manage color and exposure during rain e storm; remove wind from rice; disable fireflies on rain, snow or storm; remove key for fireworks test; add hero to railway_pool; manage train windows
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@@ -264,8 +264,8 @@ func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and not event.echo:
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if event.keycode == KEY_T:
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_goto_next_stop()
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elif event.keycode == KEY_F:
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_test_manual_fireworks()
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#elif event.keycode == KEY_F:
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#_test_manual_fireworks()
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func _test_manual_fireworks() -> void:
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if fireworks_scene == null or train_instance == null: return
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