add wind fade in/out + add wire movement when is windy
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@@ -168,6 +168,8 @@ func input_controls_management(delta: float) -> void:
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train_speed += manual_acceleration * delta
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elif Input.is_action_pressed("ui_down"):
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train_speed -= manual_acceleration * delta
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elif Input.is_action_pressed("ui_text_backspace"):
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train_speed = 0
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train_speed = clamp(train_speed, speed_min, speed_max)
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func train_move(delta: float) -> void:
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