add wind fade in/out + add wire movement when is windy
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@@ -3,10 +3,13 @@ extends Control
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@onready var day_night: EnvironmentManagerRoot = get_node_or_null("../DayNight") as EnvironmentManagerRoot
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@onready var day_time_label: Label = $DayTimeLabel
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@onready var day_time_slider: HSlider = $DayTimeSlider
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@onready var wind_slider: HSlider = get_node_or_null("WindSlider") as HSlider
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func _ready() -> void:
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UIEvents.day_time_changed.connect(_on_day_time_changed)
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if day_night != null and day_night.environment_config != null and wind_slider != null:
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wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
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_sync_day_time_ui()
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func _on_rain_toggled(toggled_on: bool) -> void:
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@@ -18,6 +21,9 @@ func _on_snow_toggled(toggled_on: bool) -> void:
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func _on_wind_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_wind.emit(toggled_on)
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func _on_wind_slider_value_changed(value: float) -> void:
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UIEvents.wind_change.emit(value)
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func _on_fireflies_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fireflies.emit(toggled_on)
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