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14 Commits
0ce2cc6b04
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ui_fixes
| Author | SHA1 | Date | |
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53e4afa367 | ||
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f61668c626 | ||
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ccb410d5d6 | ||
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7dc4d524da | ||
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0e1afcab0c | ||
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d58c31ac65 | ||
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be78cf09f7 |
@@ -1,10 +1,16 @@
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extends Path3D
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const STEAM_DISTANCE_STAT: String = "stat_distance_km"
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const DISTANCE_KM_PER_UNIT: float = 0.01
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const STATION_STOP_GROUP: StringName = &"railway_station"
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const TRACK_ZERO_SPACING_FIX_DISTANCE: float = 45.0
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const TRACK_ZERO_SPACING_BLEND_DISTANCE: float = 18.0
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const TRACK_ZERO_SPACING_SEARCH_EXTRA: float = 35.0
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const TRACK_ZERO_SPACING_SEARCH_STEP: float = 0.5
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const TRACK_ZERO_SPACING_TARGET_RATIO: float = 0.97
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const TRACK_ZERO_SPACING_MIN_DISTANCE: float = 1.0
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enum TrainStartMode { RANDOM_POSITION, SPECIFIED_STATION, SPECIFIED_POSITION }
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enum TrainFacingDirection { KEEP_PATH_DIRECTION, LOCOMOTIVE_LEFT, LOCOMOTIVE_RIGHT }
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@export_group("Train")
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##train speed
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@@ -41,6 +47,7 @@ enum TrainStartMode { RANDOM_POSITION, SPECIFIED_STATION, SPECIFIED_POSITION }
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@export var train_start_delay_seconds: float = 0.0
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@export var train_start_after_delay: bool = true
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@export var train_start_acceleration_seconds: float = 4.0
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@export_enum("keep_path_direction", "locomotive_left", "locomotive_right") var train_facing_direction: int = TrainFacingDirection.KEEP_PATH_DIRECTION
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@export_group("Rails Bulding")
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##distance between sleepers of the rails
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@@ -96,9 +103,9 @@ var is_restarting: bool = false
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var tween_restart: Tween
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var wagon_instances: Array[Node3D] = []
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var wagon_progress_offsets: Array[float] = []
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var _pending_steam_distance_km: float = 0.0
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var _initial_is_inmotion: bool = true
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var _is_photo_mode_active: bool = false
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var _train_direction_sign: float = 1.0
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func _ready() -> void:
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randomize()
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@@ -140,8 +147,32 @@ func _apply_initial_train_start() -> void:
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train_progress = wrapf(train_start_position, 0.0, total_length)
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_update_next_stop_index_from_progress()
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_apply_train_facing_direction(total_length)
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_update_next_stop_index_from_progress()
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_snap_train_to_progress()
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func _apply_train_facing_direction(total_length: float) -> void:
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_train_direction_sign = 1.0
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if train_facing_direction == TrainFacingDirection.KEEP_PATH_DIRECTION or curve == null:
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return
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if total_length <= 0.0:
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return
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var center_progress: float = wrapf(train_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
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var forward_progress: float = wrapf(center_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
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var forward_direction: Vector3 = forward_position - center_position
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if forward_direction.length_squared() <= 0.0001 or is_zero_approx(forward_direction.x):
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return
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var desired_x_sign: float = -1.0 if train_facing_direction == TrainFacingDirection.LOCOMOTIVE_LEFT else 1.0
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if forward_direction.x * desired_x_sign < 0.0:
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_train_direction_sign = -1.0
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if not is_zero_approx(train_speed):
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train_speed = absf(train_speed) * _train_direction_sign
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func _apply_train_start_delay() -> void:
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if not _initial_is_inmotion:
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return
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@@ -203,13 +234,9 @@ func _snap_train_to_progress() -> void:
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train_progress = wrapf(train_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
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var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
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train_instance.global_position = center_position
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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_orient_vehicle_to_track(train_instance, train_progress, total_length)
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if cameras:
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cameras.global_position = center_position
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@@ -420,7 +447,10 @@ func train_move(delta: float) -> void:
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stop_multiply = 1.0
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var current_speed = train_speed * stop_multiply
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train_progress += current_speed * delta
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var next_progress: float = train_progress + current_speed * delta
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var wrapped_forward: bool = current_speed > 0.0 and next_progress >= total_length
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var wrapped_back: bool = current_speed < 0.0 and next_progress < 0.0
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train_progress = wrapf(next_progress, 0.0, total_length)
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_track_steam_distance(abs(current_speed) * delta)
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if enable_stops and stop_offset.size() > 0 and has_valid_stop:
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@@ -432,11 +462,9 @@ func train_move(delta: float) -> void:
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train_progress = target_offset
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_execute_stop(current_speed > 0)
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if train_progress > total_length:
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train_progress -= total_length
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if wrapped_forward:
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if stop_offset.size() > 0: next_stop_index = 0
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elif train_progress < 0:
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train_progress += total_length
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elif wrapped_back:
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if stop_offset.size() > 0: next_stop_index = stop_offset.size() - 1
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var center_position = to_global(curve.sample_baked(train_progress, true))
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@@ -447,8 +475,7 @@ func train_move(delta: float) -> void:
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.global_position = center_position
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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_orient_vehicle_to_track(train_instance, train_progress, total_length)
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if cameras:
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cameras.global_position = center_position
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@@ -486,28 +513,7 @@ func _track_steam_distance(distance_units: float) -> void:
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# Always track the global distance in our save file (for UI and persistency)
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GameState.save_data.total_distance_km += distance_units * DISTANCE_KM_PER_UNIT
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# Steam specific logic
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if not SteamManager.is_on_steam:
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return
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_pending_steam_distance_km += distance_units * DISTANCE_KM_PER_UNIT
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var whole_km: int = int(floor(_pending_steam_distance_km))
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if whole_km <= 0:
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return
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_pending_steam_distance_km -= float(whole_km)
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var total_distance_km: int = StatsManager.get_int(STEAM_DISTANCE_STAT) + whole_km
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StatsManager.set_int(STEAM_DISTANCE_STAT, total_distance_km)
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_check_distance_achievements(total_distance_km)
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StatsManager.store()
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#Check achievements
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func _check_distance_achievements(total_distance_km: int) -> void:
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if total_distance_km >= 100:
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AchievementManager.unlock("ACH_DISTANCE_100")
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if total_distance_km >= 200:
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AchievementManager.unlock("ACH_DISTANCE_200")
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StatsManager.add_distance_km(distance_units * DISTANCE_KM_PER_UNIT)
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func _execute_stop(go_forward: bool = true) -> void:
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if not _find_next_valid_stop(go_forward):
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@@ -518,6 +524,8 @@ func _execute_stop(go_forward: bool = true) -> void:
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stop_multiply = 0.0
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var current_stop_index = next_stop_index
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StatsManager.add_int("stat_stop_number", 1)
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StatsManager.store()
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_advance_next_stop_index(go_forward)
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@@ -659,6 +667,10 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
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if total_length <= 0.0:
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return
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var previous_progress: float = wrapf(train_progress, 0.0, total_length)
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var previous_position: Vector3 = to_global(curve.sample_baked(previous_progress, true))
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var previous_wagon_offset: float = 0.0
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for i in range(wagon_instances.size()):
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var wagon: Node3D = wagon_instances[i]
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if not is_instance_valid(wagon):
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@@ -668,17 +680,101 @@ func _snap_wagons_to_progress(total_length: float = 0.0) -> void:
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if i < wagon_progress_offsets.size():
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wagon_offset = wagon_progress_offsets[i]
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var wagon_progress: float = train_progress - wagon_offset
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var wagon_progress: float = train_progress - wagon_offset * _train_direction_sign
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var segment_spacing: float = maxf(wagon_offset - previous_wagon_offset, 0.1)
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var vehicle_progress: float = wrapf(wagon_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(vehicle_progress, true))
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var prog_forward: float = wrapf(vehicle_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
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var zero_spacing_fix_weight: float = _get_zero_spacing_fix_weight(previous_progress, vehicle_progress, total_length)
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if zero_spacing_fix_weight > 0.0:
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var target_distance: float = _get_zero_spacing_target_distance(segment_spacing)
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var corrected_progress: float = _find_zero_spacing_progress(previous_progress, previous_position, segment_spacing, target_distance, total_length)
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vehicle_progress = _lerp_progress_on_track(vehicle_progress, corrected_progress, zero_spacing_fix_weight, total_length)
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center_position = to_global(curve.sample_baked(vehicle_progress, true))
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wagon.global_position = center_position
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if center_position.distance_to(forward_position) > 0.01:
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wagon.look_at(forward_position, Vector3.UP)
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wagon.rotate_y(PI)
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_orient_vehicle_to_track(wagon, vehicle_progress, total_length)
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previous_progress = vehicle_progress
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previous_position = center_position
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previous_wagon_offset = wagon_offset
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func _orient_vehicle_to_track(vehicle: Node3D, progress: float, total_length: float) -> void:
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if vehicle == null or curve == null or total_length <= 0.0:
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return
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var center_progress: float = wrapf(progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(center_progress, true))
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var forward_progress: float = wrapf(center_progress + 2.0 * _train_direction_sign, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(forward_progress, true))
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if center_position.distance_to(forward_position) <= 0.01:
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return
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vehicle.look_at(forward_position, Vector3.UP)
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vehicle.rotate_y(PI)
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func _get_zero_spacing_fix_weight(previous_progress: float, vehicle_progress: float, total_length: float) -> float:
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var distance_to_zero: float = minf(
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_get_progress_distance_to_zero(previous_progress, total_length),
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_get_progress_distance_to_zero(vehicle_progress, total_length)
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)
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var full_fix_distance: float = maxf(TRACK_ZERO_SPACING_FIX_DISTANCE - TRACK_ZERO_SPACING_BLEND_DISTANCE, 0.0)
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return 1.0 - smoothstep(full_fix_distance, TRACK_ZERO_SPACING_FIX_DISTANCE, distance_to_zero)
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func _get_progress_distance_to_zero(progress: float, total_length: float) -> float:
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var wrapped_progress: float = wrapf(progress, 0.0, total_length)
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return minf(wrapped_progress, total_length - wrapped_progress)
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func _get_zero_spacing_target_distance(segment_spacing: float) -> float:
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return minf(maxf(segment_spacing * TRACK_ZERO_SPACING_TARGET_RATIO, TRACK_ZERO_SPACING_MIN_DISTANCE), segment_spacing)
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func _find_zero_spacing_progress(previous_progress: float, previous_position: Vector3, segment_spacing: float, minimum_distance: float, total_length: float) -> float:
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var start_distance: float = minf(minimum_distance, segment_spacing)
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var best_progress: float = wrapf(previous_progress - start_distance * _train_direction_sign, 0.0, total_length)
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var search_limit: float = minf(maxf(segment_spacing, minimum_distance) + TRACK_ZERO_SPACING_SEARCH_EXTRA, total_length)
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var search_distance: float = start_distance
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var previous_search_distance: float = start_distance
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while search_distance <= search_limit:
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var candidate_progress: float = wrapf(previous_progress - search_distance * _train_direction_sign, 0.0, total_length)
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var candidate_position: Vector3 = to_global(curve.sample_baked(candidate_progress, true))
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best_progress = candidate_progress
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if previous_position.distance_to(candidate_position) >= minimum_distance:
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if is_equal_approx(search_distance, start_distance):
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return candidate_progress
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return _refine_zero_spacing_progress(
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previous_progress,
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previous_position,
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previous_search_distance,
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search_distance,
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minimum_distance,
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total_length
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)
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previous_search_distance = search_distance
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search_distance += TRACK_ZERO_SPACING_SEARCH_STEP
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return best_progress
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func _refine_zero_spacing_progress(previous_progress: float, previous_position: Vector3, min_search_distance: float, max_search_distance: float, minimum_distance: float, total_length: float) -> float:
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var low_distance: float = min_search_distance
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var high_distance: float = max_search_distance
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for i in range(8):
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var mid_distance: float = (low_distance + high_distance) * 0.5
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var mid_progress: float = wrapf(previous_progress - mid_distance, 0.0, total_length)
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var mid_position: Vector3 = to_global(curve.sample_baked(mid_progress, true))
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if previous_position.distance_to(mid_position) >= minimum_distance:
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high_distance = mid_distance
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else:
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low_distance = mid_distance
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return wrapf(previous_progress - high_distance, 0.0, total_length)
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func _lerp_progress_on_track(from_progress: float, to_progress: float, weight: float, total_length: float) -> float:
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var wrapped_delta: float = wrapf(to_progress - from_progress + total_length * 0.5, 0.0, total_length) - total_length * 0.5
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return wrapf(from_progress + wrapped_delta * clampf(weight, 0.0, 1.0), 0.0, total_length)
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func _get_vehicle_length(vehicle: Node3D) -> float:
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var bounds: AABB = _get_node_local_bounds(vehicle, vehicle)
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@@ -115,21 +115,21 @@ func on_change_camera_request(camera_index: int) -> void:
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var next_cam = array_camera[camera_index]
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set_camera(next_cam)
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func _unhandled_input(event: InputEvent) -> void:
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var current_cam = get_viewport().get_camera_3d()
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var is_photo_mode = current_cam != null and not current_cam in array_camera
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if is_photo_mode:
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return
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if event is InputEventKey and event.pressed and not event.echo:
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match event.keycode:
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KEY_1:
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if array_camera.size() > 0: set_camera(array_camera[0])
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KEY_2:
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if array_camera.size() > 1: set_camera(array_camera[1])
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KEY_3:
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if array_camera.size() > 2: set_camera(array_camera[2])
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KEY_4:
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if array_camera.size() > 3: set_camera(array_camera[3])
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KEY_5:
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if array_camera.size() > 4: set_camera(array_camera[4])
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#func _unhandled_input(event: InputEvent) -> void:
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#var current_cam = get_viewport().get_camera_3d()
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#var is_photo_mode = current_cam != null and not current_cam in array_camera
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#if is_photo_mode:
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#return
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#
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#if event is InputEventKey and event.pressed and not event.echo:
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#match event.keycode:
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#KEY_1:
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#if array_camera.size() > 0: set_camera(array_camera[0])
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#KEY_2:
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#if array_camera.size() > 1: set_camera(array_camera[1])
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#KEY_3:
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#if array_camera.size() > 2: set_camera(array_camera[2])
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#KEY_4:
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#if array_camera.size() > 3: set_camera(array_camera[3])
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#KEY_5:
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#if array_camera.size() > 4: set_camera(array_camera[4])
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@@ -316,8 +316,19 @@ func select_day_time(normalized_time: float) -> void:
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#24:00 1.0000 3.0
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if normalized_time < environment_config.sunrise:
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#Sunrise: night → morning
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day_time = 3.0 + (normalized_time / environment_config.sunrise) * 1.0 # 3.0 → 4.0
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#Sunrise: stay night → night to alba(afternoon) → alba to morning
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var part = environment_config.sunrise / 3.0
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if normalized_time < part:
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# Stay Night
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day_time = 3.0
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elif normalized_time < part * 2.0:
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# Night to Alba (Afternoon)
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var t = (normalized_time - part) / part
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day_time = 3.0 - (t * 1.0) # 3.0 → 2.0
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else:
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# Alba (Afternoon) to Morning
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var t = (normalized_time - part * 2.0) / part
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day_time = 2.0 - (t * 1.0) # 2.0 → 1.0
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elif normalized_time < environment_config.day:
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#Morning: morning → afternoon
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var t: float = (normalized_time - environment_config.sunrise) / (environment_config.day - environment_config.sunrise)
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@@ -342,10 +353,17 @@ func _update_clouds_lighting(normalized_time: float) -> void:
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return
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if normalized_time < environment_config.sunrise:
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# NOTTE / PRE-ALBA (Colori scuri, nessun rim light solare)
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cloud_material.set_shader_parameter("cloud_color", Color("1a1c2e"))
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cloud_material.set_shader_parameter("shadow_color", Color("0d0e17"))
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cloud_material.set_shader_parameter("rim_color", Color("000000"))
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var part = environment_config.sunrise / 3.0
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if normalized_time < part * 2.0:
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# NOTTE / PRE-ALBA (Colori scuri, nessun rim light solare)
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cloud_material.set_shader_parameter("cloud_color", Color("1a1c2e"))
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cloud_material.set_shader_parameter("shadow_color", Color("0d0e17"))
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cloud_material.set_shader_parameter("rim_color", Color("000000"))
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else:
|
||||
# ALBA (uguale al tramonto)
|
||||
cloud_material.set_shader_parameter("cloud_color", Color("fdf3e7"))
|
||||
cloud_material.set_shader_parameter("shadow_color", Color("5c537a"))
|
||||
cloud_material.set_shader_parameter("rim_color", Color("ff9e64"))
|
||||
|
||||
elif normalized_time < environment_config.day:
|
||||
# MATTINA / ALBA (Colori che iniziano a scaldarsi)
|
||||
|
||||
@@ -15,6 +15,8 @@ global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
|
||||
global uniform float global_rain_intensity;
|
||||
const float GRASS_FULL_SNOW_START = 0.58;
|
||||
const float GRASS_FULL_SNOW_END = 0.86;
|
||||
|
||||
// --- PARAMETRI ESTETICI ---
|
||||
uniform bool billboard_enabled = true;
|
||||
@@ -141,7 +143,7 @@ void fragment() {
|
||||
float snow_mask = smoothstep(snow_start, 1.0, top_mask) * snow_amount * snow_visibility;
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
snow_mask = clamp(snow_mask, 0.0, 1.0);
|
||||
float full_snow_mask = smoothstep(0.72, 1.0, snow_amount) * step(0.01, snow_visibility);
|
||||
float full_snow_mask = smoothstep(GRASS_FULL_SNOW_START, GRASS_FULL_SNOW_END, snow_amount) * step(0.01, snow_visibility);
|
||||
float final_snow_mask = max(snow_mask, full_snow_mask);
|
||||
|
||||
vec3 snow_base_color = max(snow_color.rgb, global_snow_color.rgb);
|
||||
|
||||
@@ -13,6 +13,8 @@ global uniform float global_snow_melt_speed = 0.1;
|
||||
global uniform float global_snow_amount = 0.0;
|
||||
global uniform vec4 global_snow_color;
|
||||
global uniform float global_rain_intensity;
|
||||
const float LEAVES_FULL_SNOW_START = 0.58;
|
||||
const float LEAVES_FULL_SNOW_END = 0.86;
|
||||
|
||||
uniform sampler2D wind_noise : filter_linear_mipmap;
|
||||
uniform bool billboard_enabled = true;
|
||||
@@ -110,7 +112,7 @@ void fragment() {
|
||||
float top_mask = 1.0 - shifted_uv.y;
|
||||
float snow_mask = smoothstep(1.0 - snow_amount * 1.35, 1.08 - snow_amount * 1.35, top_mask) * snow_visibility;
|
||||
snow_mask *= step(0.01, snow_amount);
|
||||
float full_snow_mask = smoothstep(0.78, 1.0, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
|
||||
float full_snow_mask = smoothstep(LEAVES_FULL_SNOW_START, LEAVES_FULL_SNOW_END, snow_amount) * clamp(snow_visibility, 0.0, 1.0);
|
||||
float final_snow_mask = max(snow_mask, full_snow_mask);
|
||||
|
||||
float snow_light = mix(0.82, 1.0, max(v_shade_factor, 0.35));
|
||||
|
||||
@@ -17,6 +17,8 @@ global uniform float global_snow_cap_flatness_end = 0.96;
|
||||
global uniform float global_snow_cap_noise_scale = 0.22;
|
||||
global uniform float global_snow_cap_noise_strength = 0.18;
|
||||
const float SNOW_VISUAL_RESPONSE = 0.55;
|
||||
const float FULL_SNOW_VISUAL_START = 0.82;
|
||||
const float FULL_SNOW_VISUAL_END = 0.98;
|
||||
uniform bool snow_noise_enabled = true;
|
||||
uniform float snow_noise_scale : hint_range(0.01, 1.0) = 0.15;
|
||||
uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.2;
|
||||
@@ -156,6 +158,8 @@ void fragment() {
|
||||
float snow_factor = max(snow_edge * snow_coverage, flat_accumulation);
|
||||
float snow_opacity = clamp(snow_factor, 0.0, 1.0);
|
||||
snow_opacity = max(snow_opacity, flat_accumulation * mix(0.45, 0.9, snow_noise_mask));
|
||||
float full_snow_opacity = snow_edge * smoothstep(FULL_SNOW_VISUAL_START, FULL_SNOW_VISUAL_END, snow_progress);
|
||||
snow_opacity = max(snow_opacity, full_snow_opacity);
|
||||
|
||||
float shade = mix(-snow_color_variation, snow_color_variation, noise_val);
|
||||
vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
|
||||
|
||||
BIN
core/font/DePixelSchmal.ttf
Normal file
36
core/font/DePixelSchmal.ttf.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
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|
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importer="font_data_dynamic"
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type="FontFile"
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uid="uid://d08lffa62cwe4"
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[deps]
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source_file="res://core/font/DePixelSchmal.ttf"
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|
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|
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[params]
|
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|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=4
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
6
core/font/audio_player_theme.tres
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" format=3 uid="uid://dib2yjsuiyhl"]
|
||||
|
||||
[ext_resource type="FontFile" uid="uid://d08lffa62cwe4" path="res://core/font/DePixelSchmal.ttf" id="1_svhk7"]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource("1_svhk7")
|
||||
BIN
core/game_menu/assets/page_2/pg_3.png
Normal file
|
After Width: | Height: | Size: 208 KiB |
40
core/game_menu/assets/page_2/pg_3.png.import
Normal file
@@ -0,0 +1,40 @@
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|
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|
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|
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|
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compress/mode=0
|
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compress/high_quality=false
|
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
|
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
|
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process/size_limit=0
|
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detect_3d/compress_to=1
|
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BIN
core/game_menu/assets/page_2/pg_3_vertical.png
Normal file
|
After Width: | Height: | Size: 195 KiB |
40
core/game_menu/assets/page_2/pg_3_vertical.png.import
Normal file
@@ -0,0 +1,40 @@
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/channel_remap/red=0
|
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
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detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_2/pg_3_vertical_2.png
Normal file
|
After Width: | Height: | Size: 309 KiB |
40
core/game_menu/assets/page_2/pg_3_vertical_2.png.import
Normal file
@@ -0,0 +1,40 @@
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compress/mode=0
|
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
|
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compress/channel_pack=0
|
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1
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BIN
core/game_menu/assets/page_2/pg_3_vertical_cs.png
Normal file
|
After Width: | Height: | Size: 343 KiB |
40
core/game_menu/assets/page_2/pg_3_vertical_cs.png.import
Normal file
@@ -0,0 +1,40 @@
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roughness/src_normal=""
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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BIN
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Normal file
|
After Width: | Height: | Size: 7.4 KiB |
40
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Normal file
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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BIN
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Normal file
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After Width: | Height: | Size: 6.4 KiB |
40
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Normal file
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Normal file
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process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/button_3_texture.png
Normal file
|
After Width: | Height: | Size: 5.9 KiB |
40
core/game_menu/assets/page_3/button_3_texture.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dxms3ts0qh2t5"
|
||||
path="res://.godot/imported/button_3_texture.png-68d6211a327c46ea2d6803fe08d2ca24.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/button_3_texture.png"
|
||||
dest_files=["res://.godot/imported/button_3_texture.png-68d6211a327c46ea2d6803fe08d2ca24.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/play_button_2.png
Normal file
|
After Width: | Height: | Size: 76 KiB |
40
core/game_menu/assets/page_3/play_button_2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://kuqxyqwqdrq0"
|
||||
path="res://.godot/imported/play_button_2.png-c01ddb1aeca349285eb93a0bb8d21b97.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/play_button_2.png"
|
||||
dest_files=["res://.godot/imported/play_button_2.png-c01ddb1aeca349285eb93a0bb8d21b97.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/quit_button_2.png
Normal file
|
After Width: | Height: | Size: 75 KiB |
40
core/game_menu/assets/page_3/quit_button_2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://diqsj3x0ftdo"
|
||||
path="res://.godot/imported/quit_button_2.png-a64c0ab5cbea6b10b86c94631528b175.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/quit_button_2.png"
|
||||
dest_files=["res://.godot/imported/quit_button_2.png-a64c0ab5cbea6b10b86c94631528b175.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
core/game_menu/assets/page_3/settings_button_2.png
Normal file
|
After Width: | Height: | Size: 162 KiB |
40
core/game_menu/assets/page_3/settings_button_2.png.import
Normal file
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c010wpjb66cmb"
|
||||
path="res://.godot/imported/settings_button_2.png-5ff07ad2e8705a51cc1173bc788b44c9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://core/game_menu/assets/page_3/settings_button_2.png"
|
||||
dest_files=["res://.godot/imported/settings_button_2.png-5ff07ad2e8705a51cc1173bc788b44c9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@@ -2,21 +2,23 @@
|
||||
|
||||
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/game_menu/audio_option.gd" id="1_orafl"]
|
||||
[ext_resource type="Texture2D" uid="uid://dirbxw8ii87nv" path="res://core/game_menu/assets/page_3/main_volume_button.png" id="2_vudub"]
|
||||
[ext_resource type="Texture2D" uid="uid://s33pbfshxhb5" path="res://core/game_menu/assets/page_3/button_-1.png" id="3_vf41c"]
|
||||
[ext_resource type="Texture2D" uid="uid://c6kgm3fq8521h" path="res://core/game_menu/assets/page_3/barretta.png" id="4_hduhm"]
|
||||
[ext_resource type="Texture2D" uid="uid://dxms3ts0qh2t5" path="res://core/game_menu/assets/page_3/button_3_texture.png" id="3_f3y2u"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfy6ju4p5uu2t" path="res://core/game_menu/assets/page_3/button_2_texture.png" id="4_tj25j"]
|
||||
[ext_resource type="Texture2D" uid="uid://od0hlvkpilqt" path="res://core/game_menu/assets/page_3/button_1_texture.png" id="5_4fmty"]
|
||||
[ext_resource type="Texture2D" uid="uid://culspkef43qfd" path="res://core/game_menu/assets/page_3/barretta_regular.png" id="6_aax0b"]
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_f3y2u"]
|
||||
content_margin_left = 0.0
|
||||
content_margin_right = 0.0
|
||||
content_margin_bottom = 0.0
|
||||
texture = ExtResource("4_hduhm")
|
||||
texture = ExtResource("6_aax0b")
|
||||
texture_margin_top = 23.0
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_tj25j"]
|
||||
texture = ExtResource("4_hduhm")
|
||||
texture = ExtResource("6_aax0b")
|
||||
|
||||
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_4fmty"]
|
||||
texture = ExtResource("4_hduhm")
|
||||
texture = ExtResource("6_aax0b")
|
||||
|
||||
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
|
||||
custom_minimum_size = Vector2(280, 117)
|
||||
@@ -40,9 +42,9 @@ stretch_mode = 5
|
||||
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
|
||||
process_mode = 3
|
||||
layout_mode = 2
|
||||
theme_override_icons/grabber = ExtResource("3_vf41c")
|
||||
theme_override_icons/grabber_highlight = ExtResource("3_vf41c")
|
||||
theme_override_icons/grabber_disabled = ExtResource("3_vf41c")
|
||||
theme_override_icons/grabber = ExtResource("3_f3y2u")
|
||||
theme_override_icons/grabber_highlight = ExtResource("4_tj25j")
|
||||
theme_override_icons/grabber_disabled = ExtResource("5_4fmty")
|
||||
theme_override_styles/slider = SubResource("StyleBoxTexture_f3y2u")
|
||||
theme_override_styles/grabber_area = SubResource("StyleBoxTexture_tj25j")
|
||||
theme_override_styles/grabber_area_highlight = SubResource("StyleBoxTexture_4fmty")
|
||||
|
||||
@@ -16,11 +16,32 @@ func _ready():
|
||||
$%TextureRect.show()
|
||||
else:
|
||||
$%TextureRect.hide()
|
||||
TweenFX.breathe(self, 1)
|
||||
|
||||
|
||||
func _on_pressed() -> void:
|
||||
if locked:
|
||||
return
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
modulate.a = 1.0
|
||||
TweenFX.press_rotate(self)
|
||||
|
||||
|
||||
func _on_mouse_entered() -> void:
|
||||
if locked:
|
||||
return
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
modulate.a = 1.0
|
||||
TweenFX.breathe(self, 1)
|
||||
|
||||
|
||||
func _on_mouse_exited() -> void:
|
||||
if locked:
|
||||
return
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
modulate.a = 1.0
|
||||
|
||||
@@ -80,4 +80,6 @@ mouse_filter = 2
|
||||
texture = ExtResource("3_jqji0")
|
||||
expand_mode = 1
|
||||
|
||||
[connection signal="mouse_entered" from="." to="." method="_on_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
|
||||
[connection signal="pressed" from="." to="." method="_on_pressed"]
|
||||
|
||||
@@ -6,19 +6,28 @@ func _ready() -> void:
|
||||
GameState.on_game_resumed.connect(_on_game_resumed)
|
||||
|
||||
func show_page() -> void:
|
||||
var tweens = find_children("*", "ContainerTween", true, false)
|
||||
var tweens: Array[ContainerTween] = []
|
||||
for child in find_children("*", "", true, false):
|
||||
if child is ContainerTween:
|
||||
tweens.append(child)
|
||||
for tween in tweens:
|
||||
tween.start_tween()
|
||||
show()
|
||||
|
||||
|
||||
func hide_page() -> void:
|
||||
var tweens = find_children("*", "ContainerTween", true, false)
|
||||
var tweens: Array[ContainerTween] = []
|
||||
for child in find_children("*", "", true, false):
|
||||
if child is ContainerTween:
|
||||
tweens.append(child)
|
||||
for tween in tweens:
|
||||
tween.stop_tween()
|
||||
hide()
|
||||
|
||||
func _on_game_resumed() -> void:
|
||||
var tweens = find_children("*", "ContainerTween", true, false)
|
||||
var tweens: Array[ContainerTween] = []
|
||||
for child in find_children("*", "", true, false):
|
||||
if child is ContainerTween:
|
||||
tweens.append(child)
|
||||
for tween in tweens:
|
||||
tween.stop_tween()
|
||||
|
||||
@@ -33,7 +33,10 @@ flip_h = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 9
|
||||
anchor_bottom = 1.0
|
||||
offset_right = 760.0
|
||||
offset_left = 2.0
|
||||
offset_top = 13.0
|
||||
offset_right = 762.0
|
||||
offset_bottom = 13.0
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("3_sfb5f")
|
||||
|
||||
13
core/game_menu/page_2_right.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends "res://core/game_menu/page_interactive.gd"
|
||||
|
||||
@onready var coming_soon_texture = $%ComingSoonTexture
|
||||
|
||||
func on_page_opened() -> void:
|
||||
var anim = coming_soon_texture.texture
|
||||
anim.current_frame = 0
|
||||
anim.pause = false
|
||||
|
||||
func on_page_closed() -> void:
|
||||
var anim = coming_soon_texture.texture as AnimatedTexture
|
||||
anim.pause = true
|
||||
anim.current_frame = 0
|
||||
1
core/game_menu/page_2_right.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://pkvsjrnsteuk
|
||||
@@ -1,9 +1,10 @@
|
||||
[gd_scene format=3 uid="uid://clno1ahv2byng"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0yyr318wl7co" path="res://core/game_menu/page_interactive.gd" id="1_script"]
|
||||
[ext_resource type="Script" uid="uid://pkvsjrnsteuk" path="res://core/game_menu/page_2_right.gd" id="1_71v1w"]
|
||||
[ext_resource type="Texture2D" uid="uid://xfl3ks4dbfaw" path="res://core/game_menu/assets/page_2/achievements_text.png" id="3_4uwhd"]
|
||||
[ext_resource type="Texture2D" uid="uid://drwe2xcnp8vs1" path="res://core/game_menu/assets/page_2/2_dx.png" id="3_msl27"]
|
||||
[ext_resource type="PackedScene" uid="uid://bvw086glfpcba" path="res://core/game_menu/collectible_gallery.tscn" id="5_w0bcg"]
|
||||
[ext_resource type="Texture2D" uid="uid://nw420tkucw5p" path="res://core/game_menu/assets/page_2/pg_3_vertical_cs.png" id="7_71v1w"]
|
||||
[ext_resource type="Texture2D" uid="uid://bx6gsh5uchkge" path="res://core/game_menu/assets/lock.png" id="8_48jk0"]
|
||||
[ext_resource type="Texture2D" uid="uid://vg5y4qgc26ko" path="res://core/game_menu/assets/page_3/coming_soon_01.png" id="8_71v1w"]
|
||||
[ext_resource type="Texture2D" uid="uid://bmatlcouch6jm" path="res://core/game_menu/assets/page_3/coming_soon_02.png" id="9_g7kul"]
|
||||
@@ -14,6 +15,7 @@
|
||||
|
||||
[sub_resource type="AnimatedTexture" id="AnimatedTexture_0x02d"]
|
||||
frames = 5
|
||||
one_shot = true
|
||||
frame_0/texture = ExtResource("8_71v1w")
|
||||
frame_0/duration = 0.15
|
||||
frame_1/texture = ExtResource("9_g7kul")
|
||||
@@ -35,7 +37,7 @@ offset_bottom = -506.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("1_script")
|
||||
script = ExtResource("1_71v1w")
|
||||
|
||||
[node name="PageBackground" type="TextureRect" parent="." unique_id=1387851649]
|
||||
layout_mode = 1
|
||||
@@ -56,7 +58,10 @@ anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -760.0
|
||||
offset_left = -149.695
|
||||
offset_top = 22.855
|
||||
offset_right = 610.3054
|
||||
offset_bottom = 22.85498
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
@@ -65,9 +70,9 @@ stretch_mode = 2
|
||||
|
||||
[node name="AchievementsText" type="TextureRect" parent="." unique_id=766898810]
|
||||
layout_mode = 0
|
||||
offset_left = 261.0
|
||||
offset_left = 184.0
|
||||
offset_top = 34.5
|
||||
offset_right = 656.0
|
||||
offset_right = 579.0
|
||||
offset_bottom = 105.5
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("3_4uwhd")
|
||||
@@ -82,6 +87,7 @@ offset_right = 767.0
|
||||
offset_bottom = 539.5
|
||||
|
||||
[node name="LockTexture" type="TextureRect" parent="." unique_id=535700029]
|
||||
visible = false
|
||||
layout_mode = 0
|
||||
offset_left = 342.0
|
||||
offset_top = 153.5
|
||||
@@ -92,12 +98,25 @@ texture = ExtResource("8_48jk0")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="." unique_id=1942592146]
|
||||
[node name="LockTexture2" type="TextureRect" parent="." unique_id=997767159]
|
||||
layout_mode = 0
|
||||
offset_left = 596.0
|
||||
offset_top = 86.0
|
||||
offset_right = 743.0
|
||||
offset_bottom = 233.0
|
||||
offset_left = 129.0
|
||||
offset_top = 122.0
|
||||
offset_right = 643.0
|
||||
offset_bottom = 482.7
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("7_71v1w")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
[node name="ComingSoonTexture" type="TextureRect" parent="." unique_id=1942592146]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 0
|
||||
offset_left = 387.99997
|
||||
offset_top = 224.00002
|
||||
offset_right = 708.0
|
||||
offset_bottom = 567.0
|
||||
rotation = -0.05235988
|
||||
texture = SubResource("AnimatedTexture_0x02d")
|
||||
expand_mode = 1
|
||||
stretch_mode = 5
|
||||
|
||||
@@ -32,17 +32,21 @@ flip_h = true
|
||||
layout_mode = 1
|
||||
anchors_preset = 9
|
||||
anchor_bottom = 1.0
|
||||
offset_right = 760.0
|
||||
offset_left = 5.3050003
|
||||
offset_top = 78.795
|
||||
offset_right = 765.305
|
||||
offset_bottom = 78.79498
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("3_jdqrf")
|
||||
stretch_mode = 2
|
||||
|
||||
[node name="SettingsMenu" parent="." unique_id=1402645746 instance=ExtResource("2_settings")]
|
||||
layout_mode = 0
|
||||
anchors_preset = 0
|
||||
anchor_right = 0.0
|
||||
anchor_bottom = 0.0
|
||||
layout_mode = 1
|
||||
anchor_left = 0.034210525
|
||||
anchor_top = 0.034843206
|
||||
anchor_right = 0.034210525
|
||||
anchor_bottom = 0.034843206
|
||||
offset_left = 68.0
|
||||
offset_top = 24.5
|
||||
offset_right = 692.0
|
||||
|
||||
@@ -36,7 +36,10 @@ anchors_preset = 11
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -760.0
|
||||
offset_left = -235.0
|
||||
offset_top = 398.0
|
||||
offset_right = 525.0
|
||||
offset_bottom = 398.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
@@ -50,10 +53,10 @@ anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -181.5
|
||||
offset_top = -212.0
|
||||
offset_right = 248.5
|
||||
offset_bottom = 212.0
|
||||
offset_left = -193.5
|
||||
offset_top = -217.0
|
||||
offset_right = 236.5
|
||||
offset_bottom = 207.0
|
||||
|
||||
[node name="PlayButton" parent="OptionMenu/VBoxContainer" parent_id_path=PackedInt32Array(537721615, 508055524) index="0" unique_id=1990327704]
|
||||
visible = false
|
||||
|
||||
@@ -6,9 +6,23 @@ func _ready() -> void:
|
||||
manage_pageflip.connect(_on_manage_pageflip)
|
||||
|
||||
func _on_manage_pageflip(give_control: bool) -> void:
|
||||
var tweens = find_children("*", "ContainerTween", true, false)
|
||||
var tweens: Array[ContainerTween] = []
|
||||
for child in find_children("*", "", true, false):
|
||||
if child is ContainerTween:
|
||||
tweens.append(child)
|
||||
for tween in tweens:
|
||||
if give_control:
|
||||
tween.start_tween()
|
||||
else:
|
||||
tween.stop_tween()
|
||||
else:
|
||||
tween.start_tween()
|
||||
|
||||
if give_control:
|
||||
on_page_closed()
|
||||
else:
|
||||
on_page_opened()
|
||||
|
||||
func on_page_opened() -> void:
|
||||
pass
|
||||
|
||||
func on_page_closed() -> void:
|
||||
pass
|
||||
|
||||
@@ -40,6 +40,7 @@ func _on_color_selected(selected_color_picker: TrainColorPicker, material_index:
|
||||
for i in range(color_pickers.size()):
|
||||
if color_pickers[i] == selected_color_picker:
|
||||
_set_selected_color(i, material_index)
|
||||
AchievementManager.unlock("ACH_CHANGE_TRAIN_COLOR")
|
||||
break
|
||||
|
||||
func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void:
|
||||
|
||||
@@ -158,4 +158,8 @@ color = Color(0.9098039, 0.6, 0.5529412, 1)
|
||||
|
||||
[node name="ContainerTween" parent="." unique_id=160227524 node_paths=PackedStringArray("targets") instance=ExtResource("10_i2rs1")]
|
||||
unique_name_in_owner = true
|
||||
targets = [null, NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker1"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker2"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker3"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker4"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker5"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker6"), null]
|
||||
targets = [NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker1"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker2"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker3"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker4"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker5"), NodePath("../TextureRect/MarginContainer/HBoxContainer/ColorPicker6")]
|
||||
|
||||
[node name="ContainerTween2" parent="." unique_id=97219846 node_paths=PackedStringArray("targets") instance=ExtResource("10_i2rs1")]
|
||||
unique_name_in_owner = true
|
||||
targets = [NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker7"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker8"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker9"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker10"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker11"), NodePath("../TextureRect2/MarginContainer/HBoxContainer2/ColorPicker12")]
|
||||
|
||||
@@ -12,10 +12,10 @@ func _ready() -> void:
|
||||
mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
|
||||
|
||||
#fix color
|
||||
sub_viewport.use_hdr_2d = false
|
||||
mat.albedo_texture_force_srgb = true
|
||||
mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
|
||||
#sub_viewport.use_hdr_2d = false
|
||||
#mat.albedo_texture_force_srgb = true
|
||||
#mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
|
||||
#mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
|
||||
|
||||
quad_cartello.material_override = mat
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
[gd_scene format=3 uid="uid://dg4f3v0ukpmay"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c4kekqicrv4m8" path="res://core/main_scene_ui/audio_player.gd" id="1_i2mrl"]
|
||||
[ext_resource type="Theme" uid="uid://bg8megpn77mod" path="res://core/font/main_theme.tres" id="2_0koyu"]
|
||||
[ext_resource type="Texture2D" uid="uid://dlp62v48tori0" path="res://core/main_scene_ui/assets/audio_player_background.png" id="3_e87kc"]
|
||||
[ext_resource type="Texture2D" uid="uid://s8pp2i6bjkps" path="res://core/main_scene_ui/assets/audio_player_wheel.png" id="4_n5r1o"]
|
||||
[ext_resource type="Theme" uid="uid://dib2yjsuiyhl" path="res://core/font/audio_player_theme.tres" id="5_e87kc"]
|
||||
[ext_resource type="Texture2D" uid="uid://bgrmy57xhg2gj" path="res://core/main_scene_ui/assets/audio_player_empty.png" id="10_xv7rp"]
|
||||
|
||||
[node name="AudioPlayer" type="Control" unique_id=425192018]
|
||||
@@ -104,7 +104,7 @@ anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("2_0koyu")
|
||||
theme = ExtResource("5_e87kc")
|
||||
theme_override_font_sizes/font_size = 12
|
||||
text = "Uknown Track"
|
||||
horizontal_alignment = 1
|
||||
|
||||
@@ -10,7 +10,7 @@ extends Control
|
||||
@onready var collectible_icon_button: Button = $%CollectibleIconButton
|
||||
@onready var weather_row: HBoxContainer = $%WeatherRow
|
||||
@onready var time_of_day_row: HBoxContainer = $%TimeOfDayRow
|
||||
@onready var cameras_row: HBoxContainer = $%CamerasRow
|
||||
#@onready var cameras_row: HBoxContainer = $%CamerasRow
|
||||
@onready var photo_mode_texture_panel: Panel = $%PhotoModeTexturePanel
|
||||
@onready var photo_mode_texture_mask: TextureRect = $%PhotoModeTextureMask
|
||||
@onready var photo_mode_black_screen: ColorRect = $%PhotoModeBlackScreen
|
||||
@@ -28,8 +28,10 @@ var _ui_hidden = false
|
||||
var _photo_mode_mat_tween: Tween
|
||||
var _photo_mode_alpha_tween: Tween
|
||||
var _photo_mode_fold_tween: Tween
|
||||
var _game_menu_base_scale: Vector2
|
||||
|
||||
func _ready() -> void:
|
||||
_game_menu_base_scale = game_menu.scale
|
||||
set_process_input(false)
|
||||
GameState.on_enable_photo_mode_request.connect(_on_enable_photo_mode)
|
||||
GameState.on_disable_photo_mode_request.connect(_on_disable_photo_mode)
|
||||
@@ -86,13 +88,34 @@ func _on_photo_icon_button_pressed() -> void:
|
||||
GameState.on_enable_photo_mode_request.emit()
|
||||
|
||||
func _open_game_menu_on_page(tab_index: int) -> void:
|
||||
if TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_IN) or TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_OUT):
|
||||
return
|
||||
GameState.pause_game()
|
||||
game_menu.on_tab_pressed(tab_index, true)
|
||||
game_menu_panel.show()
|
||||
game_menu.scale = Vector2(1, 1)
|
||||
game_menu.scale = _game_menu_base_scale
|
||||
TweenFX.fold_in(game_menu)
|
||||
|
||||
var book = BookAPI.get_current_book()
|
||||
if is_instance_valid(book):
|
||||
for slot in [book.get("_slot_1"), book.get("_slot_2")]:
|
||||
if slot != null and slot.get_child_count() > 0:
|
||||
var node = slot.get_child(-1)
|
||||
if node.has_method("_on_manage_pageflip"):
|
||||
node._on_manage_pageflip(false)
|
||||
|
||||
func _on_resume_button_pressed() -> void:
|
||||
if TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_IN) or TweenFX.is_playing(game_menu, TweenFX.Animations.FOLD_OUT):
|
||||
return
|
||||
|
||||
var book = BookAPI.get_current_book()
|
||||
if is_instance_valid(book):
|
||||
for slot in [book.get("_slot_1"), book.get("_slot_2")]:
|
||||
if slot != null and slot.get_child_count() > 0:
|
||||
var node = slot.get_child(-1)
|
||||
if node.has_method("_on_manage_pageflip"):
|
||||
node._on_manage_pageflip(true)
|
||||
|
||||
var tween = TweenFX.fold_out(game_menu)
|
||||
await tween.finished
|
||||
game_menu_panel.hide()
|
||||
@@ -113,6 +136,7 @@ func _on_time_of_day_row_on_option_changed(data: String) -> void:
|
||||
pass
|
||||
|
||||
func _on_weather_row_on_option_changed(data: String) -> void:
|
||||
var weather_changed: bool = true
|
||||
match data:
|
||||
"Snow":
|
||||
_snow = !_snow
|
||||
@@ -129,9 +153,10 @@ func _on_weather_row_on_option_changed(data: String) -> void:
|
||||
"Random":
|
||||
pick_random_weather()
|
||||
_:
|
||||
pass
|
||||
weather_changed = false
|
||||
|
||||
AchievementManager.is_unlocked("ACH_CHANGE_METEO")
|
||||
if weather_changed:
|
||||
AchievementManager.unlock("ACH_CHANGE_METEO")
|
||||
|
||||
func pick_random_weather() -> void:
|
||||
var valid_buttons = []
|
||||
@@ -214,7 +239,6 @@ func _on_photo_taken_finished() -> void:
|
||||
|
||||
func _on_choo_choo_button_pressed() -> void:
|
||||
UIEvents.toot_toot.emit(true)
|
||||
AchievementManager.is_unlocked("ACH_CHANGE_TRAIN_COLOR")
|
||||
|
||||
func _set_buttons_mouse_filter(ignore: bool) -> void:
|
||||
var filter = Control.MOUSE_FILTER_IGNORE if ignore else Control.MOUSE_FILTER_STOP
|
||||
@@ -223,26 +247,34 @@ func _set_buttons_mouse_filter(ignore: bool) -> void:
|
||||
buttons.append_array(weather_row.options_icon_buttons)
|
||||
if time_of_day_row and "options_icon_buttons" in time_of_day_row:
|
||||
buttons.append_array(time_of_day_row.options_icon_buttons)
|
||||
if cameras_row and "options_icon_buttons" in cameras_row:
|
||||
buttons.append_array(cameras_row.options_icon_buttons)
|
||||
#if cameras_row and "options_icon_buttons" in cameras_row:
|
||||
#buttons.append_array(cameras_row.options_icon_buttons)
|
||||
|
||||
for btn in buttons:
|
||||
if btn is Control:
|
||||
btn.mouse_filter = filter
|
||||
if ignore:
|
||||
if btn.tooltip_text != "":
|
||||
btn.set_meta("old_tooltip", btn.tooltip_text)
|
||||
btn.tooltip_text = ""
|
||||
else:
|
||||
if btn.has_meta("old_tooltip"):
|
||||
btn.tooltip_text = btn.get_meta("old_tooltip")
|
||||
|
||||
func hide_ui() -> void:
|
||||
_ui_hidden = true
|
||||
_set_buttons_mouse_filter(true)
|
||||
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
|
||||
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label]
|
||||
for element in hud_elements:
|
||||
element.visible = false
|
||||
element.visible = true
|
||||
TweenFX.fade_out(element, 0.25)
|
||||
|
||||
func show_ui() -> void:
|
||||
UIEvents.on_show_ui_requested.emit()
|
||||
_ui_hidden = false
|
||||
_set_buttons_mouse_filter(false)
|
||||
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, cameras_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label, tooltips]
|
||||
var hud_elements = [hide_ui_button, weather_row, time_of_day_row, customize_train_button, collectible_icon_button, menu_icon_button, photo_icon_button, audio_player, choo_choo_button, time_label, dist_label, tooltips]
|
||||
for element in hud_elements:
|
||||
element.show()
|
||||
TweenFX.fade_in(element, 0.25)
|
||||
|
||||
@@ -31,11 +31,15 @@ var initial_local_basis: Basis
|
||||
var is_making_photo = false
|
||||
var captured_image: Image
|
||||
|
||||
var _ui_is_visible = true
|
||||
|
||||
func _ready() -> void:
|
||||
GameState.on_enable_photo_mode_request.connect(enable_photo_mode)
|
||||
GameState.on_disable_photo_mode_request.connect(disable_photo_mode)
|
||||
GameState.on_photo_taken_making.connect(take_photo_async)
|
||||
GameState.on_photo_mode_black_screen_disappeared.connect(_on_photo_mode_black_screen_disappeared)
|
||||
UIEvents.on_show_ui_requested.connect(update_ui_visibility.bind(true))
|
||||
UIEvents.on_hide_ui_requested.connect(update_ui_visibility.bind(false))
|
||||
|
||||
initial_local_pos = position
|
||||
initial_local_basis = basis
|
||||
@@ -131,6 +135,8 @@ func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("toggle_photo_mode"):
|
||||
if get_tree().paused:
|
||||
return
|
||||
if !_ui_is_visible:
|
||||
return
|
||||
if not is_active:
|
||||
GameState.on_enable_photo_mode_request.emit()
|
||||
else:
|
||||
@@ -192,3 +198,6 @@ func take_photo_async() -> void:
|
||||
|
||||
func _on_photo_mode_black_screen_disappeared() -> void:
|
||||
is_making_photo = false
|
||||
|
||||
func update_ui_visibility(ui_is_visible) -> void:
|
||||
_ui_is_visible = ui_is_visible
|
||||
|
||||
@@ -6,6 +6,11 @@ extends Node
|
||||
const KNOWN := [
|
||||
"ACH_CHANGE_METEO",
|
||||
"ACH_CHANGE_TRAIN_COLOR",
|
||||
"ACH_DISTANCE_100",
|
||||
"ACH_DISTANCE_200",
|
||||
"ACH_10_PHOTOS",
|
||||
"ACH_10_TOOTTOOT",
|
||||
"ACH_DISTANCE_1000"
|
||||
]
|
||||
|
||||
#how it works:
|
||||
|
||||
@@ -13,6 +13,13 @@ const KNOWN := [
|
||||
"stat_photo_number",
|
||||
"stat_toottoot_number",
|
||||
]
|
||||
const TIME_PLAYED_STAT: String = "stat_time_played"
|
||||
const DISTANCE_KM_STAT: String = "stat_distance_km"
|
||||
const STATS_STORE_INTERVAL_SECONDS: int = 60
|
||||
|
||||
var _pending_time_played_seconds: float = 0.0
|
||||
var _pending_distance_km: float = 0.0
|
||||
var _stats_store_timer: float = 0.0
|
||||
|
||||
#how it works:
|
||||
#func _on_match_finished(score: int) -> void:
|
||||
@@ -25,10 +32,20 @@ const KNOWN := [
|
||||
|
||||
func _ready() -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
set_process(false)
|
||||
return
|
||||
|
||||
Steam.user_stats_stored.connect(_on_stats_stored)
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
_pending_time_played_seconds += delta
|
||||
_stats_store_timer += delta
|
||||
if _stats_store_timer >= STATS_STORE_INTERVAL_SECONDS:
|
||||
_flush_periodic_stats(false)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
_flush_periodic_stats(true)
|
||||
|
||||
func get_int(stat: String) -> int:
|
||||
if not SteamManager.is_on_steam:
|
||||
return 0
|
||||
@@ -62,6 +79,14 @@ func add_int(stat: String, amount: int = 1) -> void:
|
||||
return
|
||||
set_int(stat, get_int(stat) + amount)
|
||||
|
||||
func add_distance_km(distance_km: float) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
if distance_km <= 0.0:
|
||||
return
|
||||
|
||||
_pending_distance_km += distance_km
|
||||
|
||||
func update_avg_rate(stat: String, count_this_session: float, session_length: float) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
return
|
||||
@@ -74,6 +99,32 @@ func store() -> void:
|
||||
if not Steam.storeStats():
|
||||
push_error("storeStats failed; data saved locally")
|
||||
|
||||
#periodic stats incrementation; store data every 60 secs
|
||||
func _flush_periodic_stats(force_store: bool) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
_pending_time_played_seconds = 0.0
|
||||
_pending_distance_km = 0.0
|
||||
_stats_store_timer = 0.0
|
||||
return
|
||||
|
||||
var has_changes: bool = false
|
||||
|
||||
var whole_seconds: int = int(floor(_pending_time_played_seconds))
|
||||
if whole_seconds > 0:
|
||||
_pending_time_played_seconds -= float(whole_seconds)
|
||||
add_int(TIME_PLAYED_STAT, whole_seconds)
|
||||
has_changes = true
|
||||
|
||||
var whole_km: int = int(floor(_pending_distance_km))
|
||||
if whole_km > 0:
|
||||
_pending_distance_km -= float(whole_km)
|
||||
add_int(DISTANCE_KM_STAT, whole_km)
|
||||
has_changes = true
|
||||
|
||||
_stats_store_timer = 0.0
|
||||
if has_changes and (force_store or whole_seconds > 0 or whole_km > 0):
|
||||
store()
|
||||
|
||||
#Development only: reset stats
|
||||
func reset_all(include_achievements: bool = false) -> void:
|
||||
if not SteamManager.is_on_steam:
|
||||
|
||||
@@ -52,6 +52,8 @@ signal toot_toot(update_stats: bool)
|
||||
@warning_ignore("unused_signal")
|
||||
signal resume_game_requested
|
||||
@warning_ignore("unused_signal")
|
||||
signal on_show_ui_requested
|
||||
@warning_ignore("unused_signal")
|
||||
signal on_hide_ui_requested
|
||||
@warning_ignore("unused_signal")
|
||||
signal change_camera_request(camera_index: int)
|
||||
|
||||
@@ -105,6 +105,9 @@
|
||||
[ext_resource type="Shader" uid="uid://bhqtjjs3emv7f" path="res://tgcc/main menu/godraysmenu.gdshader" id="103_g1vc5"]
|
||||
[ext_resource type="PackedScene" uid="uid://cp2vmysawnuql" path="res://tgcc/chunk/prop/sign/scene/signMenu.tscn" id="103_mrhmq"]
|
||||
[ext_resource type="Material" uid="uid://dljvvppsdbjd1" path="res://tgcc/chunk/material/glowplane.tres" id="104_mrhmq"]
|
||||
[ext_resource type="Texture2D" uid="uid://kuqxyqwqdrq0" path="res://core/game_menu/assets/page_3/play_button_2.png" id="106_5hxod"]
|
||||
[ext_resource type="Texture2D" uid="uid://c010wpjb66cmb" path="res://core/game_menu/assets/page_3/settings_button_2.png" id="107_cg70g"]
|
||||
[ext_resource type="Texture2D" uid="uid://diqsj3x0ftdo" path="res://core/game_menu/assets/page_3/quit_button_2.png" id="108_0hcuf"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_00nq7"]
|
||||
render_priority = 0
|
||||
@@ -324,6 +327,7 @@ train_start_mode = 2
|
||||
train_start_stop_index = 0
|
||||
train_start_position = 540.0
|
||||
train_start_after_delay = false
|
||||
train_facing_direction = 2
|
||||
sleepers_model = ExtResource("10_00nq7")
|
||||
fireworks_scene = ExtResource("11_aylkj")
|
||||
|
||||
@@ -361,7 +365,7 @@ biome_list = Array[ExtResource("15_3blen")]([SubResource("Resource_n3osn")])
|
||||
entity_pool = ExtResource("78_xg6nk")
|
||||
entity_spawn_probability = 0.0
|
||||
max_entities_per_chunk = 0
|
||||
eye_line = 6
|
||||
eye_line = 7
|
||||
lamppost_max_wire_distance = 0.0
|
||||
lamppost_rail_clearance_distance = 3.0
|
||||
|
||||
@@ -374,14 +378,14 @@ transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488
|
||||
[node name="Fuji4" parent="." unique_id=930179001 instance=ExtResource("99_61psf")]
|
||||
transform = Transform3D(-0.09359112, 0, 0.9713834, 0, 0.56225973, 0, -0.38276488, 0, -0.23751618, 239.46135, 1.7057877, 224.6928)
|
||||
|
||||
[node name="Landscape" parent="Fuji4" index="0" unique_id=244602034]
|
||||
[node name="Landscape" parent="Fuji4" index="0" unique_id=1897614485]
|
||||
transform = Transform3D(28.638817, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638834, -10.786804, 5.0069, 17.382736)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
|
||||
|
||||
[node name="Fuji5" parent="." unique_id=1070037082 instance=ExtResource("99_61psf")]
|
||||
transform = Transform3D(0.0935979, 0, 0.9713791, 0, 0.56225973, 0, -0.38276324, 0, 0.23753339, -275.95566, -3.4616928, 232.02234)
|
||||
|
||||
[node name="Landscape" parent="Fuji5" index="0" unique_id=244602034]
|
||||
[node name="Landscape" parent="Fuji5" index="0" unique_id=1897614485]
|
||||
transform = Transform3D(28.638819, 1.7053026e-13, -7.6293945e-06, 0, 13.6219845, 2.1621709e-06, 0, -1.0284306e-06, 28.638836, -10.786743, 6.703195, 17.382767)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_g1vc5")
|
||||
|
||||
@@ -391,7 +395,7 @@ transform = Transform3D(-4.88843, -0.020050459, 0.86837775, -0.010355438, 4.9646
|
||||
[node name="Fuji6" parent="." unique_id=150126281 instance=ExtResource("100_0aqpp")]
|
||||
transform = Transform3D(-5.287449, -0.020231497, 0.22351237, -0.011200703, 5.009496, 0.014500697, -0.9394429, 0.05414178, -1.2581636, 32.446022, 15.848213, 525.54346)
|
||||
|
||||
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=1389340781]
|
||||
[node name="Mt Fuji_simplified_3d_mesh" parent="Fuji6" index="0" unique_id=206531083]
|
||||
transform = Transform3D(0.5151193, -0.011206273, -0.07264297, 0.077138014, 0.07483422, 0.48510167, 3.5762787e-07, -0.4938935, 0.07515043, 6.299696, 12.244916, 3.004303)
|
||||
surface_material_override/0 = SubResource("ShaderMaterial_vvb5q")
|
||||
|
||||
@@ -494,12 +498,21 @@ offset_top = 6.0
|
||||
offset_bottom = -6.0
|
||||
theme_override_constants/separation = 64
|
||||
|
||||
[node name="PlayButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="0" unique_id=1990327704]
|
||||
image = ExtResource("106_5hxod")
|
||||
|
||||
[node name="ResumeButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="1" unique_id=635721927]
|
||||
visible = false
|
||||
|
||||
[node name="SettingsButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="2" unique_id=1931222561]
|
||||
image = ExtResource("107_cg70g")
|
||||
|
||||
[node name="SaveButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="3" unique_id=1161034414]
|
||||
visible = false
|
||||
|
||||
[node name="QuitButton" parent="MainMenuUI/SubViewport/OptionMenu/VBoxContainer" index="4" unique_id=1804807896]
|
||||
image = ExtResource("108_0hcuf")
|
||||
|
||||
[connection signal="input_event" from="Sign/QuadSign/Area3D" to="Sign" method="_on_area_3d_input_event"]
|
||||
|
||||
[editable path="Fuji4"]
|
||||
|
||||
@@ -190,7 +190,7 @@ data = PackedByteArray("//vQZAAOhpd2PgtGR7JsJPfgYSYSJ6387g9rgIGKF+EZgxxoAM4TYIWm
|
||||
closed = true
|
||||
bake_interval = 60.0
|
||||
_data = {
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -6.04851, 0, 144.23541, 0, 0, 0, 0, 0, 0, -20.786528, 0, 160.79414, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.96872, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.54941, 0, 171.62283, 0, 0, 0, 0, 0, 0, -141.53752, 7.6293945e-06, 181.0784, 0, 0, 0, 0, 0, 0, -155.28987, 7.6293945e-06, 198.71198, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.36816, 7.6293945e-06, 276.43134, 0, 0, 0, 0, 0, 0, -307.94656, 7.6293945e-06, 287.89294, 0, 0, 0, 0, 0, 0, -317.17313, 7.6293945e-06, 303.82767, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -216.63556, 7.6293945e-06, 442.78787, 0, 0, 0, 0, 0, 0, -204.80257, 7.6293945e-06, 458.57507, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.72835, 7.6293945e-06, 520.2314, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.49394, 7.6293945e-06, 545.33936, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -13.150388, 7.6293945e-06, 533.64636, 0, 0, 0, 0, 0, 0, -3.3203812, 7.6293945e-06, 518.3194, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 4.116354, 7.6293945e-06, 480.77875, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.637438, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 109.92569, 7.6293945e-06, 445.8154, 0, 0, 0, 0, 0, 0, 127.23522, 7.6293945e-06, 433.38715, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140.26848, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.702515, 7.6293945e-06, -46.054443, 0, 0, 0, 0, 0, 0, 14.519333, 7.6293945e-06, -35.106567, 0, 0, 0, 0, 0, 0, 3.762043, 7.6293945e-06, -19.449707, 0, 0, 0, 0, 0, 0, -0.03678865, 0, -0.0028076172, 0, 0, 0, 0, 0, 0, -0.01273784, 0, 17.876694),
|
||||
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 100, 0, 0, 0, 0, 0, 0, 0, 0, 120, 0, 0, 0, 0, 0, 0, -4.1409535, 0, 140, 0, 0, 0, 0, 0, 0, -20.385382, 0, 160.4621, 0, 0, 0, 0, 0, 0, -40.62518, 0, 168.52754, 0, 0, 0, 0, 0, 0, -60, 0, 170, 0, 0, 0, 0, 0, 0, -80, 0, 170, 0, 0, 0, 0, 0, 0, -100, 0, 170, 0, 0, 0, 0, 0, 0, -120.42937, 0, 171.50279, 0, 0, 0, 0, 0, 0, -141.41747, 7.6293945e-06, 180.5982, 0, 0, 0, 0, 0, 0, -155.77005, 7.6293945e-06, 198.35184, 0, 0, 0, 0, 0, 0, -160.14105, 7.6293945e-06, 219.80951, 0, 0, 0, 0, 0, 0, -163.99007, 7.6293945e-06, 239.36005, 0, 0, 0, 0, 0, 0, -175.77509, 7.6293945e-06, 256.16028, 0, 0, 0, 0, 0, 0, -195.62283, 7.6293945e-06, 267.46912, 0, 0, 0, 0, 0, 0, -219.9999, 7.6293945e-06, 270.11758, 0, 0, 0, 0, 0, 0, -240, 0, 270.118, 0, 0, 0, 0, 0, 0, -260, 0, 270.118, 0, 0, 0, 0, 0, 0, -275.19666, 7.6293945e-06, 270.55228, 0, 0, 0, 0, 0, 0, -294.2925, 7.6293945e-06, 276.05307, 0, 0, 0, 0, 0, 0, -307.19006, 7.6293945e-06, 286.9095, 0, 0, 0, 0, 0, 0, -317.32443, 7.6293945e-06, 303.14682, 0, 0, 0, 0, 0, 0, -320, 0, 320, 0, 0, 0, 0, 0, 0, -320, 0, 340, 0, 0, 0, 0, 0, 0, -320, 0, 360, 0, 0, 0, 0, 0, 0, -320, 0, 380, 0, 0, 0, 0, 0, 0, -316.78876, 7.6293945e-06, 396.91193, 0, 0, 0, 0, 0, 0, -307.68207, 7.6293945e-06, 412.70596, 0, 0, 0, 0, 0, 0, -291.08273, 7.6293945e-06, 424.7491, 0, 0, 0, 0, 0, 0, -270, 0, 429.994, 0, 0, 0, 0, 0, 0, -250, 0, 429.994, 0, 0, 0, 0, 0, 0, -229.90146, 7.6293945e-06, 433.90823, 0, 0, 0, 0, 0, 0, -217.15442, 7.6293945e-06, 442.98242, 0, 0, 0, 0, 0, 0, -203.97934, 7.6293945e-06, 459.7799, 0, 0, 0, 0, 0, 0, -200, 0, 480, 0, 0, 0, 0, 0, 0, -200, 0, 500, 0, 0, 0, 0, 0, 0, -195.5338, 7.6293945e-06, 520.0368, 0, 0, 0, 0, 0, 0, -184.9173, 7.6293945e-06, 535.07776, 0, 0, 0, 0, 0, 0, -170.36423, 7.6293945e-06, 545.0799, 0, 0, 0, 0, 0, 0, -150.56184, 0, 549.8127, 0, 0, 0, 0, 0, 0, -130, 0, 550, 0, 0, 0, 0, 0, 0, -110, 0, 550, 0, 0, 0, 0, 0, 0, -90, 0, 550, 0, 0, 0, 0, 0, 0, -70, 0, 550, 0, 0, 0, 0, 0, 0, -50, 0, 550, 0, 0, 0, 0, 0, 0, -29.862535, 7.6293945e-06, 545.3371, 0, 0, 0, 0, 0, 0, -12.945752, 7.6293945e-06, 534.1406, 0, 0, 0, 0, 0, 0, -4.098665, 7.6293945e-06, 519.6814, 0, 0, 0, 0, 0, 0, -0.048213482, 7.6293945e-06, 500.107, 0, 0, 0, 0, 0, 0, 3.7920675, 7.6293945e-06, 480.64902, 0, 0, 0, 0, 0, 0, 13.513225, 7.6293945e-06, 465.9133, 0, 0, 0, 0, 0, 0, 29.76715, 7.6293945e-06, 454.41486, 0, 0, 0, 0, 0, 0, 49.711926, 7.6293945e-06, 450.12488, 0, 0, 0, 0, 0, 0, 70, 0, 450, 0, 0, 0, 0, 0, 0, 90, 0, 450, 0, 0, 0, 0, 0, 0, 110.055405, 7.6293945e-06, 445.42627, 0, 0, 0, 0, 0, 0, 127.27293, 7.6293945e-06, 433.46255, 0, 0, 0, 0, 0, 0, 136.95703, 7.6293945e-06, 417.5506, 0, 0, 0, 0, 0, 0, 140, 0, 400, 0, 0, 0, 0, 0, 0, 140, 0, 380, 0, 0, 0, 0, 0, 0, 140, 0, 360, 0, 0, 0, 0, 0, 0, 140, 0, 340, 0, 0, 0, 0, 0, 0, 140, 0, 320, 0, 0, 0, 0, 0, 0, 140, 0, 300, 0, 0, 0, 0, 0, 0, 140, 0, 280, 0, 0, 0, 0, 0, 0, 140, 0, 260, 0, 0, 0, 0, 0, 0, 140, 0, 240, 0, 0, 0, 0, 0, 0, 140, 0, 220, 0, 0, 0, 0, 0, 0, 140, 0, 200, 0, 0, 0, 0, 0, 0, 140, 0, 180, 0, 0, 0, 0, 0, 0, 140, 0, 160, 0, 0, 0, 0, 0, 0, 140, 0, 140, 0, 0, 0, 0, 0, 0, 140, 0, 120, 0, 0, 0, 0, 0, 0, 140, 0, 100, 0, 0, 0, 0, 0, 0, 140, 0, 80, 0, 0, 0, 0, 0, 0, 140, 0, 60, 0, 0, 0, 0, 0, 0, 140, 0, 40, 0, 0, 0, 0, 0, 0, 140.26848, 0, 20, 0, 0, 0, 0, 0, 0, 140, 0, 0, 0, 0, 0, 0, 0, 0, 136.2151, 7.6293945e-06, -18.930761, 0, 0, 0, 0, 0, 0, 124.47424, 7.6293945e-06, -35.771675, 0, 0, 0, 0, 0, 0, 109.556854, 7.6293945e-06, -45.911987, 0, 0, 0, 0, 0, 0, 90, 0, -50, 0, 0, 0, 0, 0, 0, 70, 0, -50, 0, 0, 0, 0, 0, 0, 50, 0, -50, 0, 0, 0, 0, 0, 0, 30.626865, 7.6293945e-06, -46.35706, 0, 0, 0, 0, 0, 0, 14.519331, 7.6293945e-06, -35.468895, 0, 0, 0, 0, 0, 0, 3.5, 0, -17.9, 0, 0, 0, 0, 0, 0, 0.2006703, 0, 0.20440674, 0, 0, 0, 0, 0, 0, 0.06303978, 0, 20.431122),
|
||||
"tilts": PackedFloat32Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||
}
|
||||
point_count = 93
|
||||
|
||||