5 Commits

Author SHA1 Message Date
2358dc8b53 add prewarm chunk generation 2026-07-08 11:22:21 +02:00
185b1b4744 add distance_menu_world and fix rail generation 2026-07-08 10:59:00 +02:00
e86da0c2bc update snow management 2026-07-08 10:14:29 +02:00
5341fdd3f5 polish 10 2026-07-07 19:22:05 +00:00
Matteo Sonaglioni
d58c31ac65 fix path 2026-07-07 21:21:21 +02:00
9 changed files with 302 additions and 39 deletions

View File

@@ -212,6 +212,17 @@ func _physics_process(_delta: float) -> void:
last_pos_train = current_pos
_refresh_world(current_pos)
func generate_initial_world_now() -> void:
if rail_path == null or rail_path.train_instance == null:
return
var train_pos = rail_path.train_instance.global_position
var current_pos = Vector2i(roundi(train_pos.x / chunk_size), roundi(train_pos.z / chunk_size))
last_pos_train = current_pos
_rebuild_generation_queue(current_pos)
_drain_generation_queue_now()
_drain_wire_queue_now()
func collect_all_chunkinfo(root: Node, list: Array[Node]) -> void:
if root == null: return
@@ -535,6 +546,20 @@ func _drain_generation_queue() -> void:
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_generation_queue_now() -> void:
while pending_generation_cursor < pending_generation_cells.size():
var grid_pos: Vector2i = pending_generation_cells[pending_generation_cursor]
pending_generation_cursor += 1
if board.has(grid_pos):
continue
var is_obstacle = _register_cell_with_ray(grid_pos)
if not is_obstacle:
_add_compatible_biome(grid_pos)
pending_generation_cells.clear()
pending_generation_cursor = 0
func _drain_cleanup_queue() -> void:
var processed: int = 0
var start_usec: int = Time.get_ticks_usec()
@@ -595,6 +620,22 @@ func _drain_wire_queue() -> void:
pending_wire_cells.clear()
pending_wire_cursor = 0
func _drain_wire_queue_now() -> void:
while pending_wire_cursor < pending_wire_cells.size():
var grid_pos: Vector2i = pending_wire_cells[pending_wire_cursor]
pending_wire_cursor += 1
pending_wire_lookup.erase(grid_pos)
if not board.has(grid_pos):
continue
if not board[grid_pos].get("have_lamppost", false):
continue
_connect_lamppost_wires(grid_pos)
pending_wire_cells.clear()
pending_wire_cursor = 0
func _generate_pieces_around_train(center: Vector2i) -> void:
for x in range(-eye_line, eye_line + 1):
for z in range(-eye_line, eye_line + 1):

View File

@@ -50,10 +50,14 @@ enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIG
@export_enum("keep_path_direction", "locomotive_left", "locomotive_right") var train_facing_direction: int = TrainFacingDirection.KEEP_PATH_DIRECTION
@export_group("Rails Bulding")
##if true builds visible rail pieces along the Path3D
@export var build_track_visuals: bool = true
##distance between sleepers of the rails
@export var sleepers_distance: float = 1.0
##nodel for the sleeper of the rail
@export var sleepers_model: PackedScene
##if true add procedural rail bars even when sleepers_model is assigned
@export var add_procedural_rails_to_sleepers_model: bool = false
@export_group("Manual Controls")
##max speed
@@ -115,7 +119,8 @@ func _ready() -> void:
_initial_is_inmotion = is_inmotion
if curve != null and curve.get_baked_length() > 0:
build_rails()
if build_track_visuals:
build_rails()
build_train()
_plan_stops()
_apply_initial_train_start()
@@ -258,6 +263,7 @@ func build_rails() -> void:
var total_length = curve.get_baked_length()
var piece_number = int(total_length / sleepers_distance)
var should_add_procedural_rails: bool = sleepers_model == null or add_procedural_rails_to_sleepers_model
for i in range(piece_number):
var distance = i * sleepers_distance
@@ -289,17 +295,18 @@ func build_rails() -> void:
sleeper.material_override = mat_wood
rail_piece.add_child(sleeper)
var rail_sx = MeshInstance3D.new()
rail_sx.mesh = mesh_rail
rail_sx.material_override = mat_iron
rail_sx.position = Vector3(-rail_distance / 2.0, 0.1, 0)
rail_piece.add_child(rail_sx)
if should_add_procedural_rails:
var rail_sx = MeshInstance3D.new()
rail_sx.mesh = mesh_rail
rail_sx.material_override = mat_iron
rail_sx.position = Vector3(-rail_distance / 2.0, 0.1, 0)
rail_piece.add_child(rail_sx)
var rail_dx = MeshInstance3D.new()
rail_dx.mesh = mesh_rail
rail_dx.material_override = mat_iron
rail_dx.position = Vector3(rail_distance / 2.0, 0.1, 0)
rail_piece.add_child(rail_dx)
var rail_dx = MeshInstance3D.new()
rail_dx.mesh = mesh_rail
rail_dx.material_override = mat_iron
rail_dx.position = Vector3(rail_distance / 2.0, 0.1, 0)
rail_piece.add_child(rail_dx)
func _plan_stops() -> void:
stop_offset.clear()

View File

@@ -4,6 +4,15 @@ extends Node3D
const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the environment (apply materials) will be done per frame
const FORCE_WEATHER_MATERIAL_PATH_PARTS: PackedStringArray = [
"/chunk/material/field.tres",
"/chunk/material/grassflat_chunk.tres",
"/chunk/material/path_chunk.tres",
"/chunk/material/railway_chunk.tres",
"/chunk/material/terrain.tres",
"/chunk/prop/house/house.tres",
"/chunk/prop/house/house_emissiv.tres",
]
@export var environment_config: EnvironmentConfig
@@ -157,9 +166,17 @@ func _restore_keyboard_action_events() -> void:
_blocked_keyboard_events_by_action.clear()
func _on_tree_node_added(node: Node) -> void:
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
if _should_queue_dynamic_environment_node(node):
_queue_dynamic_environment_node(node)
func _should_queue_dynamic_environment_node(node: Node) -> bool:
if node.is_in_group("wind_node"):
return true
if node.is_in_group("weather_vegetables_node"):
return true
return node is Node3D
func _queue_dynamic_environment_node(node: Node) -> void:
if not is_instance_valid(node):
return
@@ -205,7 +222,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
if node.is_in_group("wind_node"):
_apply_wind_noise_to_node(node, NOISE_TEXTURE)
if node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
if node is Node3D:
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
if _should_ignore_weather_overlay(node):
@@ -231,11 +248,9 @@ func _apply_wind_noise_to_node(node: Node, noise_tex: Texture2D) -> void:
_apply_wind_noise_to_node(child, noise_tex)
func ApplyWeatherShaderToMaterials():
for node in get_tree().get_nodes_in_group("weather_node"):
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
_apply_weather_overlay_to_node(node, _get_weather_overlay_material(node))
var current_scene := get_tree().current_scene
if current_scene != null:
_apply_weather_overlay_to_node(current_scene, _get_weather_overlay_material(current_scene))
func _get_weather_overlay_material(node: Node) -> Material:
if not node.is_in_group("weather_overlay_no_noise"):
@@ -255,13 +270,21 @@ func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
return
if node is GeometryInstance3D:
if _should_clear_weather_overlay(node) or _geometry_uses_alpha_texture(node):
if _geometry_should_never_receive_weather_overlay(node):
node.material_overlay = null
elif _should_clear_weather_overlay(node) and not _geometry_forces_weather_overlay(node):
node.material_overlay = null
elif _geometry_uses_alpha_texture(node) or _geometry_should_skip_weather_overlay(node):
node.material_overlay = null
else:
node.material_overlay = material
var child_material := _get_weather_overlay_material(node)
if child_material == WEATHER_SHADER and material == weather_shader_no_noise:
child_material = material
for child in node.get_children():
_apply_weather_overlay_to_node(child, material)
_apply_weather_overlay_to_node(child, child_material)
func _clear_weather_overlay_from_node(node: Node) -> void:
if node is GeometryInstance3D:
@@ -289,11 +312,99 @@ func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
return false
func _geometry_should_never_receive_weather_overlay(node: GeometryInstance3D) -> bool:
if node is GPUParticles3D:
return true
var node_name := String(node.name).to_lower()
return node_name.contains("cloud") or node_name.contains("fog") or node_name.contains("godray")
func _geometry_should_skip_weather_overlay(node: GeometryInstance3D) -> bool:
if _geometry_forces_weather_overlay(node):
return false
if _node_name_indicates_water(node):
return true
var has_material: bool = false
var all_materials_ignored: bool = true
var material_override := node.material_override
if material_override != null:
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(material_override)
if node is MeshInstance3D:
for surface_index in node.get_surface_override_material_count():
var surface_material: Material = node.get_surface_override_material(surface_index)
if surface_material == null:
continue
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(surface_material)
if node.mesh:
for surface_index in node.mesh.get_surface_count():
var mesh_material: Material = node.mesh.surface_get_material(surface_index)
if mesh_material == null:
continue
has_material = true
all_materials_ignored = all_materials_ignored and _material_ignores_weather_overlay(mesh_material)
return has_material and all_materials_ignored
func _geometry_forces_weather_overlay(node: GeometryInstance3D) -> bool:
if _material_forces_weather_overlay(node.material_override):
return true
if node is MeshInstance3D:
for surface_index in node.get_surface_override_material_count():
if _material_forces_weather_overlay(node.get_surface_override_material(surface_index)):
return true
if node.mesh:
for surface_index in node.mesh.get_surface_count():
if _material_forces_weather_overlay(node.mesh.surface_get_material(surface_index)):
return true
return false
func _material_forces_weather_overlay(material: Material) -> bool:
if material == null:
return false
var resource_path := material.resource_path.to_lower()
for path_part in FORCE_WEATHER_MATERIAL_PATH_PARTS:
if resource_path.contains(path_part):
return true
return false
func _node_name_indicates_water(node: Node) -> bool:
var node_name := String(node.name).to_lower()
return node_name.begins_with("water") or node_name.contains("/water")
func _material_ignores_weather_overlay(material: Material) -> bool:
if material == null:
return false
var resource_path := material.resource_path.to_lower()
if resource_path.contains("/water") or resource_path.contains("water_"):
return true
if resource_path.contains("/cloud/") or resource_path.contains("cloud"):
return true
var base_material := material as BaseMaterial3D
if base_material != null:
return base_material.transparency != BaseMaterial3D.TRANSPARENCY_DISABLED or base_material.albedo_color.a < 0.99
return false
func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
if material == null or material.shader == null:
return false
return material.shader.code.find("alpha_texture") != -1
var shader_code := material.shader.code
return shader_code.find("alpha_texture") != -1 or shader_code.find("ALPHA") != -1 or shader_code.find("opacity") != -1
func _should_ignore_weather_overlay(node: Node) -> bool:
return node.is_in_group("weather_overlay_ignore")

View File

@@ -13,8 +13,9 @@ global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_amount = 0.0;
global uniform vec4 global_snow_color;
global uniform float global_rain_intensity;
const float LEAVES_FULL_SNOW_START = 0.58;
const float LEAVES_FULL_SNOW_END = 0.86;
const float LEAVES_FULL_SNOW_START = 0.96;
const float LEAVES_FULL_SNOW_END = 1.0;
const float LEAVES_TOP_SNOW_COVERAGE = 0.75;
uniform sampler2D wind_noise : filter_linear_mipmap;
uniform bool billboard_enabled = true;
@@ -110,7 +111,7 @@ void fragment() {
float snow_amount = pow(get_snow_progress(), 0.55);
float top_mask = 1.0 - shifted_uv.y;
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
float snow_mask = smoothstep(1.0 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, 1.08 - snow_amount * LEAVES_TOP_SNOW_COVERAGE, top_mask) * snow_visibility;
snow_mask *= step(0.01, snow_amount);
float full_snow_mask = smoothstep(LEAVES_FULL_SNOW_START, LEAVES_FULL_SNOW_END, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
float final_snow_mask = max(snow_mask, full_snow_mask);

View File

@@ -17,8 +17,8 @@ global uniform float global_snow_cap_flatness_end = 0.96;
global uniform float global_snow_cap_noise_scale = 0.22;
global uniform float global_snow_cap_noise_strength = 0.18;
const float SNOW_VISUAL_RESPONSE = 0.55;
const float FULL_SNOW_VISUAL_START = 0.82;
const float FULL_SNOW_VISUAL_END = 0.98;
const float FULL_SNOW_VISUAL_START = 0.58;
const float FULL_SNOW_VISUAL_END = 0.86;
uniform bool snow_noise_enabled = true;
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
@@ -154,7 +154,7 @@ void fragment() {
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
float snow_noise_mask = get_snow_noise_mask(world_pos, snow_progress);
float snow_variation = mix(0.75, 1.15, noise_val);
float snow_coverage = clamp(mix(snow_progress * 0.35, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.15, 0.0, 1.0);
float snow_coverage = clamp(mix(snow_progress * 0.55, snow_progress * snow_variation, snow_noise_mask) + flat_accumulation * 0.2, 0.0, 1.0);
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
snow_opacity = max(snow_opacity, flat_accumulation * mix(0.45, 0.9, snow_noise_mask));

View File

@@ -0,0 +1,84 @@
[gd_scene format=3 uid="uid://c7shevn0javuv"]
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="1_grass"]
[ext_resource type="Material" uid="uid://c2x7xxweexmj" path="res://tgcc/chunk/material/field.tres" id="2_field"]
[ext_resource type="Material" uid="uid://4xhpd6lust7w" path="res://tgcc/chunk/material/path_chunk.tres" id="3_path"]
[ext_resource type="Material" uid="uid://cnu38m5dsy4uw" path="res://tgcc/chunk/material/terrain.tres" id="4_terrain"]
[ext_resource type="Material" uid="uid://o31kp0jm07q3" path="res://tgcc/chunk/material/rocks.tres" id="7_rocks"]
[sub_resource type="PlaneMesh" id="PlaneMesh_ground"]
size = Vector2(560, 360)
[sub_resource type="PlaneMesh" id="PlaneMesh_field_large"]
size = Vector2(70, 95)
[sub_resource type="PlaneMesh" id="PlaneMesh_field_small"]
size = Vector2(44, 62)
[sub_resource type="PlaneMesh" id="PlaneMesh_path_long"]
size = Vector2(12, 340)
[sub_resource type="PlaneMesh" id="PlaneMesh_path_short"]
size = Vector2(10, 120)
[sub_resource type="SphereMesh" id="SphereMesh_tree_crown"]
radius = 4.0
height = 5.0
radial_segments = 8
rings = 4
[node name="DistantMenuWorld" type="Node3D" unique_id=448788103]
[node name="Ground" type="MeshInstance3D" parent="." unique_id=1769769010]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -0.12, 250)
cast_shadow = 0
mesh = SubResource("PlaneMesh_ground")
surface_material_override/0 = ExtResource("1_grass")
[node name="BackDirt" type="MeshInstance3D" parent="." unique_id=441617212]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -155, -0.1, 235)
cast_shadow = 0
mesh = SubResource("PlaneMesh_field_large")
surface_material_override/0 = ExtResource("4_terrain")
[node name="FieldA" type="MeshInstance3D" parent="." unique_id=1168162022]
transform = Transform3D(0.9659258, 0, -0.25881904, 0, 1, 0, 0.25881904, 0, 0.9659258, -90, -0.08, 175)
cast_shadow = 0
mesh = SubResource("PlaneMesh_field_large")
surface_material_override/0 = ExtResource("2_field")
[node name="FieldB" type="MeshInstance3D" parent="." unique_id=908374467]
transform = Transform3D(0.8660254, 0, 0.5, 0, 1, 0, -0.5, 0, 0.8660254, 105, -0.08, 190)
cast_shadow = 0
mesh = SubResource("PlaneMesh_field_large")
surface_material_override/0 = ExtResource("2_field")
[node name="FieldC" type="MeshInstance3D" parent="." unique_id=725405179]
transform = Transform3D(0.9063078, 0, -0.42261827, 0, 1, 0, 0.42261827, 0, 0.9063078, 160, -0.08, 305)
cast_shadow = 0
mesh = SubResource("PlaneMesh_field_small")
surface_material_override/0 = ExtResource("2_field")
[node name="FieldD" type="MeshInstance3D" parent="." unique_id=180749651]
transform = Transform3D(0.9848077, 0, 0.17364818, 0, 1, 0, -0.17364818, 0, 0.9848077, -190, -0.08, 320)
cast_shadow = 0
mesh = SubResource("PlaneMesh_field_small")
surface_material_override/0 = ExtResource("2_field")
[node name="DistantRoadMain" type="MeshInstance3D" parent="." unique_id=979021818]
transform = Transform3D(0.70710677, 0, -0.70710677, 0, 1, 0, 0.70710677, 0, 0.70710677, 5, -0.06, 240)
cast_shadow = 0
mesh = SubResource("PlaneMesh_path_long")
surface_material_override/0 = ExtResource("3_path")
[node name="DistantRoadCross" type="MeshInstance3D" parent="." unique_id=1994181739]
transform = Transform3D(0.25881904, 0, 0.9659258, 0, 1, 0, -0.9659258, 0, 0.25881904, -20, -0.05, 220)
cast_shadow = 0
mesh = SubResource("PlaneMesh_path_short")
surface_material_override/0 = ExtResource("3_path")
[node name="RockPatch" type="MeshInstance3D" parent="." unique_id=12563390]
transform = Transform3D(1, 0, 0, 0, 0.35, 0, 0, 0, 0.65, -15, 0.6, 350)
cast_shadow = 0
mesh = SubResource("SphereMesh_tree_crown")
surface_material_override/0 = ExtResource("7_rocks")

View File

@@ -4,13 +4,27 @@ extends Node3D
@export var play_departure_delay_seconds: float = 1.0
@export var play_move_before_transition_seconds: float = 3.0
@export var menu_train_whistle_volume_db: float = -12.0
@export var prewarm_chunks_before_show: bool = true
var _play_departure_started: bool = false
@onready var _rail_path: Node = $rail
@onready var _biome_generator: Node = $biome_generator
@onready var _environment_manager: Node = $EnvironmentManager
@onready var _option_menu: Control = $MainMenuUI/SubViewport/OptionMenu
func _ready() -> void:
if prewarm_chunks_before_show:
visible = false
await get_tree().physics_frame
if not is_inside_tree():
return
if _biome_generator != null and _biome_generator.has_method("generate_initial_world_now"):
_biome_generator.generate_initial_world_now()
if _environment_manager != null and _environment_manager.has_method("flush_pending_environment_nodes"):
_environment_manager.flush_pending_environment_nodes()
visible = true
_stop_menu_train()
_configure_menu_train_whistle_volume()
_configure_play_transition_delay()

View File

@@ -105,6 +105,7 @@
[ext_resource type="Shader" uid="uid://bhqtjjs3emv7f" path="res://tgcc/main menu/godraysmenu.gdshader" id="103_g1vc5"]
[ext_resource type="PackedScene" uid="uid://cp2vmysawnuql" path="res://tgcc/chunk/prop/sign/scene/signMenu.tscn" id="103_mrhmq"]
[ext_resource type="Material" uid="uid://dljvvppsdbjd1" path="res://tgcc/chunk/material/glowplane.tres" id="104_mrhmq"]
[ext_resource type="PackedScene" path="res://tgcc/main menu/distant_menu_world.tscn" id="105_background"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_00nq7"]
render_priority = 0
@@ -176,13 +177,12 @@ metadata/_custom_type_script = "uid://brcimd12tx3dm"
compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t1")])
[sub_resource type="Curve3D" id="Curve3D_263ax"]
closed = true
bake_interval = 50.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.5, 0, 0, 0, 0, 0, 0, 0, 0, 3.5, 0, 100, 0, 0, 0, 0, 0, 0, 2.961661, -0.009097099, -56.07381, 0, 0, 0, 0, 0, 0, 3.4848416, -0.013232231, -117.195526, 0, 0, 0, 0, 0, 0, 3.3488476, 0.0048189163, 176.55922, 0, 0, 0, 0, 0, 0, 1.7582202, 0.0118227005, 270.61703),
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0)
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 3.0078363, -1.8119812e-05, -12.587097, 0, 0, 0, 0, 0, 0, 3.360159, -1.8119812e-05, -79.54889, 0, 0, 0, 0, 0, 0, 2.826539, -1.8119812e-05, -159.47318, 0, 0, 0, 0, 0, 0, 3.0367248, -1.8119812e-05, -269.20667),
"tilts": PackedFloat32Array(0, 0, 0, 0)
}
point_count = 6
point_count = 4
[sub_resource type="PlaneMesh" id="PlaneMesh_00nq7"]
@@ -284,6 +284,8 @@ size = Vector2(600, 300)
[node name="MainMenu" type="Node3D" unique_id=448381304]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_4j5xl")
play_departure_speed = 6.0
menu_train_whistle_volume_db = -14.0
[node name="EnvironmentManager" parent="." unique_id=1611939731 instance=ExtResource("1_2o8pc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.822516, 0, 1.9254212)
@@ -311,7 +313,7 @@ directional_shadow_mode = 0
directional_shadow_max_distance = 200.0
[node name="rail" type="Path3D" parent="." unique_id=28337754]
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, -47.25185, 1.7218199, 3.4257338)
transform = Transform3D(1.3113416e-07, 0, 1, 0, 1, 0, -1, 0, 1.3113416e-07, 114.74815, 1.7218199, 3.4257479)
curve = SubResource("Curve3D_263ax")
script = ExtResource("7_5p27e")
train_model = ExtResource("8_ljvyb")
@@ -322,7 +324,7 @@ wagon_gap = 0.6
wagon_spacing_scale = 0.9
train_start_mode = 2
train_start_stop_index = 0
train_start_position = 540.0
train_start_position = 87.0
train_start_after_delay = false
train_facing_direction = 2
sleepers_model = ExtResource("10_00nq7")
@@ -331,6 +333,9 @@ fireworks_scene = ExtResource("11_aylkj")
[node name="MainMap" parent="." unique_id=1895741703 instance=ExtResource("2_wbrya")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 63.069893, 0, -4.743943e-06)
[node name="DistantMenuWorld" parent="." unique_id=1852904287 instance=ExtResource("105_background")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -117.95)
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1523044435]
transform = Transform3D(-80.07708, -1.0239479e-05, 4.277144e-13, 0, -2.9642006e-06, -64.80289, 1.2091303e-05, -67.813, 2.832624e-06, 308.45245, 59.279312, 332.5165)
cast_shadow = 0
@@ -375,14 +380,14 @@ transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488
[node name="Fuji4" parent="." unique_id=930179001 instance=ExtResource("99_61psf")]
transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488, 0, -0.23751618, 239.46135, 1.7057877, 224.6928)
[node name="Landscape" parent="Fuji4" index="0" unique_id=244602034]
[node name="Landscape" parent="Fuji4" index="0" unique_id=581950846]
transform = Transform3D(28.638817, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638834, -10.786804, 5.0069, 17.382736)
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
[node name="Fuji5" parent="." unique_id=1070037082 instance=ExtResource("99_61psf")]
transform = Transform3D(0.0935979, 0, 0.9713791, 0, 0.56225973, 0, -0.38276324, 0, 0.23753339, -275.95566, -3.4616928, 232.02234)
[node name="Landscape" parent="Fuji5" index="0" unique_id=244602034]
[node name="Landscape" parent="Fuji5" index="0" unique_id=581950846]
transform = Transform3D(28.638819, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638836, -10.786743, 6.703195, 17.382767)
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
@@ -392,7 +397,7 @@ transform = Transform3D(-4.88843, -0.020050459, 0.86837775, -0.010355438, 4.9646
[node name="Fuji6" parent="." unique_id=150126281 instance=ExtResource("100_0aqpp")]
transform = Transform3D(-5.287449, -0.020231497, 0.22351237, -0.011200703, 5.009496, 0.014500697, -0.9394429, 0.05414178, -1.2581636, 32.446022, 15.848213, 525.54346)
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=1389340781]
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=65404928]
transform = Transform3D(0.5151193, -0.011206273, -0.07264297, 0.077138014, 0.07483422, 0.48510167, 3.5762787e-07, -0.4938935, 0.07515043, 6.299696, 12.244916, 3.004303)
surface_material_override/0 = SubResource("ShaderMaterial_vvb5q")

View File

@@ -190,7 +190,7 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
closed = true
bake_interval = 60.0
_data = {
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
}
point_count = 93
@@ -207,7 +207,7 @@ biome_list = Array[ExtResource("6_jfe74")]([SubResource("Resource_3qrd0")])
entity_pool = ExtResource("34_a2cst")
entity_spawn_probability = 0.4
max_entities_per_chunk = 5
eye_line = 4
eye_line = 7
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=219178561]
visible = false