add new transaction and add splash screen
This commit is contained in:
@@ -42,10 +42,12 @@ func _ready() -> void:
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choo_choo_button.pressed.connect(_on_choo_choo_button_pressed)
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resume_button.pressed.connect(_on_resume_button_pressed)
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func _process(delta: float) -> void:
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func _process(_delta: float) -> void:
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if time_label and dist_label and GameState.is_loaded:
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var time = GameState.save_data.total_time_played_seconds
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@warning_ignore("integer_division")
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var hours = int(time) / 3600
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@warning_ignore("integer_division")
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var minutes = (int(time) % 3600) / 60
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var seconds = int(time) % 60
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time_label.text = "Travel Time: %02d:%02d:%02d" % [hours, minutes, seconds]
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@@ -1,6 +1,6 @@
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class_name SceneConfig
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extends Resource
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enum SceneName { MAIN_MENU, GAME }
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enum SceneName { MAIN_MENU, GAME, SPLASH_SCREEN }
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@export var scenes: Dictionary[SceneName, PackedScene]
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@@ -3,11 +3,13 @@
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[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"]
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[ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"]
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[ext_resource type="PackedScene" uid="uid://vjf4bdxd8saj" path="res://tgcc/main_scene.tscn" id="2_prsyo"]
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[ext_resource type="PackedScene" uid="uid://ri5kxx4mipo" path="res://core/splash_screen/splash_screen.tscn" id="3_aasbo"]
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[resource]
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script = ExtResource("1_km45g")
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scenes = Dictionary[int, PackedScene]({
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0: ExtResource("1_72aup"),
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1: ExtResource("2_prsyo")
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1: ExtResource("2_prsyo"),
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2: ExtResource("3_aasbo")
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})
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metadata/_custom_type_script = "uid://bbgyhmb8a17i7"
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@@ -4,41 +4,85 @@ extends CanvasLayer
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@onready var color_rect = $ColorRect
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@onready var loading_screen = $LoadingScreen
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@export var transition_duration: float = 1
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const SHADER_PATH := "res://core/transition.gdshader"
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func _ready() -> void:
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color_rect.color.a = 0.0
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color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
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loading_screen.hide()
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_build_material()
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_update_resolution()
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get_viewport().size_changed.connect(_update_resolution)
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_set_factor(0.0)
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color_rect.visible = false
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func change_scene(scene_enum: SceneConfig.SceneName) -> void:
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func _build_material() -> void:
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var mat := ShaderMaterial.new()
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mat.shader = load(SHADER_PATH)
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#directional gradient: botto-left-> black; top-right -> white
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var g := Gradient.new()
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g.set_color(0, Color.BLACK)
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g.set_color(1, Color.WHITE)
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var grad_tex := GradientTexture2D.new()
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grad_tex.gradient = g
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grad_tex.fill = GradientTexture2D.FILL_LINEAR
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grad_tex.fill_from = Vector2(0.0, 1.0) # bottom-left
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grad_tex.fill_to = Vector2(1.0, 0.0) # top-right
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grad_tex.width = 256
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grad_tex.height = 256
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#shape: sphere (white at the center, black around)
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var sg := Gradient.new()
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sg.set_color(0, Color.WHITE)
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sg.set_color(1, Color.BLACK)
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var shape_tex := GradientTexture2D.new()
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shape_tex.gradient = sg
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shape_tex.fill = GradientTexture2D.FILL_RADIAL
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shape_tex.fill_from = Vector2(0.5, 0.5) # center
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shape_tex.fill_to = Vector2(0.5, 0.0) # ray
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shape_tex.width = 64
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shape_tex.height = 64
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mat.set_shader_parameter("base_color", Color.BLACK)
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mat.set_shader_parameter("gradient_texture", grad_tex)
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mat.set_shader_parameter("gradient_fixed", false)
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mat.set_shader_parameter("shape_texture", shape_tex)
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mat.set_shader_parameter("shape_tiling", 16.0)
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mat.set_shader_parameter("shape_rotation", 0.0)
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mat.set_shader_parameter("shape_scroll", Vector2.ZERO)
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mat.set_shader_parameter("shape_feathering", 0.0)
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mat.set_shader_parameter("shape_treshold", 1.15) # >1 = full at the end of the transation
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mat.set_shader_parameter("width", 0.5)
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color_rect.material = mat
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func _update_resolution() -> void:
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var s := get_viewport().get_visible_rect().size
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color_rect.material.set_shader_parameter("node_resolution", s)
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func _set_factor(v: float) -> void:
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color_rect.material.set_shader_parameter("factor", v)
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func cover(duration := 0.5) -> void:
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color_rect.visible = true
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var t := create_tween()
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t.tween_method(_set_factor, 0.0, 1.0, duration)
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await t.finished
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func reveal(duration := 0.5) -> void:
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var t := create_tween()
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t.tween_method(_set_factor, 1.0, 0.0, duration)
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await t.finished
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color_rect.visible = false
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func change_scene(scene_enum: SceneConfig.SceneName) -> void:
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if not config or not config.scenes.has(scene_enum):
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return
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var target_scene: PackedScene = config.scenes[scene_enum]
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color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
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var tween_in = create_tween()
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tween_in.tween_property(color_rect, "color:a", 1.0, transition_duration)
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await tween_in.finished
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loading_screen.show()
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await get_tree().process_frame
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await cover(transition_duration)
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get_tree().change_scene_to_packed(target_scene)
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loading_screen.hide()
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var tween_out = create_tween()
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tween_out.tween_property(color_rect, "color:a", 0.0, transition_duration)
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await tween_out.finished
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await reveal(transition_duration)
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color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
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func quit_game() -> void:
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color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
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var tween = create_tween()
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tween.tween_property(color_rect, "color:a", 1.0, transition_duration)
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await tween.finished
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get_tree().quit()
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BIN
core/splash_screen/jmp_logo.png
Normal file
BIN
core/splash_screen/jmp_logo.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 124 KiB |
40
core/splash_screen/jmp_logo.png.import
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40
core/splash_screen/jmp_logo.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dp3qxncy8u184"
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path="res://.godot/imported/jmp_logo.png-c6094efb2c4c429c25ff79b5a4cee21c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://core/splash_screen/jmp_logo.png"
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dest_files=["res://.godot/imported/jmp_logo.png-c6094efb2c4c429c25ff79b5a4cee21c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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8
core/splash_screen/splash_screen.gd
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8
core/splash_screen/splash_screen.gd
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@@ -0,0 +1,8 @@
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extends Control
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@export var main_menu_scene: PackedScene
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@export var display_time: float = 3.0
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func _ready() -> void:
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await get_tree().create_timer(display_time).timeout
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SceneManager.change_scene(SceneConfig.SceneName.MAIN_MENU)
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1
core/splash_screen/splash_screen.gd.uid
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1
core/splash_screen/splash_screen.gd.uid
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@@ -0,0 +1 @@
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uid://ckj2pcoxi5j3
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18
core/splash_screen/splash_screen.tscn
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18
core/splash_screen/splash_screen.tscn
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@@ -0,0 +1,18 @@
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[gd_scene format=3 uid="uid://ri5kxx4mipo"]
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[ext_resource type="Script" uid="uid://ckj2pcoxi5j3" path="res://core/splash_screen/splash_screen.gd" id="1_elsnp"]
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[ext_resource type="Texture2D" uid="uid://dp3qxncy8u184" path="res://core/splash_screen/jmp_logo.png" id="1_jkpgl"]
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[node name="Control" type="Control" unique_id=163470013]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_elsnp")
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[node name="JMPLogo" type="Sprite2D" parent="." unique_id=1244888940]
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position = Vector2(980.99994, 556)
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scale = Vector2(0.37799045, 0.37799042)
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texture = ExtResource("1_jkpgl")
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