, 0.36986786, 0.8951362)
bones/1/rotation = Quaternion(0.1276911, -0.695482, -0.12769035, 0.69548184) bones/1/rotation = Quaternion(0.1276911, -0.695482, -0.12769035, 0.69548184)
bones/2/rotation = Quaternion(-8.7811394e-08, -9.458198e-08, -0.5904155, 0.80709946) bones/2/rotation = Quaternion(-8.7811394e-08, -9.458198e-08, -0.5904155, 0.80709946)

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@@ -3,6 +3,7 @@
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"] [ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")] [node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
entity_type = 2
entity_name = "CitizenSitter" entity_name = "CitizenSitter"
[node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817] [node name="Skeleton3D" parent="BaseMesh/BaseMesh" parent_id_path=PackedInt32Array(1846171523, 1142246531) index="0" unique_id=928995817]

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@@ -5,6 +5,7 @@
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_8d0tj"] [ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_8d0tj"]
[node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")] [node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")]
entity_type = 1
entity_name = "CitizenWalker" entity_name = "CitizenWalker"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]

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@@ -5,6 +5,7 @@
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"] [ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")] [node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
entity_type = 0
entity_name = "Farmer" entity_name = "Farmer"
allowed_biomes = Array[String](["countryside"]) allowed_biomes = Array[String](["countryside"])

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@@ -7,6 +7,8 @@
[node name="AiRacoon" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_seif5")] [node name="AiRacoon" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_seif5")]
anim_player = NodePath("Raccoon_rig/AnimationPlayer") anim_player = NodePath("Raccoon_rig/AnimationPlayer")
entity_type = 7
entity_name = "Racoon"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState") initial_state = NodePath("IdleState")
@@ -26,7 +28,7 @@ exit_on_action_finished = true
[node name="Raccoon_rig" parent="." index="3" unique_id=338211330 instance=ExtResource("2_obtl0")] [node name="Raccoon_rig" parent="." index="3" unique_id=338211330 instance=ExtResource("2_obtl0")]
[node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 1484615769) index="0" unique_id=689430915] [node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 590893883) index="0" unique_id=1830599374]
bones/1/position = Vector3(2.0224038e-08, 0.20926544, 0.2908604) bones/1/position = Vector3(2.0224038e-08, 0.20926544, 0.2908604)
bones/1/rotation = Quaternion(0.12769087, -0.6954821, -0.12769023, 0.69548184) bones/1/rotation = Quaternion(0.12769087, -0.6954821, -0.12769023, 0.69548184)
bones/1/scale = Vector3(1, 0.99999994, 0.99999994) bones/1/scale = Vector3(1, 0.99999994, 0.99999994)

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@@ -7,7 +7,7 @@
[node name="AiWagyu" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_01jto")] [node name="AiWagyu" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_01jto")]
anim_player = NodePath("Wagyu_rig/AnimationPlayer") anim_player = NodePath("Wagyu_rig/AnimationPlayer")
entity_type = 1 entity_type = 8
entity_name = "Wagyu" entity_name = "Wagyu"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")] [node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]

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@@ -0,0 +1,40 @@
extends State
class_name SitState
var reverse: bool = false
func enter() -> void:
reverse = false
super.enter()
if agent.anim_player and not agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.connect(_on_animation_finished)
if runtime_timer and not runtime_timer.is_stopped():
runtime_timer.stop()
run_animation()
func exit() -> void:
super.exit()
if agent.anim_player and agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.disconnect(_on_animation_finished)
func _on_animation_finished(anim_name: StringName) -> void:
if animation_name == anim_name:
if not reverse:
if min_wait_time > 0:
var wait_time := randf_range(min_wait_time, max_wait_time)
runtime_timer.start(wait_time)
else:
_on_timer_timeout()
else:
transitioned.emit(self, get_next_state())
func _on_timer_timeout() -> void:
reverse = true
if agent.anim_player and agent.anim_player.has_animation(animation_name):
agent.anim_player.play_backwards(animation_name, blend_time)
else:
transitioned.emit(self, get_next_state())

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@@ -0,0 +1 @@
uid://dty1p02kqviwf

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@@ -4,11 +4,6 @@ extends Node3D
const CHUNK_TYPE_BIOME: int = 0 const CHUNK_TYPE_BIOME: int = 0
const CHUNK_TYPE_STRAIGHT_TRACK: int = 1 const CHUNK_TYPE_STRAIGHT_TRACK: int = 1
const CHUNK_TYPE_CURVED_TRACK: int = 2 const CHUNK_TYPE_CURVED_TRACK: int = 2
const ENTITY_TYPE_HUMANOID: int = 0
const ENTITY_TYPE_ANIMAL: int = 1
const ENTITY_SPAWN_ANY: int = 0
const ENTITY_SPAWN_HUMANOID_ONLY: int = 1
const ENTITY_SPAWN_ANIMAL_ONLY: int = 2
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 1000 #2 ms/frame to generate chunks const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 1000 #2 ms/frame to generate chunks
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup
@@ -922,11 +917,10 @@ func _spawn_entities_for_chunk(root: Node, biome_name: String) -> void:
func _get_spawn_point_type_filter(spawn_point: Node) -> int: func _get_spawn_point_type_filter(spawn_point: Node) -> int:
if "allowed_type" in spawn_point: if "allowed_type" in spawn_point:
match spawn_point.allowed_type: if spawn_point.allowed_type == 0:
ENTITY_SPAWN_HUMANOID_ONLY: return -1
return ENTITY_TYPE_HUMANOID else:
ENTITY_SPAWN_ANIMAL_ONLY: return spawn_point.allowed_type - 1
return ENTITY_TYPE_ANIMAL
return -1 return -1
func _pick_compatible_entity(biome_name: String, type_filter: int) -> PackedScene: func _pick_compatible_entity(biome_name: String, type_filter: int) -> PackedScene:

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@@ -1,7 +1,7 @@
extends Marker3D extends Marker3D
class_name EntitySpawnPoint class_name EntitySpawnPoint
enum AllowedType { ANY, HUMANOID_ONLY, ANIMAL_ONLY } enum AllowedType { ANY, FARMER, CITIZEN_WALKER, CITIZEN_SITTER, CAT, CROW, FOX, GOAT, RACOON, WAGYU }
@export var allowed_type: AllowedType = AllowedType.ANY @export var allowed_type: AllowedType = AllowedType.ANY
@export_range(0.0, 1.0, 0.01) var spawn_chance: float = 1.0 @export_range(0.0, 1.0, 0.01) var spawn_chance: float = 1.0

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@@ -1,7 +1,7 @@
extends Path3D extends Path3D
const STEAM_DISTANCE_STAT: String = "stat_distance_km" const STEAM_DISTANCE_STAT: String = "stat_distance_km"
const DISTANCE_KM_PER_UNIT: float = 0.001 const STEAM_DISTANCE_KM_PER_UNIT: float = 1#0.001
@export_group("Train") @export_group("Train")
##train speed ##train speed
@@ -395,7 +395,7 @@ func _track_steam_distance(distance_units: float) -> void:
if distance_units <= 0.0 or not SteamManager.is_on_steam: if distance_units <= 0.0 or not SteamManager.is_on_steam:
return return
_pending_steam_distance_km += distance_units * DISTANCE_KM_PER_UNIT _pending_steam_distance_km += distance_units * STEAM_DISTANCE_KM_PER_UNIT
var whole_km: int = int(floor(_pending_steam_distance_km)) var whole_km: int = int(floor(_pending_steam_distance_km))
if whole_km <= 0: if whole_km <= 0:
return return

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@@ -1,57 +1,52 @@
extends VBoxContainer extends VBoxContainer
@onready var color_pickers_1: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6] @onready var color_pickers: Array[TrainColorPicker] = [$%ColorPicker1, $%ColorPicker2, $%ColorPicker3, $%ColorPicker4, $%ColorPicker5, $%ColorPicker6]
@onready var color_pickers_2: Array[TrainColorPicker] = [$%ColorPicker7, $%ColorPicker8, $%ColorPicker9, $%ColorPicker10, $%ColorPicker11, $%ColorPicker12] @onready var left_arrow: ArrowButton = $%ArrowButtonLeft
@onready var right_arrow: ArrowButton = $%ArrowButtonRight
@onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno @onready var treno: Node3D = $TrainViewportContainer/SubViewport/Treno
var selected_color: Color var selected_color: Color
var selected_color_index: int = 0
func _ready() -> void: func _ready() -> void:
for color_picker in color_pickers_1: for color_picker in color_pickers:
color_picker.pressed.connect(_on_color_selected.bind(color_picker, 0)) color_picker.pressed.connect(_on_color_selected.bind(color_picker))
color_picker.deselect() color_picker.deselect()
var init_idx_1 = GameState.save_data.train_color_1_index _set_selected_color(0)
_set_selected_color(init_idx_1, 0)
for color_picker in color_pickers_2: left_arrow.pressed.connect(_select_prev_color)
color_picker.pressed.connect(_on_color_selected.bind(color_picker, 1)) right_arrow.pressed.connect(_select_next_color)
color_picker.deselect()
var init_idx_2 = GameState.save_data.train_color_2_index
_set_selected_color(init_idx_2, 1)
func _process(delta: float) -> void: func _process(delta: float) -> void:
if treno: if treno:
treno.rotation_degrees.y += 30.0 * delta treno.rotation_degrees.y += 30.0 * delta
func _set_selected_color(index: int, material_index: int) -> void: func _set_selected_color(index: int) -> void:
var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2
for i in range(color_pickers.size()): for i in range(color_pickers.size()):
if i == index: if i == index:
color_pickers[i].select() color_pickers[i].select()
selected_color_index = i
selected_color = color_pickers[i].color selected_color = color_pickers[i].color
_apply_train_color(selected_color, material_index, index) _apply_train_color(selected_color)
else: else:
color_pickers[i].deselect() color_pickers[i].deselect()
func _on_color_selected(selected_color_picker: TrainColorPicker, material_index: int) -> void: func _on_color_selected(selected_color_picker: TrainColorPicker) -> void:
var color_pickers = color_pickers_1 if material_index == 0 else color_pickers_2
for i in range(color_pickers.size()): for i in range(color_pickers.size()):
if color_pickers[i] == selected_color_picker: if color_pickers[i] == selected_color_picker:
_set_selected_color(i, material_index) _set_selected_color(i)
break break
func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void: func _select_prev_color() -> void:
var path = "res://tgcc/train/Color%s_train.tres" % ("1" if material_index == 0 else "2") var next_index = (selected_color_index - 1 + color_pickers.size()) % color_pickers.size()
var mat: ShaderMaterial = load(path) _set_selected_color(next_index)
func _select_next_color() -> void:
var next_index = (selected_color_index + 1) % color_pickers.size()
_set_selected_color(next_index)
func _apply_train_color(color: Color) -> void:
var mat: ShaderMaterial = load("res://tgcc/train/Color1_train.tres")
if mat: if mat:
mat.set_shader_parameter("albedo_color", color) mat.set_shader_parameter("albedo_color", color)
if material_index == 0:
GameState.save_data.train_color_1 = color.to_html()
GameState.save_data.train_color_1_index = color_index
else:
GameState.save_data.train_color_2 = color.to_html()
GameState.save_data.train_color_2_index = color_index
GameState.save_game()

View File

@@ -9,10 +9,10 @@ func _ready() -> void:
deselect() deselect()
disable() disable()
func set_option_text(_text: String) -> void: func set_option_text(text: String) -> void:
if label == null: if label == null:
label = $%Label label = $%Label
label.text = _text label.text = text
func select() -> void: func select() -> void:
if checkbox == null: if checkbox == null:

View File

@@ -34,7 +34,7 @@ func apply_video_settings() -> void:
get_viewport().use_taa = save_data.anti_aliasing get_viewport().use_taa = save_data.anti_aliasing
var msaa_mode = Viewport.MSAA_2X if save_data.anti_aliasing else Viewport.MSAA_DISABLED var msaa_mode = Viewport.MSAA_2X if save_data.anti_aliasing else Viewport.MSAA_DISABLED
get_viewport().msaa_3d = msaa_mode get_viewport().msaa_3d = msaa_mode
get_viewport().msaa_2d = Viewport.MSAA_DISABLED get_viewport().msaa_2d = msaa_mode
match save_data.window_mode_index: match save_data.window_mode_index:
0: 0:
@@ -49,18 +49,9 @@ func apply_video_settings() -> void:
DisplayServer.window_set_size(Vector2i(save_data.resolution_x, save_data.resolution_y)) DisplayServer.window_set_size(Vector2i(save_data.resolution_x, save_data.resolution_y))
# Optional: center the window if resized # Optional: center the window if resized
var screen_position: Vector2i = DisplayServer.screen_get_position() var screen_center = DisplayServer.screen_get_position() + DisplayServer.screen_get_size() / 2
var screen_size: Vector2i = DisplayServer.screen_get_size() var window_size = DisplayServer.window_get_size()
var window_size: Vector2i = DisplayServer.window_get_size() DisplayServer.window_set_position(screen_center - window_size / 2)
var screen_center := screen_position + Vector2i(
floori(float(screen_size.x) / 2.0),
floori(float(screen_size.y) / 2.0)
)
var window_half_size := Vector2i(
floori(float(window_size.x) / 2.0),
floori(float(window_size.y) / 2.0)
)
DisplayServer.window_set_position(screen_center - window_half_size)
func save_game() -> void: func save_game() -> void:

View File

@@ -1,5 +1,6 @@
extends Control extends Control
@onready var game_menu: Control = $%GameMenu @onready var game_menu: Control = $%GameMenu
@onready var game_menu_panel: Control = $%GameMenuPanel @onready var game_menu_panel: Control = $%GameMenuPanel
@onready var menu_icon_button: Button = $%MenuIconButton @onready var menu_icon_button: Button = $%MenuIconButton
@@ -88,8 +89,6 @@ func _on_weather_row_on_option_changed(data: String) -> void:
pick_random_weather() pick_random_weather()
_: _:
pass pass
AchievementManager.is_unlocked("ACH_CHANGE_METEO")
func pick_random_weather() -> void: func pick_random_weather() -> void:
var valid_buttons = [] var valid_buttons = []
@@ -167,8 +166,6 @@ func _on_photo_taken_finished() -> void:
await tween.finished await tween.finished
photo_mode_black_screen.hide() photo_mode_black_screen.hide()
GameState.on_photo_mode_black_screen_disappeared.emit() GameState.on_photo_mode_black_screen_disappeared.emit()
StatsManager.add_int("stat_photo_number", 1)
StatsManager.store()
func hide_ui_for_photo_mode() -> void: func hide_ui_for_photo_mode() -> void:
TweenFX.fade_out(weather_row, 0.25) TweenFX.fade_out(weather_row, 0.25)

View File

@@ -1,70 +0,0 @@
## Updates total elapsed time and train distance labels.
class_name TotalStatsDisplay
extends Node
const RAILS_SCRIPT = preload("res://core/biome_generator/rails.gd")
const SECONDS_PER_MINUTE: int = 60
const MINUTES_PER_HOUR: int = 60
const HOURS_PER_DAY: int = 24
#DISTANCE_KM_PER_UNIT is taken from rails.gd constant
@export var time_label_path: NodePath
@export var distance_label_path: NodePath
@export var rail_path: NodePath
var _elapsed_seconds: float = 0.0
var _total_distance_km: float = 0.0
var _last_train_progress: float = -1.0
@onready var _time_label: Label = get_node_or_null(time_label_path) as Label
@onready var _distance_label: Label = get_node_or_null(distance_label_path) as Label
@onready var _rail_path: Path3D = get_node_or_null(rail_path) as Path3D
func _ready() -> void:
_update_time_label()
_update_distance_label()
func _process(delta: float) -> void:
_elapsed_seconds += delta
_update_total_distance()
_update_time_label()
_update_distance_label()
func _update_total_distance() -> void:
if _rail_path == null or _rail_path.curve == null:
return
var current_train_progress: float = float(_rail_path.get("train_progress"))
if _last_train_progress < 0.0:
_last_train_progress = current_train_progress
return
var total_length: float = _rail_path.curve.get_baked_length()
if total_length <= 0.0:
return
var progress_delta: float = absf(current_train_progress - _last_train_progress)
var wrapped_progress_delta: float = minf(progress_delta, total_length - progress_delta)
_total_distance_km += wrapped_progress_delta * RAILS_SCRIPT.DISTANCE_KM_PER_UNIT
_last_train_progress = current_train_progress
func _update_time_label() -> void:
if _time_label == null:
return
var total_minutes: int = int(floor(_elapsed_seconds / SECONDS_PER_MINUTE))
var days: int = floori(float(total_minutes) / float(MINUTES_PER_HOUR * HOURS_PER_DAY))
var hours: int = floori(float(total_minutes) / float(MINUTES_PER_HOUR)) % HOURS_PER_DAY
var minutes: int = total_minutes % MINUTES_PER_HOUR
_time_label.text = "Time %dd %02dh %02dm" % [days, hours, minutes]
func _update_distance_label() -> void:
if _distance_label == null:
return
_distance_label.text = "Distance %.1f km" % _total_distance_km

View File

@@ -1 +0,0 @@
uid://c2usnexa5x7pg

View File

@@ -4,22 +4,23 @@ extends Node
#if you have an error setting achievements or stats in debug mode remember to open your steam client #if you have an error setting achievements or stats in debug mode remember to open your steam client
#with jmp games account or another account who bought this game. If error persist try to clos and reopen steam client. #with jmp games account or another account who bought this game. If error persist try to clos and reopen steam client.
const KNOWN := [ const KNOWN := [
"ACH_CHANGE_METEO", "ACH_DISTANCE_100",
"ACH_CHANGE_TRAIN_COLOR", "ACH_DISTANCE_200",
"ACH_10_PHOTOS",
] ]
#how it works: #how it works:
#func _on_player_won() -> void: #func _on_player_won() -> void:
# AchievementManager.unlock("ACH_DISTANCE_100") #unlock the achievement at first win # Achievements.unlock("ACH_DISTANCE_100") #unlock the achievement at first win
#func _on_match_finished(coins_collected: int) -> void: #func _on_match_finished(coins_collected: int) -> void:
#update stats #update stats
#... #...
#check thresholds and unlock achievements #check thresholds and unlock achievements
# if StatsManager.get_int("stat_distance_km") >= 100: # if Stats.get_int("stat_distance_km") >= 100:
# AchievementManager.unlock("ACH_DISTANCE_100") # Achievements.unlock("ACH_DISTANCE_100")
# if StatsManager.get_int("stat_distance_km") >= 200: # if Stats.get_int("stat_distance_km") >= 200:
# AchievementManager.unlock("ACH_DISTANCE_200") # Achievements.unlock("ACH_DISTANCE_200")
signal unlocked(api_name: String) signal unlocked(api_name: String)

View File

@@ -7,7 +7,7 @@ extends Node
#if you have an error setting achievements or stats in debug mode remember to open your steam client #if you have an error setting achievements or stats in debug mode remember to open your steam client
#with jmp games account or another account who bought this game. If error persist try to clos and reopen steam client. #with jmp games account or another account who bought this game. If error persist try to clos and reopen steam client.
const KNOWN := [ const KNOWN := [
"stat_time_played", "stat_games_played",
"stat_distance_km", "stat_distance_km",
"stat_stop_number", "stat_stop_number",
"stat_photo_number", "stat_photo_number",
@@ -16,11 +16,11 @@ const KNOWN := [
#how it works: #how it works:
#func _on_match_finished(score: int) -> void: #func _on_match_finished(score: int) -> void:
# StatsManager.add_int("stat_time_played", 1) # Stats.add_int("stat_games_played", 1)
# StatsManager.set_int("stat_total_score", StatsManager.get_int("stat_total_score") + score) # Stats.set_int("stat_total_score", Stats.get_int("stat_total_score") + score)
# StatsManager.store() #only one push at the end of the game # Stats.store() #only one push at the end of the game
# if StatsManager.get_int("stat_time_played") >= 10: # if Stats.get_int("stat_games_played") >= 10:
# AchievementManager.unlock("ACH_PLAY_10_HOURS") #it call storeStats() # Achievements.unlock("ACH_PLAY_10_GAMES") #it call storeStats()
func _ready() -> void: func _ready() -> void:
@@ -64,8 +64,8 @@ func store() -> void:
#Development only: reset stats #Development only: reset stats
func reset_all(include_achievements: bool = false) -> void: func reset_all(include_achievements: bool = false) -> void:
if !Steam.resetAllStats(include_achievements): Steam.resetAllStats(include_achievements)
push_error("resetAllStats failed") Steam.storeStats()
func _on_stats_stored(_game: int, result: int) -> void: func _on_stats_stored(_game: int, result: int) -> void:
if !result: if !result:

View File

@@ -1,57 +0,0 @@
shader_type canvas_item;
uniform vec4 base_color : source_color;
uniform vec2 node_resolution;
uniform float factor : hint_range(0.0, 1.0, 0.01) = 0.54;
uniform float width = 0.4;
group_uniforms gradient;
uniform sampler2D gradient_texture;
uniform bool gradient_fixed = false;
group_uniforms shape;
uniform sampler2D shape_texture;
uniform float shape_tiling = 32.0;
uniform float shape_rotation = 0.0;
uniform vec2 shape_scroll = vec2(0.0);
uniform float shape_feathering : hint_range(0.0, 1.0, 0.01) = 0.00;
uniform float shape_treshold : hint_range(0.0, 2.0, 0.01) = 1.0;
float gradient(vec2 uv, vec2 fixed_uv, bool fixed){
float value = 0.0;
if(fixed){
value = texture(gradient_texture, fixed_uv).r;
} else {
value = texture(gradient_texture, uv).r;
}
return value;
}
vec2 rotate(vec2 uv, vec2 pivot, float angle)
{
mat2 rotation = mat2(vec2(sin(angle), -cos(angle)),
vec2(cos(angle), sin(angle)));
uv -= pivot;
uv = uv * rotation;
uv += pivot;
return uv;
}
void fragment() {
float progress = mix(-width, 1.0, factor);
float aspect = node_resolution.y / node_resolution.x;
vec2 aspect_uv = ((UV-vec2(0.0,0.5)) * vec2(1.0, aspect))+vec2(0.0,0.5);
float value = clamp((gradient(UV, aspect_uv, gradient_fixed) - progress) / (width), 0.0, 1.0);
vec2 tiled_uv = rotate(mod((aspect_uv + vec2(TIME)*shape_scroll) * shape_tiling, 1.0), vec2(0.5), radians(shape_rotation));
float shape_value = 1.0 - texture(shape_texture, tiled_uv).r;
shape_value = mix(shape_feathering * 0.5, 1.0 - shape_feathering * 0.5, shape_value);
float shaped_gradient = smoothstep(value - (shape_feathering * 0.5), value + (shape_feathering * 0.5), shape_treshold - shape_value);
COLOR.rgb = base_color.rgb;
COLOR.a = shaped_gradient;
}

View File

@@ -1 +0,0 @@
uid://ovrd5ydp8p0q

View File

@@ -43,7 +43,3 @@ signal day_time_changed(value: float, time_string: String)
signal time_option_item_changed(index: int) signal time_option_item_changed(index: int)
@warning_ignore("unused_signal") @warning_ignore("unused_signal")
signal day_time_option_changed(index: int) signal day_time_option_changed(index: int)
#train signals
@warning_ignore("unused_signal")
signal toot_toot()

View File

@@ -1,6 +1,6 @@
extends Node3D extends Node3D
#func _input(event): func _input(event):
#if event is InputEventKey and event.pressed: if event is InputEventKey and event.pressed:
#if event.keycode == KEY_ESCAPE: if event.keycode == KEY_ESCAPE:
#get_tree().quit() get_tree().quit()

View File

@@ -107,9 +107,3 @@ func _on_fog_toggled(toggled_on: bool) -> void:
func _on_update_rails_pressed() -> void: func _on_update_rails_pressed() -> void:
UIEvents.update_rail_chunks.emit() UIEvents.update_rail_chunks.emit()
func _on_toot_toot_pressed() -> void:
UIEvents.toot_toot.emit()
func _on_reset_stats_ach_pressed() -> void:
StatsManager.reset_all(true)

View File

@@ -1,6 +1,6 @@
extends Node3D extends Node3D
#func _input(event): func _input(event):
#if event is InputEventKey and event.pressed: if event is InputEventKey and event.pressed:
#if event.keycode == KEY_ESCAPE: if event.keycode == KEY_ESCAPE:
#get_tree().quit() get_tree().quit()

View File

@@ -65,7 +65,6 @@
[ext_resource type="PackedScene" uid="uid://bei7fscn77p1p" path="res://core/main_scene_ui/main_scene_ui.tscn" id="49_exdk1"] [ext_resource type="PackedScene" uid="uid://bei7fscn77p1p" path="res://core/main_scene_ui/main_scene_ui.tscn" id="49_exdk1"]
[ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="50_57hhv"] [ext_resource type="PackedScene" uid="uid://vni5kjalum6d" path="res://core/photo_mode/runtime/photo_mode_controller.tscn" id="50_57hhv"]
[ext_resource type="PackedScene" uid="uid://bujym3ai10i7q" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_corner_01.tscn" id="51_lxncq"] [ext_resource type="PackedScene" uid="uid://bujym3ai10i7q" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_corner_01.tscn" id="51_lxncq"]
[ext_resource type="Script" uid="uid://c2usnexa5x7pg" path="res://core/main_scene_ui/total_stats_display.gd" id="51_totals"]
[ext_resource type="PackedScene" uid="uid://bdfosig4g14vt" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_corner_02.tscn" id="52_317hq"] [ext_resource type="PackedScene" uid="uid://bdfosig4g14vt" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_corner_02.tscn" id="52_317hq"]
[ext_resource type="PackedScene" uid="uid://ffblnqib7fry" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_cross_3_01.tscn" id="53_0ur37"] [ext_resource type="PackedScene" uid="uid://ffblnqib7fry" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_cross_3_01.tscn" id="53_0ur37"]
[ext_resource type="PackedScene" uid="uid://b785qpoxbrovj" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_cross_3_02.tscn" id="54_vbb0s"] [ext_resource type="PackedScene" uid="uid://b785qpoxbrovj" path="res://tgcc/chunk/countryside/scene/tea/chunk_country_tea_cross_3_02.tscn" id="54_vbb0s"]
@@ -219,11 +218,6 @@ transform = Transform3D(0.57785755, -0.57709646, 0.5770964, 0, 0.7071067, 0.7071
rotation_target = NodePath("../pivot") rotation_target = NodePath("../pivot")
iso_camera = NodePath("../camera_iso") iso_camera = NodePath("../camera_iso")
[node name="MainSceneUi" parent="cameras" unique_id=1359391222 instance=ExtResource("49_exdk1")]
offset_left = 3.0
offset_right = 3.0
mouse_filter = 2
[node name="DayNight" parent="." unique_id=1611939731 node_paths=PackedStringArray("camera_pivot") instance=ExtResource("36_qwsp8")] [node name="DayNight" parent="." unique_id=1611939731 node_paths=PackedStringArray("camera_pivot") instance=ExtResource("36_qwsp8")]
camera_pivot = NodePath("../cameras") camera_pivot = NodePath("../cameras")
thunder_sounds = Array[AudioStream]([SubResource("AudioStreamMP3_ra0ar"), SubResource("AudioStreamMP3_j8mxr"), ExtResource("37_pdfkp"), ExtResource("38_fpbvh"), ExtResource("39_hxtdl")]) thunder_sounds = Array[AudioStream]([SubResource("AudioStreamMP3_ra0ar"), SubResource("AudioStreamMP3_j8mxr"), ExtResource("37_pdfkp"), ExtResource("38_fpbvh"), ExtResource("39_hxtdl")])
@@ -268,6 +262,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -91.191925, 0, 539.03174)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -312.19193, 0, 349.03174)
[node name="Control" type="Control" parent="." unique_id=630650980] [node name="Control" type="Control" parent="." unique_id=630650980]
visible = false
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 0
offset_right = 40.0 offset_right = 40.0
@@ -353,29 +348,6 @@ theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1) theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Storm" text = "Storm"
[node name="TotalDistance" type="Label" parent="Control" unique_id=1735753299]
layout_mode = 0
offset_left = 277.0
offset_top = 31.0
offset_right = 611.0
offset_bottom = 54.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Distance 0 km"
[node name="TotalTime" type="Label" parent="Control" unique_id=1065776479]
layout_mode = 0
offset_left = 276.0
offset_top = 13.0
offset_right = 610.0
offset_bottom = 36.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Time 00:00"
[node name="TotalStatsDisplay" type="Node" parent="Control" unique_id=1147065793]
script = ExtResource("51_totals")
[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1124935856] [node name="DayTimeLabel" type="Label" parent="Control" unique_id=1124935856]
layout_mode = 0 layout_mode = 0
offset_left = 13.0 offset_left = 13.0
@@ -507,34 +479,6 @@ theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1) theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Fog" text = "Fog"
[node name="ResetStatsAch" type="Button" parent="Control" unique_id=960673125]
layout_mode = 0
offset_left = 12.0
offset_top = 425.0
offset_right = 195.0
offset_bottom = 456.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Reset Stats & Ach."
[node name="TootToot" type="Button" parent="Control" unique_id=2047151132]
layout_mode = 0
offset_left = 12.0
offset_top = 388.0
offset_right = 195.0
offset_bottom = 419.0
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_color = Color(1, 1, 1, 1)
theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Toot Toot"
[node name="UpdateRails" type="Button" parent="Control" unique_id=267134156] [node name="UpdateRails" type="Button" parent="Control" unique_id=267134156]
layout_mode = 0 layout_mode = 0
offset_left = 12.0 offset_left = 12.0
@@ -549,6 +493,9 @@ theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
theme_override_colors/font_outline_color = Color(1, 1, 1, 1) theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
text = "Update Rails" text = "Update Rails"
[node name="MainSceneUi" parent="." unique_id=1359391222 instance=ExtResource("49_exdk1")]
mouse_filter = 2
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"] [connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"] [connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"] [connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
@@ -563,8 +510,6 @@ text = "Update Rails"
[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"] [connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
[connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"] [connection signal="pressed" from="Control/RandomWeather" to="Control" method="_on_random_weather_pressed"]
[connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"] [connection signal="toggled" from="Control/Fog" to="Control" method="_on_fog_toggled"]
[connection signal="pressed" from="Control/ResetStatsAch" to="Control" method="_on_reset_stats_ach_pressed"]
[connection signal="pressed" from="Control/TootToot" to="Control" method="_on_toot_toot_pressed"]
[connection signal="pressed" from="Control/UpdateRails" to="Control" method="_on_update_rails_pressed"] [connection signal="pressed" from="Control/UpdateRails" to="Control" method="_on_update_rails_pressed"]
[editable path="cameras"] [editable path="cameras"]

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@@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://dc6si4i1wgtg1"
path="res://.godot/imported/train_whistle.mp3-7c9ba844b982f1e2dc8f87df905de652.mp3str"
[deps]
source_file="res://tgcc/train/sounds/train_whistle.mp3"
dest_files=["res://.godot/imported/train_whistle.mp3-7c9ba844b982f1e2dc8f87df905de652.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

Binary file not shown.

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@@ -1,19 +0,0 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://cr7evvbfp33ra"
path="res://.godot/imported/train_whistle2.mp3-fa64a19fd0b0cdce9722553ae5dff242.mp3str"
[deps]
source_file="res://tgcc/train/sounds/train_whistle2.mp3"
dest_files=["res://.godot/imported/train_whistle2.mp3-fa64a19fd0b0cdce9722553ae5dff242.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View File

@@ -1,46 +0,0 @@
extends Node3D
#const TRAIN_WHISTLE_STREAM: AudioStream = preload("res://tgcc/train/sounds/train_whistle.mp3")
const TRAIN_WHISTLE_STREAM: AudioStream = preload("res://tgcc/train/sounds/train_whistle2.mp3")
@export_group("Whistle")
@export var whistle_volume_db: float = 1.0
@export var whistle_unit_size: float = 90.0
@export var whistle_max_distance: float = 1200.0
var _whistle_player: AudioStreamPlayer3D
func _ready() -> void:
_create_whistle_player()
if not UIEvents.toot_toot.is_connected(_on_toot_toot):
UIEvents.toot_toot.connect(_on_toot_toot)
func _exit_tree() -> void:
if UIEvents.toot_toot.is_connected(_on_toot_toot):
UIEvents.toot_toot.disconnect(_on_toot_toot)
func _create_whistle_player() -> void:
_whistle_player = AudioStreamPlayer3D.new()
_whistle_player.name = "TrainWhistlePlayer"
_whistle_player.bus = &"SFX"
_whistle_player.volume_db = whistle_volume_db
_whistle_player.unit_size = whistle_unit_size
_whistle_player.max_distance = whistle_max_distance
_whistle_player.stream = TRAIN_WHISTLE_STREAM
add_child(_whistle_player)
func _on_toot_toot() -> void:
if _whistle_player == null:
return
print("stat_toottoot_number")
StatsManager.add_int("stat_toottoot_number", 1)
StatsManager.store()
_whistle_player.stop()
_whistle_player.play()

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@@ -1 +0,0 @@
uid://c34qgl2afyhse

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@@ -7,7 +7,7 @@
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="5_pj7tp"] [ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="5_pj7tp"]
[ext_resource type="Material" uid="uid://bsote67noubj2" path="res://tgcc/train/Color1_train.tres" id="7_sgpgi"] [ext_resource type="Material" uid="uid://bsote67noubj2" path="res://tgcc/train/Color1_train.tres" id="7_sgpgi"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="8_eke0t"] [ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="8_eke0t"]
[ext_resource type="Script" path="res://tgcc/train/train.gd" id="9_4qk3b"] [ext_resource type="Script" uid="uid://5frq4qrokiy2" path="res://tgcc/train/train_glass_emission.gd" id="9_4qk3b"]
[ext_resource type="Texture2D" uid="uid://j4m5wsf4magb" path="res://tgcc/chunk/material/decal/vending_decal.png" id="9_eke0t"] [ext_resource type="Texture2D" uid="uid://j4m5wsf4magb" path="res://tgcc/chunk/material/decal/vending_decal.png" id="9_eke0t"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_p4ai0"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_p4ai0"]