add wind fade in/out + add wire movement when is windy
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@@ -157,6 +157,7 @@ extends Resource
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@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
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@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
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@export_range(0.01, 1.0) var cloud_speed_envshadows_rate: float = 0.5 #Cloud speed multiplier for environment shadows
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@export var wind_fade_in_out_time: float = 1.2 #fade out to time when wind is turned off or when is turned on
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#Firefly settings (visible only at night)
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@export_group("Fireflies")
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