Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2358dc8b53 | |||
| 185b1b4744 | |||
| e86da0c2bc |
@@ -212,6 +212,17 @@ func _physics_process(_delta: float) -> void:
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last_pos_train = current_pos
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_refresh_world(current_pos)
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func generate_initial_world_now() -> void:
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if rail_path == null or rail_path.train_instance == null:
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return
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var train_pos = rail_path.train_instance.global_position
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var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
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last_pos_train = current_pos
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_rebuild_generation_queue(current_pos)
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_drain_generation_queue_now()
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_drain_wire_queue_now()
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func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
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if root == null: return
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@@ -535,6 +546,20 @@ func _drain_generation_queue() -> void:
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pending_generation_cells.clear()
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pending_generation_cursor = 0
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func _drain_generation_queue_now() -> void:
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while pending_generation_cursor < pending_generation_cells.size():
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var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
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pending_generation_cursor += 1
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if board.has(grid_pos):
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continue
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var is_obstacle = _register_cell_with_ray(grid_pos)
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if not is_obstacle:
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_add_compatible_biome(grid_pos)
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pending_generation_cells.clear()
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pending_generation_cursor = 0
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func _drain_cleanup_queue() -> void:
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var processed: int = 0
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var start_usec: int = Time.get_ticks_usec()
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@@ -595,6 +620,22 @@ func _drain_wire_queue() -> void:
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pending_wire_cells.clear()
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pending_wire_cursor = 0
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func _drain_wire_queue_now() -> void:
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while pending_wire_cursor < pending_wire_cells.size():
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var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
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pending_wire_cursor += 1
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pending_wire_lookup.erase(grid_pos)
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if not board.has(grid_pos):
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continue
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if not board[grid_pos].get("have_lamppost", false):
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continue
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_connect_lamppost_wires(grid_pos)
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pending_wire_cells.clear()
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pending_wire_cursor = 0
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func _generate_pieces_around_train(center: Vector2i) -> void:
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for x in range(-eye_line, eye_line + 1):
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for z in range(-eye_line, eye_line + 1):
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@@ -50,10 +50,14 @@ enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIG
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@export_enum("keep_path_direction", "locomotive_left", "locomotive_right") var train_facing_direction: int = TrainFacingDirection.KEEP_PATH_DIRECTION
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@export_group("Rails Bulding")
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##if true builds visible rail pieces along the Path3D
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@export var build_track_visuals: bool = true
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##distance between sleepers of the rails
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@export var sleepers_distance: float = 1.0
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##nodel for the sleeper of the rail
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@export var sleepers_model: PackedScene
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##if true add procedural rail bars even when sleepers_model is assigned
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@export var add_procedural_rails_to_sleepers_model: bool = false
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@export_group("Manual Controls")
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##max speed
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@@ -115,7 +119,8 @@ func _ready() -> void:
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_initial_is_inmotion = is_inmotion
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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if build_track_visuals:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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@@ -258,6 +263,7 @@ func build_rails() -> void:
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var total_length = curve.get_baked_length()
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var piece_number = int(total_length / sleepers_distance)
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var should_add_procedural_rails: bool = sleepers_model == null or add_procedural_rails_to_sleepers_model
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for i in range(piece_number):
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var distance = i * sleepers_distance
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@@ -289,17 +295,18 @@ func build_rails() -> void:
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sleeper.material_override = mat_wood
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rail_piece.add_child(sleeper)
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var rail_sx = MeshInstance3D.new()
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rail_sx.mesh = mesh_rail
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rail_sx.material_override = mat_iron
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rail_sx.position = Vector3(-rail_distance / 2.0, 0.1, 0)
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rail_piece.add_child(rail_sx)
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if should_add_procedural_rails:
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var rail_sx = MeshInstance3D.new()
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rail_sx.mesh = mesh_rail
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rail_sx.material_override = mat_iron
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rail_sx.position = Vector3(-rail_distance / 2.0, 0.1, 0)
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rail_piece.add_child(rail_sx)
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var rail_dx = MeshInstance3D.new()
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rail_dx.mesh = mesh_rail
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rail_dx.material_override = mat_iron
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rail_dx.position = Vector3(rail_distance / 2.0, 0.1, 0)
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rail_piece.add_child(rail_dx)
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var rail_dx = MeshInstance3D.new()
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rail_dx.mesh = mesh_rail
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rail_dx.material_override = mat_iron
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rail_dx.position = Vector3(rail_distance / 2.0, 0.1, 0)
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rail_piece.add_child(rail_dx)
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func _plan_stops() -> void:
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stop_offset.clear()
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@@ -4,6 +4,15 @@ extends Node3D
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the environment (apply materials) will be done per frame
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const FORCE_WEATHER_MATERIAL_PATH_PARTS: PackedStringArray = [
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"/chunk/material/field.tres",
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"/chunk/material/grassflat_chunk.tres",
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"/chunk/material/path_chunk.tres",
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"/chunk/material/railway_chunk.tres",
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"/chunk/material/terrain.tres",
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"/chunk/prop/house/house.tres",
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"/chunk/prop/house/house_emissiv.tres",
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]
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@export var environment_config: EnvironmentConfig
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@@ -157,9 +166,17 @@ func _restore_keyboard_action_events() -> void:
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_blocked_keyboard_events_by_action.clear()
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func _on_tree_node_added(node: Node) -> void:
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if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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if _should_queue_dynamic_environment_node(node):
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_queue_dynamic_environment_node(node)
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func _should_queue_dynamic_environment_node(node: Node) -> bool:
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if node.is_in_group("wind_node"):
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return true
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if node.is_in_group("weather_vegetables_node"):
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return true
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return node is Node3D
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func _queue_dynamic_environment_node(node: Node) -> void:
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if not is_instance_valid(node):
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return
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@@ -205,7 +222,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
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if node.is_in_group("wind_node"):
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_apply_wind_noise_to_node(node, NOISE_TEXTURE)
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if node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
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if node is Node3D:
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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if _should_ignore_weather_overlay(node):
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@@ -231,11 +248,9 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
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_apply_wind_noise_to_node(child, noise_tex)
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func ApplyWeatherShaderToMaterials():
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for node in get_tree().get_nodes_in_group("weather_node"):
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
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var current_scene := get_tree().current_scene
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if current_scene != null:
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_apply_weather_overlay_to_node(current_scene, _get_weather_overlay_material(current_scene))
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func _get_weather_overlay_material(node: Node) -> Material:
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if not node.is_in_group("weather_overlay_no_noise"):
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@@ -255,13 +270,21 @@ func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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return
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if node is GeometryInstance3D:
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if _should_clear_weather_overlay(node) or _geometry_uses_alpha_texture(node):
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if _geometry_should_never_receive_weather_overlay(node):
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node.material_overlay = null
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elif _should_clear_weather_overlay(node) and not _geometry_forces_weather_overlay(node):
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node.material_overlay = null
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elif _geometry_uses_alpha_texture(node) or _geometry_should_skip_weather_overlay(node):
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node.material_overlay = null
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else:
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node.material_overlay = material
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var child_material := _get_weather_overlay_material(node)
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if child_material == WEATHER_SHADER and material == weather_shader_no_noise:
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child_material = material
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for child in node.get_children():
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_apply_weather_overlay_to_node(child, material)
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_apply_weather_overlay_to_node(child, child_material)
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func _clear_weather_overlay_from_node(node: Node) -> void:
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if node is GeometryInstance3D:
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@@ -289,11 +312,99 @@ func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
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return false
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func _geometry_should_never_receive_weather_overlay(node: GeometryInstance3D) -> bool:
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if node is GPUParticles3D:
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return true
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var node_name := String(node.name).to_lower()
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return node_name.contains("cloud") or node_name.contains("fog") or node_name.contains("godray")
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func _geometry_should_skip_weather_overlay(node: GeometryInstance3D) -> bool:
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if _geometry_forces_weather_overlay(node):
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return false
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if _node_name_indicates_water(node):
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return true
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var has_material: bool = false
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var all_materials_ignored: bool = true
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var material_override := node.material_override
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if material_override != null:
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has_material = true
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all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(material_override)
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if node is MeshInstance3D:
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for surface_index in node.get_surface_override_material_count():
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var surface_material: Material = node.get_surface_override_material(surface_index)
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if surface_material == null:
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continue
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has_material = true
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all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(surface_material)
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if node.mesh:
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for surface_index in node.mesh.get_surface_count():
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var mesh_material: Material = node.mesh.surface_get_material(surface_index)
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if mesh_material == null:
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continue
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has_material = true
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all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(mesh_material)
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return has_material and all_materials_ignored
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func _geometry_forces_weather_overlay(node: GeometryInstance3D) -> bool:
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if _material_forces_weather_overlay(node.material_override):
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return true
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if node is MeshInstance3D:
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for surface_index in node.get_surface_override_material_count():
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if _material_forces_weather_overlay(node.get_surface_override_material(surface_index)):
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return true
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if node.mesh:
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for surface_index in node.mesh.get_surface_count():
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if _material_forces_weather_overlay(node.mesh.surface_get_material(surface_index)):
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return true
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return false
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func _material_forces_weather_overlay(material: Material) -> bool:
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if material == null:
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return false
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var resource_path := material.resource_path.to_lower()
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for path_part in FORCE_WEATHER_MATERIAL_PATH_PARTS:
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if resource_path.contains(path_part):
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return true
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return false
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func _node_name_indicates_water(node: Node) -> bool:
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var node_name := String(node.name).to_lower()
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return node_name.begins_with("water") or node_name.contains("/water")
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func _material_ignores_weather_overlay(material: Material) -> bool:
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if material == null:
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return false
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var resource_path := material.resource_path.to_lower()
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if resource_path.contains("/water") or resource_path.contains("water_"):
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return true
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if resource_path.contains("/cloud/") or resource_path.contains("cloud"):
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return true
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var base_material := material as BaseMaterial3D
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if base_material != null:
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return base_material.transparency != BaseMaterial3D.TRANSPARENCY_DISABLED or base_material.albedo_color.a < 0.99
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return false
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func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
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if material == null or material.shader == null:
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return false
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return material.shader.code.find("alpha_texture") != -1
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var shader_code := material.shader.code
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return shader_code.find("alpha_texture") != -1 or shader_code.find("ALPHA") != -1 or shader_code.find("opacity") != -1
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func _should_ignore_weather_overlay(node: Node) -> bool:
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return node.is_in_group("weather_overlay_ignore")
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@@ -13,8 +13,9 @@ global uniform float global_snow_melt_speed = 0.1;
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global uniform float global_snow_amount = 0.0;
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global uniform vec4 global_snow_color;
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global uniform float global_rain_intensity;
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const float LEAVES_FULL_SNOW_START = 0.58;
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const float LEAVES_FULL_SNOW_END = 0.86;
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const float LEAVES_FULL_SNOW_START = 0.96;
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const float LEAVES_FULL_SNOW_END = 1.0;
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const float LEAVES_TOP_SNOW_COVERAGE = 0.75;
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uniform sampler2D wind_noise : filter_linear_mipmap;
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uniform bool billboard_enabled = true;
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@@ -110,7 +111,7 @@ void fragment() {
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float snow_amount = pow(get_snow_progress(), 0.55);
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float top_mask = 1.0 - shifted_uv.y;
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float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
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float snow_mask = smoothstep(1.0 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, 1.08 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, top_mask) * snow_visibility;
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snow_mask *= step(0.01, snow_amount);
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float full_snow_mask = smoothstep(LEAVES_FULL_SNOW_START, LEAVES_FULL_SNOW_END, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
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float final_snow_mask = max(snow_mask, full_snow_mask);
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@@ -17,8 +17,8 @@ global uniform float global_snow_cap_flatness_end = 0.96;
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global uniform float global_snow_cap_noise_scale = 0.22;
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global uniform float global_snow_cap_noise_strength = 0.18;
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const float SNOW_VISUAL_RESPONSE = 0.55;
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const float FULL_SNOW_VISUAL_START = 0.82;
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const float FULL_SNOW_VISUAL_END = 0.98;
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const float FULL_SNOW_VISUAL_START = 0.58;
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const float FULL_SNOW_VISUAL_END = 0.86;
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uniform bool snow_noise_enabled = true;
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uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
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uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
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@@ -154,7 +154,7 @@ void fragment() {
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float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
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float snow_noise_mask = get_snow_noise_mask(world_pos, snow_progress);
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float snow_variation = mix(0.75, 1.15, noise_val);
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float snow_coverage = clamp(mix(snow_progress * 0.35, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.15, 0.0, 1.0);
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float snow_coverage = clamp(mix(snow_progress * 0.55, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.2, 0.0, 1.0);
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float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
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float snow_opacity = clamp(snow_factor, 0.0, 1.0);
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snow_opacity = max(snow_opacity, flat_accumulation * mix(0.45, 0.9, snow_noise_mask));
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84
tgcc/main menu/distant_menu_world.tscn
Normal file
84
tgcc/main menu/distant_menu_world.tscn
Normal file
@@ -0,0 +1,84 @@
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[gd_scene format=3 uid="uid://c7shevn0javuv"]
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|
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[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="1_grass"]
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[ext_resource type="Material" uid="uid://c2x7xxweexmj" path="res://tgcc/chunk/material/field.tres" id="2_field"]
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[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_path"]
|
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[ext_resource type="Material" uid="uid://cnu38m5dsy4uw" path="res://tgcc/chunk/material/terrain.tres" id="4_terrain"]
|
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[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="7_rocks"]
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_ground"]
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size = Vector2(560, 360)
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_field_large"]
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size = Vector2(70, 95)
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_field_small"]
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size = Vector2(44, 62)
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_path_long"]
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size = Vector2(12, 340)
|
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|
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[sub_resource type="PlaneMesh" id="PlaneMesh_path_short"]
|
||||
size = Vector2(10, 120)
|
||||
|
||||
[sub_resource type="SphereMesh" id="SphereMesh_tree_crown"]
|
||||
radius = 4.0
|
||||
height = 5.0
|
||||
radial_segments = 8
|
||||
rings = 4
|
||||
|
||||
[node name="DistantMenuWorld" type="Node3D" unique_id=448788103]
|
||||
|
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[node name="Ground" type="MeshInstance3D" parent="." unique_id=1769769010]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -0.12, 250)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_ground")
|
||||
surface_material_override/0 = ExtResource("1_grass")
|
||||
|
||||
[node name="BackDirt" type="MeshInstance3D" parent="." unique_id=441617212]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -155, -0.1, 235)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_field_large")
|
||||
surface_material_override/0 = ExtResource("4_terrain")
|
||||
|
||||
[node name="FieldA" type="MeshInstance3D" parent="." unique_id=1168162022]
|
||||
transform = Transform3D(0.9659258, 0, -0.25881904, 0, 1, 0, 0.25881904, 0, 0.9659258, -90, -0.08, 175)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_field_large")
|
||||
surface_material_override/0 = ExtResource("2_field")
|
||||
|
||||
[node name="FieldB" type="MeshInstance3D" parent="." unique_id=908374467]
|
||||
transform = Transform3D(0.8660254, 0, 0.5, 0, 1, 0, -0.5, 0, 0.8660254, 105, -0.08, 190)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_field_large")
|
||||
surface_material_override/0 = ExtResource("2_field")
|
||||
|
||||
[node name="FieldC" type="MeshInstance3D" parent="." unique_id=725405179]
|
||||
transform = Transform3D(0.9063078, 0, -0.42261827, 0, 1, 0, 0.42261827, 0, 0.9063078, 160, -0.08, 305)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_field_small")
|
||||
surface_material_override/0 = ExtResource("2_field")
|
||||
|
||||
[node name="FieldD" type="MeshInstance3D" parent="." unique_id=180749651]
|
||||
transform = Transform3D(0.9848077, 0, 0.17364818, 0, 1, 0, -0.17364818, 0, 0.9848077, -190, -0.08, 320)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_field_small")
|
||||
surface_material_override/0 = ExtResource("2_field")
|
||||
|
||||
[node name="DistantRoadMain" type="MeshInstance3D" parent="." unique_id=979021818]
|
||||
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, 5, -0.06, 240)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_path_long")
|
||||
surface_material_override/0 = ExtResource("3_path")
|
||||
|
||||
[node name="DistantRoadCross" type="MeshInstance3D" parent="." unique_id=1994181739]
|
||||
transform = Transform3D(0.25881904, 0, 0.9659258, 0, 1, 0, -0.9659258, 0, 0.25881904, -20, -0.05, 220)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("PlaneMesh_path_short")
|
||||
surface_material_override/0 = ExtResource("3_path")
|
||||
|
||||
[node name="RockPatch" type="MeshInstance3D" parent="." unique_id=12563390]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.35, 0, 0, 0, 0.65, -15, 0.6, 350)
|
||||
cast_shadow = 0
|
||||
mesh = SubResource("SphereMesh_tree_crown")
|
||||
surface_material_override/0 = ExtResource("7_rocks")
|
||||
@@ -4,13 +4,27 @@ extends Node3D
|
||||
@export var play_departure_delay_seconds: float = 1.0
|
||||
@export var play_move_before_transition_seconds: float = 3.0
|
||||
@export var menu_train_whistle_volume_db: float = -12.0
|
||||
@export var prewarm_chunks_before_show: bool = true
|
||||
|
||||
var _play_departure_started: bool = false
|
||||
|
||||
@onready var _rail_path: Node = $rail
|
||||
@onready var _biome_generator: Node = $biome_generator
|
||||
@onready var _environment_manager: Node = $EnvironmentManager
|
||||
@onready var _option_menu: Control = $MainMenuUI/SubViewport/OptionMenu
|
||||
|
||||
func _ready() -> void:
|
||||
if prewarm_chunks_before_show:
|
||||
visible = false
|
||||
await get_tree().physics_frame
|
||||
if not is_inside_tree():
|
||||
return
|
||||
if _biome_generator != null and _biome_generator.has_method("generate_initial_world_now"):
|
||||
_biome_generator.generate_initial_world_now()
|
||||
if _environment_manager != null and _environment_manager.has_method("flush_pending_environment_nodes"):
|
||||
_environment_manager.flush_pending_environment_nodes()
|
||||
visible = true
|
||||
|
||||
_stop_menu_train()
|
||||
_configure_menu_train_whistle_volume()
|
||||
_configure_play_transition_delay()
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
[ext_resource type="Shader" uid="uid://bhqtjjs3emv7f" path="res://tgcc/main menu/godraysmenu.gdshader" id="103_g1vc5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cp2vmysawnuql" path="res://tgcc/chunk/prop/sign/scene/signMenu.tscn" id="103_mrhmq"]
|
||||
[ext_resource type="Material" uid="uid://dljvvppsdbjd1" path="res://tgcc/chunk/material/glowplane.tres" id="104_mrhmq"]
|
||||
[ext_resource type="PackedScene" path="res://tgcc/main menu/distant_menu_world.tscn" id="105_background"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_00nq7"]
|
||||
render_priority = 0
|
||||
@@ -176,13 +177,12 @@ metadata/_custom_type_script = "uid://brcimd12tx3dm"
|
||||
compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t1")])
|
||||
|
||||
[sub_resource type="Curve3D" id="Curve3D_263ax"]
|
||||
closed = true
|
||||
bake_interval = 50.0
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.5, 0, 0, 0, 0, 0, 0, 0, 0, 3.5, 0, 100, 0, 0, 0, 0, 0, 0, 2.961661, -0.009097099, -56.07381, 0, 0, 0, 0, 0, 0, 3.4848416, -0.013232231, -117.195526, 0, 0, 0, 0, 0, 0, 3.3488476, 0.0048189163, 176.55922, 0, 0, 0, 0, 0, 0, 1.7582202, 0.0118227005, 270.61703),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.0078363, -1.8119812e-05, -12.587097, 0, 0, 0, 0, 0, 0, 3.360159, -1.8119812e-05, -79.54889, 0, 0, 0, 0, 0, 0, 2.826539, -1.8119812e-05, -159.47318, 0, 0, 0, 0, 0, 0, 3.0367248, -1.8119812e-05, -269.20667),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0)
|
||||
}
|
||||
point_count = 6
|
||||
point_count = 4
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_00nq7"]
|
||||
|
||||
@@ -284,6 +284,8 @@ size = Vector2(600, 300)
|
||||
[node name="MainMenu" type="Node3D" unique_id=448381304]
|
||||
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
|
||||
script = ExtResource("1_4j5xl")
|
||||
play_departure_speed = 6.0
|
||||
menu_train_whistle_volume_db = -14.0
|
||||
|
||||
[node name="EnvironmentManager" parent="." unique_id=1611939731 instance=ExtResource("1_2o8pc")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.822516, 0, 1.9254212)
|
||||
@@ -311,7 +313,7 @@ directional_shadow_mode = 0
|
||||
directional_shadow_max_distance = 200.0
|
||||
|
||||
[node name="rail" type="Path3D" parent="." unique_id=28337754]
|
||||
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, -47.25185, 1.7218199, 3.4257338)
|
||||
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 114.74815, 1.7218199, 3.4257479)
|
||||
curve = SubResource("Curve3D_263ax")
|
||||
script = ExtResource("7_5p27e")
|
||||
train_model = ExtResource("8_ljvyb")
|
||||
@@ -322,7 +324,7 @@ wagon_gap = 0.6
|
||||
wagon_spacing_scale = 0.9
|
||||
train_start_mode = 2
|
||||
train_start_stop_index = 0
|
||||
train_start_position = 540.0
|
||||
train_start_position = 87.0
|
||||
train_start_after_delay = false
|
||||
train_facing_direction = 2
|
||||
sleepers_model = ExtResource("10_00nq7")
|
||||
@@ -331,6 +333,9 @@ fireworks_scene = ExtResource("11_aylkj")
|
||||
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("2_wbrya")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63.069893, 0, -4.743943e-06)
|
||||
|
||||
[node name="DistantMenuWorld" parent="." unique_id=1852904287 instance=ExtResource("105_background")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -117.95)
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1523044435]
|
||||
transform = Transform3D(-80.07708, -1.0239479e-05, 4.277144e-13, 0, -2.9642006e-06, -64.80289, 1.2091303e-05, -67.813, 2.832624e-06, 308.45245, 59.279312, 332.5165)
|
||||
cast_shadow = 0
|
||||
@@ -375,14 +380,14 @@ transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488
|
||||
[node name="Fuji4" parent="." unique_id=930179001 instance=ExtResource("99_61psf")]
|
||||
transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488, 0, -0.23751618, 239.46135, 1.7057877, 224.6928)
|
||||
|
||||
[node name="Landscape" parent="Fuji4" index="0" unique_id=244602034]
|
||||
[node name="Landscape" parent="Fuji4" index="0" unique_id=581950846]
|
||||
transform = Transform3D(28.638817, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638834, -10.786804, 5.0069, 17.382736)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
|
||||
|
||||
[node name="Fuji5" parent="." unique_id=1070037082 instance=ExtResource("99_61psf")]
|
||||
transform = Transform3D(0.0935979, 0, 0.9713791, 0, 0.56225973, 0, -0.38276324, 0, 0.23753339, -275.95566, -3.4616928, 232.02234)
|
||||
|
||||
[node name="Landscape" parent="Fuji5" index="0" unique_id=244602034]
|
||||
[node name="Landscape" parent="Fuji5" index="0" unique_id=581950846]
|
||||
transform = Transform3D(28.638819, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638836, -10.786743, 6.703195, 17.382767)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
|
||||
|
||||
@@ -392,7 +397,7 @@ transform = Transform3D(-4.88843, -0.020050459, 0.86837775, -0.010355438, 4.9646
|
||||
[node name="Fuji6" parent="." unique_id=150126281 instance=ExtResource("100_0aqpp")]
|
||||
transform = Transform3D(-5.287449, -0.020231497, 0.22351237, -0.011200703, 5.009496, 0.014500697, -0.9394429, 0.05414178, -1.2581636, 32.446022, 15.848213, 525.54346)
|
||||
|
||||
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=1389340781]
|
||||
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=65404928]
|
||||
transform = Transform3D(0.5151193, -0.011206273, -0.07264297, 0.077138014, 0.07483422, 0.48510167, 3.5762787e-07, -0.4938935, 0.07515043, 6.299696, 12.244916, 3.004303)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_vvb5q")
|
||||
|
||||
|
||||
@@ -207,7 +207,7 @@ biome_list = Array[ExtResource("6_jfe74")]([SubResource("Resource_3qrd0")])
|
||||
entity_pool = ExtResource("34_a2cst")
|
||||
entity_spawn_probability = 0.4
|
||||
max_entities_per_chunk = 5
|
||||
eye_line = 4
|
||||
eye_line = 7
|
||||
|
||||
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
|
||||
visible = false
|
||||
|
||||
Reference in New Issue
Block a user