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river_dire
| Author | SHA1 | Date | |
|---|---|---|---|
| 8ceb6cb16b | |||
| bcf854fd74 | |||
| 10b437d236 | |||
| 9c41da14a6 | |||
| 2aa7d1f7d4 | |||
| 040ded5f0b | |||
| ddec91d515 | |||
| d8efa735dd | |||
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9bc7f38d07 | ||
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f4c8775a45 | ||
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9827b98b3e | ||
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977e8012aa |
@@ -8,6 +8,19 @@ const CHUNK_GENERATION_STEPS_PER_FRAME: int = 2
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const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
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const CHUNK_CLEANUP_STEPS_PER_FRAME: int = 4
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const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
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const LAMPPOST_WIRE_STEPS_PER_FRAME: int = 1
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const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
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const RAILWAY_SCENE_DIRECTORY: String = "res://tgcc/chunk/railway/scene"
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const RIVER_SIDE_ORDER: Array[String] = ["north", "est", "south", "west"]
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const RIVER_DIRECTIONS: Dictionary = {
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"north": Vector2(0.0, -1.0),
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"est": Vector2(1.0, 0.0),
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"south": Vector2(0.0, 1.0),
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"west": Vector2(-1.0, 0.0),
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}
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const RIVER_NEIGHBOUR_OFFSETS: Dictionary = {
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"north": Vector2i(0, -1),
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"est": Vector2i(1, 0),
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"south": Vector2i(0, 1),
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"west": Vector2i(-1, 0),
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}
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@export_group("Rails")
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@export_group("Rails")
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@export var rail_path: Path3D
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@export var rail_path: Path3D
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@@ -616,11 +629,15 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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var have_lamppost = false
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var have_lamppost = false
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if info_new != null and "have_lamppost" in info_new:
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if info_new != null and "have_lamppost" in info_new:
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have_lamppost = info_new.have_lamppost
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have_lamppost = info_new.have_lamppost
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var river_flow_direction = _calculate_river_flow_direction(grid_pos, choise.data["river_connections"])
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_apply_river_flow_direction(new_chunk, river_flow_direction)
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board[grid_pos] = {
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board[grid_pos] = {
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"type": "bioma",
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"type": "bioma",
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"exit": choise.data["connections"],
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"exit": choise.data["connections"],
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"river_exit": choise.data["river_connections"],
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"river_exit": choise.data["river_connections"],
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"river_flow_direction": river_flow_direction,
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"heights": choise.data["heights"],
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"heights": choise.data["heights"],
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"node": new_chunk,
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"node": new_chunk,
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"info": info_new,
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"info": info_new,
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@@ -647,12 +664,109 @@ func _add_compatible_biome(grid_pos: Vector2i) -> void:
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"type": "biome",
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"type": "biome",
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"exit": {"north":false, "est":false, "south":false, "west":false},
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"exit": {"north":false, "est":false, "south":false, "west":false},
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"river_exit": {"north":false, "est":false, "south":false, "west":false},
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"river_exit": {"north":false, "est":false, "south":false, "west":false},
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"river_flow_direction": Vector2.ZERO,
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"heights": safe_heights,
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"heights": safe_heights,
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"node": backup,
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"node": backup,
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"info": info_backup,
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"info": info_backup,
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"have_lamppost": false
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"have_lamppost": false
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}
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}
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func _calculate_river_flow_direction(grid_pos: Vector2i, river_connections: Dictionary) -> Vector2:
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var connected_sides: Array[String] = []
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for side in RIVER_SIDE_ORDER:
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if river_connections.has(side) and river_connections[side]:
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connected_sides.append(side)
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if connected_sides.is_empty():
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return Vector2.ZERO
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var neighbour_flow = _get_connected_neighbour_river_flow(grid_pos, connected_sides)
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if not neighbour_flow.is_zero_approx():
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var continued_flow = _continue_river_flow_from_neighbour(grid_pos, connected_sides, neighbour_flow)
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if not continued_flow.is_zero_approx():
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return continued_flow.normalized()
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var default_flow = _get_default_river_flow(connected_sides)
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if default_flow.is_zero_approx():
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return Vector2.ZERO
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return default_flow.normalized()
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func _get_connected_neighbour_river_flow(grid_pos: Vector2i, connected_sides: Array[String]) -> Vector2:
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for side in connected_sides:
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var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
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if not board.has(neighbour_pos):
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continue
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var neighbour = board[neighbour_pos]
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if not neighbour.has("river_flow_direction"):
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continue
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var neighbour_flow: Vector2 = neighbour["river_flow_direction"]
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if not neighbour_flow.is_zero_approx():
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return neighbour_flow.normalized()
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return Vector2.ZERO
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func _continue_river_flow_from_neighbour(grid_pos: Vector2i, connected_sides: Array[String], neighbour_flow: Vector2) -> Vector2:
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for side in connected_sides:
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var neighbour_pos: Vector2i = grid_pos + RIVER_NEIGHBOUR_OFFSETS[side]
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if not board.has(neighbour_pos):
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continue
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var neighbour = board[neighbour_pos]
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if not neighbour.has("river_flow_direction"):
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continue
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var side_direction: Vector2 = RIVER_DIRECTIONS[side]
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var neighbour_direction: Vector2 = neighbour["river_flow_direction"]
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if neighbour_direction.is_zero_approx():
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continue
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neighbour_direction = neighbour_direction.normalized()
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var other_sides = connected_sides.duplicate()
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other_sides.erase(side)
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if other_sides.is_empty():
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return neighbour_direction
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var other_direction = _get_average_river_side_direction(other_sides)
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if neighbour_direction.dot(-side_direction) > 0.25:
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return other_direction - side_direction
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if neighbour_direction.dot(side_direction) > 0.25:
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return side_direction - other_direction
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var default_flow = _get_default_river_flow(connected_sides)
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if default_flow.dot(neighbour_flow) < 0.0:
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return -default_flow
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return default_flow
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func _get_default_river_flow(connected_sides: Array[String]) -> Vector2:
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if connected_sides.size() == 1:
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return RIVER_DIRECTIONS[connected_sides[0]]
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if connected_sides.has("north") and connected_sides.has("south"):
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return Vector2(0.0, 1.0)
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if connected_sides.has("est") and connected_sides.has("west"):
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return Vector2(1.0, 0.0)
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var start_direction: Vector2 = RIVER_DIRECTIONS[connected_sides[0]]
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var end_direction = _get_average_river_side_direction(connected_sides.slice(1))
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return end_direction - start_direction
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func _get_average_river_side_direction(sides: Array[String]) -> Vector2:
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var direction := Vector2.ZERO
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for side in sides:
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direction += RIVER_DIRECTIONS[side]
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if direction.is_zero_approx():
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return Vector2.ZERO
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return direction / float(sides.size())
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func _apply_river_flow_direction(root: Node, flow_direction: Vector2) -> void:
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if flow_direction.is_zero_approx():
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return
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_set_river_flow_direction_recursive(root, flow_direction.normalized())
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func _set_river_flow_direction_recursive(node: Node, flow_direction: Vector2) -> void:
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if node is MeshInstance3D and node.name.begins_with("Water_F"):
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var mesh_instance := node as MeshInstance3D
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mesh_instance.set_instance_shader_parameter("river_flow_direction", flow_direction)
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for child in node.get_children():
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_set_river_flow_direction_recursive(child, flow_direction)
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func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
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func _needed_connection(near_pos: Vector2i, side_needed: String) -> int:
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if not board.has(near_pos):
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if not board.has(near_pos):
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_register_cell_with_ray(near_pos)
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_register_cell_with_ray(near_pos)
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@@ -32,6 +32,7 @@ render_priority = 0
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shader = ExtResource("2_r4tfj")
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shader = ExtResource("2_r4tfj")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/fog_density = 0.25
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shader_parameter/scroll_speed = Vector2(0.05, 0.01)
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shader_parameter/scroll_speed = Vector2(0.05, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.2
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shader_parameter/edge_softness_y = 0.2
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@@ -80,7 +81,7 @@ lightning_min = 2
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lightning_max = 4
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lightning_max = 4
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lightning_scale_min = 2.0
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lightning_scale_min = 2.0
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lightning_scale_max = 5.0
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lightning_scale_max = 5.0
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godray_max_rain = 60
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godray_max_rain = 30
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godray_spawn_radius = 100.0
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godray_spawn_radius = 100.0
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godray_spawn_offset = Vector3(20, 80, 20)
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godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_rotation_degrees = Vector3(50, 30, 0)
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@@ -261,6 +262,7 @@ shader = ExtResource("2_r4tfj")
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shader_parameter/fog_noise = ExtResource("11_tuauy")
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shader_parameter/fog_noise = ExtResource("11_tuauy")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
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shader_parameter/fog_color = Color(0.8, 0.8509804, 0.9019608, 0.2509804)
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shader_parameter/fog_density = 0.25
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shader_parameter/scroll_speed = Vector2(0, 0.01)
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shader_parameter/scroll_speed = Vector2(0, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.16400000779
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shader_parameter/edge_softness_y = 0.16400000779
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@@ -3,7 +3,6 @@ extends Node3D
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const NOISE_TEXTURE: Texture2D = preload("res://core/daynight/noise.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const WEATHER_SHADER: Material = preload("res://core/daynight/weather_overlay.tres")
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const WEATHER_PLAIN_SHADER: Material = preload("res://core/daynight/weather_plain_shader.tres")
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const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
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const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 2 #how many update of the environment (apply materials) will be done per frame
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@export var environment_config: EnvironmentConfig
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@export var environment_config: EnvironmentConfig
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@@ -134,7 +133,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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if node.is_in_group("weather_vegetables_node"):
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if node.is_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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_clear_weather_overlay_from_node(node)
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func ApplyWindNoiseToMaterials():
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func ApplyWindNoiseToMaterials():
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for node in get_tree().get_nodes_in_group("wind_node"):
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for node in get_tree().get_nodes_in_group("wind_node"):
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@@ -160,15 +159,54 @@ func ApplyWeatherShaderToMaterials():
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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_apply_weather_overlay_to_node(node, WEATHER_SHADER)
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
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_apply_weather_overlay_to_node(node, WEATHER_PLAIN_SHADER)
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_clear_weather_overlay_from_node(node)
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
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if node.is_in_group("weather_vegetables_node"):
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_clear_weather_overlay_from_node(node)
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return
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if node is GeometryInstance3D:
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if node is GeometryInstance3D:
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node.material_overlay = material
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if _geometry_uses_alpha_texture(node):
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node.material_overlay = null
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else:
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node.material_overlay = material
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for child in node.get_children():
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for child in node.get_children():
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_apply_weather_overlay_to_node(child, material)
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_apply_weather_overlay_to_node(child, material)
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func _clear_weather_overlay_from_node(node: Node) -> void:
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if node is GeometryInstance3D:
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node.material_overlay = null
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for child in node.get_children():
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_clear_weather_overlay_from_node(child)
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func _geometry_uses_alpha_texture(node: GeometryInstance3D) -> bool:
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var material_override := node.material_override as ShaderMaterial
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if _shader_material_uses_alpha_texture(material_override):
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return true
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if node is MeshInstance3D:
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for surface_index in node.get_surface_override_material_count():
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var surface_material := node.get_surface_override_material(surface_index) as ShaderMaterial
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if _shader_material_uses_alpha_texture(surface_material):
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return true
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if node.mesh:
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for surface_index in node.mesh.get_surface_count():
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var mesh_material := node.mesh.surface_get_material(surface_index) as ShaderMaterial
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if _shader_material_uses_alpha_texture(mesh_material):
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return true
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return false
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func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
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if material == null or material.shader == null:
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return false
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return material.shader.code.find("alpha_texture") != -1
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func select_day_time(normalized_time: float) -> void:
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func select_day_time(normalized_time: float) -> void:
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#set show_day_time_debug = true to show debug on screen
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#set show_day_time_debug = true to show debug on screen
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#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
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#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night
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@@ -67,7 +67,6 @@ void fragment() {
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float is_center = step(center_sharpness, internal_n);
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float is_center = step(center_sharpness, internal_n);
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ALBEDO = shadow_color;
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ALBEDO = shadow_color;
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|
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ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
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ALPHA = mix(opacity_edge, opacity_center, is_center) * final_fade;
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}
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}
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}
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}
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|||||||
@@ -7,6 +7,7 @@ uniform bool use_red_as_alpha = true;
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|
|
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group_uniforms Settings;
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group_uniforms Settings;
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uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
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uniform vec4 fog_color : source_color = vec4(0.8, 0.85, 0.9, 0.5);
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uniform float fog_density : hint_range(0.0, 1.0) = 0.25;
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uniform vec2 scroll_speed = vec2(0.05, 0.01);
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uniform vec2 scroll_speed = vec2(0.05, 0.01);
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uniform vec2 texture_scale = vec2(1.0, 1.0);
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uniform vec2 texture_scale = vec2(1.0, 1.0);
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||||||
|
|
||||||
@@ -36,5 +37,5 @@ void fragment() {
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|||||||
vec3 dark_fog = tinted_fog * 0.5;
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vec3 dark_fog = tinted_fog * 0.5;
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ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
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ALBEDO = mix(tinted_fog, dark_fog, night_intensity);
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|
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ALPHA = fog_color.a * noise_alpha * edge_mask;
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ALPHA = fog_color.a * fog_density * noise_alpha * edge_mask;
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||||||
}
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}
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||||||
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@@ -8,10 +8,12 @@ global uniform float global_wind_speed;
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|||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform vec2 global_wind_direction;
|
global uniform vec2 global_wind_direction;
|
||||||
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
//global uniform sampler2D global_wind_noise : filter_linear_mipmap;
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
// --- PARAMETRI ESTETICI ---
|
// --- PARAMETRI ESTETICI ---
|
||||||
uniform bool billboard_enabled = true;
|
uniform bool billboard_enabled = true;
|
||||||
@@ -31,6 +33,7 @@ uniform vec4 variance_color : source_color = vec4(0.3, 0.5, 0.2, 1.0); // Colore
|
|||||||
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
uniform float variance_intensity : hint_range(0.0, 1.0) = 0.4; // Quanto si vedono le chiazze
|
||||||
|
|
||||||
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
uniform vec4 snow_color : source_color = vec4(0.85, 0.9, 0.95, 1.0);
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
// --- CONTROLLO GRADIENTE E RANDOM ---
|
// --- CONTROLLO GRADIENTE E RANDOM ---
|
||||||
uniform float height_min = 0.0;
|
uniform float height_min = 0.0;
|
||||||
@@ -41,6 +44,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
|
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -52,6 +56,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
v_world_pos = instance_pos; // Salviamo la posizione dell'istanza
|
||||||
@@ -113,17 +132,10 @@ void fragment() {
|
|||||||
// Applichiamo la variazione al colore finale dell'erba
|
// Applichiamo la variazione al colore finale dell'erba
|
||||||
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
vec3 varied_grass_color = mix(v_final_color, variance_color.rgb, noise_sample * variance_intensity);
|
||||||
|
|
||||||
float snow_amount = 0.0;
|
float snow_amount = smoothstep(0.0, 1.0, get_snow_progress());
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
float top_mask = 1.0 - shifted_uv.y;
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
float snow_mask = smoothstep(0.65, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
vec3 dark_snow = snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
@@ -131,12 +143,15 @@ void fragment() {
|
|||||||
|
|
||||||
// Mescoliamo il colore variato con la neve
|
// Mescoliamo il colore variato con la neve
|
||||||
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
vec3 final_albedo = mix(varied_grass_color, shaded_snow, snow_mask);
|
||||||
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
|
||||||
|
float final_roughness = mix(0.02, 0.005, rain_int);
|
||||||
|
|
||||||
ALBEDO = final_albedo;
|
ALBEDO = final_albedo;
|
||||||
ALPHA = tex.r * opacity;
|
ALPHA = tex.r * opacity;
|
||||||
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
ALPHA_SCISSOR_THRESHOLD = 0.5;
|
||||||
|
|
||||||
ROUGHNESS = 0.02;
|
ROUGHNESS = final_roughness;
|
||||||
}
|
}
|
||||||
|
|
||||||
void light() {
|
void light() {
|
||||||
|
|||||||
@@ -2,9 +2,10 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, cull_back, depth_draw_opaque;
|
render_mode blend_mix, cull_back, depth_draw_opaque;
|
||||||
|
|
||||||
global uniform float global_snow_start_time = -1.0;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed = 0.1;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time = -1.0;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed = 0.1;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
uniform float max_height : hint_range(0.02, 1.0) = 0.2;
|
||||||
@@ -51,17 +52,18 @@ float fbm(vec2 p) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float get_snow_amount() {
|
float get_snow_amount() {
|
||||||
float snow_amount = 0.0;
|
float snow_amount = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
if (global_snow_start_time >= 0.0) {
|
if (global_snow_start_time >= 0.0) {
|
||||||
snow_amount = clamp(
|
float timed_amount = clamp(
|
||||||
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
(TIME - global_snow_start_time) * global_snow_accumulation_speed,
|
||||||
0.0,
|
0.0,
|
||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
snow_amount = max(snow_amount, timed_amount);
|
||||||
}
|
}
|
||||||
if (global_snow_melt_time >= 0.0) {
|
if (global_snow_melt_time >= 0.0) {
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
snow_amount *= (1.0 - melt);
|
snow_amount = min(snow_amount, 1.0 - melt);
|
||||||
}
|
}
|
||||||
return snow_amount;
|
return snow_amount;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,12 +6,12 @@ global uniform vec2 global_wind_direction;
|
|||||||
global uniform float global_wind_scale;
|
global uniform float global_wind_scale;
|
||||||
global uniform float global_wind_strength;
|
global uniform float global_wind_strength;
|
||||||
global uniform float global_wind_fade;
|
global uniform float global_wind_fade;
|
||||||
/*
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;*/
|
global uniform vec4 global_snow_color;
|
||||||
global uniform float global_rain_intensity;
|
global uniform float global_rain_intensity;
|
||||||
|
|
||||||
uniform sampler2D wind_noise : filter_linear_mipmap;
|
uniform sampler2D wind_noise : filter_linear_mipmap;
|
||||||
@@ -31,6 +31,7 @@ uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
|
|||||||
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
|
||||||
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
|
||||||
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
|
||||||
|
uniform float snow_visibility : hint_range(0.0, 1.0) = 1.0;
|
||||||
|
|
||||||
varying vec3 v_final_color;
|
varying vec3 v_final_color;
|
||||||
varying float v_shade_factor;
|
varying float v_shade_factor;
|
||||||
@@ -41,6 +42,21 @@ float hash(vec3 p) {
|
|||||||
return fract((p.x + p.y) * p.z);
|
return fract((p.x + p.y) * p.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
vec3 instance_pos = MODEL_MATRIX[3].xyz;
|
||||||
|
|
||||||
@@ -88,24 +104,16 @@ void fragment() {
|
|||||||
vec2 shifted_uv = UV + texture_offset;
|
vec2 shifted_uv = UV + texture_offset;
|
||||||
vec4 tex = texture(alpha_texture, shifted_uv);
|
vec4 tex = texture(alpha_texture, shifted_uv);
|
||||||
|
|
||||||
//// Snow accumulation
|
// Snow accumulation
|
||||||
//float snow_amount = 0.0;
|
float snow_amount = pow(get_snow_progress(), 0.55);
|
||||||
//if (global_snow_start_time >= 0.0) {
|
|
||||||
//snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
//}
|
|
||||||
//if (global_snow_melt_time >= 0.0) {
|
|
||||||
//float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
//snow_amount *= (1.0 - melt);
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//float top_mask = 1.0 - shifted_uv.y;
|
|
||||||
//float snow_mask = smoothstep(1.0 - snow_amount, 1.2 - snow_amount, top_mask);
|
|
||||||
//snow_mask *= step(0.01, snow_amount);
|
|
||||||
|
|
||||||
//vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
float top_mask = 1.0 - shifted_uv.y;
|
||||||
//vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
|
||||||
//vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
vec3 final_albedo = v_final_color;
|
|
||||||
|
vec3 dark_snow = global_snow_color.rgb * (1.0 - shadow_intensity);
|
||||||
|
vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
|
||||||
|
vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
|
||||||
|
|
||||||
// Rain wetness: darken and make shinier
|
// Rain wetness: darken and make shinier
|
||||||
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
|
||||||
|
|||||||
@@ -3,6 +3,12 @@ render_mode blend_mix, depth_draw_always;
|
|||||||
|
|
||||||
global uniform float global_rain_intensity;
|
global uniform float global_rain_intensity;
|
||||||
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
global uniform vec4 global_water_color = vec4(0.285, 0.534, 0.487, 1.0);
|
||||||
|
global uniform float global_snow_start_time = -1.0;
|
||||||
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
|
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||||
|
|
||||||
//Water color
|
//Water color
|
||||||
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
uniform vec4 deep_water_color : source_color = vec4(0.0, 0.1, 0.2, 1.0);
|
||||||
@@ -29,6 +35,21 @@ uniform sampler2D depth_texture : hint_depth_texture, filter_linear_mipmap;
|
|||||||
varying vec2 world_pos_xz;
|
varying vec2 world_pos_xz;
|
||||||
varying vec2 local_uv;
|
varying vec2 local_uv;
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
world_pos_xz = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xz;
|
||||||
local_uv = UV;
|
local_uv = UV;
|
||||||
@@ -82,8 +103,15 @@ void fragment() {
|
|||||||
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
float is_sky = step(ref_depth_raw, 0.00001); // Protezione anti-cielo
|
||||||
reflection_mask *= (1.0 - is_sky);
|
reflection_mask *= (1.0 - is_sky);
|
||||||
|
|
||||||
vec3 final_rgb = mix(base_water.rgb, screen_ref, reflection_strength * reflection_mask);
|
float snow_progress = get_snow_progress();
|
||||||
|
float active_snowfall = step(0.0, global_snow_start_time) * (1.0 - step(0.0, global_snow_melt_time));
|
||||||
|
float reflection_snow_damping = max(smoothstep(0.0, 0.08, snow_progress), active_snowfall * 0.75);
|
||||||
|
float effective_reflection_strength = reflection_strength * (1.0 - reflection_snow_damping * 0.85);
|
||||||
|
|
||||||
|
vec3 final_rgb = mix(base_water.rgb, screen_ref, effective_reflection_strength * reflection_mask);
|
||||||
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
final_rgb = mix(final_rgb, ripple_color.rgb, ring * ripple_color.a);
|
||||||
|
float water_snow_amount = smoothstep(0.15, 1.0, snow_progress) * 0.18;
|
||||||
|
final_rgb = mix(final_rgb, global_snow_color.rgb, water_snow_amount);
|
||||||
|
|
||||||
ALBEDO = final_rgb;
|
ALBEDO = final_rgb;
|
||||||
|
|
||||||
|
|||||||
241
core/daynight/water_river.gdshader
Normal file
241
core/daynight/water_river.gdshader
Normal file
@@ -0,0 +1,241 @@
|
|||||||
|
#define USE_CAUSTICS 1
|
||||||
|
#define USE_REFRACTION 1
|
||||||
|
#define USE_DISPLACEMENT 1
|
||||||
|
#define USE_STYLIZED_LIGHTING 0
|
||||||
|
#define USE_UNSHADED 0
|
||||||
|
|
||||||
|
shader_type spatial;
|
||||||
|
#if USE_UNSHADED
|
||||||
|
render_mode unshaded, depth_draw_never;
|
||||||
|
#else
|
||||||
|
render_mode depth_draw_never;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D DEPTH_TEXTURE: hint_depth_texture;
|
||||||
|
|
||||||
|
group_uniforms Color;
|
||||||
|
uniform vec4 surface_color : source_color = vec4(0.2,1.0,0.8,1.0);
|
||||||
|
uniform vec4 depth_color : source_color = vec4(0.08,0.2,0.4,1.0);
|
||||||
|
uniform vec4 foam_color : source_color = vec4(1.0);
|
||||||
|
uniform float depth_size = 12.0;
|
||||||
|
|
||||||
|
group_uniforms Roughness;
|
||||||
|
uniform float surface_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
uniform float foam_roughness : hint_range(0.0, 1.0, 0.01) = 0.05;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
group_uniforms Caustics;
|
||||||
|
uniform sampler2D caustics_texture;
|
||||||
|
uniform float caustics_strength = 2.0;
|
||||||
|
uniform vec2 caustics_scale = vec2(0.5);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
group_uniforms Wave;
|
||||||
|
uniform sampler2D wave_texture;
|
||||||
|
uniform float wave_softness : hint_range(0.0, 10.0, 0.1) = 3.0;
|
||||||
|
uniform vec2 wave_scale = vec2(0.2);
|
||||||
|
uniform vec2 wave_layer_scale = vec2(1.5);
|
||||||
|
uniform float wave_highlight : hint_range(0.0, 1.0, 0.05) = 0.5;
|
||||||
|
|
||||||
|
group_uniforms Wave.Motion;
|
||||||
|
uniform vec2 wave_velocity = vec2(0.02);
|
||||||
|
instance uniform vec2 river_flow_direction = vec2(0.0, 0.0);
|
||||||
|
|
||||||
|
group_uniforms Foam;
|
||||||
|
uniform sampler2D foam_texture;
|
||||||
|
uniform float edge_foam_depth_size = 1.0;
|
||||||
|
uniform float wave_foam_amount : hint_range(0.0, 1.0, 0.01) = 0.8;
|
||||||
|
uniform float foam_start : hint_range(0.0, 1.0, 0.05) = 0.15;
|
||||||
|
uniform float foam_end : hint_range(0.0, 1.0, 0.05) = 0.3;
|
||||||
|
uniform float foam_exponent = 2.0;
|
||||||
|
|
||||||
|
#if USE_REFRACTION
|
||||||
|
group_uniforms Refraction;
|
||||||
|
uniform float refraction_amount = 0.5;
|
||||||
|
uniform float refraction_exponent = 0.5;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
group_uniforms Displacement;
|
||||||
|
uniform float displacement_amount = 0.3;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
group_uniforms Lighting;
|
||||||
|
uniform float diffuse_steps = 12.0;
|
||||||
|
uniform float diffuse_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
uniform float specular_steps = 12.0;
|
||||||
|
uniform float specular_smoothness : hint_range(0.0, 1.0, 0.01) = 0.2;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uniform sampler2D screen_texture : hint_screen_texture;
|
||||||
|
varying vec3 world_pos;
|
||||||
|
varying vec2 world_wave_velocity;
|
||||||
|
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 sample_caustics(vec2 uv){
|
||||||
|
vec2 caustics_uv = uv * caustics_scale;
|
||||||
|
return vec3(
|
||||||
|
texture(caustics_texture, caustics_uv).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.02,0.02)).r,
|
||||||
|
texture(caustics_texture, caustics_uv+vec2(0.03,0.01)).r
|
||||||
|
);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
vec4 sample_world_dpos(vec2 screen_uv, mat4 inv_proj_mat, mat4 inv_view_mat){
|
||||||
|
vec4 clip_pos = vec4(screen_uv * 2.0 - 1.0, texture(DEPTH_TEXTURE, screen_uv).r, 1.0);
|
||||||
|
vec4 view_pos = inv_proj_mat * clip_pos;
|
||||||
|
view_pos /= view_pos.w;
|
||||||
|
vec4 world_dpos = inv_view_mat * view_pos;
|
||||||
|
return world_dpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec4 sample_wave(sampler2D tex, vec2 uv, vec2 velocity, float lod){
|
||||||
|
vec2 base_uv = uv * wave_scale;
|
||||||
|
vec2 wave_uv1 = (base_uv * wave_layer_scale) + (TIME * -velocity);
|
||||||
|
float wave1 = textureLod(tex, wave_uv1, lod).r;
|
||||||
|
|
||||||
|
vec2 wave_uv2 = base_uv + (TIME * velocity);
|
||||||
|
vec4 wave2 = textureLod(tex, wave_uv2 - (wave1 * 0.1), lod);
|
||||||
|
|
||||||
|
return wave2;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 sample_wave_normal(vec2 uv, vec2 velocity, float center_wave) {
|
||||||
|
vec2 normal_offset = vec2(0.25, 0.0);
|
||||||
|
float wave_x = sample_wave(wave_texture, uv + normal_offset.xy, velocity, wave_softness).r;
|
||||||
|
float wave_z = sample_wave(wave_texture, uv + normal_offset.yx, velocity, wave_softness).r;
|
||||||
|
vec2 slope = vec2(center_wave - wave_x, center_wave - wave_z) * 0.35;
|
||||||
|
return normalize(vec3(slope, 1.0)) * 0.5 + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec2 get_world_wave_velocity(mat4 model_matrix) {
|
||||||
|
float velocity_length = length(wave_velocity);
|
||||||
|
if (velocity_length <= 0.0001) {
|
||||||
|
return vec2(0.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
float flow_direction_length = length(river_flow_direction);
|
||||||
|
if (flow_direction_length > 0.0001) {
|
||||||
|
return (river_flow_direction / flow_direction_length) * velocity_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 world_direction_3d = (model_matrix * vec4(0.0, 1.0, 0.0, 0.0)).xyz;
|
||||||
|
vec2 world_direction = world_direction_3d.xz;
|
||||||
|
float world_direction_length = length(world_direction);
|
||||||
|
if (world_direction_length <= 0.0001) {
|
||||||
|
return wave_velocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (world_direction / world_direction_length) * velocity_length;
|
||||||
|
}
|
||||||
|
|
||||||
|
void vertex(){
|
||||||
|
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
world_wave_velocity = get_world_wave_velocity(MODEL_MATRIX);
|
||||||
|
|
||||||
|
#if USE_DISPLACEMENT
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||||
|
VERTEX.y += wave*displacement_amount;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
float wave = sample_wave(wave_texture, world_pos.xz, world_wave_velocity, wave_softness).r;
|
||||||
|
wave = smoothstep(0.0,1.0,wave);
|
||||||
|
|
||||||
|
vec2 screen_uv = SCREEN_UV;
|
||||||
|
|
||||||
|
// Refraction
|
||||||
|
#if USE_REFRACTION
|
||||||
|
screen_uv += ((pow(wave, refraction_exponent)*2.0 - 0.5) * 0.01 * refraction_amount);
|
||||||
|
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
float pre_depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
screen_uv = mix(screen_uv, SCREEN_UV, pre_depth);
|
||||||
|
if(world_dpos.y - world_pos.y > 0.0){
|
||||||
|
screen_uv = SCREEN_UV;
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
vec4 world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
world_dpos = sample_world_dpos(screen_uv, INV_PROJECTION_MATRIX, INV_VIEW_MATRIX);
|
||||||
|
|
||||||
|
vec2 surface_uv = world_dpos.xz * 0.2;
|
||||||
|
|
||||||
|
float depth = pow(clamp((world_dpos.y - world_pos.y + depth_size)/depth_size, 0.0, 1.0), 4.0);
|
||||||
|
|
||||||
|
// Caustics
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
vec3 caustics1 = sample_caustics(surface_uv + (TIME * -world_wave_velocity));
|
||||||
|
vec3 caustics2 = sample_caustics((surface_uv + (caustics1.r*0.05)) + (TIME * (world_wave_velocity*0.5)));
|
||||||
|
vec3 caustics = caustics2 * (1.0 - depth);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Edge Foam
|
||||||
|
float edge_foam_depth = clamp((world_dpos.y - world_pos.y + edge_foam_depth_size)/edge_foam_depth_size, 0.0, 1.0);
|
||||||
|
|
||||||
|
// Wave Foam
|
||||||
|
float wave_foam = wave;
|
||||||
|
float foam = max(edge_foam_depth, wave_foam * wave_foam_amount);
|
||||||
|
|
||||||
|
float foam_shape = 1.0 - texture(foam_texture, world_pos.xz* 0.5).r;
|
||||||
|
foam = clamp((foam - foam_start) / (foam_end - foam_start), 0.0, 1.0);
|
||||||
|
foam = clamp((foam - foam_shape) / (1.0 - foam_shape), 0.0, 1.0);
|
||||||
|
foam = pow(foam, foam_exponent);
|
||||||
|
|
||||||
|
vec3 flat_color = mix(depth_color, surface_color, depth).rgb;
|
||||||
|
|
||||||
|
vec4 screen = texture(screen_texture, screen_uv);
|
||||||
|
vec3 color = screen.rgb;
|
||||||
|
#if USE_CAUSTICS
|
||||||
|
color += vec3(pow(caustics * caustics_strength, vec3(2.0)));
|
||||||
|
#endif
|
||||||
|
color = mix(flat_color, color, 0.4 * depth);
|
||||||
|
color = mix(color, surface_color.rgb, wave * wave_highlight);
|
||||||
|
color = mix(color, foam_color.rgb, foam);
|
||||||
|
|
||||||
|
#if !USE_UNSHADED
|
||||||
|
vec3 wave_normal_map = sample_wave_normal(world_pos.xz, world_wave_velocity, wave);
|
||||||
|
NORMAL_MAP = wave_normal_map;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
ROUGHNESS = mix(surface_roughness, foam_roughness, foam);
|
||||||
|
|
||||||
|
ALBEDO = color;
|
||||||
|
}
|
||||||
|
|
||||||
|
#if USE_STYLIZED_LIGHTING && !USE_UNSHADED
|
||||||
|
void light(){
|
||||||
|
float ndotl = dot(NORMAL, LIGHT) * ATTENUATION;
|
||||||
|
//ndotl = smoothstep(0.0,1.0-ROUGHNESS,ndotl);
|
||||||
|
float light = ndotl;
|
||||||
|
|
||||||
|
float light_mult = light * diffuse_steps;
|
||||||
|
float light_step_base = floor(light_mult);
|
||||||
|
float light_factor = light_mult - light_step_base;
|
||||||
|
|
||||||
|
light_factor = smoothstep(0.5 - diffuse_smoothness * 0.5, 0.5 + diffuse_smoothness * 0.5, light_factor);
|
||||||
|
light = (light_step_base + light_factor) / diffuse_steps;
|
||||||
|
|
||||||
|
DIFFUSE_LIGHT += (LIGHT_COLOR+ALBEDO) * light / PI;
|
||||||
|
|
||||||
|
float roughness = mix(0.01, 0.99, ROUGHNESS);
|
||||||
|
vec3 h = normalize(VIEW + LIGHT);
|
||||||
|
float ndoth = clamp(dot(NORMAL, h), 0.0, 1.0) * ATTENUATION;
|
||||||
|
float specular = clamp(pow(ndoth, 16.0/(roughness)), 0.1, 0.99);
|
||||||
|
specular = mix(pow(specular, 2.0-roughness),0.00,pow(roughness, 0.1));
|
||||||
|
|
||||||
|
float specular_mult = specular * specular_steps;
|
||||||
|
float specular_step_base = floor(specular_mult);
|
||||||
|
float specular_factor = specular_mult - specular_step_base;
|
||||||
|
|
||||||
|
specular_factor = smoothstep(0.5 - specular_smoothness * 0.5, 0.5 + specular_smoothness * 0.5, specular_factor);
|
||||||
|
specular = (specular_step_base + specular_factor) / specular_steps;
|
||||||
|
|
||||||
|
SPECULAR_LIGHT += (LIGHT_COLOR + ALBEDO) * specular;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
1
core/daynight/water_river.gdshader.uid
Normal file
1
core/daynight/water_river.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cb12c2j8rfu6a
|
||||||
@@ -34,12 +34,15 @@ var rain_tween: Tween
|
|||||||
var rain_audio_tween: Tween
|
var rain_audio_tween: Tween
|
||||||
var puddle_tween: Tween
|
var puddle_tween: Tween
|
||||||
var puddle_amount: float = 0.0
|
var puddle_amount: float = 0.0
|
||||||
|
var clouds_tween: Tween
|
||||||
|
|
||||||
var snow_tween: Tween
|
var snow_tween: Tween
|
||||||
|
var snow_weather_tween: Tween
|
||||||
var snow_particles_tween: Tween
|
var snow_particles_tween: Tween
|
||||||
var is_snowing: bool = false
|
var is_snowing: bool = false
|
||||||
var is_snow_accumulated: bool = false
|
var is_snow_accumulated: bool = false
|
||||||
var actual_snow_amount: float = 0.0
|
var actual_snow_amount: float = 0.0
|
||||||
|
var snow_weather_amount: float = 0.0
|
||||||
|
|
||||||
var is_storm: bool = false
|
var is_storm: bool = false
|
||||||
var cold_tween: Tween
|
var cold_tween: Tween
|
||||||
@@ -188,10 +191,10 @@ func _process(delta: float) -> void:
|
|||||||
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
var final_fog_density = lerp(base_fog_density, base_fog_density * 4.0, clamp(rain_intensity, 0.0, 1.0))
|
||||||
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
var final_water_color = base_water_color.darkened(clamp(environment_config.water_darkening_rain, 0.0, 1.0) * clamp(rain_intensity, 0.0, 1.0))
|
||||||
|
|
||||||
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, actual_snow_amount)
|
final_tint = final_tint.lerp(final_tint * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_top = final_sky_top.lerp(final_sky_top * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, actual_snow_amount)
|
final_sky_horizon = final_sky_horizon.lerp(final_sky_horizon * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, actual_snow_amount)
|
final_fog_color = final_fog_color.lerp(final_fog_color * environment_config.snow_mode_color, snow_weather_amount)
|
||||||
|
|
||||||
#Shader parameters for global trunk_shader
|
#Shader parameters for global trunk_shader
|
||||||
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
var final_grad_top = base_grad_top.lerp(base_grad_top * weather_color, clamp(rain_intensity, 0.0, 1.0))
|
||||||
@@ -205,8 +208,8 @@ func _process(delta: float) -> void:
|
|||||||
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
var night_val = clamp(day_time - 2.0, 0.0, 1.0)
|
||||||
|
|
||||||
#Snow exposure compensation
|
#Snow exposure compensation
|
||||||
var snow_light_attenuation = lerp(1.0, 0.55, actual_snow_amount * (1.0 - night_val))
|
var snow_light_attenuation = lerp(1.0, 0.55, snow_weather_amount * (1.0 - night_val))
|
||||||
var snow_glow_attenuation = lerp(1.0, 0.5, actual_snow_amount)
|
var snow_glow_attenuation = lerp(1.0, 0.5, snow_weather_amount)
|
||||||
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
var final_bloom = lerp(base_bloom, base_bloom * 0.5, rain_intensity) * snow_glow_attenuation
|
||||||
|
|
||||||
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
# We calculate the final exposure by applying snow damping directly to the camera exposure
|
||||||
@@ -247,15 +250,36 @@ func _process(delta: float) -> void:
|
|||||||
sky_mat.set_shader_parameter("sun_color", final_tint)
|
sky_mat.set_shader_parameter("sun_color", final_tint)
|
||||||
sky_mat.set_shader_parameter("night_intensity", night_val)
|
sky_mat.set_shader_parameter("night_intensity", night_val)
|
||||||
|
|
||||||
|
var cloud_density_amount: float = maxf(clamp(rain_intensity, 0.0, 1.0), clamp(snow_weather_amount, 0.0, 1.0))
|
||||||
|
var current_cloud_density: float = lerp(environment_config.base_cloud_density, environment_config.rain_cloud_density, cloud_density_amount)
|
||||||
|
|
||||||
if environment_config.material_clouds:
|
if environment_config.material_clouds:
|
||||||
var current_density = lerp(0.4, 1.0, rain_intensity)
|
environment_config.material_clouds.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
environment_config.material_clouds.set_shader_parameter("cloud_density", current_density)
|
var current_sharpness = lerp(0.14, 0.0, cloud_density_amount)
|
||||||
var current_sharpness = lerp(0.14, 0.0, rain_intensity)
|
|
||||||
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
environment_config.material_clouds.set_shader_parameter("center_sharpness", current_sharpness)
|
||||||
|
|
||||||
|
var env_shadow_mat = environment_shadows.get_surface_override_material(0) if environment_shadows else null
|
||||||
|
if env_shadow_mat:
|
||||||
|
env_shadow_mat.set_shader_parameter("cloud_density", current_cloud_density)
|
||||||
|
|
||||||
if environment_config.material_fog:
|
if environment_config.material_fog:
|
||||||
|
environment_config.material_fog.set_shader_parameter("fog_color", final_fog_color)
|
||||||
|
environment_config.material_fog.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||||
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
environment_config.material_fog.set_shader_parameter("night_intensity", night_val)
|
||||||
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
environment_config.material_fog.set_shader_parameter("sun_color", final_tint)
|
||||||
|
|
||||||
|
if fog:
|
||||||
|
for child in fog.get_children():
|
||||||
|
var fog_mesh := child as MeshInstance3D
|
||||||
|
if fog_mesh == null:
|
||||||
|
continue
|
||||||
|
var fog_material := fog_mesh.get_surface_override_material(0) as ShaderMaterial
|
||||||
|
if fog_material == null:
|
||||||
|
continue
|
||||||
|
fog_material.set_shader_parameter("fog_color", final_fog_color)
|
||||||
|
fog_material.set_shader_parameter("fog_density", clamp(final_fog_density * 25.0, 0.0, 1.0))
|
||||||
|
fog_material.set_shader_parameter("night_intensity", night_val)
|
||||||
|
fog_material.set_shader_parameter("sun_color", final_tint)
|
||||||
|
|
||||||
func create_sound_players():
|
func create_sound_players():
|
||||||
rain_audio_player = AudioStreamPlayer.new()
|
rain_audio_player = AudioStreamPlayer.new()
|
||||||
@@ -666,7 +690,7 @@ func toggle_rain(value: bool):
|
|||||||
|
|
||||||
if puddle_tween and puddle_tween.is_valid():
|
if puddle_tween and puddle_tween.is_valid():
|
||||||
puddle_tween.kill()
|
puddle_tween.kill()
|
||||||
|
|
||||||
if is_raining:
|
if is_raining:
|
||||||
particles_rain.amount_ratio = 0.0
|
particles_rain.amount_ratio = 0.0
|
||||||
particles_rain.emitting = true
|
particles_rain.emitting = true
|
||||||
@@ -786,8 +810,23 @@ func toggle_snow(value: bool):
|
|||||||
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
var target_snow_amount: float = 1.0 if is_snowing else 0.0
|
||||||
if snow_tween and snow_tween.is_valid():
|
if snow_tween and snow_tween.is_valid():
|
||||||
snow_tween.kill()
|
snow_tween.kill()
|
||||||
|
if snow_weather_tween and snow_weather_tween.is_valid():
|
||||||
|
snow_weather_tween.kill()
|
||||||
|
var snow_amount_transition_duration: float = _get_snow_amount_transition_duration(is_snowing)
|
||||||
snow_tween = create_tween()
|
snow_tween = create_tween()
|
||||||
snow_tween.tween_method(init_snow_amount, actual_snow_amount, target_snow_amount, environment_config.snow_transaction_time)
|
snow_tween.tween_method(
|
||||||
|
init_snow_amount,
|
||||||
|
actual_snow_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
snow_amount_transition_duration
|
||||||
|
)
|
||||||
|
snow_weather_tween = create_tween()
|
||||||
|
snow_weather_tween.tween_method(
|
||||||
|
init_snow_weather_amount,
|
||||||
|
snow_weather_amount,
|
||||||
|
target_snow_amount,
|
||||||
|
environment_config.snow_fade_time
|
||||||
|
)
|
||||||
_emit_weather_event_label()
|
_emit_weather_event_label()
|
||||||
|
|
||||||
func _emit_weather_event_label() -> void:
|
func _emit_weather_event_label() -> void:
|
||||||
@@ -811,6 +850,7 @@ func _emit_weather_event_label() -> void:
|
|||||||
#disable snow and set default values and shader
|
#disable snow and set default values and shader
|
||||||
func init_snow(value: float = 0.0):
|
func init_snow(value: float = 0.0):
|
||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
|
snow_weather_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
if particles_snow:
|
if particles_snow:
|
||||||
@@ -835,6 +875,9 @@ func init_snow_amount(value: float):
|
|||||||
actual_snow_amount = value
|
actual_snow_amount = value
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
RenderingServer.global_shader_parameter_set("global_snow_amount", value)
|
||||||
|
|
||||||
|
func init_snow_weather_amount(value: float):
|
||||||
|
snow_weather_amount = value
|
||||||
|
|
||||||
func start_snow_accumulation() -> void:
|
func start_snow_accumulation() -> void:
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", -1.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_start_time", Time.get_ticks_msec() / 1000.0)
|
||||||
@@ -843,6 +886,18 @@ func start_snow_melt() -> void:
|
|||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_time", Time.get_ticks_msec() / 1000.0)
|
||||||
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
|
||||||
|
|
||||||
|
func _get_snow_amount_transition_duration(is_accumulating: bool) -> float:
|
||||||
|
if environment_config == null:
|
||||||
|
return 0.0
|
||||||
|
|
||||||
|
var speed: float = environment_config.snow_melt_speed
|
||||||
|
if is_accumulating:
|
||||||
|
speed = environment_config.snow_accumulation_speed
|
||||||
|
if speed <= 0.0:
|
||||||
|
return environment_config.snow_transaction_time
|
||||||
|
|
||||||
|
return 1.0 / speed
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Post-Process
|
#region Post-Process
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ render_mode blend_mix, depth_draw_never;
|
|||||||
|
|
||||||
//Snow globals
|
//Snow globals
|
||||||
global uniform float global_snow_start_time = -1.0;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed = 0.1;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time = -1.0;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed = 0.1;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
global uniform float global_snow_amount = 0.0;
|
global uniform float global_snow_amount = 0.0;
|
||||||
@@ -72,18 +72,15 @@ float fbm(vec2 p) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
float get_snow_progress() {
|
float get_snow_progress() {
|
||||||
bool has_snow_timeline = global_snow_start_time >= 0.0 || global_snow_melt_time >= 0.0;
|
|
||||||
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
if (has_snow_timeline) {
|
if (global_snow_start_time >= 0.0) {
|
||||||
snow_progress = 0.0;
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
if (global_snow_start_time >= 0.0) {
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
snow_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
}
|
||||||
}
|
if (global_snow_melt_time >= 0.0) {
|
||||||
if (global_snow_melt_time >= 0.0) {
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
snow_progress *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return snow_progress;
|
return snow_progress;
|
||||||
@@ -130,12 +127,13 @@ void fragment() {
|
|||||||
float snow_edge = smoothstep(
|
float snow_edge = smoothstep(
|
||||||
global_snow_threshold - snow_edge_softness,
|
global_snow_threshold - snow_edge_softness,
|
||||||
global_snow_threshold + snow_edge_softness,
|
global_snow_threshold + snow_edge_softness,
|
||||||
facing_up + (noise_val - 0.5) * 0.4
|
facing_up
|
||||||
);
|
);
|
||||||
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
float flat_accumulation = smoothstep(0.0, 0.35, v_snow_cap_mask) * snow_accumulation;
|
||||||
float snow_coverage = smoothstep(0.0, 0.6, noise_val + snow_progress - 0.4 + flat_accumulation * 0.25);
|
float snow_variation = mix(0.75, 1.15, noise_val);
|
||||||
float snow_factor = max(snow_edge * snow_coverage * snow_progress, flat_accumulation);
|
float snow_coverage = clamp(snow_progress * snow_variation + flat_accumulation * 0.25, 0.0, 1.0);
|
||||||
float snow_opacity = smoothstep(0.04, 0.28, snow_factor);
|
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||||
|
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||||
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
snow_opacity = max(snow_opacity, flat_accumulation * 0.9);
|
||||||
|
|
||||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||||
|
|||||||
@@ -2,10 +2,11 @@ shader_type spatial;
|
|||||||
render_mode blend_mix, depth_draw_never, cull_disabled;
|
render_mode blend_mix, depth_draw_never, cull_disabled;
|
||||||
|
|
||||||
// Snow globals
|
// Snow globals
|
||||||
global uniform float global_snow_start_time;
|
global uniform float global_snow_start_time = -1.0;
|
||||||
global uniform float global_snow_accumulation_speed;
|
global uniform float global_snow_accumulation_speed = 0.005;
|
||||||
global uniform float global_snow_melt_time;
|
global uniform float global_snow_melt_time = -1.0;
|
||||||
global uniform float global_snow_melt_speed;
|
global uniform float global_snow_melt_speed = 0.1;
|
||||||
|
global uniform float global_snow_amount = 0.0;
|
||||||
global uniform vec4 global_snow_color;
|
global uniform vec4 global_snow_color;
|
||||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
|
||||||
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
|
||||||
@@ -34,6 +35,21 @@ float ripple_ring(vec2 uv, float time_offset) {
|
|||||||
return ring * fade;
|
return ring * fade;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float get_snow_progress() {
|
||||||
|
float snow_progress = clamp(global_snow_amount, 0.0, 1.0);
|
||||||
|
|
||||||
|
if (global_snow_start_time >= 0.0) {
|
||||||
|
float timed_progress = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
||||||
|
snow_progress = max(snow_progress, timed_progress);
|
||||||
|
}
|
||||||
|
if (global_snow_melt_time >= 0.0) {
|
||||||
|
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
||||||
|
snow_progress = min(snow_progress, 1.0 - melt);
|
||||||
|
}
|
||||||
|
|
||||||
|
return snow_progress;
|
||||||
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
vec3 world_pos = (INV_VIEW_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
|
||||||
@@ -41,18 +57,10 @@ void fragment() {
|
|||||||
float facing_up = 1.0;
|
float facing_up = 1.0;
|
||||||
|
|
||||||
// Snow accumulation
|
// Snow accumulation
|
||||||
float snow_amount = 0.0;
|
float snow_amount = get_snow_progress();
|
||||||
if (global_snow_start_time >= 0.0) {
|
|
||||||
snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (global_snow_melt_time >= 0.0) {
|
|
||||||
float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
|
|
||||||
snow_amount *= (1.0 - melt);
|
|
||||||
}
|
|
||||||
|
|
||||||
// UV-based snow mask: accumulates from the top of the quad
|
// Plain surfaces fade in uniformly to avoid patchy strip-like accumulation.
|
||||||
float top_mask = 1.0 - UV.y;
|
float snow_mask = smoothstep(0.0, 1.0, snow_amount);
|
||||||
float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
|
|
||||||
snow_mask *= step(0.01, snow_amount);
|
snow_mask *= step(0.01, snow_amount);
|
||||||
|
|
||||||
// Snow color with slight variation
|
// Snow color with slight variation
|
||||||
|
|||||||
@@ -98,6 +98,7 @@ extends Resource
|
|||||||
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
@export var material_fog: ShaderMaterial #Fog overlay shader material
|
||||||
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
@export var material_drops: StandardMaterial3D #Rain drops material (albedo tinted by sky)
|
||||||
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
@export var material_clouds: ShaderMaterial #Cloud layer shader material
|
||||||
|
@export var base_cloud_density: float = 0.4 #default cloud density
|
||||||
|
|
||||||
#Rain weather settings
|
#Rain weather settings
|
||||||
@export_group("Rain")
|
@export_group("Rain")
|
||||||
@@ -106,6 +107,7 @@ extends Resource
|
|||||||
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
@export var rain_audio_volume_db: float = -10.0 #Target rain loop volume in decibels
|
||||||
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
@export var puddle_form_time: float = 15.0 #Seconds for puddles to fully form
|
||||||
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
@export var puddle_dry_time: float = 20.0 #Seconds for puddles to fully dry after rain stops
|
||||||
|
@export var rain_cloud_density: float = 1.0 #the cloud density when is rainy
|
||||||
|
|
||||||
#Storm settings (applied on top of rain when storm is active)
|
#Storm settings (applied on top of rain when storm is active)
|
||||||
@export_group("Storm")
|
@export_group("Storm")
|
||||||
@@ -136,7 +138,7 @@ extends Resource
|
|||||||
|
|
||||||
#Train start settings
|
#Train start settings
|
||||||
@export_group("Train Start")
|
@export_group("Train Start")
|
||||||
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
|
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
|
||||||
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
|
||||||
|
|
||||||
#Snow settings
|
#Snow settings
|
||||||
@@ -145,7 +147,7 @@ extends Resource
|
|||||||
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
@export var snow_transaction_time: float = 10.0 #Seconds for snow shader to fully transition in/out
|
||||||
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
@export var snow_fade_time: float = 5.0 #Seconds for snow particles to fade in/out
|
||||||
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
|
||||||
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
|
@export var snow_accumulation_speed: float = 0.005 #Accumulation speed: 0.005 -> ~200s, 0.01 -> 100s, 0.02 -> 50s
|
||||||
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
|
||||||
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
|
||||||
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
|
[ext_resource type="PackedScene" uid="uid://crlk31ecl480n" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_03.tscn" id="7_4elh6"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
|
[ext_resource type="PackedScene" uid="uid://b8blm6bwintf7" path="res://tgcc/chunk/countryside/scene/chunk_country_empty_01.tscn" id="7_xgfli"]
|
||||||
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="8_hvd8d"]
|
[ext_resource type="PackedScene" uid="uid://brpp7fe5noq8v" path="res://tgcc/chunk/countryside/scene/chunk_country_cross_3_01.tscn" id="8_hvd8d"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="8_nurqm"]
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_51cxd"]
|
[ext_resource type="PackedScene" uid="uid://cu2chsjh8wuvp" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_02.tscn" id="9_51cxd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="9_q6kbb"]
|
[ext_resource type="PackedScene" uid="uid://dqoai3665vb0a" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_02.tscn" id="9_q6kbb"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="10_ufarv"]
|
[ext_resource type="PackedScene" uid="uid://cjv1e8pc6gde1" path="res://tgcc/chunk/countryside/scene/chunk_country_corner_01.tscn" id="10_ufarv"]
|
||||||
@@ -28,13 +27,21 @@
|
|||||||
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_lfsx4"]
|
[ext_resource type="AudioStream" uid="uid://creenugno7hm" path="res://core/daynight/sounds/thunder_4.mp3" id="18_lfsx4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_ne4de"]
|
[ext_resource type="PackedScene" uid="uid://pxmcy0lhne5d" path="res://tgcc/chunk/countryside/scene/chunk_country_straight_03.tscn" id="19_ne4de"]
|
||||||
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_niwdr"]
|
[ext_resource type="AudioStream" uid="uid://bm6dq4jwsbxf6" path="res://core/daynight/sounds/thunder_5.mp3" id="19_niwdr"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bs3dkwcc8w2uk" path="res://tgcc/chunk/river/scene/chunk_r_l_1.tscn" id="20_q6kbb"]
|
[ext_resource type="PackedScene" uid="uid://bs3dkwcc8w2uk" path="res://tgcc/chunk/river/scene/chunk_river_curve_1.tscn" id="20_q6kbb"]
|
||||||
[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_quqod"]
|
[ext_resource type="AudioStream" uid="uid://byuxpukhy72n8" path="res://core/daynight/sounds/rain_1.mp3" id="20_quqod"]
|
||||||
[ext_resource type="PackedScene" uid="uid://1c1ion0qnho4" path="res://tgcc/map/map_1/map_1.tscn" id="20_xkcqp"]
|
[ext_resource type="PackedScene" uid="uid://1c1ion0qnho4" path="res://tgcc/map/map_1/map_1.tscn" id="20_xkcqp"]
|
||||||
[ext_resource type="PackedScene" uid="uid://btipd6wev016d" path="res://tgcc/chunk/river/scene/chunk_r_r_1.tscn" id="21_81wux"]
|
[ext_resource type="PackedScene" uid="uid://btipd6wev016d" path="res://tgcc/chunk/river/scene/chunk_river_straight_1.tscn" id="21_81wux"]
|
||||||
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_appab"]
|
[ext_resource type="AudioStream" uid="uid://h5yhjn1x3f4j" path="res://core/daynight/sounds/rain_2.mp3" id="21_appab"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://deaxxlxdipqvx" path="res://tgcc/chunk/river/scene/chunk_river_end_1.tscn" id="21_ky1rt"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://ct3084nflycla" path="res://tgcc/chunk/river/scene/chunk_river_mix1_1.tscn" id="22_5g563"]
|
||||||
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_yime3"]
|
[ext_resource type="AudioStream" uid="uid://elrjw0smm0cj" path="res://core/daynight/sounds/rain_3.mp3" id="22_yime3"]
|
||||||
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_ou3jn"]
|
[ext_resource type="Script" uid="uid://cx2tlvxhvatj5" path="res://docs/museums/daynight/control.gd" id="23_ou3jn"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bhvmmw8d8vns5" path="res://tgcc/chunk/river/scene/chunk_river_mix2_1.tscn" id="23_tbmwr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cqe4t842io22i" path="res://tgcc/chunk/river/scene/chunk_river_cross_1.tscn" id="24_ne4de"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://rjvefmcd4bpo" path="res://tgcc/chunk/river/scene/chunk_river_mix3_1.tscn" id="25_5g563"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c6vpwol3k384y" path="res://tgcc/chunk/river/scene/chunk_river_mix4_1.tscn" id="26_7ykwn"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cd3iyj71hkgcr" path="res://tgcc/chunk/river/scene/chunk_river_mix5_1.tscn" id="27_d1gyr"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bh8kbw07bsu6n" path="res://tgcc/chunk/river/scene/chunk_river_mix6_1.tscn" id="28_3ldqx"]
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wjpfq"]
|
||||||
fractal_lacunarity = 1.915
|
fractal_lacunarity = 1.915
|
||||||
@@ -114,7 +121,7 @@ compositor_effects = Array[CompositorEffect]([SubResource("CompositorEffect_q52t
|
|||||||
[sub_resource type="Resource" id="Resource_3qrd0"]
|
[sub_resource type="Resource" id="Resource_3qrd0"]
|
||||||
script = ExtResource("6_s3jnv")
|
script = ExtResource("6_s3jnv")
|
||||||
name = "countryside"
|
name = "countryside"
|
||||||
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("8_nurqm"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de"), ExtResource("20_q6kbb"), ExtResource("21_81wux")])
|
available_chunks = Array[PackedScene]([ExtResource("7_xgfli"), ExtResource("10_ufarv"), ExtResource("9_q6kbb"), ExtResource("7_4elh6"), ExtResource("8_hvd8d"), ExtResource("12_81wux"), ExtResource("13_1ugwu"), ExtResource("10_ufarv"), ExtResource("15_ky1rt"), ExtResource("16_5g563"), ExtResource("17_tbmwr"), ExtResource("9_51cxd"), ExtResource("19_ne4de"), ExtResource("20_q6kbb"), ExtResource("21_81wux"), ExtResource("21_ky1rt"), ExtResource("22_5g563"), ExtResource("23_tbmwr"), ExtResource("24_ne4de"), ExtResource("25_5g563"), ExtResource("26_7ykwn"), ExtResource("27_d1gyr"), ExtResource("28_3ldqx")])
|
||||||
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
metadata/_custom_type_script = "uid://wv6kcqkibium"
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pypsn"]
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
[ext_resource type="PackedScene" uid="uid://cl2ast2tk7ifw" path="res://tgcc/chunk/railway/scene/chunk_railway_curve.tscn" id="14_ttcft"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="15_oi62p"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="16_birpm"]
|
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/hero/chunk_railway_station_hero.tscn" id="16_birpm"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="17_esgqd"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
[ext_resource type="PackedScene" uid="uid://bqxpqhla2kogq" path="res://tgcc/chunk/railway/scene/chunk_railway_straight.tscn" id="18_5ivsh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
[ext_resource type="PackedScene" uid="uid://c3ub6rj0tlt6q" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_2.tscn" id="19_yd4l5"]
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
15
tgcc/chunk/material/noise/roadnoise.tres
Normal file
15
tgcc/chunk/material/noise/roadnoise.tres
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
[gd_resource type="NoiseTexture2D" format=3 uid="uid://3y34uyq47ldc"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_12d2r"]
|
||||||
|
noise_type = 2
|
||||||
|
frequency = 0.05
|
||||||
|
fractal_type = 3
|
||||||
|
fractal_octaves = 3
|
||||||
|
cellular_distance_function = 1
|
||||||
|
cellular_return_type = 0
|
||||||
|
domain_warp_enabled = true
|
||||||
|
domain_warp_fractal_octaves = 1
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
noise = SubResource("FastNoiseLite_12d2r")
|
||||||
|
seamless = true
|
||||||
@@ -1,24 +1,12 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://4xhpd6lust7w"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://4xhpd6lust7w"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vdxi4"]
|
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_87s7i"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_12d2r"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_vdxi4")
|
shader = ExtResource("1_87s7i")
|
||||||
shader_parameter/albedo_color = Color(0.42352942, 0.28235295, 0.14901961, 1)
|
shader_parameter/colore_base = Color(0.6468814, 0.40295276, 0.23953745, 1)
|
||||||
shader_parameter/use_texture = true
|
shader_parameter/colore_variazione = Color(0.764913, 0.46885282, 0.18989512, 1)
|
||||||
shader_parameter/uv_scale = Vector2(1, 1)
|
shader_parameter/noise_tex = ExtResource("2_12d2r")
|
||||||
shader_parameter/palette_shift_y = 0.0
|
shader_parameter/scala_noise = 0.1
|
||||||
shader_parameter/gradient_start_y = 0.0
|
|
||||||
shader_parameter/gradient_end_y = 10.0
|
|
||||||
shader_parameter/light_steps = 3.0
|
|
||||||
shader_parameter/step_softness = 0.1
|
|
||||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
|
||||||
shader_parameter/shadow_offset = 0.0
|
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
|
||||||
shader_parameter/use_ghibli_glint = true
|
|
||||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
|
||||||
shader_parameter/glint_intensity = 1.0
|
|
||||||
shader_parameter/glint_sharpness = 32.0
|
|
||||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
|
||||||
shader_parameter/emission_energy = 0.0
|
|
||||||
|
|||||||
@@ -1,24 +1,12 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4luvp3fi0p43"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b4luvp3fi0p43"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_r420k"]
|
[ext_resource type="Shader" uid="uid://bteuuiddfgkpy" path="res://tgcc/chunk/material/script/path_chunk.gdshader" id="1_dmrgn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://3y34uyq47ldc" path="res://tgcc/chunk/material/noise/roadnoise.tres" id="2_avr54"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_r420k")
|
shader = ExtResource("1_dmrgn")
|
||||||
shader_parameter/albedo_color = Color(0.29857817, 0.19353586, 0.0940836, 1)
|
shader_parameter/colore_base = Color(0.39256963, 0.25898555, 0.13550848, 1)
|
||||||
shader_parameter/use_texture = true
|
shader_parameter/colore_variazione = Color(0.47384387, 0.31593436, 0.17293933, 1)
|
||||||
shader_parameter/uv_scale = Vector2(1, 1)
|
shader_parameter/noise_tex = ExtResource("2_avr54")
|
||||||
shader_parameter/palette_shift_y = 0.0
|
shader_parameter/scala_noise = 0.1
|
||||||
shader_parameter/gradient_start_y = 0.0
|
|
||||||
shader_parameter/gradient_end_y = 10.0
|
|
||||||
shader_parameter/light_steps = 3.0
|
|
||||||
shader_parameter/step_softness = 0.1
|
|
||||||
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
|
||||||
shader_parameter/shadow_offset = 0.0
|
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
|
||||||
shader_parameter/use_ghibli_glint = true
|
|
||||||
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
|
||||||
shader_parameter/glint_intensity = 1.0
|
|
||||||
shader_parameter/glint_sharpness = 32.0
|
|
||||||
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
|
||||||
shader_parameter/emission_energy = 0.0
|
|
||||||
|
|||||||
29
tgcc/chunk/material/script/path_chunk.gdshader
Normal file
29
tgcc/chunk/material/script/path_chunk.gdshader
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
shader_type spatial;
|
||||||
|
|
||||||
|
uniform vec3 colore_base : source_color = vec3(0.2, 0.2, 0.2);
|
||||||
|
uniform vec3 colore_variazione : source_color = vec3(0.3, 0.3, 0.3);
|
||||||
|
uniform sampler2D noise_tex;
|
||||||
|
uniform float scala_noise = 0.1; // Più è basso, più la variazione è ampia e morbida
|
||||||
|
|
||||||
|
varying vec3 world_pos;
|
||||||
|
|
||||||
|
void vertex() {
|
||||||
|
// Calcoliamo la posizione del vertice nello spazio del mondo
|
||||||
|
world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
|
||||||
|
}
|
||||||
|
|
||||||
|
void fragment() {
|
||||||
|
// Usiamo le coordinate X e Z del mondo come UV per il noise
|
||||||
|
// Questo rende il noise "immobile" rispetto al mondo, perfetto per i chunk
|
||||||
|
vec2 uv_mondo = world_pos.xz * scala_noise;
|
||||||
|
|
||||||
|
// Campioniamo il noise
|
||||||
|
float n = texture(noise_tex, uv_mondo).r;
|
||||||
|
|
||||||
|
// Mescoliamo i colori in base al valore del noise
|
||||||
|
vec3 colore_finale = mix(colore_base, colore_variazione, n);
|
||||||
|
|
||||||
|
ALBEDO = colore_finale;
|
||||||
|
METALLIC = 0.0;
|
||||||
|
ROUGHNESS = 0.8;
|
||||||
|
}
|
||||||
1
tgcc/chunk/material/script/path_chunk.gdshader.uid
Normal file
1
tgcc/chunk/material/script/path_chunk.gdshader.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bteuuiddfgkpy
|
||||||
44
tgcc/chunk/material/water_river.tres
Normal file
44
tgcc/chunk/material/water_river.tres
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://d37iugof887py"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://cb12c2j8rfu6a" path="res://core/daynight/water_river.gdshader" id="1_qxgaw"]
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_qxgaw"]
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ix712"]
|
||||||
|
noise = SubResource("FastNoiseLite_qxgaw")
|
||||||
|
seamless = true
|
||||||
|
|
||||||
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ssur3"]
|
||||||
|
frequency = 0.0228
|
||||||
|
fractal_type = 2
|
||||||
|
|
||||||
|
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qgvya"]
|
||||||
|
noise = SubResource("FastNoiseLite_ssur3")
|
||||||
|
seamless = true
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 1
|
||||||
|
shader = ExtResource("1_qxgaw")
|
||||||
|
shader_parameter/surface_color = Color(0.2, 1, 0.8, 1)
|
||||||
|
shader_parameter/depth_color = Color(0.18124294, 0.496769, 0.33694285, 1)
|
||||||
|
shader_parameter/foam_color = Color(0.6663343, 0.7351854, 0.66567737, 1)
|
||||||
|
shader_parameter/depth_size = 12.0
|
||||||
|
shader_parameter/surface_roughness = 0.05
|
||||||
|
shader_parameter/foam_roughness = 0.05
|
||||||
|
shader_parameter/caustics_strength = 2.0
|
||||||
|
shader_parameter/caustics_scale = Vector2(0.5, 0.5)
|
||||||
|
shader_parameter/wave_texture = SubResource("NoiseTexture2D_qgvya")
|
||||||
|
shader_parameter/wave_softness = 2.80000004172336
|
||||||
|
shader_parameter/wave_scale = Vector2(0.2, 0.2)
|
||||||
|
shader_parameter/wave_layer_scale = Vector2(1.5, 1.5)
|
||||||
|
shader_parameter/wave_highlight = 1.0
|
||||||
|
shader_parameter/wave_velocity = Vector2(0.01, 0.15)
|
||||||
|
shader_parameter/foam_texture = SubResource("NoiseTexture2D_ix712")
|
||||||
|
shader_parameter/edge_foam_depth_size = 1.0
|
||||||
|
shader_parameter/wave_foam_amount = 0.3499999921768
|
||||||
|
shader_parameter/foam_start = 0.15000000223518
|
||||||
|
shader_parameter/foam_end = 0.35000000521542
|
||||||
|
shader_parameter/foam_exponent = 2.0
|
||||||
|
shader_parameter/refraction_amount = 0.5
|
||||||
|
shader_parameter/refraction_exponent = 0.5
|
||||||
|
shader_parameter/displacement_amount = 0.0
|
||||||
@@ -20,6 +20,7 @@ shader_parameter/variance_scale = 0.1
|
|||||||
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
|
shader_parameter/variance_color = Color(0.09803922, 0.18039216, 0.05490196, 1)
|
||||||
shader_parameter/variance_intensity = 0.90000004275
|
shader_parameter/variance_intensity = 0.90000004275
|
||||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
shader_parameter/height_min = 0.0
|
shader_parameter/height_min = 0.0
|
||||||
shader_parameter/height_max = 5.0
|
shader_parameter/height_max = 5.0
|
||||||
shader_parameter/shadow_intensity = 0.610000028975
|
shader_parameter/shadow_intensity = 0.610000028975
|
||||||
@@ -27,3 +28,4 @@ shader_parameter/highlight_intensity = 0.0
|
|||||||
shader_parameter/light_steps = 2.150000054625
|
shader_parameter/light_steps = 2.150000054625
|
||||||
shader_parameter/random_mix = 0.0
|
shader_parameter/random_mix = 0.0
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ shader_parameter/variance_scale = 0.06
|
|||||||
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
|
||||||
shader_parameter/variance_intensity = 0.350000016625
|
shader_parameter/variance_intensity = 0.350000016625
|
||||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
shader_parameter/height_min = 0.0
|
shader_parameter/height_min = 0.0
|
||||||
shader_parameter/height_max = 5.0
|
shader_parameter/height_max = 5.0
|
||||||
shader_parameter/shadow_intensity = 0.6000000285
|
shader_parameter/shadow_intensity = 0.6000000285
|
||||||
@@ -35,3 +36,4 @@ shader_parameter/highlight_intensity = 0.10000000475
|
|||||||
shader_parameter/light_steps = 8.600000361
|
shader_parameter/light_steps = 8.600000361
|
||||||
shader_parameter/random_mix = 0.0150000007125
|
shader_parameter/random_mix = 0.0150000007125
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|||||||
@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
|
|||||||
shader_parameter/random_mix = 0.138000006555
|
shader_parameter/random_mix = 0.138000006555
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
shader_parameter/wetness_darkening = 0.25
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
|
|||||||
@@ -22,3 +22,4 @@ shader_parameter/light_steps = 10.0
|
|||||||
shader_parameter/random_mix = 0.010000000475
|
shader_parameter/random_mix = 0.010000000475
|
||||||
shader_parameter/cast_shadow_strength = 0.6
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
shader_parameter/wetness_darkening = 0.25
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/snow_visibility = 1.0
|
||||||
|
|||||||
@@ -34,7 +34,7 @@ shader_parameter/puddle_threshold = 0.45
|
|||||||
[node name="TreeTest3" unique_id=1532527216 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")]
|
[node name="TreeTest3" unique_id=1532527216 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")]
|
||||||
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
|
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
|
||||||
|
|
||||||
[node name="Leaf" parent="." index="0" unique_id=2098078578]
|
[node name="Leaf" parent="." index="0" unique_id=2028330452]
|
||||||
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
||||||
cast_shadow = 3
|
cast_shadow = 3
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ material_override = ExtResource("4_8rfui")
|
|||||||
cast_shadow = 0
|
cast_shadow = 0
|
||||||
multimesh = SubResource("MultiMesh_8rfui")
|
multimesh = SubResource("MultiMesh_8rfui")
|
||||||
|
|
||||||
[node name="tree" parent="." index="1" unique_id=1483228573]
|
[node name="tree" parent="." index="1" unique_id=2124791569]
|
||||||
material_overlay = SubResource("ShaderMaterial_kpc41")
|
material_overlay = SubResource("ShaderMaterial_kpc41")
|
||||||
surface_material_override/0 = ExtResource("3_imfiy")
|
surface_material_override/0 = ExtResource("3_imfiy")
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
BIN
tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx
Normal file
BIN
tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx
Normal file
Binary file not shown.
44
tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx.import
Normal file
44
tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bpbx1w1pkd1qp"
|
||||||
|
path="res://.godot/imported/chunk_railway_straight_3.fbx-b6013ae047bbefb58b7ce57606d51ae6.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tgcc/chunk/railway/mesh/chunk_railway_straight_3.fbx"
|
||||||
|
dest_files=["res://.godot/imported/chunk_railway_straight_3.fbx-b6013ae047bbefb58b7ce57606d51ae6.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=true
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
fbx/importer=0
|
||||||
|
fbx/allow_geometry_helper_nodes=false
|
||||||
|
fbx/embedded_image_handling=1
|
||||||
|
fbx/naming_version=2
|
||||||
@@ -40,7 +40,7 @@ buffer = PackedFloat32Array(3.9456527e-08, -0.6345529, 0.77417296, 8.223151, -1.
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_xfgwo"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_xfgwo"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")]
|
[node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_r0w7x")]
|
||||||
script = ExtResource("2_nebt2")
|
script = ExtResource("2_nebt2")
|
||||||
chunk_type = 2
|
chunk_type = 2
|
||||||
have_lamppost = true
|
have_lamppost = true
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ shader_parameter/random_mix = 0.0
|
|||||||
shader_parameter/cast_shadow_strength = 0.0
|
shader_parameter/cast_shadow_strength = 0.0
|
||||||
shader_parameter/wetness_darkening = 0.25
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|
||||||
[node name="chunk_railway_curve" unique_id=238887300 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")]
|
[node name="chunk_railway_curve" unique_id=238887300 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_5qkha")]
|
||||||
script = ExtResource("2_ebdep")
|
script = ExtResource("2_ebdep")
|
||||||
chunk_type = 2
|
chunk_type = 2
|
||||||
have_lamppost = true
|
have_lamppost = true
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, -9.885065, -1.001, 1.1534962e-07, 0, -
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_nij0i"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_nij0i"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_station_doubleside" unique_id=1591869611 instance=ExtResource("1_nkssc")]
|
[node name="chunk_railway_station_doubleside" unique_id=1591869611 groups=["weather_node"] instance=ExtResource("1_nkssc")]
|
||||||
script = ExtResource("2_i3rfy")
|
script = ExtResource("2_i3rfy")
|
||||||
chunk_type = 1
|
chunk_type = 1
|
||||||
est = true
|
est = true
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ buffer = PackedFloat32Array(0, 0, -1.001, 7.610373, -1.001, 7.557342e-08, 0, -2.
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_60nuv"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_60nuv"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_station_oneside" unique_id=310632835 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")]
|
[node name="chunk_railway_station_oneside" unique_id=310632835 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_38ujo")]
|
||||||
script = ExtResource("2_a8mxs")
|
script = ExtResource("2_a8mxs")
|
||||||
chunk_type = 1
|
chunk_type = 1
|
||||||
west = true
|
west = true
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, -7.3240447, -1.001, -1.6308361e-07, 0,
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_jordb"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_jordb"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_straight" unique_id=1509029322 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")]
|
[node name="chunk_railway_straight" unique_id=1509029322 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_koika")]
|
||||||
script = ExtResource("2_25ann")
|
script = ExtResource("2_25ann")
|
||||||
chunk_type = 1
|
chunk_type = 1
|
||||||
have_lamppost = true
|
have_lamppost = true
|
||||||
|
|||||||
@@ -37,7 +37,7 @@ buffer = PackedFloat32Array(0, 0, 1.001, 9.632912, -1.001, -1.6308361e-07, 0, -1
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_hj62k"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_hj62k"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_straight_2" unique_id=476549215 instance=ExtResource("1_g8fwq")]
|
[node name="chunk_railway_straight_2" unique_id=476549215 groups=["weather_node"] instance=ExtResource("1_g8fwq")]
|
||||||
script = ExtResource("2_5gtba")
|
script = ExtResource("2_5gtba")
|
||||||
chunk_type = 1
|
chunk_type = 1
|
||||||
est = true
|
est = true
|
||||||
|
|||||||
107
tgcc/chunk/railway/scene/chunk_railway_straight_3.tscn
Normal file
107
tgcc/chunk/railway/scene/chunk_railway_straight_3.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -64,7 +64,7 @@ buffer = PackedFloat32Array(0.55643237, 8.195835e-08, 0.8320963, -5.862966, -0.8
|
|||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_56q8g"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_56q8g"]
|
||||||
size = Vector3(20, 10, 20)
|
size = Vector3(20, 10, 20)
|
||||||
|
|
||||||
[node name="chunk_railway_straight_bridge" unique_id=1049036234 node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")]
|
[node name="chunk_railway_straight_bridge" unique_id=1049036234 groups=["weather_node"] node_paths=PackedStringArray("connection_left", "connection_right") instance=ExtResource("1_bwiif")]
|
||||||
script = ExtResource("1_uoylj")
|
script = ExtResource("1_uoylj")
|
||||||
chunk_type = 1
|
chunk_type = 1
|
||||||
est = true
|
est = true
|
||||||
|
|||||||
BIN
tgcc/chunk/river/mesh/chunk_river_cross_1.fbx
Normal file
BIN
tgcc/chunk/river/mesh/chunk_river_cross_1.fbx
Normal file
Binary file not shown.
44
tgcc/chunk/river/mesh/chunk_river_cross_1.fbx.import
Normal file
44
tgcc/chunk/river/mesh/chunk_river_cross_1.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://bigi1oxfy8132"
|
||||||
|
path="res://.godot/imported/chunk_river_cross_1.fbx-ec2e943a57ec4d1e6f15d0487df4a04e.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tgcc/chunk/river/mesh/chunk_river_cross_1.fbx"
|
||||||
|
dest_files=["res://.godot/imported/chunk_river_cross_1.fbx-ec2e943a57ec4d1e6f15d0487df4a04e.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=true
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
fbx/importer=0
|
||||||
|
fbx/allow_geometry_helper_nodes=false
|
||||||
|
fbx/embedded_image_handling=1
|
||||||
|
fbx/naming_version=2
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://d0rca3oo1k30n"
|
uid="uid://d0rca3oo1k30n"
|
||||||
path="res://.godot/imported/Chunk_R_L_1.fbx-f315be000da513deddf8c1537ffe1a0f.scn"
|
path="res://.godot/imported/chunk_river_curve_1.fbx-e612a8ead5e6efeae425e953a4aa5c85.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://tgcc/chunk/river/mesh/Chunk_R_L_1.fbx"
|
source_file="res://tgcc/chunk/river/mesh/chunk_river_curve_1.fbx"
|
||||||
dest_files=["res://.godot/imported/Chunk_R_L_1.fbx-f315be000da513deddf8c1537ffe1a0f.scn"]
|
dest_files=["res://.godot/imported/chunk_river_curve_1.fbx-e612a8ead5e6efeae425e953a4aa5c85.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
BIN
tgcc/chunk/river/mesh/chunk_river_curve_2.fbx
Normal file
BIN
tgcc/chunk/river/mesh/chunk_river_curve_2.fbx
Normal file
Binary file not shown.
44
tgcc/chunk/river/mesh/chunk_river_curve_2.fbx.import
Normal file
44
tgcc/chunk/river/mesh/chunk_river_curve_2.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://ddemvbsemklv1"
|
||||||
|
path="res://.godot/imported/chunk_river_curve_2.fbx-744cfe98361d149f959abc93b839273c.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://tgcc/chunk/river/mesh/chunk_river_curve_2.fbx"
|
||||||
|
dest_files=["res://.godot/imported/chunk_river_curve_2.fbx-744cfe98361d149f959abc93b839273c.scn"]
|
||||||
|
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
Binary file not shown.
44
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Normal file
44
tgcc/chunk/river/mesh/chunk_river_mix6_1.fbx.import
Normal file
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||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=true
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
fbx/importer=0
|
||||||
|
fbx/allow_geometry_helper_nodes=false
|
||||||
|
fbx/embedded_image_handling=1
|
||||||
|
fbx/naming_version=2
|
||||||
@@ -4,12 +4,12 @@ importer="scene"
|
|||||||
importer_version=1
|
importer_version=1
|
||||||
type="PackedScene"
|
type="PackedScene"
|
||||||
uid="uid://bryeoru3tfbcq"
|
uid="uid://bryeoru3tfbcq"
|
||||||
path="res://.godot/imported/Chunk_R_R_1.fbx-3c3c617da890fc412ffcc0f1d56c3abe.scn"
|
path="res://.godot/imported/chunk_river_straight_1.fbx-c098794643e86af14aeb0ebe45996f97.scn"
|
||||||
|
|
||||||
[deps]
|
[deps]
|
||||||
|
|
||||||
source_file="res://tgcc/chunk/river/mesh/Chunk_R_R_1.fbx"
|
source_file="res://tgcc/chunk/river/mesh/chunk_river_straight_1.fbx"
|
||||||
dest_files=["res://.godot/imported/Chunk_R_R_1.fbx-3c3c617da890fc412ffcc0f1d56c3abe.scn"]
|
dest_files=["res://.godot/imported/chunk_river_straight_1.fbx-c098794643e86af14aeb0ebe45996f97.scn"]
|
||||||
|
|
||||||
[params]
|
[params]
|
||||||
|
|
||||||
391
tgcc/chunk/river/scene/chunk_river_cross_1.tscn
Normal file
391
tgcc/chunk/river/scene/chunk_river_cross_1.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,12 +1,13 @@
|
|||||||
[gd_scene format=3 uid="uid://bs3dkwcc8w2uk"]
|
[gd_scene format=3 uid="uid://bs3dkwcc8w2uk"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://d0rca3oo1k30n" path="res://tgcc/chunk/river/mesh/Chunk_R_L_1.fbx" id="1_gcywg"]
|
[ext_resource type="PackedScene" uid="uid://d0rca3oo1k30n" path="res://tgcc/chunk/river/mesh/chunk_river_curve_1.fbx" id="1_gcywg"]
|
||||||
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_bmrw7"]
|
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_bmrw7"]
|
||||||
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_x8fyt"]
|
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_x8fyt"]
|
||||||
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="2_y0us8"]
|
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="2_y0us8"]
|
||||||
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="3_bmrw7"]
|
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="3_bmrw7"]
|
||||||
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="3_x8fyt"]
|
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="3_x8fyt"]
|
||||||
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="4_bmrw7"]
|
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="4_bmrw7"]
|
||||||
|
[ext_resource type="Material" uid="uid://d37iugof887py" path="res://tgcc/chunk/material/water_river.tres" id="5_wcs53"]
|
||||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="5_y4odd"]
|
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="5_y4odd"]
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_k0xin"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_k0xin"]
|
||||||
@@ -50,20 +51,20 @@ script = ExtResource("2_bmrw7")
|
|||||||
river_south = true
|
river_south = true
|
||||||
river_west = true
|
river_west = true
|
||||||
|
|
||||||
[node name="Argini_009" parent="." index="0" unique_id=373965021]
|
[node name="Argini_009" parent="." index="0" unique_id=935781577]
|
||||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||||
|
|
||||||
[node name="Argini_F_001" parent="." index="1" unique_id=1543471884]
|
[node name="Argini_F_001" parent="." index="1" unique_id=1677324626]
|
||||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||||
|
|
||||||
[node name="Chunk_017" parent="." index="2" unique_id=1639631482]
|
[node name="Chunk_017" parent="." index="2" unique_id=677601716]
|
||||||
surface_material_override/0 = ExtResource("2_x8fyt")
|
surface_material_override/0 = ExtResource("2_x8fyt")
|
||||||
|
|
||||||
[node name="Water_010" parent="." index="3" unique_id=348287576]
|
[node name="Water_010" parent="." index="3" unique_id=273066291]
|
||||||
surface_material_override/0 = ExtResource("3_bmrw7")
|
surface_material_override/0 = ExtResource("3_bmrw7")
|
||||||
|
|
||||||
[node name="Water_F_001" parent="." index="4" unique_id=24270399]
|
[node name="Water_F_001" parent="." index="4" unique_id=1939449230]
|
||||||
surface_material_override/0 = ExtResource("3_bmrw7")
|
surface_material_override/0 = ExtResource("5_wcs53")
|
||||||
|
|
||||||
[node name="grass" type="Node3D" parent="." index="5" unique_id=91576374 groups=["weather_vegetables_node", "wind_node"]]
|
[node name="grass" type="Node3D" parent="." index="5" unique_id=91576374 groups=["weather_vegetables_node", "wind_node"]]
|
||||||
|
|
||||||
237
tgcc/chunk/river/scene/chunk_river_curve_2.tscn
Normal file
237
tgcc/chunk/river/scene/chunk_river_curve_2.tscn
Normal file
File diff suppressed because one or more lines are too long
966
tgcc/chunk/river/scene/chunk_river_end_1.tscn
Normal file
966
tgcc/chunk/river/scene/chunk_river_end_1.tscn
Normal file
File diff suppressed because one or more lines are too long
710
tgcc/chunk/river/scene/chunk_river_mix1_1.tscn
Normal file
710
tgcc/chunk/river/scene/chunk_river_mix1_1.tscn
Normal file
File diff suppressed because one or more lines are too long
688
tgcc/chunk/river/scene/chunk_river_mix2_1.tscn
Normal file
688
tgcc/chunk/river/scene/chunk_river_mix2_1.tscn
Normal file
File diff suppressed because one or more lines are too long
772
tgcc/chunk/river/scene/chunk_river_mix3_1.tscn
Normal file
772
tgcc/chunk/river/scene/chunk_river_mix3_1.tscn
Normal file
File diff suppressed because one or more lines are too long
680
tgcc/chunk/river/scene/chunk_river_mix4_1.tscn
Normal file
680
tgcc/chunk/river/scene/chunk_river_mix4_1.tscn
Normal file
File diff suppressed because one or more lines are too long
318
tgcc/chunk/river/scene/chunk_river_mix5_1.tscn
Normal file
318
tgcc/chunk/river/scene/chunk_river_mix5_1.tscn
Normal file
File diff suppressed because one or more lines are too long
636
tgcc/chunk/river/scene/chunk_river_mix6_1.tscn
Normal file
636
tgcc/chunk/river/scene/chunk_river_mix6_1.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,11 +1,12 @@
|
|||||||
[gd_scene format=3 uid="uid://btipd6wev016d"]
|
[gd_scene format=3 uid="uid://btipd6wev016d"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://bryeoru3tfbcq" path="res://tgcc/chunk/river/mesh/Chunk_R_R_1.fbx" id="1_papxf"]
|
[ext_resource type="PackedScene" uid="uid://bryeoru3tfbcq" path="res://tgcc/chunk/river/mesh/chunk_river_straight_1.fbx" id="1_papxf"]
|
||||||
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_5ybl1"]
|
[ext_resource type="Script" uid="uid://dg2h4kbqe8j3m" path="res://core/biome_generator/chunk_info.gd" id="2_5ybl1"]
|
||||||
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_i686r"]
|
[ext_resource type="Material" uid="uid://blqelpjvdv23j" path="res://tgcc/chunk/material/grassflat_chunk.tres" id="2_i686r"]
|
||||||
[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://tgcc/chunk/prop/fence/fences.tres" id="3_1ies1"]
|
[ext_resource type="Material" uid="uid://wkegx4a21x7u" path="res://tgcc/chunk/prop/fence/fences.tres" id="3_1ies1"]
|
||||||
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_i686r"]
|
[ext_resource type="Material" uid="uid://ce0bdk3mx2xao" path="res://tgcc/chunk/material/water_chunk.tres" id="4_i686r"]
|
||||||
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="5_ktw8y"]
|
[ext_resource type="Material" uid="uid://jygb1hcokks5" path="res://tgcc/chunk/prop/grass/grass_bank.tres" id="5_ktw8y"]
|
||||||
|
[ext_resource type="Material" uid="uid://d37iugof887py" path="res://tgcc/chunk/material/water_river.tres" id="6_1x4pw"]
|
||||||
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="6_5ybl1"]
|
[ext_resource type="Material" uid="uid://fnjxocmx16b7" path="res://tgcc/chunk/prop/grass/grass_chunk.tres" id="6_5ybl1"]
|
||||||
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_qdud6"]
|
[ext_resource type="Material" uid="uid://bjrb33qwp1p43" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds.tres" id="7_qdud6"]
|
||||||
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_kb5sp"]
|
[ext_resource type="Material" uid="uid://0x17mj2v807r" path="res://tgcc/chunk/prop/grass/grass_chunk_weeds2.tres" id="8_kb5sp"]
|
||||||
@@ -51,23 +52,23 @@ script = ExtResource("2_5ybl1")
|
|||||||
river_north = true
|
river_north = true
|
||||||
river_south = true
|
river_south = true
|
||||||
|
|
||||||
[node name="Argini_012" parent="." index="0" unique_id=1084179435]
|
[node name="Argini_012" parent="." index="0" unique_id=1496170995]
|
||||||
surface_material_override/0 = ExtResource("2_i686r")
|
surface_material_override/0 = ExtResource("2_i686r")
|
||||||
|
|
||||||
[node name="Argini_F" parent="." index="1" unique_id=642828061]
|
[node name="Argini_F" parent="." index="1" unique_id=1620075990]
|
||||||
surface_material_override/0 = ExtResource("2_i686r")
|
surface_material_override/0 = ExtResource("2_i686r")
|
||||||
|
|
||||||
[node name="Grass_015" parent="." index="2" unique_id=2066454616]
|
[node name="Grass_015" parent="." index="2" unique_id=992510499]
|
||||||
surface_material_override/0 = ExtResource("2_i686r")
|
surface_material_override/0 = ExtResource("2_i686r")
|
||||||
|
|
||||||
[node name="MSH_Staccioanta_1_012" parent="." index="3" unique_id=2079392766 groups=["weather_node"]]
|
[node name="MSH_Staccioanta_1_012" parent="." index="3" unique_id=1633713740 groups=["weather_node"]]
|
||||||
surface_material_override/0 = ExtResource("3_1ies1")
|
surface_material_override/0 = ExtResource("3_1ies1")
|
||||||
|
|
||||||
[node name="Water_013" parent="." index="4" unique_id=1140122560]
|
[node name="Water_013" parent="." index="4" unique_id=1791049567]
|
||||||
surface_material_override/0 = ExtResource("4_i686r")
|
surface_material_override/0 = ExtResource("4_i686r")
|
||||||
|
|
||||||
[node name="Water_F" parent="." index="5" unique_id=650822427]
|
[node name="Water_F" parent="." index="5" unique_id=1468867913]
|
||||||
surface_material_override/0 = ExtResource("4_i686r")
|
surface_material_override/0 = ExtResource("6_1x4pw")
|
||||||
|
|
||||||
[node name="grass" type="Node3D" parent="." index="6" unique_id=1828409688 groups=["weather_vegetables_node", "wind_node"]]
|
[node name="grass" type="Node3D" parent="." index="6" unique_id=1828409688 groups=["weather_vegetables_node", "wind_node"]]
|
||||||
|
|
||||||
@@ -6,9 +6,10 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="4_l8ggx"]
|
[ext_resource type="PackedScene" uid="uid://f53hfrjaxkwa" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_bridge.tscn" id="4_l8ggx"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="5_bn4ba"]
|
[ext_resource type="PackedScene" uid="uid://d3pcshw2bioic" path="res://tgcc/chunk/railway/scene/chunk_railway_station_oneside.tscn" id="5_bn4ba"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="6_t5p8i"]
|
[ext_resource type="PackedScene" uid="uid://cewdxvcpqb53f" path="res://tgcc/chunk/railway/scene/chunk_railway_station_doubleside.tscn" id="6_t5p8i"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/scene/chunk_railway_station_hero.tscn" id="7_8nm7p"]
|
[ext_resource type="PackedScene" uid="uid://bup6gwlxos0w2" path="res://tgcc/chunk/railway/hero/chunk_railway_station_hero.tscn" id="7_8nm7p"]
|
||||||
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="8_w775f"]
|
[ext_resource type="Script" uid="uid://dboerd4a6dwj7" path="res://core/biome_generator/rails.gd" id="8_w775f"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="9_haiv3"]
|
[ext_resource type="PackedScene" uid="uid://dvk3bytqn3m5s" path="res://tgcc/train/main_train.tscn" id="9_haiv3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cqevecsd1cm1v" path="res://tgcc/chunk/railway/scene/chunk_railway_straight_3.tscn" id="10_l8ggx"]
|
||||||
|
|
||||||
[sub_resource type="Curve3D" id="Curve3D_rfork"]
|
[sub_resource type="Curve3D" id="Curve3D_rfork"]
|
||||||
closed = true
|
closed = true
|
||||||
@@ -66,9 +67,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -120)
|
|||||||
[node name="Chunk_Rettilineo_19" parent="." unique_id=393889196 instance=ExtResource("2_e76ix")]
|
[node name="Chunk_Rettilineo_19" parent="." unique_id=393889196 instance=ExtResource("2_e76ix")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -140)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -560, 0, -140)
|
||||||
|
|
||||||
[node name="Chunk_Rettilineo_20" parent="." unique_id=2020455059 instance=ExtResource("2_e76ix")]
|
|
||||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -380, 0, -320)
|
|
||||||
|
|
||||||
[node name="Chunk_Rettilineo_22" parent="." unique_id=1449864588 instance=ExtResource("2_e76ix")]
|
[node name="Chunk_Rettilineo_22" parent="." unique_id=1449864588 instance=ExtResource("2_e76ix")]
|
||||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -500, 0, -200)
|
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -500, 0, -200)
|
||||||
|
|
||||||
@@ -178,13 +176,13 @@ transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -100
|
|||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -440, 0, -260)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -440, 0, -260)
|
||||||
|
|
||||||
[node name="Blockout_Stazione2" parent="." unique_id=987402604 instance=ExtResource("5_bn4ba")]
|
[node name="Blockout_Stazione2" parent="." unique_id=987402604 instance=ExtResource("5_bn4ba")]
|
||||||
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -360, 0, -320)
|
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, -60, 0, 0)
|
||||||
|
|
||||||
[node name="Blockout_Stazione4" parent="." unique_id=401626378 instance=ExtResource("6_t5p8i")]
|
[node name="Blockout_Stazione4" parent="." unique_id=401626378 instance=ExtResource("6_t5p8i")]
|
||||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -180, 0, 140)
|
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -180, 0, 140)
|
||||||
|
|
||||||
[node name="Blockout_Stazione3Hero" parent="." unique_id=149959015 instance=ExtResource("7_8nm7p")]
|
[node name="Blockout_Stazione3Hero" parent="." unique_id=149959015 instance=ExtResource("7_8nm7p")]
|
||||||
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -60, 0, 0)
|
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -360, 0, -320)
|
||||||
|
|
||||||
[node name="Blockout_Stazione3Hero2" parent="." unique_id=1050909298 instance=ExtResource("7_8nm7p")]
|
[node name="Blockout_Stazione3Hero2" parent="." unique_id=1050909298 instance=ExtResource("7_8nm7p")]
|
||||||
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -560, 0, -80)
|
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, -560, 0, -80)
|
||||||
@@ -203,3 +201,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.8526325, 0, 109.44846)
|
|||||||
|
|
||||||
[node name="Marker3D3" type="Marker3D" parent="Path3D" unique_id=1964527552]
|
[node name="Marker3D3" type="Marker3D" parent="Path3D" unique_id=1964527552]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 154.80806, 0, 230.03177)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 154.80806, 0, 230.03177)
|
||||||
|
|
||||||
|
[node name="chunk_railway_straight_3" parent="." unique_id=1086786013 instance=ExtResource("10_l8ggx")]
|
||||||
|
transform = Transform3D(-4.371139e-08, 0, -1, 0, 1, 0, 1, 0, -4.371139e-08, -80, 0, 0)
|
||||||
|
|||||||
@@ -4,8 +4,7 @@
|
|||||||
[ext_resource type="Material" uid="uid://df1ghvw3d61x8" path="res://tgcc/train/train1.tres" id="2_crne2"]
|
[ext_resource type="Material" uid="uid://df1ghvw3d61x8" path="res://tgcc/train/train1.tres" id="2_crne2"]
|
||||||
[ext_resource type="Material" uid="uid://cufolpn48xxmv" path="res://tgcc/train/train2.tres" id="3_tf27f"]
|
[ext_resource type="Material" uid="uid://cufolpn48xxmv" path="res://tgcc/train/train2.tres" id="3_tf27f"]
|
||||||
[ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://tgcc/train/train3.tres" id="4_e08y7"]
|
[ext_resource type="Material" uid="uid://bu8wmlp0ffark" path="res://tgcc/train/train3.tres" id="4_e08y7"]
|
||||||
|
[ext_resource type="Material" uid="uid://cn5vw7unbqgve" path="res://core/daynight/weather_overlay.tres" id="5_weather"]
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_tvivt"]
|
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_8k78i"]
|
[sub_resource type="PlaneMesh" id="PlaneMesh_8k78i"]
|
||||||
|
|
||||||
@@ -19,7 +18,7 @@ transform = Transform3D(-0.85, 0, -1.2834644e-07, 0, 0.85, 0, 1.2834644e-07, 0,
|
|||||||
|
|
||||||
[node name="polySurface3708_002" parent="." index="0" unique_id=1080693866]
|
[node name="polySurface3708_002" parent="." index="0" unique_id=1080693866]
|
||||||
transform = Transform3D(99.99998, 0, 0, 0, -4.3711375e-06, 99.99999, 0, -99.99997, -4.3711384e-06, 0, 1.5, 0)
|
transform = Transform3D(99.99998, 0, 0, 0, -4.3711375e-06, 99.99999, 0, -99.99997, -4.3711384e-06, 0, 1.5, 0)
|
||||||
material_overlay = SubResource("ShaderMaterial_tvivt")
|
material_overlay = ExtResource("5_weather")
|
||||||
surface_material_override/0 = ExtResource("2_crne2")
|
surface_material_override/0 = ExtResource("2_crne2")
|
||||||
surface_material_override/1 = ExtResource("3_tf27f")
|
surface_material_override/1 = ExtResource("3_tf27f")
|
||||||
surface_material_override/2 = ExtResource("2_crne2")
|
surface_material_override/2 = ExtResource("2_crne2")
|
||||||
|
|||||||
Reference in New Issue
Block a user