add fog
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@@ -1,7 +1,6 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://cn5vw7unbqgve"]
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[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="1_weather"]
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[ext_resource type="Texture2D" uid="uid://bpswbjh4jj1ou" path="res://core/daynight/noise.tres" id="2_noise"]
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[resource]
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render_priority = 0
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@@ -20,4 +19,3 @@ shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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shader_parameter/noise_texture = ExtResource("2_noise")
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