7 Commits

Author SHA1 Message Date
Matteo Sonaglioni
7006b2a6f0 Merge branch 'main' into polish3 2026-05-21 22:54:02 +02:00
Matteo Sonaglioni
02311f2ac5 revamp rails - add new tree 2026-05-21 16:48:03 +02:00
Matteo Sonaglioni
4408e0d933 prop: vase - bike - car - tractor - motorbike - housevendingmachine 2026-05-19 17:21:12 +02:00
Matteo Sonaglioni
7331b71877 prop: tenda - windhousedecoration 2026-05-18 23:29:40 +02:00
Matteo Sonaglioni
4bd878d2a8 prop: clima - shrine - post box 2026-05-15 02:51:26 +02:00
Matteo Sonaglioni
c2a6b991dd prop: sign - lantern -scarecrow 2026-05-13 18:54:54 +02:00
c5232d1082 main 2026-05-13 15:50:44 +00:00
96 changed files with 188 additions and 33252 deletions

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@@ -2,7 +2,7 @@ extends CharacterBody3D
class_name AIBase class_name AIBase
@export_group("Settings") @export_group("Movement")
@export var speed: float = 4.0 @export var speed: float = 4.0
var _enable_state_machine: bool = true var _enable_state_machine: bool = true
@export var enable_state_machine: bool: @export var enable_state_machine: bool:
@@ -11,7 +11,10 @@ var _enable_state_machine: bool = true
toggle_enable_state_machine() toggle_enable_state_machine()
get: get:
return _enable_state_machine return _enable_state_machine
@export var anim_player: AnimationPlayer
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
@export_group("Entities") @export_group("Entities")
enum EntityType { HUMANOID, ANIMAL } enum EntityType { HUMANOID, ANIMAL }
@@ -20,9 +23,6 @@ enum EntityType { HUMANOID, ANIMAL }
@export var allowed_biomes: Array[String] = [] @export var allowed_biomes: Array[String] = []
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0 @export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void: func _ready() -> void:
randomize() randomize()
@@ -48,11 +48,6 @@ func _physics_process(delta: float) -> void:
velocity.x = direction.x * speed velocity.x = direction.x * speed
velocity.z = direction.z * speed velocity.z = direction.z * speed
if velocity.length_squared() > 0.1:
var look_dir = Vector3(velocity.x, 0, velocity.z)
var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
move_and_slide() move_and_slide()
func navigate_to_random_point() -> void: func navigate_to_random_point() -> void:

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@@ -2,6 +2,12 @@
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"] [ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"] [ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"] [sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
radius = 20.0 radius = 20.0
@@ -10,12 +16,27 @@ radius = 20.0
script = ExtResource("1_4d1nn") script = ExtResource("1_4d1nn")
entity_name = "Humanoid" entity_name = "Humanoid"
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
mesh = SubResource("CapsuleMesh_mh3lg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449] [node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264] [node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("2_q1hg3") script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938] [node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true unique_name_in_owner = true

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@@ -0,0 +1,26 @@
extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, PATROL_STATE_ID)

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@@ -0,0 +1 @@
uid://nga8qx56iwgu

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@@ -1,10 +1,12 @@
extends State extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void: func enter() -> void:
super.enter()
run_animation()
agent.navigate_to_random_point() agent.navigate_to_random_point()
func physics_update(_delta) -> void: func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished(): if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, next_state_id) transitioned.emit(self, IDLE_STATE_ID)

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@@ -1,30 +0,0 @@
[gd_scene format=3 uid="uid://dd8wn62anbts8"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlvvc"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_su7en"]
[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
anim_player = NodePath("CowMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=2033863310]
script = ExtResource("2_vlvvc")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=2076820654]
script = ExtResource("3_su7en")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="CowMannequin" parent="." index="3" unique_id=1390675137 instance=ExtResource("2_6gadt")]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
[editable path="CowMannequin"]

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@@ -1,81 +0,0 @@
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
_data = {
&"idle": ExtResource("2_5ukcj"),
&"walking": ExtResource("3_0mu5m")
}
[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(792301245) index="0" unique_id=1950086664]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/1/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
bones/5/scale = Vector3(1, 0.99999976, 1)
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
bones/6/scale = Vector3(1, 1, 1)
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
bones/14/position = Vector3(-4.5945833e-10, 0.009248151, -5.7053273e-09)
bones/14/rotation = Quaternion(0.18302466, 0.051401887, -0.0095829815, 0.9817169)
bones/14/scale = Vector3(1, 1.0000001, 0.99999994)
bones/16/rotation = Quaternion(0.7071062, 0.7071063, 0.0008663558, -0.0008670737)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(1.7347235e-17, 0.0046958304, -1.9073432e-10)
bones/17/rotation = Quaternion(0.1907959, 0.2076444, 0.67355627, 0.6832297)
bones/17/scale = Vector3(1, 1, 1.0000001)
bones/18/position = Vector3(1.834215e-10, 0.011755081, -1.7500804e-09)
bones/18/rotation = Quaternion(-0.35151497, -0.0088962475, -0.003340601, 0.93613404)
bones/18/scale = Vector3(1, 1.0000001, 0.99999994)
bones/20/rotation = Quaternion(0.60080343, -0.03016121, 0.03526711, 0.7980488)
bones/21/position = Vector3(0.00011168665, 0.0039693406, -0.013754063)
bones/21/rotation = Quaternion(0.98885596, 3.1474094e-08, 2.23642e-07, -0.14887528)
bones/21/scale = Vector3(1, 1.0000001, 1.0000001)
bones/22/position = Vector3(-2.5714557e-11, 0.00836347, -9.433328e-09)
bones/22/rotation = Quaternion(-0.6231534, 9.0575064e-08, -7.589477e-08, 0.78209966)
bones/22/scale = Vector3(1, 0.9999999, 0.99999994)
bones/23/position = Vector3(-2.1545942e-12, 0.0072733457, -2.594807e-09)
bones/23/rotation = Quaternion(-1.8223004e-08, 0.98608583, -0.16623694, 2.7314604e-07)
bones/23/scale = Vector3(1, 0.9999997, 0.9999997)
bones/24/position = Vector3(3.3663968e-13, 0.006993335, -2.8376712e-09)
bones/24/rotation = Quaternion(-0.048028953, 2.6759114e-08, 4.5447155e-08, 0.998846)
bones/24/scale = Vector3(1, 0.99999994, 1.0000001)
bones/26/rotation = Quaternion(0.0054439656, 0.86556005, 0.50029516, -0.021930087)
bones/26/scale = Vector3(1, 1.0000002, 1)
bones/27/position = Vector3(1.8971762e-10, 0.013189232, -5.7312505e-10)
bones/27/rotation = Quaternion(0.15129425, -0.018451845, -0.013046658, 0.9882304)
bones/27/scale = Vector3(0.99999994, 0.99999994, 1.0000001)
bones/28/position = Vector3(-2.1601461e-10, 0.013573305, 4.8459786e-10)
bones/28/rotation = Quaternion(-0.6245376, -0.19781438, 0.16660775, 0.7369289)
bones/28/scale = Vector3(1, 0.9999999, 1.0000001)
bones/30/rotation = Quaternion(3.5765906e-06, 0.67050743, 0.7419029, 3.2289404e-06)
bones/31/position = Vector3(-1.2499713e-14, 0.01925819, -1.2902629e-09)
bones/31/rotation = Quaternion(0.086390205, 0.0012038474, -0.013495129, 0.99616927)
bones/31/scale = Vector3(0.9999999, 0.99999994, 1)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/33/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/35/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/scale = Vector3(1, 1, 1)
[node name="AnimationPlayer" parent="." index="1" unique_id=1401028430]
libraries/custom = SubResource("AnimationLibrary_lowte")

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@@ -1,69 +0,0 @@
[gd_scene format=3 uid="uid://cayakdk7gmlyg"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_e5v3h"]
[ext_resource type="PackedScene" uid="uid://dqhueybnlrrqx" path="res://core/ai/agents/horse/horse_mannequin.tscn" id="2_4t6jw"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_or6xs"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_n63jb"]
[ext_resource type="Animation" uid="uid://doyi6etqvy4n2" path="res://core/ai/agents/horse/idle.res" id="3_qe4rt"]
[ext_resource type="Animation" uid="uid://hotr7r3fd1sq" path="res://core/ai/agents/horse/walking.res" id="4_q8m0v"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_or6xs"]
_data = {
&"idle": ExtResource("3_qe4rt"),
&"walking": ExtResource("4_q8m0v")
}
[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
anim_player = NodePath("HorseMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=734754793]
script = ExtResource("2_or6xs")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1748382252]
script = ExtResource("3_n63jb")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="HorseMannequin" parent="." index="3" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
bones/26/rotation = Quaternion(0.008421451, 0.95973384, 0.27944198, -0.027427308)
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
libraries/custom = SubResource("AnimationLibrary_or6xs")
[editable path="HorseMannequin"]

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@@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]

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@@ -1,10 +0,0 @@
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_awhwq"]
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("")
[editable path="HumanMannequin"]

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@@ -1,53 +0,0 @@
[gd_scene format=3 uid="uid://bbseno7clbepx"]
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
[node name="SK_Mannequin" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="0" unique_id=377304892]
transform = Transform3D(0.99906886, 0.025971904, -0.03444738, 0.038254507, -0.16420224, 0.98568463, 0.019943757, -0.98608464, -0.1650429, 0.034450583, -0.44864154, 0.18535595)
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=427572412]
bones/2/rotation = Quaternion(-0.007029906, 0.032859802, -0.23654123, 0.97104025)
bones/3/rotation = Quaternion(-0.000884556, 0.0033522977, 0.10280211, 0.99469584)
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[node name="AnimationPlayer" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="1" unique_id=233699491]
autoplay = &"custom/sit"
[editable path="HumanMannequin"]

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@@ -1,25 +0,0 @@
[gd_scene format=3 uid="uid://bnnuke5e7e1yr"]
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_dms8s"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_awhwq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_8d0tj"]
[node name="AiCitizenWalker" unique_id=1228675528 instance=ExtResource("1_dms8s")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=42226979]
script = ExtResource("2_awhwq")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1357892786]
script = ExtResource("3_8d0tj")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[editable path="HumanMannequin"]

View File

@@ -1,26 +0,0 @@
[gd_scene format=3 uid="uid://ceqxsqfiotm5j"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_l2y7m"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_2oda6"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
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[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("GatherState")
[node name="PatrolState" type="Node" parent="StateMachine" index="0" unique_id=930272128]
script = ExtResource("3_2oda6")
state_id = &"patrol"
next_state_id = &"gather"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
script = ExtResource("4_2oda6")
state_id = &"gather"
next_state_id = &"patrol"
animation_name = "custom/gather"
exit_on_animation_finished = true
[editable path="HumanMannequin"]

View File

@@ -1,55 +0,0 @@
[gd_scene format=3 uid="uid://mvh2v6v72stt"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_hko2w"]
[ext_resource type="PackedScene" uid="uid://legcajdd0jsy" path="res://core/ai/agents/human/human_mannequin.tscn" id="2_cnrgi"]
[node name="AiHuman" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_hko2w")]
anim_player = NodePath("HumanMannequin/AnimationPlayer")
[node name="HumanMannequin" parent="." index="3" unique_id=333236377 instance=ExtResource("2_cnrgi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
[node name="SK_Mannequin" parent="HumanMannequin" index="0" unique_id=2096894453]
transform = Transform3D(0.99999994, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=1402189960]
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[editable path="HumanMannequin"]

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@@ -1,94 +0,0 @@
[gd_scene format=3 uid="uid://legcajdd0jsy"]
[ext_resource type="PackedScene" uid="uid://ys8pesrqeyv2" path="res://core/ai/agents/human/human_mannequin_mixamo.fbx" id="1_561x5"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3r4wv"]
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[node name="SK_Mannequin" parent="." index="0" unique_id=2096894453]
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libraries/custom = SubResource("AnimationLibrary_3r4wv")

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@@ -1,76 +0,0 @@
[gd_scene format=3 uid="uid://c2hg6hu2y5srb"]
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[node name="AiPig" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_j8spt")]
anim_player = NodePath("PigMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=403305255]
script = ExtResource("2_acc6o")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1237150984]
script = ExtResource("3_3n8ak")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="PigMannequin" parent="." index="3" unique_id=926755470 instance=ExtResource("2_qmc2e")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 695496535) index="0" unique_id=725647261]
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.017809996, -0.007695386)
bones/3/rotation = Quaternion(-0.027121998, 0, 0, 0.99963224)
bones/4/position = Vector3(-0.004269575, -0.0009057691, 0.018837402)
bones/4/rotation = Quaternion(-0.20850496, 0.20850474, 0.675667, 0.6756669)
bones/5/rotation = Quaternion(0.70767504, -0.7007484, -0.04928623, 0.07562217)
bones/6/rotation = Quaternion(0.5074964, -0.016355418, 0.009635334, 0.86144483)
bones/8/position = Vector3(-0.004269574, 0.0008725248, -0.02819033)
bones/8/rotation = Quaternion(-0.021000031, 0.020999499, 0.7067949, 0.7067949)
bones/9/rotation = Quaternion(0.6762797, -0.7030302, 0.13760945, -0.17163305)
bones/10/rotation = Quaternion(-0.76131815, 0.012544005, 0.014735432, 0.64808965)
bones/12/position = Vector3(0.0036532492, -0.0009057691, 0.018837402)
bones/12/rotation = Quaternion(0.67572093, 0.6757209, -0.20832984, 0.20832963)
bones/13/rotation = Quaternion(-0.025831472, -0.099082425, 0.70891863, 0.6978179)
bones/14/rotation = Quaternion(0.50689334, 0.045050938, -0.026540417, 0.8604216)
bones/16/position = Vector3(0.0036521717, 0.0008013838, -0.028183708)
bones/16/rotation = Quaternion(0.7068031, 0.7068031, -0.020723455, 0.020722982)
bones/17/rotation = Quaternion(0.1443776, 0.16487122, 0.6747477, 0.7047611)
bones/18/rotation = Quaternion(-0.7649948, -0.0061196624, -0.0072699804, 0.64396644)
bones/20/position = Vector3(-0.00042349403, 0.0063493187, -0.030968314)
bones/20/rotation = Quaternion(0.60138106, 0.012805484, 0.0019118772, 0.79885745)
bones/22/position = Vector3(-0.0002038494, 0.0041766805, 0.0044565103)
bones/22/rotation = Quaternion(0.0076635648, 0.7548352, 0.6556045, -0.018651871)
bones/23/rotation = Quaternion(0.065689825, -0.010677165, -0.019551655, 0.99759144)
bones/24/rotation = Quaternion(-0.24106143, -0.2388839, 0.03569213, 0.9399734)
bones/26/position = Vector3(-0.00032282702, 0.010153349, -0.021613695)
bones/26/rotation = Quaternion(3.6196245e-06, 0.6452338, 0.7639852, 3.2175833e-06)
bones/27/rotation = Quaternion(0.0455184, 0.00040800165, -0.025042463, 0.99864954)
bones/29/position = Vector3(-0.01117923, 0.0010000349, -0.03163386)
bones/29/rotation = Quaternion(0.7071068, -6.178108e-07, -6.178107e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
bones/33/position = Vector3(0.010670463, 0.0010000349, -0.03166372)
bones/33/rotation = Quaternion(0.70755845, -7.1388774e-07, -1.0355643e-06, 0.7066547)
[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=904091745]
libraries/custom = SubResource("AnimationLibrary_lvpc5")
[editable path="PigMannequin"]

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@@ -1,5 +0,0 @@
[gd_scene format=3 uid="uid://b0xb7kl4rjd66"]
[ext_resource type="PackedScene" uid="uid://bi5f24frndw7j" path="res://core/ai/agents/pig/pig.fbx" id="1_ptg6h"]
[node name="PigMannequin" unique_id=926755470 instance=ExtResource("1_ptg6h")]

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@@ -1,55 +0,0 @@
[gd_scene format=3 uid="uid://2md4l83fy8kr"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_0bu1i"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_iapui"]
[ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"]
[ext_resource type="Animation" uid="uid://c8hy2tftqb7su" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_xc1yq"]
[ext_resource type="Animation" uid="uid://bqrhidcnublea" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"]
_data = {
&"idle": ExtResource("3_hv1px"),
&"walking": ExtResource("4_cjq2y")
}
[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
anim_player = NodePath("PugMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=1079848975]
script = ExtResource("2_iapui")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1573670396]
script = ExtResource("3_xc1yq")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="PugMannequin" parent="." index="3" unique_id=1732134047 instance=ExtResource("2_n0mit")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722]
bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716)
bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
libraries/custom = SubResource("AnimationLibrary_iapui")
[editable path="PugMannequin"]

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@@ -1,29 +0,0 @@
[gd_scene format=3 uid="uid://c16j3umhplew4"]
[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
[node name="PugMannequin" unique_id=1732134047 instance=ExtResource("1_3c2yk")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
bones/5/rotation = Quaternion(0.7071125, -0.70201516, -0.045116592, 0.07163183)
bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
bones/12/rotation = Quaternion(0.70710534, 0.70710546, 0.0014091316, -0.0014093613)
bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
bones/16/rotation = Quaternion(0.7071066, 0.7071067, 0.00044525132, -0.00044566192)
bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
bones/18/rotation = Quaternion(-0.35684106, -0.008877046, -0.003391197, 0.93411684)
bones/20/rotation = Quaternion(0.6013276, -0.007656024, 0.017799761, 0.79876757)
bones/22/rotation = Quaternion(0.0076703057, 0.9327372, 0.3595561, -0.025732514)
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
bones/24/rotation = Quaternion(-0.44343108, -0.23039742, 0.11800072, 0.85811526)
bones/26/rotation = Quaternion(5.170388e-06, 0.6954638, 0.7185612, 5.0026606e-06)
bones/27/rotation = Quaternion(0.052304644, 0.00074447604, -0.01352817, 0.99853927)
bones/29/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.2110207e-06, -1.2110205e-06, 0.7071067)

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@@ -1,44 +0,0 @@
[gd_scene format=3 uid="uid://bs1bdtm7jdtgb"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlyix"]
[ext_resource type="Animation" uid="uid://bjvoxmyf4vdy8" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_uqv5v"]
[ext_resource type="Animation" uid="uid://8r05h8e7nmic" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
_data = {
&"idle": ExtResource("3_i3d22"),
&"walking": ExtResource("4_hxh1r")
}
[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
anim_player = NodePath("SheepMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
script = ExtResource("2_vlyix")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=431976868]
script = ExtResource("3_uqv5v")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
libraries/custom = SubResource("AnimationLibrary_vlyix")
[editable path="SheepMannequin"]

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@@ -1,29 +0,0 @@
[gd_scene format=3 uid="uid://58u6viv3qd63"]
[ext_resource type="PackedScene" uid="uid://oog8biov508a" path="res://core/ai/agents/sheep/sheep.fbx" id="1_pnkxh"]
[node name="SheepMannequin" unique_id=1153770042 instance=ExtResource("1_pnkxh")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1644576745) index="0" unique_id=811031257]
bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0017592248, -0.0017595046, 0.7071046, 0.7071046)
bones/5/rotation = Quaternion(0.706397, -0.7005701, -0.057003256, 0.08339989)
bones/6/rotation = Quaternion(0.17354831, -0.018694565, 0.003295098, 0.98464245)
bones/8/rotation = Quaternion(0.0011415672, -0.0011422854, 0.7071059, 0.7071059)
bones/9/rotation = Quaternion(0.66940695, -0.67618734, 0.20153745, -0.23248184)
bones/10/rotation = Quaternion(-0.38440856, 0.017864142, 0.0074402345, 0.92296034)
bones/12/rotation = Quaternion(0.70710427, 0.7071044, 0.001866237, -0.0018665171)
bones/13/rotation = Quaternion(-0.033540055, -0.106803544, 0.7078988, 0.6973861)
bones/14/rotation = Quaternion(0.17334078, 0.051493812, -0.009075931, 0.9834729)
bones/16/rotation = Quaternion(0.70710605, 0.7071062, 0.0009843343, -0.0009850523)
bones/17/rotation = Quaternion(0.2082713, 0.22595985, 0.6673435, 0.67839366)
bones/18/rotation = Quaternion(-0.384463, -0.008772296, -0.0036537221, 0.92309153)
bones/20/rotation = Quaternion(0.6012591, 0.022893472, -0.005923484, 0.7987042)
bones/22/rotation = Quaternion(0.006586622, 0.9146406, 0.40345904, -0.02469813)
bones/23/rotation = Quaternion(0.07927493, -0.021147288, -0.014362239, 0.996525)
bones/24/rotation = Quaternion(-0.6495659, -0.19198355, 0.17329836, 0.71496445)
bones/26/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/27/rotation = Quaternion(0.0651835, 0.0008379451, -0.017830681, 0.9977136)
bones/29/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)
bones/33/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071067)

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@@ -1,6 +0,0 @@
extends State
func enter() -> void:
super.enter()
run_animation()

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@@ -1 +0,0 @@
uid://d3hy70ec8vqo5

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@@ -3,61 +3,18 @@ extends Node
class_name State class_name State
@export var state_id: StringName = &"" @export var state_id: StringName = &""
@export var next_state_id: StringName
@export var animation_name: String
@export var exit_on_action_finished: bool
@export var exit_on_animation_finished: bool
@export var min_wait_time: float = 3.0
@export var max_wait_time: float = 10
var runtime_timer: Timer
@onready var agent: AIBase = owner
@warning_ignore("unused_signal")
signal transitioned(state: State, new_state_id: StringName) signal transitioned(state: State, new_state_id: StringName)
func _ready() -> void: func enter() -> void:
if min_wait_time > 0 and !exit_on_action_finished:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
runtime_timer.one_shot = true
add_child(runtime_timer)
runtime_timer.timeout.connect(_on_timer_timeout)
func enter() -> void:
if exit_on_animation_finished:
if not agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.connect(_on_animation_finished)
elif min_wait_time > 0 and !exit_on_action_finished:
var wait_time:= randf_range(min_wait_time, max_wait_time)
runtime_timer.start(wait_time)
func exit() -> void:
if exit_on_animation_finished and agent.anim_player.animation_finished.is_connected(_on_animation_finished):
agent.anim_player.animation_finished.disconnect(_on_animation_finished)
if runtime_timer and not runtime_timer.is_stopped():
runtime_timer.stop()
func update(_delta: float) -> void:
pass pass
func physics_update(_delta: float) -> void: func exit() -> void:
pass pass
func run_animation() -> void: func update(_delta) -> void:
if agent.anim_player and agent.anim_player.has_animation(animation_name): pass
agent.anim_player.play(animation_name)
func _on_animation_finished(anim_name: StringName) -> void: func physics_update(_delta) -> void:
if animation_name == anim_name: pass
if exit_on_action_finished:
return
elif min_wait_time > 0:
var wait_time := randf_range(min_wait_time, max_wait_time)
runtime_timer.start(wait_time)
else:
transitioned.emit(self, next_state_id)
func _on_timer_timeout() -> void:
transitioned.emit(self, next_state_id)

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@@ -1,7 +1,5 @@
extends Node extends Node
signal volume_changed(bus_name: StringName, linear_value: float)
const MIN_VOLUME: float = 0.0 const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0 const MAX_VOLUME: float = 1.0
@@ -19,7 +17,6 @@ func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
_apply_audio_bus_volume(normalized_bus_name, clamped_value) _apply_audio_bus_volume(normalized_bus_name, clamped_value)
GameState.save_game() GameState.save_game()
volume_changed.emit(bus_name, clamped_value)
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float: func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value)) return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))

View File

@@ -10,6 +10,19 @@ const ENTITY_SPAWN_ANY: int = 0
const ENTITY_SPAWN_HUMANOID_ONLY: int = 1 const ENTITY_SPAWN_HUMANOID_ONLY: int = 1
const ENTITY_SPAWN_ANIMAL_ONLY: int = 2 const ENTITY_SPAWN_ANIMAL_ONLY: int = 2
const CHUNK_GENERATION_FRAME_BUDGET_USEC: int = 2000 #2 ms/frame to generate chunks
const CHUNK_CLEANUP_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per cleanup
const LAMPPOST_WIRE_FRAME_BUDGET_USEC: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms o work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
const MAX_CHUNK_UNIQUENESS: int = 5 const MAX_CHUNK_UNIQUENESS: int = 5
const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"] const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
const RIVER_DIRECTIONS: Dictionary = { const RIVER_DIRECTIONS: Dictionary = {
@@ -25,20 +38,6 @@ const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
"west": Vector2i(-1, 0), "west": Vector2i(-1, 0),
} }
@export_group("Generation")
@export var chunk_generation_frame_budget_usec: int = 1500 #2 ms/frame to generate chunks
@export var chunk_cleanup_frame_budget_usec: int = 1000 #1 ms/frame per cleanup
@export var lampost_wire_frame_budget_usec: int = 1000 #1 ms/frame per i fili dei lampioni
#(about 4 ms of work for frame)
#Se compaiono chunk troppo lentamente davanti al treno:
#aumentare generazione a 3000 o 4000
#Se ci sono micro-scatti:
#abbassare generazione a 1000 o 1500
#Se i fili appaiono in ritardo:
#aumentare wire a 1500 o 2000
#Se il cleanup causa scatti:
#abbassare cleanup a 500
@export_group("Rails") @export_group("Rails")
@export var rail_path: Path3D #rail path @export var rail_path: Path3D #rail path
@export var railway_pool: Resource @export var railway_pool: Resource
@@ -484,7 +483,7 @@ func _queue_has_frame_budget(start_usec: int, budget_usec: int, processed: int)
func _drain_generation_queue() -> void: func _drain_generation_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, chunk_generation_frame_budget_usec, processed): while pending_generation_cursor < pending_generation_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_GENERATION_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor] var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1 pending_generation_cursor += 1
if board.has(grid_pos): if board.has(grid_pos):
@@ -502,7 +501,7 @@ func _drain_generation_queue() -> void:
func _drain_cleanup_queue() -> void: func _drain_cleanup_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, chunk_cleanup_frame_budget_usec, processed): while pending_cleanup_cursor < pending_cleanup_cells.size() and _queue_has_frame_budget(start_usec, CHUNK_CLEANUP_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor] var grid_pos: Vector2i = pending_cleanup_cells[pending_cleanup_cursor]
pending_cleanup_cursor += 1 pending_cleanup_cursor += 1
if not board.has(grid_pos): if not board.has(grid_pos):
@@ -530,7 +529,7 @@ func _queue_lamppost_wire_connection(grid_pos: Vector2i) -> void:
func _drain_wire_queue() -> void: func _drain_wire_queue() -> void:
var processed: int = 0 var processed: int = 0
var start_usec: int = Time.get_ticks_usec() var start_usec: int = Time.get_ticks_usec()
while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, lampost_wire_frame_budget_usec, processed): while pending_wire_cursor < pending_wire_cells.size() and _queue_has_frame_budget(start_usec, LAMPPOST_WIRE_FRAME_BUDGET_USEC, processed):
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor] var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1 pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos) pending_wire_lookup.erase(grid_pos)

View File

@@ -28,7 +28,6 @@ func _ready() -> void:
slider.max_value = MAX_VOLUME slider.max_value = MAX_VOLUME
slider.step = 0.01 slider.step = 0.01
slider.value_changed.connect(_on_slider_value_changed) slider.value_changed.connect(_on_slider_value_changed)
AudioManager.volume_changed.connect(_on_audio_manager_volume_changed)
refresh() refresh()
func refresh() -> void: func refresh() -> void:
@@ -66,7 +65,3 @@ func _set_bus_volume(linear_value: float) -> void:
func _on_slider_value_changed(value: float) -> void: func _on_slider_value_changed(value: float) -> void:
_set_bus_volume(value) _set_bus_volume(value)
func _on_audio_manager_volume_changed(changed_bus_name: StringName, volume: float) -> void:
if changed_bus_name == bus_name:
slider.set_value_no_signal(volume)

View File

@@ -5,27 +5,19 @@ extends Control
func _ready() -> void: func _ready() -> void:
for tab: GameMenuTab in tabs: for tab: GameMenuTab in tabs:
tab.on_tab_selected.connect(on_tab_pressed) tab.on_tab_selected.connect(_on_tab_pressed)
on_tab_pressed(0, true) tabs[0].select_without_animation()
pages[0].show()
func on_tab_pressed(index: int, disable_animation: bool = false) -> void: func _on_tab_pressed(index: int):
for page in pages: for page in pages:
page.hide() page.hide()
for tab in tabs: for tab in tabs:
if tab.index == index: if tab.index == index:
if disable_animation: tab.select()
tab.select_without_animation()
else:
tab.select()
else: else:
if disable_animation: tab.deselect()
tab.deselect_without_animation()
else:
tab.deselect()
pages[index].show() pages[index].show()
func _on_resume_button_on_button_pressed() -> void:
hide()

View File

@@ -20,14 +20,6 @@ grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
script = ExtResource("1_57vaj") script = ExtResource("1_57vaj")
[node name="Panel" type="Panel" parent="." unique_id=992567199]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Tabs" type="HBoxContainer" parent="." unique_id=1745270897] [node name="Tabs" type="HBoxContainer" parent="." unique_id=1745270897]
layout_mode = 1 layout_mode = 1
offset_left = 1138.0 offset_left = 1138.0
@@ -83,8 +75,3 @@ layout_mode = 1
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
layout_mode = 1 layout_mode = 1
[connection signal="on_button_pressed" from="Pages/Page3/OptionMenu/VBoxContainer/ResumeButton" to="." method="_on_resume_button_on_button_pressed"]
[editable path="Pages/Page3"]
[editable path="Pages/Page3/OptionMenu"]

View File

@@ -39,10 +39,6 @@ func select_without_animation():
is_selected = true is_selected = true
texture.position.y = -bob_height texture.position.y = -bob_height
func deselect_without_animation():
is_selected = false
texture.position.y = 0
func _move_up(): func _move_up():
if hover_tween: hover_tween.kill() if hover_tween: hover_tween.kill()
hover_tween = create_tween() hover_tween = create_tween()

View File

@@ -6,10 +6,6 @@ signal on_game_paused
signal on_game_resumed signal on_game_resumed
@warning_ignore("unused_signal") @warning_ignore("unused_signal")
signal on_photo_highlighted(teture: Texture) signal on_photo_highlighted(teture: Texture)
@warning_ignore("unused_signal")
signal on_enable_photo_mode_request
@warning_ignore("unused_signal")
signal on_disable_photo_mode_request
const SAVE_PATH: String = "user://savegame.json" const SAVE_PATH: String = "user://savegame.json"

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@@ -1,40 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://buy4x63u237np"
path="res://.godot/imported/main_menu_background.png-a82c66c237b4c84234f36e08895b07ce.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://core/main_menu/assets/main_menu_background.png"
dest_files=["res://.godot/imported/main_menu_background.png-a82c66c237b4c84234f36e08895b07ce.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -2,16 +2,16 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://dldg826x1kkoe" uid="uid://b1wg4lif82dxp"
path="res://.godot/imported/weather_test.png-b32f5910d510365f593b180d50dbe815.ctex" path="res://.godot/imported/photo_2025-08-27_17-35-14.jpg-78d5e1b9cf2d920968331a684da2ca42.ctex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://core/main_scene_ui/assets/weather_test.png" source_file="res://core/main_menu/assets/photo_2025-08-27_17-35-14.jpg"
dest_files=["res://.godot/imported/weather_test.png-b32f5910d510365f593b180d50dbe815.ctex"] dest_files=["res://.godot/imported/photo_2025-08-27_17-35-14.jpg-78d5e1b9cf2d920968331a684da2ca42.ctex"]
[params] [params]

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://csqxuftsnv1br" path="res://core/main_menu/main_menu.gd" id="1_g1whv"] [ext_resource type="Script" uid="uid://csqxuftsnv1br" path="res://core/main_menu/main_menu.gd" id="1_g1whv"]
[ext_resource type="PackedScene" uid="uid://cxf8s80ivwj1p" path="res://core/game_menu/option_menu.tscn" id="1_uvy4f"] [ext_resource type="PackedScene" uid="uid://cxf8s80ivwj1p" path="res://core/game_menu/option_menu.tscn" id="1_uvy4f"]
[ext_resource type="Texture2D" uid="uid://buy4x63u237np" path="res://core/main_menu/assets/main_menu_background.png" id="2_mloc8"] [ext_resource type="Texture2D" uid="uid://b1wg4lif82dxp" path="res://core/main_menu/assets/photo_2025-08-27_17-35-14.jpg" id="2_mloc8"]
[ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/game_menu/settings_menu.tscn" id="3_26agx"] [ext_resource type="PackedScene" uid="uid://caqf471x0kttc" path="res://core/game_menu/settings_menu.tscn" id="3_26agx"]
[node name="MainMenu" type="Control" unique_id=889720172] [node name="MainMenu" type="Control" unique_id=889720172]

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@@ -1,43 +0,0 @@
extends Control
@export var radio: Radio
@onready var track_label: Label = $%TrackLabel
func _ready() -> void:
if radio:
radio.track_changed.connect(_on_radio_track_changed)
if radio.stream and radio.stream.resource_path:
track_label.text = radio.stream.resource_path.get_file().get_basename().capitalize()
else:
track_label.text = "Unknown Track"
func _on_radio_track_changed(track_name: String) -> void:
track_label.text = track_name
func _on_prev_track_icon_button_on_pressed() -> void:
if radio:
radio.prev_track()
func _on_play_pause_icon_button_on_pressed() -> void:
radio.toggle_pause()
#if radio.stream_paused:
#button_pause_resume.text = "Resume"
#else:
#button_pause_resume.text = "Pause"
func _on_next_track_icon_button_on_pressed() -> void:
if radio:
radio.next_track()
func _on_increase_volume_icon_button_on_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol + 0.1)
func _on_decrease_volume_icon_button_on_pressed() -> void:
var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
AudioManager.set_audio_bus_volume("Music", current_vol - 0.1)

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@@ -1 +0,0 @@
uid://c4kekqicrv4m8

View File

@@ -1,135 +0,0 @@
[gd_scene format=3 uid="uid://dg4f3v0ukpmay"]
[ext_resource type="Script" uid="uid://c4kekqicrv4m8" path="res://core/main_scene_ui/audio_player.gd" id="1_i2mrl"]
[ext_resource type="PackedScene" uid="uid://2tqofxxxnvhv" path="res://core/main_scene_ui/icon_button.tscn" id="1_ucnyb"]
[node name="AudioPlayer" type="Control" unique_id=425192018]
layout_mode = 3
anchor_right = 0.15208334
anchor_bottom = 0.10925926
script = ExtResource("1_i2mrl")
metadata/_edit_use_anchors_ = true
[node name="HBoxContainer" type="HBoxContainer" parent="." unique_id=1300382168]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
metadata/_edit_use_anchors_ = true
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer" unique_id=1923985665]
layout_mode = 2
metadata/_edit_use_anchors_ = true
[node name="TrackLabel" type="Label" parent="HBoxContainer/VBoxContainer" unique_id=1430240022]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 4
theme_override_font_sizes/font_size = 24
text = "Test Test"
horizontal_alignment = 1
vertical_alignment = 1
[node name="IconButtonsRow" type="HBoxContainer" parent="HBoxContainer/VBoxContainer" unique_id=1734127019]
layout_mode = 2
alignment = 1
[node name="PrevTrackIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=1750448019 instance=ExtResource("1_ucnyb")]
unique_name_in_owner = true
custom_minimum_size = Vector2(80, 80)
layout_mode = 2
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/PrevTrackIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(80, 80)
anchor_left = 0.0
anchor_top = 0.11538447
anchor_right = 1.0
anchor_bottom = 0.88461524
offset_left = 116.66667
offset_top = 122.14813
offset_right = -116.666664
offset_bottom = -122.14813
[node name="PlayPauseIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=1533336956 instance=ExtResource("1_ucnyb")]
unique_name_in_owner = true
custom_minimum_size = Vector2(80, 80)
layout_mode = 2
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/PlayPauseIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(80, 80)
anchor_left = 0.0
anchor_top = 0.11538447
anchor_right = 1.0
anchor_bottom = 0.88461524
offset_left = 116.66667
offset_top = 122.14813
offset_right = -116.666664
offset_bottom = -122.14813
[node name="NextTrackIconButton" parent="HBoxContainer/VBoxContainer/IconButtonsRow" unique_id=2108379455 instance=ExtResource("1_ucnyb")]
unique_name_in_owner = true
custom_minimum_size = Vector2(80, 80)
layout_mode = 2
[node name="Texture" parent="HBoxContainer/VBoxContainer/IconButtonsRow/NextTrackIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(80, 80)
anchor_left = 0.0
anchor_top = 0.11538447
anchor_right = 1.0
anchor_bottom = 0.88461524
offset_left = 116.66667
offset_top = 122.14813
offset_right = -116.666664
offset_bottom = -122.14813
[node name="VBoxContainer2" type="VBoxContainer" parent="HBoxContainer" unique_id=1843266535]
layout_mode = 2
size_flags_vertical = 4
[node name="IncreaseVolumeIconButton" parent="HBoxContainer/VBoxContainer2" unique_id=1788399963 instance=ExtResource("1_ucnyb")]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="Texture" parent="HBoxContainer/VBoxContainer2/IncreaseVolumeIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(40, 40)
anchor_left = 0.25
anchor_top = 0.35915482
anchor_right = 0.75
anchor_bottom = 0.64084494
offset_left = 96.66667
offset_top = 92.64813
offset_right = -96.666664
offset_bottom = -92.64813
[node name="DecreaseVolumeIconButton" parent="HBoxContainer/VBoxContainer2" unique_id=399629327 instance=ExtResource("1_ucnyb")]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="Texture" parent="HBoxContainer/VBoxContainer2/DecreaseVolumeIconButton" index="0" unique_id=1071359322]
custom_minimum_size = Vector2(40, 40)
anchor_left = 0.25
anchor_top = 0.35915482
anchor_right = 0.75
anchor_bottom = 0.64084494
offset_left = 96.66667
offset_top = 92.64813
offset_right = -96.666664
offset_bottom = -92.64813
[connection signal="on_pressed" from="HBoxContainer/VBoxContainer/IconButtonsRow/PrevTrackIconButton" to="." method="_on_prev_track_icon_button_on_pressed"]
[connection signal="on_pressed" from="HBoxContainer/VBoxContainer/IconButtonsRow/PlayPauseIconButton" to="." method="_on_play_pause_icon_button_on_pressed"]
[connection signal="on_pressed" from="HBoxContainer/VBoxContainer/IconButtonsRow/NextTrackIconButton" to="." method="_on_next_track_icon_button_on_pressed"]
[connection signal="on_pressed" from="HBoxContainer/VBoxContainer2/IncreaseVolumeIconButton" to="." method="_on_increase_volume_icon_button_on_pressed"]
[connection signal="on_pressed" from="HBoxContainer/VBoxContainer2/DecreaseVolumeIconButton" to="." method="_on_decrease_volume_icon_button_on_pressed"]
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/PrevTrackIconButton"]
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/PlayPauseIconButton"]
[editable path="HBoxContainer/VBoxContainer/IconButtonsRow/NextTrackIconButton"]
[editable path="HBoxContainer/VBoxContainer2/IncreaseVolumeIconButton"]
[editable path="HBoxContainer/VBoxContainer2/DecreaseVolumeIconButton"]

View File

@@ -1,23 +0,0 @@
@tool
extends Control
class_name IconButton
signal on_pressed
@export var data: String
@export var image: Texture:
set(value):
image = value
if is_inside_tree() and has_node("%Texture"):
$%Texture.texture = image
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
on_pressed.emit()

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@@ -1 +0,0 @@
uid://bpbgecvan0a5k

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@@ -1,36 +0,0 @@
[gd_scene format=3 uid="uid://2tqofxxxnvhv"]
[ext_resource type="Script" uid="uid://bpbgecvan0a5k" path="res://core/main_scene_ui/icon_button.gd" id="1_r8gxt"]
[ext_resource type="Texture2D" uid="uid://dldg826x1kkoe" path="res://core/main_scene_ui/assets/weather_test.png" id="1_upldh"]
[node name="IconButton" type="Control" unique_id=1750448019]
custom_minimum_size = Vector2(160, 160)
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_r8gxt")
image = ExtResource("1_upldh")
[node name="Texture" type="TextureRect" parent="." unique_id=1071359322]
unique_name_in_owner = true
custom_minimum_size = Vector2(160, 160)
layout_mode = 1
anchors_preset = -1
anchor_left = 0.45833334
anchor_top = 0.42592594
anchor_right = 0.5416667
anchor_bottom = 0.5740741
offset_left = 80.0
offset_top = 79.99997
offset_right = -80.0
offset_bottom = -80.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("1_upldh")
expand_mode = 1
metadata/_edit_use_anchors_ = true
[connection signal="gui_input" from="." to="." method="_on_gui_input"]

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@@ -1,48 +0,0 @@
extends HBoxContainer
signal on_option_changed(data: String)
@onready var current_icon_button: IconButton
@onready var icon_buttons_options: Array[IconButton]
var is_menu_open: bool = false
func _ready() -> void:
for i in range(get_child_count()):
var icon_button: IconButton = get_child(i)
if i == 0:
current_icon_button = icon_button
icon_button.on_pressed.connect(on_current_icon_button_pressed)
else:
icon_buttons_options.append(icon_button)
icon_button.on_pressed.connect(_on_icon_pressed_changed.bind(icon_button))
func _on_icon_pressed_changed(in_icon_button: IconButton):
for icon_button in icon_buttons_options:
if icon_button == in_icon_button:
current_icon_button.image = in_icon_button.image
current_icon_button.data = in_icon_button.data
on_option_changed.emit(icon_button.data)
break
hide_options()
func on_current_icon_button_pressed() -> void:
if is_menu_open:
hide_options()
else:
show_options()
func show_options() -> void:
for icon_button in icon_buttons_options:
icon_button.show()
is_menu_open = true
func hide_options() -> void:
for icon_button in icon_buttons_options:
icon_button.hide()
is_menu_open = false

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@@ -1 +0,0 @@
uid://cpf5rwmd0kaa6

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@@ -1,43 +0,0 @@
[gd_scene format=3 uid="uid://ir8nke8o6ssm"]
[ext_resource type="PackedScene" uid="uid://2tqofxxxnvhv" path="res://core/main_scene_ui/icon_button.tscn" id="1_lnxme"]
[ext_resource type="Script" uid="uid://cpf5rwmd0kaa6" path="res://core/main_scene_ui/icon_buttons_row.gd" id="1_xq3mw"]
[node name="IconButtonsRow" type="HBoxContainer" unique_id=1734127019]
custom_minimum_size = Vector2(800, 0)
size_flags_vertical = 3
script = ExtResource("1_xq3mw")
[node name="IconButton" parent="." unique_id=1750448019 instance=ExtResource("1_lnxme")]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="IconButton2" parent="." unique_id=638856991 instance=ExtResource("1_lnxme")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="IconButton3" parent="." unique_id=1662483962 instance=ExtResource("1_lnxme")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="IconButton4" parent="." unique_id=1375190490 instance=ExtResource("1_lnxme")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
[node name="IconButton5" parent="." unique_id=315412403 instance=ExtResource("1_lnxme")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3

View File

@@ -1,47 +0,0 @@
extends Control
enum Weather {RAIN, SNOW}
@onready var game_menu: Control = $%GameMenu
func _on_menu_icon_button_on_pressed() -> void:
game_menu.show()
func _on_photo_icon_button_on_pressed() -> void:
GameState.on_enable_photo_mode_request.emit()
func _on_collectible_icon_button_on_pressed() -> void:
game_menu.on_tab_pressed(1, true)
game_menu.show()
func _on_time_of_day_row_on_option_changed(data: String) -> void:
match data:
"Sunrise":
UIEvents.time_option_item_changed.emit(0)
"Day":
UIEvents.time_option_item_changed.emit(1)
"Sunset":
UIEvents.time_option_item_changed.emit(2)
"Night":
UIEvents.time_option_item_changed.emit(3)
_:
pass
func _on_weather_row_on_option_changed(data: String) -> void:
match data:
"Snow":
UIEvents.toggle_snow.emit(true)
"Rain":
UIEvents.toggle_rain.emit(true)
"Storm":
UIEvents.toggle_storm.emit(true)
"Wind":
UIEvents.toggle_wind.emit(true)
"Random":
pass
_:
pass

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@@ -1 +0,0 @@
uid://bhad1id8jr8jw

View File

@@ -1,127 +0,0 @@
[gd_scene format=3 uid="uid://bei7fscn77p1p"]
[ext_resource type="PackedScene" uid="uid://ir8nke8o6ssm" path="res://core/main_scene_ui/icon_buttons_row.tscn" id="1_87dkt"]
[ext_resource type="Script" uid="uid://bhad1id8jr8jw" path="res://core/main_scene_ui/main_menu_ui.gd" id="1_aurcl"]
[ext_resource type="PackedScene" uid="uid://2tqofxxxnvhv" path="res://core/main_scene_ui/icon_button.tscn" id="1_fjauj"]
[ext_resource type="PackedScene" uid="uid://dqqm4o8j45tr6" path="res://core/game_menu/game_menu.tscn" id="4_7q818"]
[ext_resource type="PackedScene" uid="uid://cpeyt1dgrtglc" path="res://core/radio/radio.tscn" id="5_21kh1"]
[ext_resource type="PackedScene" uid="uid://dg4f3v0ukpmay" path="res://core/main_scene_ui/audio_player.tscn" id="6_1h1a0"]
[ext_resource type="AudioStream" uid="uid://70cc8she43re" path="res://docs/gyms/radio/lofi_01.ogg" id="6_vhlrw"]
[node name="MainMenuUi" type="Control" unique_id=1359391222]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_aurcl")
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=2071886807]
custom_minimum_size = Vector2(160, 320)
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -320.0
offset_right = 160.0
grow_vertical = 0
[node name="TimeOfDayRow" parent="VBoxContainer" unique_id=1734127019 instance=ExtResource("1_87dkt")]
layout_mode = 2
[node name="IconButton2" parent="VBoxContainer/TimeOfDayRow" index="1" unique_id=638856991]
data = "Sunrise"
[node name="IconButton3" parent="VBoxContainer/TimeOfDayRow" index="2" unique_id=1662483962]
data = "Day"
[node name="IconButton4" parent="VBoxContainer/TimeOfDayRow" index="3" unique_id=1375190490]
data = "Sunset"
[node name="IconButton5" parent="VBoxContainer/TimeOfDayRow" index="4" unique_id=315412403]
data = "Night"
[node name="WeatherRow" parent="VBoxContainer" unique_id=1803637359 instance=ExtResource("1_87dkt")]
layout_mode = 2
[node name="IconButton2" parent="VBoxContainer/WeatherRow" index="1" unique_id=638856991]
data = "Snow"
[node name="IconButton3" parent="VBoxContainer/WeatherRow" index="2" unique_id=1662483962]
data = "Rain"
[node name="IconButton4" parent="VBoxContainer/WeatherRow" index="3" unique_id=1375190490]
data = "Storm"
[node name="IconButton5" parent="VBoxContainer/WeatherRow" index="4" unique_id=315412403]
data = "Wind"
[node name="IconButton6" parent="VBoxContainer/WeatherRow" unique_id=218253485 instance=ExtResource("1_fjauj")]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 0
size_flags_vertical = 3
data = "Random"
[node name="MenuIconButton" parent="." unique_id=707872474 instance=ExtResource("1_fjauj")]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_bottom = 0.0
offset_left = -160.0
offset_bottom = 160.0
grow_horizontal = 0
grow_vertical = 1
[node name="CollectionOptions" type="VBoxContainer" parent="." unique_id=542153805]
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -40.0
offset_top = -20.0
offset_bottom = 20.0
grow_horizontal = 0
grow_vertical = 2
[node name="PhotoIconButton" parent="CollectionOptions" unique_id=1863476241 instance=ExtResource("1_fjauj")]
layout_mode = 2
[node name="CollectibleIconButton" parent="CollectionOptions" unique_id=520235552 instance=ExtResource("1_fjauj")]
layout_mode = 2
[node name="GameMenu" parent="." unique_id=2124096517 instance=ExtResource("4_7q818")]
unique_name_in_owner = true
visible = false
layout_mode = 1
[node name="Radio" parent="." unique_id=1234112225 instance=ExtResource("5_21kh1")]
playlist = Array[AudioStream]([ExtResource("6_vhlrw")])
[node name="AudioPlayer" parent="." unique_id=425192018 node_paths=PackedStringArray("radio") instance=ExtResource("6_1h1a0")]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -146.0
offset_top = -57.0
offset_right = -146.0
offset_bottom = -57.0
grow_horizontal = 0
grow_vertical = 0
radio = NodePath("../Radio")
[connection signal="on_option_changed" from="VBoxContainer/TimeOfDayRow" to="." method="_on_time_of_day_row_on_option_changed"]
[connection signal="on_option_changed" from="VBoxContainer/WeatherRow" to="." method="_on_weather_row_on_option_changed"]
[connection signal="on_pressed" from="MenuIconButton" to="." method="_on_menu_icon_button_on_pressed"]
[connection signal="on_pressed" from="CollectionOptions/PhotoIconButton" to="." method="_on_photo_icon_button_on_pressed"]
[connection signal="on_pressed" from="CollectionOptions/CollectibleIconButton" to="." method="_on_collectible_icon_button_on_pressed"]
[editable path="VBoxContainer/TimeOfDayRow"]
[editable path="VBoxContainer/WeatherRow"]

View File

@@ -9,48 +9,32 @@ extends Node3D
@export_group("Ref") @export_group("Ref")
@export var rotation_target: Node3D @export var rotation_target: Node3D
@export var iso_camera: Node3D
@onready var camera: Camera3D = $%Camera3D @onready var camera: Camera3D = $%Camera3D
var total_yaw: float = 0.0 var total_yaw: float = 0.0
var total_pitch: float = 0.0
var orbit_distance: float = 0.0
var current_pan: Vector2 = Vector2.ZERO var current_pan: Vector2 = Vector2.ZERO
var is_active: bool = false var is_active: bool = false
var previous_camera: Camera3D
var initial_local_pos: Vector3
var initial_local_basis: Basis
func _ready() -> void: func _ready() -> void:
GameState.on_enable_photo_mode_request.connect(enable_photo_mode) total_yaw = global_rotation.y
GameState.on_disable_photo_mode_request.connect(disable_photo_mode) total_pitch = global_rotation.x
initial_local_pos = position if rotation_target:
initial_local_basis = basis orbit_distance = global_position.distance_to(rotation_target.global_position)
func enable_photo_mode() -> void: func _unhandled_input(event: InputEvent) -> void:
is_active = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
previous_camera = get_viewport().get_camera_3d()
total_yaw = 0.0
current_pan = Vector2.ZERO
if camera:
camera.make_current()
func disable_photo_mode() -> void:
is_active = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if previous_camera:
previous_camera.make_current()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"): if event.is_action_pressed("toggle_photo_mode"):
if not is_active: is_active = !is_active
enable_photo_mode()
#get_tree().paused = is_active
if !is_active:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else: else:
disable_photo_mode() Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if event is InputEventMouseMotion and is_active: if event is InputEventMouseMotion and is_active:
total_yaw -= event.relative.x * rotation_speed total_yaw -= event.relative.x * rotation_speed
@@ -59,12 +43,14 @@ func _input(event: InputEvent) -> void:
take_photo_async() take_photo_async()
func _process(delta: float) -> void: func _process(delta: float) -> void:
if not is_active: if not rotation_target:
return return
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
if pan_input != Vector2.ZERO: var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
if pan_input != Vector2.ZERO and is_active:
current_pan.x += pan_input.x * pan_speed * delta current_pan.x += pan_input.x * pan_speed * delta
current_pan.y += -pan_input.y * pan_speed * delta current_pan.y += -pan_input.y * pan_speed * delta
@@ -72,13 +58,15 @@ func _process(delta: float) -> void:
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x) current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y) current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
var rotated_basis = Basis(Vector3.UP, total_yaw) * initial_local_basis var right_dir = rot_basis.x.normalized()
var rotated_pos = Basis(Vector3.UP, total_yaw) * initial_local_pos var up_dir = rot_basis.y.normalized()
var local_pos = rotated_pos + (rotated_basis.x * current_pan.x) + (rotated_basis.y * current_pan.y) var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
position = local_pos var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
basis = rotated_basis.orthonormalized()
global_position = orbit_pos + final_pan_offset
global_basis = rot_basis
func take_photo_async() -> void: func take_photo_async() -> void:
if !is_active: if !is_active:

View File

@@ -5,13 +5,6 @@
[node name="PhotoModeController" type="Node3D" unique_id=695158870] [node name="PhotoModeController" type="Node3D" unique_id=695158870]
process_mode = 3 process_mode = 3
script = ExtResource("1_uhpya") script = ExtResource("1_uhpya")
movement_bounds = AABB(-20, -20, 0, 40, 30, 0)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1044424562] [node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
projection = 1
fov = 96.6
size = 35.0
near = 0.001
far = 500.0

View File

@@ -2,16 +2,11 @@ extends AudioStreamPlayer
class_name Radio class_name Radio
signal track_changed(track_name: String)
@export var playlist: Array[AudioStream] = [] @export var playlist: Array[AudioStream] = []
var current_track_index: int = 0 var current_track_index: int = 0
func _ready(): func _ready():
finished.connect(next_track) finished.connect(next_track)
#if !playlist.is_empty():
#play_track(0)
func play_track(index: int = current_track_index): func play_track(index: int = current_track_index):
if playlist.is_empty(): if playlist.is_empty():
@@ -19,10 +14,6 @@ func play_track(index: int = current_track_index):
current_track_index = posmod(index, playlist.size()) current_track_index = posmod(index, playlist.size())
stream = playlist[current_track_index] stream = playlist[current_track_index]
if stream and stream.resource_path:
track_changed.emit(stream.resource_path.get_file().get_basename().capitalize())
else:
track_changed.emit("Unknown Track")
play() play()
stream_paused = false stream_paused = false

View File

@@ -3,4 +3,5 @@ extends Resource
enum SceneName { MAIN_MENU, GAME } enum SceneName { MAIN_MENU, GAME }
@export var scenes: Dictionary[SceneName, PackedScene] @export var scenes: Dictionary[SceneName, PackedScene] = {
}

View File

@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"] [ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"]
[ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"] [ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"]
[ext_resource type="PackedScene" uid="uid://vjf4bdxd8saj" path="res://tgcc/main_scene.tscn" id="2_prsyo"] [ext_resource type="PackedScene" uid="uid://cae0mnf353dy3" path="res://docs/museums/biome_generator/museum_biome_generator.tscn" id="2_prsyo"]
[resource] [resource]
script = ExtResource("1_km45g") script = ExtResource("1_km45g")

View File

@@ -1,18 +1,10 @@
[gd_scene format=3 uid="uid://dqvrhiqgkd3w1"] [gd_scene format=3 uid="uid://dqvrhiqgkd3w1"]
[ext_resource type="PackedScene" uid="uid://bnnuke5e7e1yr" path="res://core/ai/agents/human/ai_citizen_walker.tscn" id="1_a2xtd"] [ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_a2xtd"]
[ext_resource type="PackedScene" uid="uid://ceqxsqfiotm5j" path="res://core/ai/agents/human/ai_farmer.tscn" id="2_n3ssi"]
[ext_resource type="PackedScene" uid="uid://bbseno7clbepx" path="res://core/ai/agents/human/ai_citizen_sitter.tscn" id="3_fdj8t"]
[ext_resource type="PackedScene" uid="uid://dd8wn62anbts8" path="res://core/ai/agents/cow/ai_cow.tscn" id="4_wr508"]
[ext_resource type="PackedScene" uid="uid://cayakdk7gmlyg" path="res://core/ai/agents/horse/ai_horse.tscn" id="5_7kg15"]
[ext_resource type="PackedScene" uid="uid://c2hg6hu2y5srb" path="res://core/ai/agents/pig/ai_pig.tscn" id="6_hw7u7"]
[ext_resource type="PackedScene" uid="uid://2md4l83fy8kr" path="res://core/ai/agents/pug/ai_pug.tscn" id="7_s6v14"]
[ext_resource type="PackedScene" uid="uid://bs1bdtm7jdtgb" path="res://core/ai/agents/sheep/ai_sheep.tscn" id="8_amn6p"]
[sub_resource type="NavigationMesh" id="NavigationMesh_optuv"] [sub_resource type="NavigationMesh" id="NavigationMesh_optuv"]
vertices = PackedVector3Array(8.984741, 0.25012434, -0.014038086, 9.234741, 0.25012434, -1.0140381, -18.015259, 0.25012434, -18.014038, 17.984741, 0.25012434, 17.985962, 10.984741, 0.25012434, 1.2359619, 9.234741, 0.25012434, 1.2359619, 10.984741, 0.25012434, -1.0140381, 17.984741, 0.25012434, -18.014038, -18.015259, 0.25012434, 17.985962, 11.234741, 0.25012434, 0.23596191) vertices = PackedVector3Array(10.984741, 0.25012434, -1.0140381, 11.234741, 0.25012434, 0.23596191, 19.484741, 0.25012434, 0.23596191, 19.484741, 0.25012434, -19.514038, 9.234741, 0.25012434, -1.0140381, -19.515259, 0.25012434, -19.514038, -19.515259, 0.25012434, -0.014038086, 8.984741, 0.25012434, -0.014038086, 10.984741, 0.25012434, 1.2359619, 19.484741, 0.25012434, 19.235962, 9.234741, 0.25012434, 1.2359619, -19.515259, 0.25012434, 19.235962)
polygons = [PackedInt32Array(2, 1, 0), PackedInt32Array(5, 4, 3), PackedInt32Array(7, 6, 1), PackedInt32Array(5, 8, 0), PackedInt32Array(0, 8, 2), PackedInt32Array(5, 3, 8), PackedInt32Array(1, 2, 7), PackedInt32Array(3, 4, 9), PackedInt32Array(6, 7, 9), PackedInt32Array(9, 7, 3)] polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(4, 5, 3), PackedInt32Array(3, 0, 4), PackedInt32Array(4, 7, 6), PackedInt32Array(1, 2, 8), PackedInt32Array(8, 2, 9), PackedInt32Array(6, 10, 11), PackedInt32Array(11, 10, 9), PackedInt32Array(10, 8, 9), PackedInt32Array(6, 7, 10)]
border_size = 2.0
[sub_resource type="PlaneMesh" id="PlaneMesh_optuv"] [sub_resource type="PlaneMesh" id="PlaneMesh_optuv"]
@@ -49,6 +41,14 @@ mesh = SubResource("BoxMesh_lmjyn")
[node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898] [node name="CollisionShape3D" type="CollisionShape3D" parent="NavigationRegion3D/Obstacle/StaticBody3D" unique_id=1663742898]
shape = SubResource("BoxShape3D_lmjyn") shape = SubResource("BoxShape3D_lmjyn")
[node name="AIBase" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.48246834, 0.21202153, 0.11262059)
speed = 5.0
enable_state_machine = true
[node name="Camera3D" type="Camera3D" parent="." unique_id=1148396057]
transform = Transform3D(-2.0613477e-08, 0.8818225, -0.47158146, 3.854569e-08, 0.47158146, 0.8818225, 1, -3.5527137e-15, -4.371139e-08, -18.21907, 28.71355, 0)
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900] [node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=1772424900]
environment = SubResource("Environment_lmjyn") environment = SubResource("Environment_lmjyn")
@@ -92,30 +92,3 @@ Parameters:
- Wait Time: Delay in seconds on the IdleState node. - Wait Time: Delay in seconds on the IdleState node.
- Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape." - Area Radius: Radius of the SphereShape3D used by PatrolRadiusShape."
autowrap_mode = 2 autowrap_mode = 2
[node name="AiCitizenWalker" parent="." unique_id=1228675528 instance=ExtResource("1_a2xtd")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.690094, 1, -11.367183)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1753000680]
transform = Transform3D(1, 0, 0, 0, 0.42261824, 0.9063078, 0, -0.9063078, 0.42261824, 0, 18.361065, 15.377485)
[node name="AiFarmer" parent="." unique_id=1839077075 instance=ExtResource("2_n3ssi")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2447205, 0.94226265, 2.9251099)
[node name="AiCitizenSitter" parent="." unique_id=127569260 instance=ExtResource("3_fdj8t")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.074956, 1.3552468, 11.883549)
[node name="AiCow" parent="." unique_id=1021070481 instance=ExtResource("4_wr508")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.4981034, 0.94226265, 15.013644)
[node name="AiHorse" parent="." unique_id=71046494 instance=ExtResource("5_7kg15")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.385908, 0.94226265, 14.142443)
[node name="AiPig" parent="." unique_id=430569938 instance=ExtResource("6_hw7u7")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.327689, 0.94226265, 6.6309185)
[node name="AiPug" parent="." unique_id=1284695236 instance=ExtResource("7_s6v14")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.4858246, 0.9422617, 9.294181)
[node name="AiSheep" parent="." unique_id=806542551 instance=ExtResource("8_amn6p")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.740941, 1.1779783, 16.328548)

View File

@@ -5,6 +5,7 @@
[ext_resource type="Texture2D" uid="uid://dest0qa7vaid0" path="res://core/daynight/stars_albedo.png" id="3_ncg1s"] [ext_resource type="Texture2D" uid="uid://dest0qa7vaid0" path="res://core/daynight/stars_albedo.png" id="3_ncg1s"]
[ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://core/daynight/edge_detection_compositor.gd" id="4_5uio4"] [ext_resource type="Script" uid="uid://brcimd12tx3dm" path="res://core/daynight/edge_detection_compositor.gd" id="4_5uio4"]
[ext_resource type="PackedScene" uid="uid://ujv2f1l4d2ps" path="res://core/biome_generator/biome_generator.tscn" id="5_yeh4a"] [ext_resource type="PackedScene" uid="uid://ujv2f1l4d2ps" path="res://core/biome_generator/biome_generator.tscn" id="5_yeh4a"]
[ext_resource type="Resource" uid="uid://nrm040srfjwo" path="res://core/biome_generator/railway_pool.tres" id="6_awm2r"]
[ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="6_s3jnv"] [ext_resource type="Script" uid="uid://wv6kcqkibium" path="res://core/biome_generator/biome.gd" id="6_s3jnv"]
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"] [ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"] [ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
@@ -144,7 +145,7 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
[sub_resource type="Curve3D" id="Curve3D_ndco5"] [sub_resource type="Curve3D" id="Curve3D_ndco5"]
closed = true closed = true
bake_interval = 50.0 bake_interval = 150.82
_data = { _data = {
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) "tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
@@ -160,9 +161,10 @@ compositor = SubResource("Compositor_mb5yv")
[node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("5_yeh4a")] [node name="biome_generator" parent="." unique_id=1861369341 node_paths=PackedStringArray("rail_path") instance=ExtResource("5_yeh4a")]
rail_path = NodePath("../rail") rail_path = NodePath("../rail")
railway_pool = ExtResource("6_awm2r")
biome_list = Array[ExtResource("6_s3jnv")]([SubResource("Resource_3qrd0")]) biome_list = Array[ExtResource("6_s3jnv")]([SubResource("Resource_3qrd0")])
entity_pool = ExtResource("35_hmtvu") entity_pool = ExtResource("35_hmtvu")
eye_line = 4 eye_line = 5
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561] [node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
visible = false visible = false

View File

@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="tgcc" config/name="tgcc"
run/main_scene="uid://vjf4bdxd8saj" run/main_scene="uid://38qpxwbpvd28"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
run/max_fps=60 run/max_fps=60
config/icon="uid://bfar1kk3pgq8f" config/icon="uid://bfar1kk3pgq8f"
@@ -20,7 +20,7 @@ config/icon="uid://bfar1kk3pgq8f"
UIEvents="*uid://dehu28iq27mbn" UIEvents="*uid://dehu28iq27mbn"
GameState="*uid://b17g2w2g101o6" GameState="*uid://b17g2w2g101o6"
CollectionManager="*uid://22orqdm34hfm" CollectionManager="*uid://c3kq1qddpm8tf"
AudioManager="*uid://dcttbbavtwtsg" AudioManager="*uid://dcttbbavtwtsg"
SceneManager="*uid://bw8hwkw55j675" SceneManager="*uid://bw8hwkw55j675"

View File

@@ -57,16 +57,16 @@ script = ExtResource("2_yfmnf")
south = true south = true
west = true west = true
[node name="Argini" parent="." index="0" unique_id=357182272] [node name="Argini" parent="." index="0" unique_id=487109030]
surface_material_override/0 = ExtResource("2_02qm6") surface_material_override/0 = ExtResource("2_02qm6")
[node name="Sentieri" parent="." index="1" unique_id=1704203551 groups=["weather_node"]] [node name="Sentieri" parent="." index="1" unique_id=320924856 groups=["weather_node"]]
surface_material_override/0 = ExtResource("3_yfmnf") surface_material_override/0 = ExtResource("3_yfmnf")
[node name="Terreno" parent="." index="2" unique_id=1478648388] [node name="Terreno" parent="." index="2" unique_id=1980435075]
surface_material_override/0 = ExtResource("2_02qm6") surface_material_override/0 = ExtResource("2_02qm6")
[node name="Water" parent="." index="3" unique_id=415433510] [node name="Water" parent="." index="3" unique_id=424969495]
surface_material_override/0 = ExtResource("4_x1bjv") surface_material_override/0 = ExtResource("4_x1bjv")
[node name="grass" type="Node3D" parent="." index="4" unique_id=543668848 groups=["weather_vegetables_node", "wind_node"]] [node name="grass" type="Node3D" parent="." index="4" unique_id=543668848 groups=["weather_vegetables_node", "wind_node"]]

Binary file not shown.

View File

@@ -0,0 +1,44 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://dsvlxc3l5i1vk"
path="res://.godot/imported/Lantern_2.fbx-4aa3960da9dcc2d67f606c4b71816ef7.scn"
[deps]
source_file="res://tgcc/chunk/prop/pylon/Lantern_2.fbx"
dest_files=["res://.godot/imported/Lantern_2.fbx-4aa3960da9dcc2d67f606c4b71816ef7.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=true
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
fbx/importer=0
fbx/allow_geometry_helper_nodes=false
fbx/embedded_image_handling=1
fbx/naming_version=2

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